SPSTEAMPULSELIVE ANALYTICS
Just do it ! (干就完了! )

Just do it ! (干就完了! ) Steam metadata

珺訫 JunXin | 2026 | game

Coming Soon

GameSteam Store content

AdventureIndieRPGStrategy

  • Steam app typegame
  • Steam App ID3409590
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer珺訫 JunXin

Just do it ! (干就完了! ) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3409590
  • PriceNo longer available on Steam Store
  • Release date2026
  • Developer珺訫 JunXin
  • Publisher珺訫 JunXin
  • Parent gameNot available

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: 珺訫 JunXinPublisher: 珺訫 JunXin

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Just do it ! (干就完了! ) Steam metadata

Just do it ! (干就完了! ) metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3409590/metadata
Steam Communityhttps://steamcommunity.com/app/3409590
PCGamingWiki search
IGDB searchSearch IGDB for Just do it ! (干就完了! )

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, LAN PvP, Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • I sincerely apologize for only now discovering this issue. - 13 September 2026

    After upgrading to UE5.8, I never anticipated that it would cause the game to fail to launch. The game can open normally in DX11 mode, but UE5.8 has left me rather disappointed. For now, I'm rolling the playtest build back to the last version on 5.7. Going forward, I may continue development using UE5.7. Every engine version update has brought all sorts of bizarre issues, and troubleshooting them consumes an enormous amount of time. I no longer want to waste any more time dealing with engine bugs. In future development, when I encounter engine bugs, I'll try my best to work around them rather than attempting to fix them, in the hope of speeding up the development progress.JunxinRespectfully

  • August Update Summary & Plans - 2 September 2026

    August Update Summary & PlansOptimized the banking systemOptimized AI melee combat logicUpdated localization filesUpdated the main menu UI effectsUpdated the falling animation and the load/save UIYou can now adjust the world size and K value when creating a world (K controls the generation ratio of cities and villages; the higher the K value, the more locations are generated. This is a sensitive value and should not be set too high.)Updated arena-related contentIncreased food consumptionFixed an arrow collision bug and changed the battle exit logicChanged the scene creation logicOfficially updated the engine version to 5.8Horse Update Plans:Improve the arena combat systemUpdate the horse system

  • Regularly Update Statistics - 30 July 2026

    The following updates have been made:Added toggles for V-Sync and motion blurReplaced hit sound effects, added sword swing sound effects, revised multiplayer logic, and fixed multiplayer bugs (thanks to the players who provided feedback)Updated battlefield logic: dropped equipment now comes from the participating NPCs' gear; equipment now has durabilityUpdated translations for 20 languages, and added camera shake for attacking and being attackedChanged the translation file format to JSONUpdated overworld NPC troop strength display and prisoner display; fixed the bug where the inventory would closeUpdated camera position and hit sparks, and optimized hit animationsUpdated the UI; changed and added a large number of AI-generated sound effectsOptimized the multiplayer systemAdded a banking system

  • Thank You for Joining Us, and Please Bear with Our “Imperfections” - 1 July 2026

    Dear “Just Do It!" players,Hello, everyone! I’m 珺訫JunXin, the producer of “Just Do It!".First of all, thank you so much for taking part in this limited test. Watching you all enter the game one after another, I feel both thrilled and anxious. Thrilled, because my world has finally welcomed its very first visitors; anxious, because I know the current version is still far from perfect.I want to be completely honest with you: the test version right now is more like a house that’s still “under renovation.”You may come across plenty of unfinished or unpolished areas in the game, for example:Occasional bugs: certain actions may cause the game to freeze or crash.Placeholder art assets: some scenes, UI elements, and effects are still being polished, so you’ll see temporary stand-in graphics for now.Missing features: character stats, the equipment system, and NPC AI aren’t complete yet, and the…

  • Migrated the game engine to UE5.8 - 29 June 2026

    Migrated the game engine to UE5.8.Temporarily disabled DLSS and FSR as they haven't received updated versions yet.Optimized online multiplayer issues.

  • June Update Notes - 10 June 2026

    Time flies—another month has passed~ Here’s what’s new in this update:Mainly reworked the logic for procedurally and asynchronously generating rivers and cities on the map. Now every new game will create a different large map! Optimized the bow-aiming logic and added an archery range.Optimized the equipment logic for multiplayer. Performance should be better now, making it possible to have more NPCs fighting on screen at the same time!Horses are temporarily disabled due to constant bugs in multiplayer, and because I haven’t yet tested which control scheme works best for multiplayer.Optimized the camera system—now you’ll have a much better and smoother camera!

  • Optimized a number of multiplayer-related issues and game logic problems. - 8 May 2026

    Optimized multiplayer logic. Room information is now visible, and it supports display in multiple languages.Custom multilingual translation is now supported. If you are not satisfied with the translations, you can edit the files yourself, or use files edited by others. In theory, any language whose characters can be displayed by the font will be supported.Fixed the client-side movement guide line. Fixed an issue where equipment would be removed on the client side during trading. Equipment now uses IDs. In multiplayer, you can now enter guilds, arenas, and other battle scenes to encounter and fight each other.Fixed equipment stat/attribute issues.Fixed client trading and refresh issues.

  • Optimize the online logic - 20 April 2026

    We've optimized the multiplayer logic, so you can now play online on the world map.

  • Update on DLSS and the Sound and Mission System - 11 March 2026

    Updated DLSS plugin, now supports DLSS 4.5Optimized UI logicAdded sound settings and system settings save functionalityUpdated guild quest display and logic

  • Core Logic Updates and Grand World Character Logic Updates - 23 February 2026

    Updated FSR support, but testing revealed errors when enabling FSR due to the recent UE engine update. FSR is currently disabled and will be re-enabled once AMD updates their support and testing confirms stability.Fixed a bug caused by resolution conflicts resulting from DLSS.Conceptualizing the equipment system: I aim to enhance the equipment system's experience by incorporating factors like crafting materials into the calculation of equipment prices.Regarding the NPC system: I still haven't finalized how NPCs will be implemented. I don't want NPCs to make decisions based on rigid patterns. Perhaps I'll start with a basic logic framework to get the world functioning, then refine it later. Translated with DeepL.com (free version)

  • Core Logic Updates and Grand World Character Logic Updates - 13 February 2026

    We've optimized the underlying architecture for future game expansions. Once the open-world NPC logic is added, we'll be ready for game testing!

  • Decided to withdraw from this new product launch event. - 8 January 2026

    Unfortunately, we won't be proceeding as originally planned. After careful consideration, we've decided to withdraw from the New Releases Festival for now. We'll focus on completing the game's demo first, build up our wishlist, and then participate later. Many features still need refinement, and I believe joining the festival at this stage would be unwise. Let's take a steady, step-by-step approach instead.

  • Final Update for 2025~ - 30 December 2025

    The main updates focus on story progression and player guidance. Tutorial levels are still in development, and some details—like terrain effects during combat or scene transitions—remain unresolved. Due to considerations for future multiplayer functionality, I've prioritized optimizing the core gameplay experience across multiple areas. Welcome to 2026~

  • Add DLSS support - 12 December 2025

    Add DLSS support

  • A demo version of the new product festival is currently in development. - 6 December 2025

    Added Steam Cloud SaveUpdated equipment logicUpdated NPC type configurationsAdded cloud save, optimized damage logic, updated armor logic to separately calculate slashing/piercing and blunt damage, and updated armor defense logicAdjusted equipment logic and animations; equipment can now be picked upCurrently developing tutorial levels as a playable demo

  • First update announcement after the store page goes live~ - 25 November 2025

    It has finally been decided to officially release in 2026. Everyone is welcome to try it out. Many of the features we want to implement are still in development, and we will complete them step by step. This is my first time releasing a game on Steam. We hope to receive everyone's love and support.Now officially starting to write the update announcement1. First-person camera has been added back. 2. Stamina system has been added. 3. Bow and arrow mechanics have been redesigned. Now, when the character's strength is insufficient, stamina consumption is severe, and being hit with low stamina can cause the character to be knocked down. 4. Equipment system has been optimized and durability has been added. Next, a repair system and equipment upgrade system based on durability will be added. 5. The multiplayer plugin has been adapted for version 5.7 and above and has been added back. Currently,…

Patch notes and updates

S.noRelease datePatch nameGID number
12 September 2026August Update Summary & Plans1842846814439487
230 July 2026Regularly Update Statistics1839676055885097
329 June 2026Migrated the game engine to UE5.81836506165560385
412 December 2025Add DLSS support1818752592128093
56 December 2025A demo version of the new product festival is currently in development.1818118366178634

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3409590
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
Developer珺訫 JunXin
Publisher珺訫 JunXin
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

This game combines Mount & Blade: Warband and The Elder Scrolls V, featuring battles in a magical, multi-racial world. Be a mercenary, lord, or wealthy tycoon. Play solo or online for fun!

About this game

✨ Game Overview A medieval Mount & Blade-like game built with Unreal Engine 5, blending the grand strategic map of Mount & Blade with the magical adventures of The Elder Scrolls . 📜 World & Gameplay On this vast medieval continent, you will experience: 🗺️ Grand Strategy Map — Inheriting the classic overworld gameplay of Mount & Blade: Warband : recruit troops, besiege cities, and engage in diplomacy and warfare among nations. 🧙 Magical Exploration — Drawing inspiration from The Elder Scrolls V: Skyrim , building a fantasy world filled with magic, mysterious ruins, abundant side quests, and hidden stories. ⚔️ Online Multiplayer — Supports large-map multiplayer; fight alongside friends or against them. 🏰 Immersive Adventure — From villages to castles, from dungeons to the wilderness, every corner may hide a legend. 👨‍💻 About the Developer I am an indie developer and a fan of both the Mount & Blade and The Elder Scrolls series. My love for these two classics drove me onto this challenging development journey. 🛠️ To maintain efficiency, I will use AI-assisted tools for content creation and iteration. 🐢 As a one-person team, the update pace may not be fast, but I will keep polishing, iterating, and treating every update with care. 🤝 Community Vision I know a game’s lifeblood comes from its community. My ultimate goal is: To build an open platform with a rich modding ecosystem and an active player community, just like Mount & Blade and The Elder Scrolls V: Skyrim . Therefore, I sincerely invite every player to co-create this game — 💡 Creative suggestions and gameplay ideas are highly welcome 📬 Contact me directly through my channel 🔧 Mod support will be opened in the future, allowing the community’s power to give this world infinite possibilities 🙏 Closing Words This is not just a game, but a love letter to the medieval era and fantasy adventure. I hope it brings you the thrill of charging into battle, the surprise of exploring the unknown, and a legendary story of your own. Thank you for your attention and support. See you on the battlefield! ⚔️🐴

Supported languages

English * , French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese * , Traditional Chinese, Korean, Portuguese - Portugal, Danish, Turkish, Greek, Norwegian, Polish, Swedish, Finnish, Dutch, Portuguese - Brazil, Vietnamese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
47LAN PvP
9Co-op
38Online Co-op
48LAN Co-op
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Linguagem imprópria Atos criminosos
steam germany18Drastische Gewalt Schimpfwörte
igrs18Interaksi Daring Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Just do it ! (干就完了! )'s USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Just do it ! (干就完了! )'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Just do it ! (干就完了! ) at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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