Overlooting news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players53 · 6 October 2026 - 04:26:41 UTC
- SteamPulse tracked peak1,941
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews1,727
- Release dateSep 1, 2025
- DeveloperPosing Possums
- PublisherPosing Possums
Genres: Adventure, RPG, Strategy
Company pages: Developer: Posing PossumsPublisher: Posing Possums
Overlooting Steam news
Overlooting news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1 year of Overlooting! - 1 September 2026
Hi all! Same day as today, 1 year ago, Overlooting launched and changed our lives for the better, letting us work as full-time devs and filling us with joy seeing so many people liking it! In fact, it has sold over 100k units now, so thank you so much to all of you for making this possible
- Hotfix - 02/25/2026 - 25 February 2026
Fixed a bug that caused Slime's health to scale much harder than the health of other enemies in Endless Mode. Also fixed some text issues.
- The Endless Update is here! - 24 February 2026
Hi everyone, this new update brings completely new content to Overlooting along with a major rework of the Endless Mode, hope you enjoy it! Here is a summary of the update: Items 5 new Mythic items that will bring new possibilities to your builds. 2 new potions, along with a rework to make potions scale through the game. 15 new items for existing sets that will increase the diversity in the early game and fill some gaps for certain builds. Endless Health and damage of enemies now scale much harder with each loop. Abilities of enemies now also scale along with health and damage. The Soul Harvester (Mythic weapon with permanent scaling of Damage Amplification) is replaced with the Soul Devourer in Endless. A Loop counter has been added to the UI to facilitate keeping track of your progression and enemy scaling. Now you can see your build after dying. Full item list Mythic Black Lotus Peta…
- Accessibility and QoL Update - 29 October 2025
Hi all! This update brings some new features to Overlooting aimed at making the game accessible to more players and to improve some parts of the game that weren't as visually clear or convenient.Added an option to change the speed of the game between Slow, Normal, Fast and Turbo.Added an option to make the combat automatic: after clicking on an enemy, it will continue until the area is cleared.Added Colorblind Modes that add filters to the game for different kinds of color blindness.Added an option to disable the screenshake.Added visual feedback when acquiring a random stat at the Well event.Added visual feedback when an enemy gets a damage buff.
- Patch - 10/08/2025 - 8 October 2025
GeneralFixed some mistakes in texts and translations.BalanceBuffed the damage percentage of the Beast set from (20%/50%) to (20%/60%).Fixed the poison applied by the Poison Traps skill from 5 to 10.Fixed the armor given by the Basic Training skill from 3 to 5.BugfixesBehemoth Head now correctly gives 10% Damage Amplification.Fixed a bug that cause items to sometimes drop on an already in use slot.Fixed a bug that caused the Unstoppable Mythic set (given by the Fated Sword) to not work on Forest-kin Assassins.Fixed a bug that caused an Area to be skipped after spamming the button to go to the next one.Fixed a bug that enabled the player to attack the boss slightly sooner than intended, causing its health bar to not disappear if it died from the attack.
- Hotfix - 09/27/2025 - 27 September 2025
Fixed a bug that caused the Tempting Offer skill to not trigger on golden chests. Also, fixed the texts of some Styles.
- Hotfix - 09/26/2025 - 26 September 2025
Changed the window size in Windowed mode for 4k monitors to 1920x1080.
- Patch - 09/26/2025 - 26 September 2025
GeneralRegeneration now also triggers at the end of every combat.Styles that give a bonus to Villager, Occult or Saltwater are now only offered if you have at least one piece of the appropriate set.Windowed mode now scales better on non-standard resolutions.Improved the clarity of some texts.BalanceThe health recovered from the Emergency Healing skill was buffed from 3 to 5.The Damage Amplification gained per different rarity from the Personal Collection skill was buffed from 5% to 7%.The Damage Amplification gained per active set from the Creativity skill was buffed from 7% to 8%.The Armor gained per active set from the Creativity skill was buffed from 3 to 4.The Weakness applied to all enemies by the Intimidate skill was buffed from 2 to 3.The enemy health lost from the Sudden Aging skill was buffed from 10% to 20%.The health recovered from the Sudden Aging skill was buffed from 3 to…
- Hotfix - 09/19/2025 - 19 September 2025
Fixed the Ronin set description, which was displaying incorrect Wound and Weakness values.
- Hotfix - 09/18/2025 - 18 September 2025
Fixed a bug that caused Liz's first Passive Ability to have infinite uses.
- Patch - 09/18/2025 - 18 September 2025
GeneralStrange Reptilians now have Poisonous 5 instead of Poisonous 6.Shroomies no longer attack on the same turn they spawned if they didn't spawn on the player's turn.Changed the Hard Path option at the Crossroads event to give better rewards and make the enemies stronger.Changed some texts to improve their clarity or fix mistakes. BalanceBuffed the Ronin set to now also give (10%/20%/30%) Counterattack.Buffed the damage based on Max Health from the Taboo set from (3%/5%) to (5%/8%).Buffed the Thorns gained from the Ironclad set from (2/3/4) to (3/4/5).Buffed the extra stacks applied for negatives Statuses from the Royal set from (3/5) to (4/6).Buffed the extra Areas from the Villager set from (10/20) to (15/25).Nerfed the Swiftness given by the Sylvan set (10/40/50) to (5/30/35).Nerfed the Hex applied with the Fae set from (5/10/15) to (4/8/12).Buffed the Wounds applied by the Mirror…
- Hotfix - 10/09/2025 - 10 September 2025
Fixed a bug caused by the last patch that prevented Guard to regenerate Barriers on the Incarnate bossfight.
- Patch - 09/10/2025 - 10 September 2025
GeneralNow all the skills become visible after acquiring the first skill point.Increased the likelihood of items dropped to be from one of you active sets.Increased experience gained after losing a run.Added a skip button to the Remains of a hero event.Now you can use the Philosopher's Stone while at full health to remove negative Statuses.Fixed mistakes and typos in some texts. BalanceThe Ironclad set had a big design problem: it did nothing once you lost all your Barriers. That meant that it was powerful with skills that generated enough Barriers to sustain long fights but very weak otherwise. To solve this, we have reworked it to no longer deal increased damage for each broken Barrier and instead give you Thorns whenever a Barrier is broken. OldEnemies breaking your Barriers receive damage per broken barrier and extra damage based on their max heallth. Also, gain Guard per level.(2)…
- Patch - 09/03/2025 - 3 September 2025
BalanceBuffed the Rage given by Legion from (3/4/5) to (3/5/8).Buffed the Regeneration given by Darkthorn from (2/4/6) to (3/5/8).Buffed the health% damage from Ironclad from (2%/4%/6%) to (3%/5%/8%).Buffed the percentage of stunning an enemy from Taboo from (30%/50%) to (35%/55%).Buffed the stun damage from Taboo from (10/15) to (20/30).FixesFixed a variety of bugs affecting the Endless Mode, including boss rewards working as in the normal game instead of as intended and the first Passive Ability of Liz giving items of incorrect rarities.Fixed a variety of errors in translated texts.Fixed a visual glitch affecting minions spawning in bossfights.Added a failsafe to prevent achievements to never be unlocked in certain situations.
- Hotfix - 09/02/2025 - 2 September 2025
Hotfix for the bug that caused the "Miscalculation" achievement to never unlock, which wasn't properly fixed with the previous patch.
- Patch - 09/02/2025 - 2 September 2025
Fixed a bug that caused the Achievement "Miscalculation" to never trigger.Fixed a bug that cause the skill "Superior Quality" to not activate on items upgraded at the Shrine until you changed your equipment.Fixed a visual bug with the boss health bar at the "Three Guardians" fight, that caused it to don't update correctly.Fixed a typo in the selection screen ("Raccon" to "Raccoon").
- Overlooting is out! - 1 September 2025
Overlooting has finally released! Thank you to all the players of the demo and the beta testers that helped us polish and upgrade the game. Hope that you all enjoy it!
- Demo Hotfix - 06/27/2025 - 27 June 2025
Fixed a bug that caused Swiftness to sometimes not trigger on the first attack of a combat.
- Demo Hotfix - 06/21/2025 - 21 June 2025
Fixed a bug that caused some "When entering an Area" effects to not trigger when loading a game.
- Demo Patch - 06/19/2025 - Quality of life - 19 June 2025
This new patch focuses on improving the overall user experience through a better communication of some mechanics and the addition of new features to make the process of creating builds easier.GeneralItems found in Golden Chests can now be rerolled once.When obtaining an item, improved the chance of it being part of one of your active Equipment Sets.When choosing a Style, improved the chance of finding a Style that matches your active Equipment Sets.Improved the visual clarity for items that can be upgraded.Improved the visiblity of Skill icons.Damage of enemies is now shown on a different color when buffed.BalanceItems from the Ronin Set have been slightly buffed.Upgrading items with Lifesteal now increases their Lifesteal more, but they start with lower base values.BugfixesFixed a bug that caused different problems when loading a game.Fixed Lifesteal in some languages to be correctly d…
Patch notes and updates
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