SPSTEAMPULSELIVE ANALYTICS
ApocaShift

ApocaShift Steam metadata

GrimArc | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGEarly Access

  • Steam app typegame
  • Steam App ID3410410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGrimArc

ApocaShift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3410410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperGrimArc
  • PublisherGrimArc
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: GrimArcPublisher: GrimArc

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

ApocaShift Steam metadata

ApocaShift metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3410410/metadata
Steam Communityhttps://steamcommunity.com/app/3410410
PCGamingWiki search
IGDB searchSearch IGDB for ApocaShift

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, LAN Co-op, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • ApocaShift is... Co-op? - 25 August 2026

    2-4 PLAYER CO-OP IS WORKING I’ve kept this quiet because I didn’t want to announce multiplayer, show off some half-working prototype, and then spend months saying “it’s coming.” I wanted to wait until I could actually say it works. And now I can. ApocaShift is now running in co-op, and it’s working well. I’ve been ironing out the major issues behind the scenes, and it’s finally at the point where I’m comfortable showing it and getting it into your hands. There are still a few things I want to clean up before opening it to everyone, but if everything continues going well, you should be able to play ApocaShift with friend's within the next few days. This is easily one of the biggest milestones the game has hit so far, and I’m ridiculously excited to finally be able to announce it. More very soon.

  • The ApocaShift Open Playtest is Live! - 22 August 2026

    The ApocaShift Open Playtest is Live!The gates are open.If you've been watching the game, wishlisting it, or just stumbled across the Steam page, you can now download and play ApocaShift for yourself. No invite needed.ApocaShift has been in development for a couple of years now, built system by system by a solo developer, and it's finally at the point where I'm ready to put it in front of a much larger group of players.Quick note: This is a playtest build, not a finished game. Expect bugs, jank, missing animations, unfinished content, balance issues, and things occasionally breaking in weird ways. That's exactly what this playtest is for.WHAT IS APOCASHIFT?ApocaShift is a top-down post-apocalyptic survival game focused on scavenging, combat, crafting, progression, and building up a home base.Go out into the wasteland, gather what you can, survive whatever is waiting for you, and bring y…

  • Combat Overhaul, Smarter Bandits, Dynamic Vision & Bug Squashing - 30 July 2026

    Combat Overhaul, Smarter Bandits, Dynamic Vision & Bug SquashingThis is a big one. A lot of these changes came directly from things that felt wrong during combat—bandits standing around aiming without firing, headshots feeling like a coin-flip death sentence, enemies remaining visible through darkness, and death leaving animations or sounds stuck behind.Want to follow development, share feedback, or help shape future updates? Join the official ApocaShift Discord: https://discord.gg/t36zcfqKp7Here’s what changed:Combat RebalanceHeadshots are no longer a near-guaranteed instant kill. Gunfire now rolls against your actual body parts—head, torso, arms, and legs—the same way melee attacks and other damage already work.A direct hit to the head still deals significantly more damage, but it should no longer instantly end nearly every fight.Bullet damage now varies slightly with each hit instead…

  • Character Customization UI Finished! - 20 March 2026

    Character customization has officially been added to ApocaShift and the UI is now finished.You can now create your own survivor before starting the game, with multiple options for appearance and style.New featuresMale and female charactersMultiple body typesHair styles and colorsFacial hair optionsBeard and color customizationSaved appearance between sessionsYour character appearance is now saved and will persist when you load the game.As always, feedback is welcome. Thanks for following development.

  • ApocaShift - March Update - 8 March 2026

    March Update – Combat, Train Extraction, and New SystemsOver the past few weeks I've been focused on improving core gameplay systems and adding more depth to the world of ApocaShift.Here's what I've been working on:Melee Combat ImprovementsCombat is getting a lot more attention.I'm currently redesigning melee so it feels less like simple clicking and more reactive. Zombies can now enter a downed state, giving players a moment of advantage before they recover. I'm also experimenting with dodging/rolling mechanics to make close-range combat more skill-based.The goal is to make encounters feel tense rather than repetitive.Zombie Behavior UpdatesEnemy AI has been receiving improvements as well.Zombies now have better behavior transitions including:Downed and recovery statesImproved grab and attack logicMore consistent animation control Radio Scanning & Calling for Extraction AddedUse a hand…

  • ApocaShift - February Update - 5 February 2026

    Here’s a quick look at what’s been accomplished:Added melee and gun animations for carrying weapons, along with multiple new melee attack animations.Tutorial system implemented and fully working. Complete health system overhaul — now limb-based for deeper survival gameplay. Zombie AI rewritten from the ground up, including grabbing, swarming, and biting mechanics. Full UI redesign — every menu has been updated Power system reworked with proper load management and a KWH-based grid system. Too much power usage and not enough generators? A blackout will happen.Tech tree research times added and fully integrated with the new power system.Task journal reworked and quest tracker now ~80% complete.Numerous performance improvements, FPS fixes, and lots of smaller polish updatesA massive amount of groundwork has been laid this month, setting up more meaningful combat, deeper survival mechanics,…

  • ApocaShift New Year Update. - 12 January 2026

    A small update showing off a few of the new things I have been working on the past few months. 1. Tech Tree UI2. Spitter Mutant 3. Your homebase is now overgrown and will need to be cleaned up before large bases can be built. 4. Woodcutting! Better quality of axes will cut wood more reliably. 5. Arm stamina, screen shakes, and other various effects have been added. 6. Various bugs causing low FPS issues have now been fixed. 7. Many inventory issues with stackable items have now also been fixed. That's all for now! Keep on the lookout for the next updates!

  • The ApocaShift Playtest is LIVE! - 13 September 2025

    The ApocaShift Playtest is LIVE! The time has come — you can now jump into the first public playtest of ApocaShift on Steam! I’ve been working on this game solo for about 2 years, and it means the world to finally let you all get your hands on it.This build is still very early, so expect some rough edges (especially melee combat, which is still in its first draft). I’ll be rolling out daily updates and fixes throughout the playtest, so things will keep improving quickly. The playtest will last at least 2 weeks.Here’s what you can dive into right now:Base-buildingCombat with scavengers & zombiesExploration & early extraction mechanicsCrafting & survival systemsYour feedback is critical at this stage — please use the in-game feedback button or drop your thoughts in Discord so I can keep shaping the game with your help. Join the Discord to share infoThank you for all the support. Every wis…

  • First Alpha UI Overhaul, new Steam capsule, and Steps towards the first Playtest - 24 August 2025

    Hey again everyone! ApocaShift now has a professionally made capsule art! I hope you like it and the new logo. UI UPDATEI’ve also been working hard on improving the overall UI experience in ApocaShift. While this isn’t the final version of the UI, I wanted to give it a big overhaul for the playtest so it feels smoother, more polished, and easier to use while testing.These changes are meant to tide things over until later in development, when the full, permanent UI updated will happen. That means what you’re seeing now is temporary, but it should make menus, navigation, and overall gameplay flow way better during the playtesting stage.Your feedback is super important here, since it helps me refine what’s working and what needs more love when the final UI update comes around. Here is a look at a few of the new updated screens. The Building menuPlayer InventoryThe crafting interface. PLAYT…

  • Blood and Gore Update - 9 July 2025

    Hello everyone!Today’s update brings some serious visual upgrades. I've added brand new random blood and gore effects that make every fight feel unique and intense. On top of that, bullets are now much easier to see in action, giving you better clarity during combat.Blood now sprays out in completely random patterns every time. No two gunfights or zombie killings will ever look the same. Depending on how you hit enemies, blood can splatter, soak the ground, or mist into the air. It’s chaotic, it’s gory, it feels right at home in the world of ApocaShift.I also gave some love to the bullets. They’ve been updated with a more noticeable design so you can clearly tell what you're shooting at in the middle of the action. Whether you're snapping off quick shots or unloading with a heavier weapon, you'll actually see the round flying toward your target. These changes are all about one thing, be…

  • ApocaShift - KickStarter Announcement and Summer Update - 6 July 2025

    Summer ApocaShift UpdateSo much as been added and this might be the largest update yet as i push for a fun and playable build! 🔧 Major Features & Changes:Storage Overhaul: Items are now stored inside buildable storage containers instead of a centralized stash. You must walk up to these containers and use the new vicinity looting system to access their contents.Zombie AI Rework: Zombies now shamble and idle until they see or hear the player. Behavior is more natural and reactive.Screamer Zombies Added: These special infected will alert and aggro nearby zombies when disturbed—be careful!More Special Zombies Coming Soon:ChargersSmoke ZombiesAcid Zombies (Currently in development)Train System Implemented: A train is now used for deploying and extracting from raids. Eventually, it will become a late-game mobile base, which can be repaired, maintained, and driven around the map.Ammo Manageme…

  • Base Building v2 - 30 March 2025

    I'm excited to share a nearly finished time-lapse of in-game building! While this preview showcases only about 5% of the available items, the builder UI is now about 80% complete. It includes all essential functions, making it fully usable for creative construction. Stay tuned for more updates as I continue expanding the system! -Added Grid Snapping -Added zooming in and out while building and camera movement -Many other QoL features for the building https://i.ibb.co/HLDJhKrn/buildinmage.jpg https://i.ibb.co/LX9dggG7/buildimage2.jpg

  • ApocaShift Development Update - Base building and other additions - 24 February 2025

    I have some exciting news to announce! The new base building system is implemented and working! While there is only a few options here to choose from, I plan on having hundreds of different items / decorations / fauna / floors / buildings to choose from and cant wait to see some of the creations that are made. I still have to add the buildings actually using resources you collected when they are constructed, but I will show this off more when it is fully implemented. Also i have finished all the backend code for the NPC menus. Many of these menus are Alpha stage and do not have any of the UI assets skinned onto them so don't be too appalled by them now! I promise they'll look better. 5 new zombie variants added now having 6 total as well as over 30 different clothes for zombies. and lastly different wild animals have been added! https://i.imgur.com/NQ3CtZ5.png

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3410410
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperGrimArc
PublisherGrimArc
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

ApocaShift is a solo-developed extraction looter that throws you into high-stakes expeditions across the wasteland, where survival hinges on the gear you carry, the base you build, and the few allies you can count on.

About this game

ApocaShift is a brutal top-down extraction looter set after a mutant apocalypse. Every expedition into the wasteland is a race against time. Scavenge rare loot, survive mutant encounters, and fight your way out, because if you don’t extract, you lose it all Establish Your Stronghold Start with an empty plot of land and expand your base by gathering resources from your raids into the wasteland. Use your scavenged materials to build and fortify your base with complete freedom. Construct defenses, crafting stations, and facilities to support your growing community. Recruit survivors with unique skills—engineers to upgrade your arsenal, medics to heal, and traders offering rare gear at a price. Features Intense extraction raids with semi‑permadeath: lose your gear if you die Fully free‑form base building Workbench centered crafting system Dynamic mutant enemies and environmental hazards Deep tech trees and survivor progression Tactical decisions impacting alliances and rewards Quest and Reputation System Item tiers (Common, Uncommon, Rare, Epic, Legendary, Mythic) with many different stat modifiers Community Join our Discord community to chat, get support, and stay updated

Supported languages

English * , Portuguese - Brazil, Spanish - Latin America * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
48LAN Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Linguagem imprópria Violência
steam germany16Drogen Drastische Gewalt Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Horor

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

ApocaShift's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

ApocaShift's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records ApocaShift at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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