- Update V0.10.0: Moving to Runtime V2 + Changelog 🛠️ - 11 August 2026
Hey everyone! 👋 The publictest version has been updated to V0.10.0. This is a major structural change. Runtime V2 completely replaces the old one. In the past, a lot of Python "glue code" was necessary between AI Pals Engine and the inference engine (llama.cpp). This layer was a necessity then, but it's becoming more and more redundant as the inference engine evolves. The goal of Runtime V2 was to eliminate that glue code entirely. By locking in on the inference engine we simplify things, ensure better long-term compatibility and faster updates.What this improves for you:✨Automatic Chat Formats & GPU Layers: Presets will be much less important now. The default preset is set to "auto" mode, so it automatically detects and sets the correct chat format and handles GPU layer allocation on its own.⚡Better Responsiveness: With less overhead, the app should perform better and be more responsi…
- Google Gemma 4 & Devlog #5: State/Mic Check, Workshop and Bundles + Changelog - 3 April 2026
Happy Easter in advance 🐰!Yesterday, Google gifted us Gemma 4 in multiple variants and experimental support has been added to the Steam publictest version and other editions since then (see inapp Recommended Models).ModelParameter SizeContext WindowGemma 4 E2B2.3B effective (5.1B w/ embeddings)128KGemma 4 E4B4.5B effective (8B w/ embeddings)128KGemma 4 31B31B dense model256KGemma 4 26B A4BMixture-of-experts (4B active / 26B total)256KSince the Early Access release, a lot has changed and many improvements have been made. Now is a good time to take a step back and look at where things stand.Are there any features previously mentioned that you feel are still missing (aside from those outlined in What’s on the Horizon for AI Pals Engine)? Or are there bugs you’re still encountering? Your feedback is incredibly valuable in helping shape the next steps.Hopefully, you’ve already noticed the p…
- Devlog #4: AI Pals That Remember You + Changelog - 15 March 2026
Happy Sunday! ☀️The latest update introduced the automatic mode for GPU layers. This is also planned for the chat format, which should make things a lot easier (as promised in the Early Access description).If you run into issues with automatic mode, let me know, it will likely become the default in later versions. Also I'm curious: How are the new Qwen3.5 models performing in non-English languages? I was positively surprised how they performed in my image interpretation tests.This devlog is about the memory functionality, which is a bit of a complex topic and the access to it a little hidden, so let's look at how it works.🧠AI That RemembersImagine talking to an AI Pal that remembers details about you. Not just within a single conversation, but across long chats, roleplays or documents. That’s the idea behind the memory system.The Context Window ProblemIf you've used AI and AI Pals Engi…
- Model News + Changelog: Qwen 3.5 - 25 February 2026
AI Pals Engine allows you to hook in any model through a custom endpoint, but for convenience, it aims to support as many local models as possible natively. If you notice a model isn’t working smoothly or a new model release isn’t getting the spotlight it deserves, head over to the Community Hub to let us know. Please also let me know if you would like to receive more information about model releases via news section or in-app notification.The Qwen Team has dropped some exciting new models:Qwen/Qwen3.5-122B-A10BQwen/Qwen3.5-35B-A3B (Yes, MoEs aren’t everyone’s cup of tea, but I’ve been using the predecessor heavily for my tasks. It’s fast, efficient and plays well with systems packed with RAM)Qwen/Qwen3.5-27BSmaller variants are coming soon too.These models are built on a new architecture featuring:Improved long-context handling and more efficient attention mechanisms (=improvements/fas…
- Devlog #3: Changelog + Letting AI Push Buttons with Tools (What Could Go Wrong?) - 8 February 2026
Happy Sunday! You might recall we used an MCP Tool to generate images in the last Devlog about Behaviors. This Devlog takes a closer look at how that actually works.Tools/Agents/Skills are a hot topic right now. Frontier models have improved drastically in recent months, particularly regarding coding tasks. But most of these advancements can also be used in a more general way to do all kinds of things. We're getting dangerously close to the point where I can replace myself with a coding agent and simply supervise it! Anyway, we will see this expand into more capable open models in the future as more training data gets integrated for this task, in addition to native capabilities within the chat format.A tool call to retrieve realtime information from the web🛠️What is Tool Calling?Ultimately, it is just a program following a protocol (AI Pals Engine uses MCP - Model Context Protocol): th…
- Devlog #2: From Behaviors to Meows + the Changelog - 18 January 2026
Happy Sunday! Behaviors are one of the things I'm most excited about. They form the backbone of a truly dynamic Pal - enabling automation, unlocking deep modding possibilities, serving as a strong starting point for custom functionality and further enrich our Widgets. That's why I'd like to dive into them a bit more deeply, with real examples. At the bottom, you'll also find the changelog, detailing the fixes from the recent smaller updates.Behaviors are essential to the core, every update on them opens new doors for Pals and Widgets. The real magic shines when you take them further: crafting custom behavior, testing limits and adding/creating entirely new things.Example - A Widget Behavior that initiates the generation of an image (external tool) to visualize the current scene:✨ Moving beyond Language Models in AI Pals EngineLanguage models are fantastic: they handle language processin…
- 🎉AI Pals Engine is available now! - 8 January 2026
Time to celebrate! Explore all the features and join the fun experimenting with technology.The FAQ is live with extra details to help set your expectations. Take a look before you jump in and let the adventure begin!And don't forget to share your thoughts and feature requests in the Community Hub!
- Official Release Date - 23 December 2025
Hey all, one last thing for this year and an addition to the last Devlog! We finally have a release date for AI Pals Engine on Steam: January, 8th! Of course 2026, I promise! If you don't have it already, remember to wishlist to get notified!Wishing you all Happy Holidays! Thank you for all, can't wait to see your Widgets!
- Devlog #1: Widgets in AI Pals Engine - 19 December 2025
Hey everyone! In Devlog #0, we discussed why AI Pals Engine was created. Now, in this follow-up, we're diving into one of its core features: Desktop Widgets.Discover what they are, explore the types you can use, and see how they'll transform your PC into a truly personal space - interactive and uniquely yours. Let’s get into it!Bring Your Desktop to Life🌟 What Are Widgets?You know them as small, handy tools that sit right on your desktop, giving you quick access to what matters to you. Instant info, right where you need it.In AI Pals Engine, widgets are not just simple panels - they’re dynamic containers for customizable content panels, letting you pick exactly what you want to see and use. All organized within a switchable Widget Space.With AI Pals Engine Widgets, you can:✔️ Place them anywhere on your screen✔️ Fully customize their look, function and behavior✔️ Use them as floating o…
- Devlog #0: Why AI Pals Engine Was Created - 7 November 2025
Hey everyone! While the Steam description page gives a brief overview, devlogs offer a deeper dive into the thinking behind AI Pals Engine. This is also a space for you to share your thoughts and feedback along the way and the different features!AI Pals Engine allows you to transform your desktop into an interactive, customizable living space, complete with optional AI-powered Pals that are truly yours.❓The WhyAs someone who uses AI daily, I craved a single, customizable app for everything: AI interaction, UI elements that fit the current task, the ability to use ANY AI model (also in combination), advanced features like TTS, interactivity and most importantly, it had to store everything on my machine.But it goes further. Here are some questions that spurred the creation of AI Pals Engine:With multi-screen setups, can't we make the desktop itself more useful?Can we make AI more interest…