- 1.0 Release Date Announcement - 17 August 2026
We're part of the Pins and Pegs fest! To celebrate the event, we've put out a brand new trailer announcing our 1.0 Version Release Date.Wishlist now, and sign up for our 1.0 closed playtest. Or share the link with a friend
- No Cone Left Unturned - v0.1.0.17 - 6 May 2026
Another Wilbur Wednesday, another Wednesday with more Wilbur! We've made some exciting backend progress toward bosses and mobile in the past few weeks, but we've still wanted to make sure we get out a regular update. To give us time to focus on Boss work and prepare for 1.0 this summer, our next update is scheduled for early June -- please continue to leave feedback here on Steam or on our discord (clipthru.gg) in the meantime! Also, if you're in the Vancouver area and happen to be going to the international Web Summit conference, we'll be there with an exhibit of Starship Pinball for all three days a a featured startup! Drop by our booth to grab some swag, chat with the devs, and see all sorts of premiere tech and games next week, May 11 - 14. Thanks as always for playing! Fully changelog below. v0.1.0.17 ChangelogROTATED CONES (cones in City biome were sometimes spawning backward, no…
- Spring Cleaning - v0.1.0.16 - 22 April 2026
Happy Wilbur Wednesday! This is a small patch this week as we continue to move full-steam ahead on our 1.0 version, slated for this summer! We hope to share a release window and post-launch roadmap in the coming weeks, but for now please enjoy our latest patch with bug fixes and additional HUD tuning. Reminder you can check out our YouTube for our Wilbur Wednesday livestream playlist, or chat with the devs any time directly on discord @ clipthru.gg. Thanks for playing!v0.1.0.16 ChangelogChanged game over screen to say “coming summer 2026”Repositioned flippers with the drain catch rather than underneath them in hall levelFixed bug where bump bar is empty on initializedFixed portrait mode HUD resizing itself too largeFixed lives counter cut off at specific window sizeAdded commas to the score in game over screenImproved alignment lives counter text to its backgroundFixed bug where the mus…
- The HUD Update - v0.1.0.15 - 8 April 2026
Hey Wilburites, happy Wilbur Wedensday!We're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning. With this update, we'll be streaming on YouTube at 12pm PT, but you can also catch the latest in our Livestream series playlist. And as always, you can connect with the devs directly over on our discord at clipthru.gg.v0.1.0.15 ChangelogRefactored HUD logic, fixing all issues with offset buttons or elementsUpdated HUD parameters to reduce size when in wider portrait modeFixed bug where pinball could be destroyed on random wallsAdded “Top High Score Reached” state to the "Next Score To Beat" widgetAdditional Level tuningsRotated bumpers in Biome StartAdded drain catch to End Cap RightAdded VFX to Hall drainsFixed rail exit flipper not opening in specific Cloud level
- Quality of Life patch - v0.1.0.14 - 25 March 2026
Happy Wilbur Wednesday! Our new update today focuses on quality of life and bug fixing. It's mostly a behind-the-scenes changelog, wrapping up a major milestone for our mobile version as we move to full production on bosses next month! As always, you can leave feedback on the forums or our discord at clipthru.gg to connect with our devs directly. You can also catch us on YouTube right now during our Wilbur Wednesday Idle Livestream! Full changelog below.v0.1.0.14 Change logUpgraded engine version to UE 5.7.3Added "Invert Bump" option to settings menuAllows players to bump with inverted flight (or "slingshot") styleAdded functionality that makes Gates bouncy when lockedReduced cooldown of Bump while in "Classic Physics" modeBiome generation tuningPlayers should now see randomized biomes during their initial run, as intendedRemoved satellite mesh that blocked game view Fixed bug where bal…
- The Clouds Update - v0.1.0.13 - 4 March 2026
Hi Wilburites, happy Wilbur wednesday! We've got a ton of new fixes in this week, as well as a new feature update that should make discovering new biomes -- like Clouds -- easier! This week, we're taking off from the YouTube livestreams, but you can always catch the previous weeks' replays in this playlist! In its place, we've released another new Meet the Devs blog, this time introducing our software engineer, Neriah Benoit! You can read it for free and give us a follow over on Patreon. Full patch notes for this week's update below! Changelog 0.1.0.13Updated parameters for unlocking biomes; Cloud biome is now much more likely after the first gateFixed bug where ball can get trapped behind flipper when exiting rail in Cloud biomeImproved visibility and lighting balance in Space and Cloud biomesFixed bug where space and cloud backgrounds can sometimes lose resolutionDropped Key can now b…
- Bug fixes, Meet the Devs, Livestream, and Global Gam Jam! - 18 February 2026
Happy Wednesday Wilburites, we've got a bunch of cool updates to share with you today.First up, our latest patch is now live! Moving forward, we're planning to release these patches regularly on a bi-weekly basis (every two weeks). This one is mostly quality-of-life fixes, and a bunch of backend work preparing for our mobile release later this Spring! You can check at the full patch notes at the bottom of this post.Next, we're excited to have started a new blog series, Meet the Devs available to read for free on our Patreon page. Today we're introducing our Technical Artist, Mary Gigiberia! We plan to release these blogs weekly over the next month, so check back again or follow the page for free to get notifications right away and learn more about our team! Third: Every Wednedsay, henceforth known as Wilbur Wednesday, we'll be streaming Idle Mode over on our YouTube channel, cheering on…
- Keyboard Remapping - v0.1.0.10 - 28 January 2026
Happy Wilbur Wednesday! We've got another quality of life update this week: this time in the form of keyboard remapping. You can now adjust keyboard inputs directly from the settings menu. This should help folks align their experience with their favourite input map right inside the game. Changelog 0.1.0.8Introduced key remappingPlayers can now adjust keyboard inputs directly in the gameNote: Bump inputs remain on the mouse, WASD, and arrow keysAdditional backend work on BossesGoing into February, we have a series of new content ideas planned including "Meet the Devs" and other Dev Diary blogs, as well as a weekly "Wilbur Wednesday" livestream of Idle mode over on our YouTube channel. This weekend, we'll also be taking part in GLOBAL GAME JAM 2026! We'll be streaming the experience over on our discord where you can drop in and chat while we build a small game in just under 72 hours. The…
- A Window into Wilbur's soul - v0.1.0.9 - 19 January 2026
Hey Wilburities, We've just released our latest QoL update, introducing a new windowed mode option suited for idle mode. Windowed mode can be resized and automatically scales the game's UI for vertical or widescreen window sizes, meaning you can now tuck Wilbur into the corner and watch him on another monitor while alt-tabbed to your hearts content. Full changelog below. As always, you can chat with us any time on discord at clipthru.gg!Changelog 0.1.0.9Added Windowed Mode option in the game settings menuOn first startup, game now opens in windowed modeFullscreen can be re-enabled at any time in the game's settings menuAudio is disabled while game window is not in focusSettings menu is now organized by categoryFix for bug preventing player from entering some roomsBackend work on key-remapping updateBackend work on boss designs
- New year, new update - 0.1.0.8 - 6 January 2026
Hey Wilburites, Happy New Year! We're back from the holidays and fast into gear providing regular updates and hints at what's to come for Starship Pinball. Today we're releasing our first patch of the year with new quality of life changes and some bug fixes. Changelog 0.1.0.8Added new key bindings per user requests:ENTER: PlungerLeft CTRL: Left flipperRight CTRL: Right flipperAdded ability to cancel bump (right click mouse or gamepad right face button)Game will now remember Classic Physics setting between sessionsFix for HUD visual offsetsSolved rare bug where Multiballs would get stuck in Kickout portal destinationBackend work on mobile version settingsBackend work on boss battles...Speaking of bosses, here's an early look at some boss designs -- nothing is final yet, but we're loving building out new starship "factions" and exploring more of their stories behind the scenes. We'll show…
- Week 2 - Feature update: Classic Physics - 0.1.0.6 - 12 December 2025
Hey Wilburites (we'll workshop that one),Thank you all for an amazing first couple weeks. As a small team with a debut game that did very little promotion -- announcing the game and releasing within only 1 month -- we're really excited to have gained over 500 active wishlists and over 100 units sold in our first week! A big thanks especially to those who have left reviews; this is the biggest impact you can make on the success of the game and we really appreciate you taking the time to write about the game and share it with your friends and community.Last week, we put out our first hotfix, addressing some immediate bug fixes and tuning the game to improve the core experience. This week, we're releasing our first feature update with a new mode to try and some quality of life changes which bring us closer and closer to delivering an endless pinball sandbox.Changelog 0.1.0.6FeaturesAdded "…
- EXPERIMENTAL: Classic Physics Mode - 6 December 2025
Hey folks, Based on feedback in our first week, we've introduced a new physics beta called Classic Physics mode. Classic Physics makes the following object physics changes:Decreased pinball massIncreased flipper, bump, and kickout powerIncreased pinball gravityThis mode is available on our unstable branch with access key, prior to release in our week 2 hotfix. If you're interested in early access, please see instructions to access the private branch below.To enable physics mode, check it in the settings.Please note that the unstable branch may be unstable and feature other bugs or crashes that are not present in the main branch.How to access the 'unstable' branch/beta on SteamRight click ODYSSEY: Starship Pinball in library side bar then select PropertiesClick the Betas tabIn Private Betas, enter the access code:Tea988Grape564Toothbrush
- Week 1 Hotfix - 0.1.0.1 - 3 December 2025
Hey folks, following our initial release feedback and expo demo at VGX on the weekend, we've pushed a small update to the main branch. If you're interested in testing RC updates before they're live, let us know and we can work on connecting you to a beta release branch. PATCH NOTES 0.1.0.1fix for room objective errors in some levelsupdated key rarityupdated balance of some levelsfix for various stuck ballsfix for missing checkpoints when entering a new biomeupdated SFX assets and mixingrebalanced biome rarityadded one-time points bonus when completing a roomadded game hints and compliments to the loading screenWe've got another small update in the works planned for next week, and we've started working on boss designs for our first major update. Thanks everyone for your feedback so far, and we hope this new update improves your progression rate for unlocking new biomes!
- Launch Stream - Idle Mode - 28 November 2025
Running an all-day livestream of Idle mode! It might get stuck! We'll have on-screen stats showing Wilbur's progress during each run!Join the discussion at clipthru.gg
- ODYSSEY: Starship Pinball is OUT NOW in Early Access - 28 November 2025
Hey everyone, we're excited to be releasing ODYSSEY: Starship Pinball, our debut game as Clip Through TODAY on Steam in Early Access.We want to send a huge thank-you out to our Discord community over at clipthru.gg, and to our pre-release playtesters who have given feedback, helped us strengthen level design, improve visibility across levels, and help make sure this release is stable and endlessly playable as we dreamed it. Since this is our first game, it's especially helpful for us if you leave a review or share the game link with a friend. If you're on the fence about dropping 5 buckeroos on a chaotic roguelite pinball game, check out the livestream we'll be running all day, or come visit our booth in Vancouver, Canada TOMORROW, November 29th, at the VGX Conference. If you're not out here on the west coast, I'd still encourage you to try the game here on Steam anyway or check out our…
- ODYSSEY: Starship Pinball journeys into Early Access November 28 - 21 October 2025
Hey everyone, thanks for checking out our debut game as Clip Through: ODYSSEY: Starship Pinball, coming to Steam in Early Access on November 28.EARLY ACCESS FEATURES:Endless pinball gameplayProcedural roguelite progressionZany physics comedyOver 30 handcrafted levels4 unique biomesIdle modeStarship is expected to exit Early Access in Early 2026 with the following new features:Boss battlesLocal multiplayer (Remote Play Together)Achievements and Community ItemsMac supportA NOTE ON EARLY ACCESS:Early Access allows us to get the game into your hands sooner, and to make choices about the direction of future updates with help from our community. It also allows us a bit more time to polish art, audio, and bug fix while the game is still fully playable. Let us know in the comments if you prefer any of our scoped feature additions, or if there are other features you'd like to see that we haven't…