SPSTEAMPULSELIVE ANALYTICS
Samphi

Samphi Steam metadata

Greeny Games Studio | Mar 18, 2016 | game

Released

0players observed · 5 October 2026 - 15:43:37 UTC

IndieRPGEarly Access2DSandboxSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,379
  • Revenue (VGI)$9,212
  • Review score53% positive

Samphi metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)2,379
  • Revenue (VGI)$9,212
  • Review score53% positive
  • Total reviews30
  • Release dateMar 18, 2016
  • DeveloperGreeny Games Studio
  • PublisherGreeny Games Studio

Genres: Indie, RPG, Early Access

Company pages: Developer: Greeny Games StudioPublisher: Greeny Games Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Samphi Steam metadata

Samphi metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/341270/metadata
Steam Storehttps://store.steampowered.com/app/341270/
Steam Communityhttps://steamcommunity.com/app/341270
PCGamingWiki search
IGDB searchSearch IGDB for Samphi

Reviews, pricing, and metadata

Review summary

Mixed

53% positive, 16 positive, 14 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Trading Cards, Steam Cloud, Family Sharing

Achievements

1

Platform releases
  • Steam 18 March 2016

Latest Steam announcements

  • Early Access Update #52 – Samphi, unfortunately, is being put on the shelf - 15 July 2017

    Throughout the development of Samphi I’ve always strove to be as open as possible, so I’ll be straight forward here: I no longer have enough time to continue working on the game. Between a new career and new apartment (living alone for the first time) I simply don’t have enough free time to work on Samphi regularly anymore. In the last two months, I’ve re-written the tile system to use bit masking, a more efficient method, but that’s about it. Not enough to update the game regularly, and certainly not enough to post updates. I really hate that this is the case, and I’ve been putting off making this post for a while in the hopes that the situation would resolve, but it just isn’t. You have all been so kind and supporting, and I really wish that I could continue full force, but now University is over and career has started the time just isn’t there anymore. So, what does this mean? It mea…

  • Early Access Update #52 – Samphi, unfortunately, is being put on the shelf - 15 July 2017

    Throughout the development of Samphi I’ve always strove to be as open as possible, so I’ll be straight forward here: I no longer have enough time to continue working on the game. Between a new career and new apartment (living alone for the first time) I simply don’t have enough free time to work on Samphi regularly anymore. In the last two months, I’ve re-written the tile system to use bit masking, a more efficient method, but that’s about it. Not enough to update the game regularly, and certainly not enough to post updates. I really hate that this is the case, and I’ve been putting off making this post for a while in the hopes that the situation would resolve, but it just isn’t. You have all been so kind and supporting, and I really wish that I could continue full force, but now University is over and career has started the time just isn’t there anymore. So, what does this mean? It mea…

  • Early Access Update #51 - Urm … So, where were we? - 14 May 2017

    http://www.greenygames.com/downloads/early-access-update/51/01.png Wonder how many of you are left to read this? I’ve been gone for just over 2 months! Holy shit, that went fast. I’m here to give a quick explanation of where I’ve been and what’s next. :) http://www.greenygames.com/downloads/early-access-update/51/02.png Unfortunately, I have no exciting story as to where I’ve been. I wasn’t kidnapped by MI5, neither have I been traveling the world seeing magnificent things; I was finishing my degree! In the last 4 months Uni picked up and my updates were becoming less and less. I didn’t want to come back each week with nothing so just decided to step away and get the degree finished. Good news is, I’m done! As of Friday just gone I am finished with Uni, and as of today, Monday 15th, I go straight to full-time work at a game studio called Red Kite Games*. :) Exciting times. My new schedu…

  • Early Access Update #51 - Urm … So, where were we? - 14 May 2017

    http://www.greenygames.com/downloads/early-access-update/51/01.png Wonder how many of you are left to read this? I’ve been gone for just over 2 months! Holy shit, that went fast. I’m here to give a quick explanation of where I’ve been and what’s next. :) http://www.greenygames.com/downloads/early-access-update/51/02.png Unfortunately, I have no exciting story as to where I’ve been. I wasn’t kidnapped by MI5, neither have I been traveling the world seeing magnificent things; I was finishing my degree! In the last 4 months Uni picked up and my updates were becoming less and less. I didn’t want to come back each week with nothing so just decided to step away and get the degree finished. Good news is, I’m done! As of Friday just gone I am finished with Uni, and as of today, Monday 15th, I go straight to full-time work at a game studio called Red Kite Games*. :) Exciting times. My new schedu…

  • Early Access Update #50 – Back at it - 12 March 2017

    http://www.greenygames.com/downloads/early-access-update/50/01.png Does 3 weeks count as a ‘short break’?? Either way, time to get back to it! Quick update here just to check back in after some time away. http://www.greenygames.com/downloads/early-access-update/50/02.png In the last update I explained that I’d be taking some time out of Samphi to partake in a competition. It went well! I find out the results on the 20th I think, so I’ll keep you updated. I thought I’d be back straight after but unfortunately the comp pushed me behind on my Uni work so I’ve been playing catch-up this past week. Things are really busy, and the final year of University demands way more time that I initially imagined. But, we’re back. Dev on Samphi will be picking up once again, but forewarning, it’s going to be going pretty slow for the next few months while Uni finished up. Rest-assured though, this is no…

  • Early Access Update #50 – Back at it - 12 March 2017

    http://www.greenygames.com/downloads/early-access-update/50/01.png Does 3 weeks count as a ‘short break’?? Either way, time to get back to it! Quick update here just to check back in after some time away. http://www.greenygames.com/downloads/early-access-update/50/02.png In the last update I explained that I’d be taking some time out of Samphi to partake in a competition. It went well! I find out the results on the 20th I think, so I’ll keep you updated. I thought I’d be back straight after but unfortunately the comp pushed me behind on my Uni work so I’ve been playing catch-up this past week. Things are really busy, and the final year of University demands way more time that I initially imagined. But, we’re back. Dev on Samphi will be picking up once again, but forewarning, it’s going to be going pretty slow for the next few months while Uni finished up. Rest-assured though, this is no…

  • Early Access Update #49 – Taking a short break - 20 February 2017

    http://www.greenygames.com/downloads/early-access-update/49/01.png Hi everyone! Hope you had a good weekend. So there was no update last week! I sent a tweet out, so if you don’t follow me or Samphi on Twitter you can do so to stay up-to-date. Anyway, the reason there was no update is because I’m taking small break from Samphi until the end of the month. Tl:dr: I’m part of a game making competition that runs until March 2nd, and that’s taking all my time. Here’s a more in-depth explanation of you’re interested. As you know by now I’m currently at Uni, and there’s a competition called Search for a Star when game dev students, both artists and coders, can compete. There’s a few stages to the competition and the reward is a big event down in London, and you’re essentially guaranteed to get a good job offer in the industry. I’m through to round 2 so now I have until March 2nd to make a game…

  • Early Access Update #49 – Taking a short break - 20 February 2017

    http://www.greenygames.com/downloads/early-access-update/49/01.png Hi everyone! Hope you had a good weekend. So there was no update last week! I sent a tweet out, so if you don’t follow me or Samphi on Twitter you can do so to stay up-to-date. Anyway, the reason there was no update is because I’m taking small break from Samphi until the end of the month. Tl:dr: I’m part of a game making competition that runs until March 2nd, and that’s taking all my time. Here’s a more in-depth explanation of you’re interested. As you know by now I’m currently at Uni, and there’s a competition called Search for a Star when game dev students, both artists and coders, can compete. There’s a few stages to the competition and the reward is a big event down in London, and you’re essentially guaranteed to get a good job offer in the industry. I’m through to round 2 so now I have until March 2nd to make a game…

  • Early Access Update #48 – How Samphi multiplayer works - 5 February 2017

    http://www.greenygames.com/downloads/early-access-update/48/01.png Update time. Day later than usual. Sorry about that! Things to show are still thin as the multiplayer job is just so massive, but I have made some visual progress on the server and implemented a big part of the core multiplayer protocol. I’ll try not bore you too much with low-level networking stuff, but since that’s all I’m doing right now it’s that or nothing! Here goes … *Okay, so I’ve just written this and it got into much more depth that I had originally intended. For those into this stuff you might like it. For normal humans, you may want to just stop after the first section. :D http://www.greenygames.com/downloads/early-access-update/48/02.png Let’s just start with the server client application itself. Here’s how it looks now: http://www.greenygames.com/downloads/early-access-update/48/server.png As we can see it’…

  • Early Access Update #48 – How Samphi multiplayer works - 5 February 2017

    http://www.greenygames.com/downloads/early-access-update/48/01.png Update time. Day later than usual. Sorry about that! Things to show are still thin as the multiplayer job is just so massive, but I have made some visual progress on the server and implemented a big part of the core multiplayer protocol. I’ll try not bore you too much with low-level networking stuff, but since that’s all I’m doing right now it’s that or nothing! Here goes … *Okay, so I’ve just written this and it got into much more depth that I had originally intended. For those into this stuff you might like it. For normal humans, you may want to just stop after the first section. :D http://www.greenygames.com/downloads/early-access-update/48/02.png Let’s just start with the server client application itself. Here’s how it looks now: http://www.greenygames.com/downloads/early-access-update/48/server.png As we can see it’…

  • Early Access Update #47 – The Grind - 28 January 2017

    http://www.greenygames.com/downloads/early-access-update/47/01.png Evening players! The last few updates have been short but this one is going to really take the cake … I’ve been busy with Uni this week (assignment deadlines) and all work on Samphi has been boiler-plate stuff on the server client so there really isn’t anything to show. Instead of re-hashing previous updates’ content it’ll be better if we just leave it at that this week. :) Work got slowed by Uni, but work on the multiplayer server is steady! So just a quick check-in this week! Quick note on the last build. There’s a bug been reported that seems to revolve around the crafting bin. I’m aware of it and am currently working on finding the solution! Other than that, v0.2l appears to be mostly stable so that’s great! Let me know if you find any other bugs! http://www.greenygames.com/downloads/early-access-update/47/02.png Sam…

  • Early Access Update #47 – The Grind - 28 January 2017

    http://www.greenygames.com/downloads/early-access-update/47/01.png Evening players! The last few updates have been short but this one is going to really take the cake … I’ve been busy with Uni this week (assignment deadlines) and all work on Samphi has been boiler-plate stuff on the server client so there really isn’t anything to show. Instead of re-hashing previous updates’ content it’ll be better if we just leave it at that this week. :) Work got slowed by Uni, but work on the multiplayer server is steady! So just a quick check-in this week! Quick note on the last build. There’s a bug been reported that seems to revolve around the crafting bin. I’m aware of it and am currently working on finding the solution! Other than that, v0.2l appears to be mostly stable so that’s great! Let me know if you find any other bugs! http://www.greenygames.com/downloads/early-access-update/47/02.png Sam…

  • Early Access Update #46 – Multiplayer, Schedule & v0.2l - 21 January 2017

    http://www.greenygames.com/downloads/early-access-update/46/01.png Hi everyone! Another short one this week. We have a quick update on multiplayer and a few little things to note. Let’s get to it. http://www.greenygames.com/downloads/early-access-update/46/02.png The latest build of Samphi (v0.2l) has now been moved to the stable branch after a quick patch. There a few bugs that people identified, so many thanks for those reports. Check out last week’s update for a reminder of what v0.2l is bringing. http://www.greenygames.com/downloads/early-access-update/46/03.png Thanks to a member of the Steam Dev Forums I’ve finally found how to auto-subscribe to the discussions that are being created … it was a big button right on the main page. One of those cases where it right under your nose and you overlook it. So, from now on threads should see responses much faster! The bugs that players rep…

  • Early Access Update #46 – Multiplayer, Schedule & v0.2l - 21 January 2017

    http://www.greenygames.com/downloads/early-access-update/46/01.png Hi everyone! Another short one this week. We have a quick update on multiplayer and a few little things to note. Let’s get to it. http://www.greenygames.com/downloads/early-access-update/46/02.png The latest build of Samphi (v0.2l) has now been moved to the stable branch after a quick patch. There a few bugs that people identified, so many thanks for those reports. Check out last week’s update for a reminder of what v0.2l is bringing. http://www.greenygames.com/downloads/early-access-update/46/03.png Thanks to a member of the Steam Dev Forums I’ve finally found how to auto-subscribe to the discussions that are being created … it was a big button right on the main page. One of those cases where it right under your nose and you overlook it. So, from now on threads should see responses much faster! The bugs that players rep…

  • Early Access Update #45 – Multiplayer development is a go! - 14 January 2017

    http://www.greenygames.com/downloads/early-access-update/45/01.png Short update this week, but something big has started. Really big! There’s not much to show of it yet, but let’s just get too it. http://www.greenygames.com/downloads/early-access-update/45/02.png First and foremost, v0.2l is now in the beta branch. It mainly undoes the cosmetic changes that were done over Christmas. Here’s the full changelog: Undone Christmas details. 36X days to go Added item name tooltip to crafting icons Added longer grass and flowers around trees. A step towards biomes. For more information on any of these in more detail check out last week’s update here. Since not much has changed I intend on only leaving this in beta for one week instead of two. In the next update I’ll move it to stable if there’s no bugs. :) http://www.greenygames.com/downloads/early-access-update/45/03.png I’ve decided on multip…

  • Early Access Update #45 – Multiplayer development is a go! - 14 January 2017

    http://www.greenygames.com/downloads/early-access-update/45/01.png Short update this week, but something big has started. Really big! There’s not much to show of it yet, but let’s just get too it. http://www.greenygames.com/downloads/early-access-update/45/02.png First and foremost, v0.2l is now in the beta branch. It mainly undoes the cosmetic changes that were done over Christmas. Here’s the full changelog: Undone Christmas details. 36X days to go Added item name tooltip to crafting icons Added longer grass and flowers around trees. A step towards biomes. For more information on any of these in more detail check out last week’s update here. Since not much has changed I intend on only leaving this in beta for one week instead of two. In the next update I’ll move it to stable if there’s no bugs. :) http://www.greenygames.com/downloads/early-access-update/45/03.png I’ve decided on multip…

  • Early Access Update #44 – 2017 … Where do we go next? - 7 January 2017

    http://www.greenygames.com/downloads/early-access-update/44/01.png Welcome back folks! Hope you had a fantastic holiday and new year. Got a few things to show and a big question regarding multiplayer. Won’t keep you too long though. Nice easy one to get us into the new year. Got your tea? http://www.greenygames.com/downloads/early-access-update/44/02.png So I’ve done some more work that’s moving us towards having biomes. First it was the weather effect in the form of snow, now we’re moving towards building forest areas and creating a distinction between that and flat farm land. You can see around the base of trees the grass is much longer now and contains wild flowers: http://www.greenygames.com/downloads/early-access-update/44/forrest.png Even this small change is bringing a bit of dynamism to the landscape! I’m going to make it so that you can’t plant crops on this long grass, only fl…

  • Early Access Update #44 – 2017 … Where do we go next? - 7 January 2017

    http://www.greenygames.com/downloads/early-access-update/44/01.png Welcome back folks! Hope you had a fantastic holiday and new year. Got a few things to show and a big question regarding multiplayer. Won’t keep you too long though. Nice easy one to get us into the new year. Got your tea? http://www.greenygames.com/downloads/early-access-update/44/02.png So I’ve done some more work that’s moving us towards having biomes. First it was the weather effect in the form of snow, now we’re moving towards building forest areas and creating a distinction between that and flat farm land. You can see around the base of trees the grass is much longer now and contains wild flowers: http://www.greenygames.com/downloads/early-access-update/44/forrest.png Even this small change is bringing a bit of dynamism to the landscape! I’m going to make it so that you can’t plant crops on this long grass, only fl…

  • Early Access Update #43 - Winter update 2 of 2 (v0.2k) New Trees! - 24 December 2016

    http://www.greenygames.com/downloads/early-access-update/43/01.png Merry Christmas Eve! 3am here and the build and update are complete. Today I’ve pushed the final holiday update to the beta branch! Finally Samphi has a second tree! This has required quite a few big under the hood changes so there’s a few things to go through and a couple of things to watch out for all those brave souls who use the branch. I’m rambling, let’s get to it. http://www.greenygames.com/downloads/early-access-update/43/02.png Jumping right into the meat of the update, we have a new tree. I’ve wanted to do this for a while now to bring some diversity to the wood blocks in the game. We already have the light oak tree, so I’ve added a darker pine tree. Here it is: http://www.greenygames.com/downloads/early-access-update/43/pine-tree.png And as it’s Christmas we have to have a festive version right? Here’s what th…

  • Early Access Update #43 - Winter update 2 of 2 (v0.2k) New Trees! - 24 December 2016

    http://www.greenygames.com/downloads/early-access-update/43/01.png Merry Christmas Eve! 3am here and the build and update are complete. Today I’ve pushed the final holiday update to the beta branch! Finally Samphi has a second tree! This has required quite a few big under the hood changes so there’s a few things to go through and a couple of things to watch out for all those brave souls who use the branch. I’m rambling, let’s get to it. http://www.greenygames.com/downloads/early-access-update/43/02.png Jumping right into the meat of the update, we have a new tree. I’ve wanted to do this for a while now to bring some diversity to the wood blocks in the game. We already have the light oak tree, so I’ve added a darker pine tree. Here it is: http://www.greenygames.com/downloads/early-access-update/43/pine-tree.png And as it’s Christmas we have to have a festive version right? Here’s what th…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID341270
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateMar 18, 2016
DeveloperGreeny Games Studio
PublisherGreeny Games Studio
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent53%
Positive reviews16
Negative reviews14
Total reviews30
Steam recommendationsNot available
Achievements1
Average playtime forever179 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/341270/

Short description

Samphi is a fresh, randomly-generated, survival-RPG with a shifted focus to skills, world management, and a story mode*. Travel through broken memories of a failing relationship to try and salvage what’s left. How you play is up to you. The world is yours. Your story is waiting.

About this game

SAMPHI IS CURRENTLY ON INDEFINITE HIATUS FROM DEVELOPMENT. THANK YOU TO ALL THE PLAYERS WHO SUPPORTED THE GAME OVER LAST FEW YEARS. SEE MY LAST UPDATE FOR AN EXPLANATION Samphi is a fresh randomly-generated survival-RPG, with a shifted focus to skills, world management, and a story mode*. Travel through broken memories of a failing relationship to try and salvage what’s left. How you play is up to you. The world is yours. Your story is waiting. DISCLAIMER: SAMPHI IS IN EARLY ACCESS. BY PURCHASING NOW YOU ARE NOT PURCHASING A COMPLETE TITLE BUT ARE ACTIVELY SUPPORTING THE PROJECT BY PURCHASING THE PROMISE OF ONE. IN THE MEAN-TIME, THERE MAY BE BUGS AND OTHER ISSUES. YOU KNOW THE DRILL. :) *The story mode of Samphi will be included in the full release. While in Early Access the game is limited to local and online freeplay. The story of Samphi is about re-living memories of a failing relationship in a last-ditch attempt to understand and save it. All memories will take place in randomly generated sandbox areas, giving you freedom over how they play. Instead of just carting the player from A to B with fixed dialog, I want you to be able to create your own worlds, play how you want, and ultimately have your own experience. Also, with the addition of RPG features such as character progression, skills, and pets, I hope to really immerse the player into the world they create. • Play as either 'Boy' or 'Girl'. • Each memory will take place in a randomly generated area. • Complete all memories in the timeline, and their associated tasks, to learn the story behind 'boy' & 'girl'. • Samphi's story is me sharing my own experience. The loose telling of the story will allow you to add your own significance to the experience. If that's not your bag there's always freeplay mode! Since I’m telling my story in a sandbox universe, it only makes sense to open it up and provide a freeplay mode! No goals, no story, just sandbox goodness. Create your own world, live your own story, use your skills to survive, and hone them to master the world around you. The goal isn’t the usual exploration and/or fighting, sure that’s there, but the goal is to establish yourself and build the best w…

Supported languages

English, Italian, Spanish - Spain, Turkish

Steam categories

Category IDCategory
2Single-player
29Steam Trading Cards
23Steam Cloud
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Samphi's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Samphi's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Samphi at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,095,7295 October 2026 - 17:05:04 UTC1,818,368
2Dota 2809,0455 October 2026 - 17:03:01 UTC1,291,328
3Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,271
4Subnautica3,5085 October 2026 - 11:31:38 UTC51,446
5Dyson Sphere Program4,4305 October 2026 - 15:52:53 UTC17,619
6ICEY1,0095 October 2026 - 16:31:15 UTC3,173
7古魂04 October 2026 - 18:27:20 UTC60
8Once Human19,1555 October 2026 - 13:17:49 UTC231,343
9Party Animals11,4835 October 2026 - 14:04:22 UTC57,806

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
The Witcher 3: Wild Hunt97,9965 October 2026 - 16:11:27 UTC137,187877,306CD PROJEKT RED
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe67,1525 October 2026 - 15:56:02 UTC181,509676,031Digital Extremes
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Aniimo57,0055 October 2026 - 03:56:34 UTC140,219Not availablePawprint Studio
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
Baldur's Gate 347,8435 October 2026 - 16:54:54 UTC875,343836,282Larian Studios
Cyberpunk 207744,4305 October 2026 - 16:59:46 UTC830,387932,948CD PROJEKT RED
Deskrawl: Idle ARPG43,1755 October 2026 - 16:01:47 UTC45,587Not availableFirst Day Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat173,8235 October 2026 - 16:32:16 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS164,8165 October 2026 - 16:31:01 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Rust130,4025 October 2026 - 16:51:29 UTC259,6461,403,838Facepunch Studios
Wallpaper Engine95,3965 October 2026 - 16:17:05 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
TBH: Task Bar Hero67,2325 October 2026 - 16:34:34 UTC546,13043,714Nugem Studio, Tesseract Studio
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Stardew Valley60,7935 October 2026 - 16:55:06 UTC236,6141,016,067ConcernedApe
Geometry Dash54,7785 October 2026 - 16:53:56 UTC108,707646,789RobTop Games
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS164,8165 October 2026 - 16:31:01 UTC399,748Not availableBULKHEAD
Valheim131,6095 October 2026 - 16:16:47 UTC498,478533,888Iron Gate AB
Slay the Spire 283,3185 October 2026 - 15:16:17 UTC574,638199,438Mega Crit
Project Zomboid61,5415 October 2026 - 16:17:27 UTC122,811467,999The Indie Stone
Palworld53,2765 October 2026 - 16:34:55 UTC2,101,535451,088Pocketpair
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Path of Exile 229,3315 October 2026 - 16:55:27 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended24,5325 October 2026 - 16:56:32 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
R.E.P.O.21,1555 October 2026 - 15:48:30 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG
The Isle13,8625 October 2026 - 08:21:59 UTC27,916121,501Afterthought LLC

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