SPSTEAMPULSELIVE ANALYTICS
A.V.

A.V. Steam metadata

FirstForever Studios | Feb 13, 2015 | game

Released

0players observed · 11 October 2026 - 06:27:33 UTC

AdventureIndieStealthMusicPuzzleSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,797
  • Revenue (VGI)$5,786
  • Review score63% positive

A.V. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)1,797
  • Revenue (VGI)$5,786
  • Review score63% positive
  • Total reviews38
  • Release dateFeb 13, 2015
  • DeveloperFirstForever Studios
  • PublisherMAGIC Spell Studios

Genres: Adventure, Indie

Company pages: Developer: FirstForever StudiosPublisher: MAGIC Spell Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

A.V. Steam metadata

A.V. metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/341750/metadata
Steam Storehttps://store.steampowered.com/app/341750/
Steam Communityhttps://steamcommunity.com/app/341750
PCGamingWiki search
IGDB searchSearch IGDB for A.V.

Reviews, pricing, and metadata

Review summary

Mixed

63% positive, 24 positive, 14 negative

Price and discount

Free to play

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, Captions available, Family Sharing

Achievements

23

Platform releases
  • Steam 14 February 2015

Latest Steam announcements

  • Stauts Update - 8 June 2015

    Hello Everyone! Just a quick update to let you know that we are still alive over here! We are working on a few things for A.V. currently. The Steam trading cards are almost done! We will be posting these late this week or early next week. Also coming in the next week or so is an update to the Demo version of A.V. The demo is still running on an old version from late Feburary, so we want to let people see some of the updates. For those of you that own the game and are looking for in game changes don't worry! We are working on a major AI overhaul which will also include two new enemies! There isn't a strict schedule set on this, but we will update as we make progress. We are taking a peek at some other minor things too, but the AI is the bread and butter of the next patch. As always, feel free to contact us with any questions, feedback, or well, just to say hi. - Preston & First Forever S…

  • Stauts Update - 8 June 2015

    Hello Everyone! Just a quick update to let you know that we are still alive over here! We are working on a few things for A.V. currently. The Steam trading cards are almost done! We will be posting these late this week or early next week. Also coming in the next week or so is an update to the Demo version of A.V. The demo is still running on an old version from late Feburary, so we want to let people see some of the updates. For those of you that own the game and are looking for in game changes don't worry! We are working on a major AI overhaul which will also include two new enemies! There isn't a strict schedule set on this, but we will update as we make progress. We are taking a peek at some other minor things too, but the AI is the bread and butter of the next patch. As always, feel free to contact us with any questions, feedback, or well, just to say hi. - Preston & First Forever S…

  • Something to make the Linux people happy! - 8 April 2015

    We patched up some of the rendering issues occuring on OpenGL in Linux! We are also including a universal x86_64 executable now to help those having issues with the x86 file. Please note that the current library we use for Steam Achievments does not support x86_64. We are looking for a different way to do Steam Achievements for those that want to use the 64 bit executable. We shall keep the masses informed as time goes on. Enjoy the Beat, Preston

  • Something to make the Linux people happy! - 8 April 2015

    We patched up some of the rendering issues occuring on OpenGL in Linux! We are also including a universal x86_64 executable now to help those having issues with the x86 file. Please note that the current library we use for Steam Achievments does not support x86_64. We are looking for a different way to do Steam Achievements for those that want to use the 64 bit executable. We shall keep the masses informed as time goes on. Enjoy the Beat, Preston

  • With a Vengeance (Version 1.2.0 – Release) - 1 April 2015

    You know, it’s funny…the term “release”. You’d get the impression that a software release would carry with it certain other kinds of release. Emotional release. Release from obligations. Release from the eternal prison of bug fixing. The legendary game designer Shigeru Miyamoto once said that a delayed game is only delayed until it’s released, but a bad game is bad forever. Well, thanks to the wonderful world of digital media, that’s no longer entirely true. Unfortunately for us, that means we’ll be working on A.V. forever. But not to worry, because you, the consumer, need not be concerned with the state of “developers,” the mysterious biochemical devices which were created in a lab to build and maintain entertainment products for the masses. All you need to worry about is what these “developers” come up with for you next! What we’ve come up with is our long-awaited support for the Ocul…

  • With a Vengeance (Version 1.2.0 – Release) - 1 April 2015

    You know, it’s funny…the term “release”. You’d get the impression that a software release would carry with it certain other kinds of release. Emotional release. Release from obligations. Release from the eternal prison of bug fixing. The legendary game designer Shigeru Miyamoto once said that a delayed game is only delayed until it’s released, but a bad game is bad forever. Well, thanks to the wonderful world of digital media, that’s no longer entirely true. Unfortunately for us, that means we’ll be working on A.V. forever. But not to worry, because you, the consumer, need not be concerned with the state of “developers,” the mysterious biochemical devices which were created in a lab to build and maintain entertainment products for the masses. All you need to worry about is what these “developers” come up with for you next! What we’ve come up with is our long-awaited support for the Ocul…

  • Update on the Update - 17 March 2015

    There are probably a fair amount of people asking, “Hey, where is that A.V. Oculus update at?” Very excellent question! While at the Game Developers Conference the other week we got a lot of great feedback while showing off the game. On top of this, Unity released their new engine, Unity 5, which has a lot of technical features we could potentially take advantage of, as well as better license terms for our team. Upgrading to a new engine version is a difficult task that probably should have waited, but Preston was already fired up. So then it was, Preston feverishly worked on upgrading to the new version, and after only a bit of hair turning grey, there was success! We have A.V. up and running on the new Unity engine, but are still working to implement Oculus feedback from the conference and fixing up a few little bug fixes remain. We are going to roll out the Oculus and bug fixing patc…

  • Update on the Update - 17 March 2015

    There are probably a fair amount of people asking, “Hey, where is that A.V. Oculus update at?” Very excellent question! While at the Game Developers Conference the other week we got a lot of great feedback while showing off the game. On top of this, Unity released their new engine, Unity 5, which has a lot of technical features we could potentially take advantage of, as well as better license terms for our team. Upgrading to a new engine version is a difficult task that probably should have waited, but Preston was already fired up. So then it was, Preston feverishly worked on upgrading to the new version, and after only a bit of hair turning grey, there was success! We have A.V. up and running on the new Unity engine, but are still working to implement Oculus feedback from the conference and fixing up a few little bug fixes remain. We are going to roll out the Oculus and bug fixing patc…

  • A.V. 1.0.1 Patch - 16 February 2015

    A.V. 1.0.1 patch has been released! This patch is for all platforms and applies to the Demo version also. Fixes include but are not limited to: 1. Fixed problem where Unity Engine was loading extra cut scene videos that were not needed. This in turn fixes the reported RAM or crashing problems. 2. Fixed input “lag”. 3. Adjusted light on player walk and ping to help prevent rendering artifacts from the high intensity light. 4. Fixed issue with Broadcast Pylon affect range sometimes being over extended. 5. Few miscellaneous tweaks and adjustments to Zones 1 and 2. As always, feel free to reach out to us in the Steam Community or email! We are digging back into VR setup again now, but will also be patching bugs as they come up and time allows. Enjoy the Beat, FirstForever Studios

  • A.V. 1.0.1 Patch - 16 February 2015

    A.V. 1.0.1 patch has been released! This patch is for all platforms and applies to the Demo version also. Fixes include but are not limited to: 1. Fixed problem where Unity Engine was loading extra cut scene videos that were not needed. This in turn fixes the reported RAM or crashing problems. 2. Fixed input “lag”. 3. Adjusted light on player walk and ping to help prevent rendering artifacts from the high intensity light. 4. Fixed issue with Broadcast Pylon affect range sometimes being over extended. 5. Few miscellaneous tweaks and adjustments to Zones 1 and 2. As always, feel free to reach out to us in the Steam Community or email! We are digging back into VR setup again now, but will also be patching bugs as they come up and time allows. Enjoy the Beat, FirstForever Studios

  • IT’S HAPPENING! - 14 February 2015

    A.V. 1.0 is publicly released! The true adventure is at your fingertips! Even though we are at the public release state, this is not the end for A.V. We are still hard at work implementing the Oculus Rift support and will patch any reported bugs that pop up…. And possibly some additional surprises! Please report any problems or feedback to admin avthegame.com, or simply use the Steam Community for the game. Enjoy the Beat, FirstForever Studios

  • IT’S HAPPENING! - 14 February 2015

    A.V. 1.0 is publicly released! The true adventure is at your fingertips! Even though we are at the public release state, this is not the end for A.V. We are still hard at work implementing the Oculus Rift support and will patch any reported bugs that pop up…. And possibly some additional surprises! Please report any problems or feedback to admin avthegame.com, or simply use the Steam Community for the game. Enjoy the Beat, FirstForever Studios

Patch notes and updates

S.noRelease datePatch nameGID number
18 April 2015Something to make the Linux people happy!4249665521681342049
216 February 2015A.V. 1.0.1 Patch4249665521681342337

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID341750
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateFeb 13, 2015
DeveloperFirstForever Studios
PublisherMAGIC Spell Studios
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent63%
Positive reviews24
Negative reviews14
Total reviews38
Steam recommendationsNot available
Achievements23
Average playtime forever751 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/341750/

Short description

A.V. is a first-person stealth-puzzle-musical-adventure game (Try saying that 5 times fast). The game places the player in the role of a rogue music-processing algorithm from a computer's sound systems. From this role, the player can view the world only through audible means.

About this game

A.V. follows the adventure of a sentient music program living in a computer system – a program seeking to learn more about itself and its world. But since our hero was only programmed to understand sound, that’s the only way he can interact with his environment. Each sound you generate can be seen as a pulse of light, and it’s this mechanic that serves as your primary tool for navigating A.V.’s open world. To help you along, a set of musical instrument algorithms allow for different types of interaction with the world, letting you open access to new areas. In the midst of this adventure, though, there’s a catch. The computer you inhabit isn’t all that happy with your newfound sense of self-awareness, and has sent a load of antivirus programs into the system to stop you. Make too much noise, and you’ll draw their attention. Try to stay out of sight well enough to make your escape! A.V.’s presentation is centered around a quirky and engaging sensory experience. The entire world follows a rhythm, and electronic music is coupled with colorful, pulsing lights to place you into a world where sound represents your whole existence. The game’s open-world design encourages you to choose your own path and your own play style – multiple ending sequences await depending on what technique you ultimately choose. So throw on some headphones, join the experience, and dive into the world of A.V. – a world that puts the “rhythm” in “algorithm”. Hmm…that doesn’t really work unless you say it, does it? Key Features: Unique Sensory Experience - "Sound To Light" mechanics mixed with outlined visual look provides a unique visual and audio experience. - Perfect blend of light and sound. - Winner of RPI GameFest 2014 Best Sensory Experience Award Quirky Yet Riveting Narrative Line Windows, Mac, or Linux Platforms Oculus VR Support Controller Support - Relax on the couch as you explore Large Open Levels to Explore Path Dependent Endings 7 Unique Puzzle Instruments/Tools Steam Cloud Saves & Achievements 8 Types of Anti-Virus drones trying to end your exploration Assemble musical tracks into a master tune

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
13Captions available
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 11, 2026 to Oct 11, 2026
  • Lowest observed: Free
  • Highest observed: Free

A.V.'s USD price history spans from Oct 11, 2026 to Oct 11, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

A.V.'s tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 11, 2026 through Oct 11, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records A.V. at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-11FreeFreeNo discountSteam Store

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