- 0.3.13 - Fixed mod hooks - 14 September 2026
Removed the cost for tumeric (Radiative autobuyer) Fixed mod hooks Fixed new Upgrades remaining purchased when loading an older save which didn't have the Upgrade in its save data Fixed a few quirks with the 0.3.12's window size and position fix Hooking the LORED and Upgrade classes were not possible after 0.3.12. After a gruesome, sloggy, bungled shit-show, it's once again possible.
- 0.3.12 - 10 September 2026
Added a setting to save the sleep state of LOREDs (in the Save tab). Sleeping LOREDs will not produce offline earnings if this setting is checked! Removed the Calibrate Your Enthusiasm Upgrade GodotModLoader creates mod-hooks.zip in your install folder for certain mods. When the game updates, this zip can cause a crash. Now, if a version difference is detected, mod_hooks.zip will be automatically deleted and will need to be re-created. Capped the speed of Thingies to 1 second; their output and XP gain are multiplied by the lost duration Reduced the price of the game for the Polish złoty by 20% Fixed resolution settings not saving/loading properly Fixed Cash Shop LOREDs adding to Stage 3's Limit Break XP Fixed the 3 Upgrades which unlock the 3 Demon LOREDs from not counting in the affordable Upgrade count Fixed being able to receive 200 Coin from Ben infinitely Fixed the Elder Achievemen…
- 0.3.10 - 3 September 2026
Adjusted the default autobuyer settings of all LOREDs If a LORED produces a resource which is used to level up LOREDs, they only have the "An input rate is negative" The remaining LOREDs have "An input rate is negative" and "Parent safety wheels satisfied" Other changes Added a second job for Ted (Tetrachloride) to prevent softlock Increased the limit on how many Currencies you can watch up to 12 Better condition checking for the Loser Achievement Fixed restoring your watched Currencies when exiting Arcade Runs Fixed Tithe not being in the Currency Window. This might have fixed the bug where Tithe in Safeties is out of 1 Fixed multipliers from Generators applying for up to 1 second after loading a different save Fixed new resources not being reset when loading old saves Fixed permanent LORED autobuyers not being very permanent Fixed Possession resetting Cash Shop and Heart LOREDs
- 0.3.9 - CPU fallback for the Soul Grid - 1 September 2026
Added a CPU fallback for the Soul Grid! If the GPU-based route fails to initialize on your system, it will automatically initialize the CPU route In this mode, your cycle ticks cannot be lower than 60, but you will still gain a proper amount of Soul Embers This should allow even computers of antiquity to run the Soul Grid Also, fixed Chamomile and Medium Roast for the 3rd time for the final time for all time
- 0.3.7 Autobuyer restored (and then refined a bit) - 31 August 2026
The autobuyer overhaul has been overhauled Reverted to the 0.3.5 state Refined the hidden `request_autobuy()` gridlock-breaker. The default autobuyer conditions now work better than before Also: The Upgrade which unlocks Grit cannot be bought before the Upgrade which unlocks Tea Fixed the affordable Upgrades counter not working 0.3.8 Fixed Chamomile and Medium Roast
- 0.3.6 - 31 August 2026
LORED autobuyer overhaul Can be toggled on or off If the LORED produces a resource which levels up LOREDs, they will be leveled up as often as possible Otherwise, they will only be leveled up when their safety wheels are not full or they have a negative output rate Other Fixed Upgrades which unlock LOREDs from the main Stage areas being counted in the Upgrade Trees Fixed ~10x Output boost from exiting Arcade Runs Fixed the Demon Achievement not triggering on the *first* destroy For Chamomile and Medium Roast, their output bonuses will be based on the highest-earned amount for the current run (instead of on their live amounts) Updated GodotSteam to 4.22
- MacOS now supported! - 30 August 2026
LORED on Steam is now available for macOS 13.0 or higher!
- 0.3.3 - 0.3.4 - 29 August 2026
0.3.3 Fixed the Stage buttons not appearing for people with old saves until a reboot Fixed the check buttons for the bonuses to LOREDs in each Stage from Achievements not updating when collecting all Achievements for a Stage Fixed (maybe) tooltip positioning bug which flips it up and down under certain conditions Fixed "An input rate is negative" autobuyer condition not working Electrolysis cannot level over 1 if Sponge is not purchased. Her level will be reset to 1 if Sponge is not purchased when you load the save Cleaned big.gd (changed some method names) 0.3.4 Fixed the Loser Achievement not unlocking if you had already lost the bet Fix softlock where you can't afford the Sponge LORED due to previous functionality bla bla
- 0.3.2 - Some lil fixes! - 28 August 2026
0.3.1 Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 Fixed Cells not incrementing Fixed running out of Tea early. Arvandus will not perform his second job until Tom is purchased Achievements earned during an Arcade Run will not be reset when exiting the run The Stage buttons should be visible even for those of you coming from an old save!
- 0.3.2 - Some lil fixes! - 28 August 2026
0.3.1 Made Stage 3 shorter when it's first unlocked. This will help players who didn't realize they need to scroll down 0.3.2 Fixed Cells not incrementing Fixed running out of Tea early. Arvandus will not perform his second job until Tom is purchased Achievements earned during an Arcade Run will not be reset when exiting the run The Stage buttons should be visible even for those of you coming from an old save!
- LORED Stage 3 - 28 August 2026
Achievements Added the Achievements Window where you can find Achievements and Generators There are 10 Achievements per Stage Achievements are retroactive! LORED Workshop The Workshop is live! After subscribing to a mod on Workshop, you have to enable it on your save in-game. If you are interested in creating mods, refer to the post on mods in the general discussions for information. In short, you will build mods using your own copy of Godot Engine from within the LORED project itself. Some other changes: Narrower LORED UI! Rearranged Stage 1 and 2 LOREDs slightly Merged Safety Wheel, Jobs, and Widget button into the Info button The code for the Safety system was rewritten. It should not result in strange autobuyer behavior This is year seven from Stage 3's conception to now. Please enjoy it!
- Stage 3 Release Date! - 11 August 2026
Version 0.3.0 will introduce Stage 3.Stage 3 will have:AchievementsEach Stage has its own Achievements which impact the attributes of LOREDs in various ways.Each completed Achievement increases the effect of that bonus exponentially!Completing all of the Achievements in a Stage will grant the LOREDs in that Stage all of the bonuses from the Achievements in the other Stages.WorkshopThe LORED Workshop will go live, allowing for easy use of mods!LORED Modding Kit will release at the same time as Stage 3, allowing users to create mods from within the LORED project itself using your own copy of Godot!Absolutely zero bugs!!!37 new LOREDs (for a total of 78) with their own animations and dialogue!210 new Upgrades (for a total of 487)!!!No performance impact!!!!!!!!!!!!The Soul Grid oooo mysteriouuussssStage 3 development was officially set to begin in August, 2020. I'm very happy to say that i…
- 0.2.47 - Lucky Crit redesign - 19 June 2026
Note: Joypad temporarily disabled due to Godot Engine update Changes Achievements have been added into the game, but they are disabled until Stage 3 releases Removed Crit Chance, Crit Multiplier, and Crit Rolls Difficulty options, as well as attribute lerping Will no longer create daily or weekly backups, that was a lil overkill. You may safely delete those Fixed the Crit Rolls Upgrade for Thingies having no effect at all Fixed inaccurate Topaz and Will rates Lucky crit redesigned Lucky crits now work exactly the same as normal crits, except they're stronger. They roll alongside crits and they can stack with normal crits. Lucky Multiplier is 7.5 to 12.5, Lucky Rolls is 1, and these two attributes may never change Lucky Chance granted from Upgrades has been reduced Stage 2 Achievements increase Lucky Chance
- 0.2.45 & 0.2.46 - 8 May 2026
0.2.45Crit Chance, Multiplier, and Rolls for Thingies will be boosted if they are below a certain threshold (just like they are for LOREDs) Added daily and weekly backup saves Can load backup saves from the Save Management window Fixed backup saves not being created Fixed the incorrect attribute being displayed for Crit Multiplier in the LORED widget0.2.46Fixed settings.cfg not savingFixed Arcade Runs being un-unlockable
- 0.2.43 - LORED Workshop incoming! Godot Mod Loader integrated! - 6 May 2026
Integrated Godot Mod Loader! - Mods made with the previous system are incompatible - The LORED Workshop has its first mods and will be publicly launched with Stage 3! - The in-game mod manager works flawlessly with zero bugs. Any reported bugs shall result in a ban - A LORED Modding Kit will be available on Steam for developing mods. More on that later u sick freaks Crit Multiplier will lerp from 1.1 to 1.5 (if it is less than 1.5) Nerfz - Juiced Crit Chance is now affected by Difficulty - Fate Upgrade Digit is now affected by Difficulty Fixed rates not updating when loading a different save (maybe)Fixed the Upgrade which unlocks the Upgrades button not being visible 0.2.44 Removed the old Mod Manager window
- 0.2.40 - 26 April 2026
In preparation for Workshop support, Mod support has been gutted in this version! New save structure! When the game boots, your saves will be automatically migrated into organized folders within: .../godot/app_userdata/LORED/saves Nerfed Coursing and Jonesin Fixed the bug where LOREDs will start working even if you have fewer resources than they will consume for that job Removed the 1% minimum for Crit Chance Crit Chance greater than 0% and less than 3% will be lerped from 1% to 3% Crit Rolls less than 1 will be lerped from 0.5 to 1
- 0.2.39 - 17 April 2026
Added ugly tooltips for all settings! Changes Safety Wheels only update when a LORED begins a Job and when exiting the working state LOREDs can only be autobought once per Job Buffed the dickens out of every Parasitic Upgrade Offline earnings enabled for Many Masks If Crit Chance is greater than 0%, then when rolling for crits, 1% is the minimum chance LOREDs will roll with Jonesin Upgrade Before: Haste x2 based on Juice deficit After: Haste multiplier equal to Juice deficit Fixes Fixed LOREDs referring to each other by their titles instead of their names Fixed rates breaking when loading a save Fixed Juice amount not loading properly Fixed Many Masks HUD not appearing when launching the game in the middle of Many Masks Fixed Settings sliders not reflecting your saved changes when booting the game Removed the option to consolidate labels because the minimum LORED duration was recently c…
- 0.2.38 - Can toggle the ability to drink Juice and Rage Juice per LORED - 7 April 2026
0.2.37 - Fixed offline earnings 0.2.38 - Added LORED Widget Panel options for disallowing the drinking of Juice and Rage Juice per LORED - Brought back the 10 purchase limit of autobuyers. Sometimes they buy too many levels at once, resulting in a softlockish situation. Oopsie poopsie lemon scoopsie. - Juice and Rage Juice minimum target amounts reduced from 60 to 10
- 0.2.36 - HUGE changes to rate calculations - 30 March 2026
NOTE: Offline earnings are broken. It'll be fixed in 0.2.37 (hopefully coming today) Currency rates Rates will now be displayed based on the LOREDs' 10-30 previous Jobs' worth of production and consumption. ETA labels are now much more accurate. Inaccuracies are still possible, but there's no escaping that. It's much better than before. Rates during Many Masks will now be displayed. (Offline earnings are still disabled) Thingies still log their rates using the old method. They have very low randomness, so the old method suffices for them. Changes The soft cap on Endojuicosis is applied harder Escape key closes the LORED Widget panel Crits affect drinking and brewing Juice and Rage Juice Base Enraged duration increased from 6 to 12 sec Juice Pot Upgrade autobuyer price reduced from e35 Malignancy to e30 Price reduced by 10x and 100x for the final two Malignant Upgrades For the Windows bu…
- 0.2.35 - 26 February 2026
LOREDs can no longer drink Rage Juice immediately after producing it. Fixed an issue with the Malignant Upgrades autobuyer purchasing aw