- USC: Counterforce Demo is now available! - 9 February 2022
Dear Commanders! We're happy to announce that the upcoming sequel of Ultimate Space Commando, USC: Counterforce is now available on Steam as a pre-early-access, alpha version DEMO. You can go to the Steam page and download the Demo here. Some of you may already know that a sequel is in development, but now is the time to make this information public! When we released USC six years ago on Steam--many of you'd already played the game even before in its alpha/beta stages since 2013--, we always hoped a sequel could be made someday. USC: Counterforce not only carries on with the story, the deep, complex combat mechanics, and the fully customizable squads, but is a great step in means of graphics, too, with a lot of exciting new gameplay features also coming during the Early Access that will start some time Q2 or Q3 this year. The Alpha Demo you can now try for free includes the following ma…
- A call from another dimension... - 25 May 2017
Commanders, Let me divert your unrelenting focus on dispatching alien hordes for just a moment! While working on a new, bigger project, this year I (and my good friend Derwen, also in part responsible for USC) "accidentally" ended up participating in GameJolt's Adventure Jam, where we had no more than 2 weeks to make an adventure-ish game! As off-topic (and off-genre) as it is, please let me bring our #AdvJam2017 title Mimic Hunter to your attention! https://youtu.be/NXN_8xWqryo It's--of course--in early access, but by all means a complete--if yet not too long--game. And it's completely free for now! It's also almost sure that we're not done with it yet, and it will be worked on in the near future, as we're very happy with it and still have a lot of great ideas we had to cut due to the lack of time in the jam. http://www.creatio49.com/images/screenshot_dev_01.png You can download Mimic…
- A call from another dimension... - 25 May 2017
Commanders, Let me divert your unrelenting focus on dispatching alien hordes for just a moment! While working on a new, bigger project, this year I (and my good friend Derwen, also in part responsible for USC) "accidentally" ended up participating in GameJolt's Adventure Jam, where we had no more than 2 weeks to make an adventure-ish game! As off-topic (and off-genre) as it is, please let me bring our #AdvJam2017 title Mimic Hunter to your attention! https://youtu.be/NXN_8xWqryo It's--of course--in early access, but by all means a complete--if yet not too long--game. And it's completely free for now! It's also almost sure that we're not done with it yet, and it will be worked on in the near future, as we're very happy with it and still have a lot of great ideas we had to cut due to the lack of time in the jam. http://www.creatio49.com/images/screenshot_dev_01.png You can download Mimic…
- Season 2 now live! - 12 May 2017
Commanders, It is the 2nd Anniversary of USC on Steam, and a new opportunity has arisen to prove your worth! Season 2 is now live with 4 challenge missions to put your skills to the test! To celebrate this epic occasion :-), USC will be on a 66% SALE between May 12-19! Don't miss it if you were planning to get into the game! Ducky approved! :rd1: What's in the Season? With every Season comes the chance to unlock in-game rewards and to win exclusive items by being the best Commander in USC Forces! Players with a Profile can participate in the Challenge game mode (accessible through Profile controls at the top of the screen), and any Single Mission they play (provided they're logged in) earns them experience toward their next rank and a chance to be displayed on the Single Mission leaderboards. Season 2 unlockables: http://www.uscthegame.com/media/steam/showcase_final_1.png There are four…
- Season 2 now live! - 12 May 2017
Commanders, It is the 2nd Anniversary of USC on Steam, and a new opportunity has arisen to prove your worth! Season 2 is now live with 4 challenge missions to put your skills to the test! To celebrate this epic occasion :-), USC will be on a 66% SALE between May 12-19! Don't miss it if you were planning to get into the game! Ducky approved! ːrd1ː What's in the Season? With every Season comes the chance to unlock in-game rewards and to win exclusive items by being the best Commander in USC Forces! Players with a Profile can participate in the Challenge game mode (accessible through Profile controls at the top of the screen), and any Single Mission they play (provided they're logged in) earns them experience toward their next rank and a chance to be displayed on the Single Mission leaderboards. Season 2 unlockables: http://www.uscthegame.com/media/steam/showcase_final_1.png There are four…
- 1st Anniversary! - 12 May 2016
Fellow Commanders, USC celebrates its first Anniversary of the final release this weekend! It's been a long and amazing journey, one that will still go on! As a special celebrational gift, the game will be 50% off in the store this weekend from 13th to 16th May. Don't miss the chance if you haven't enlisted to United Space Command Forces already! ;-) Happy hunting!
- 1st Anniversary! - 12 May 2016
Fellow Commanders, USC celebrates its first Anniversary of the final release this weekend! It's been a long and amazing journey, one that will still go on! As a special celebrational gift, the game will be 50% off in the store this weekend from 13th to 16th May. Don't miss the chance if you haven't enlisted to United Space Command Forces already! ;-) Happy hunting!
- End of Season 1 & minor update - 8 February 2016
Fellow Commanders, Season 1 of Ultimate Space Commando has now ended. We didn't have as many competitors as we had hoped for, but nevertheless, congratulations to everyone who participated and succeeded to get onto any of the leaderboards with a successful mission. All of these players have now been given their RD-1 insignia! ːrd1ː (Don't forget to select it in your profile if you want to use it.) The winner of Season 1 is Lt. Commander Bozdo, who--with a truly exceptional performance, I might add--also earned the Titanium armor customization and the Season 1 Champion ceramic mug! Hear, hear! A new Season is being planned, so keep your eyes peeled for more information. Until then, all four challenges remain playable as an UNRANKED mission--that is, you can complete them for a general place on the custom leaderboards, but naturally they won't affect the leaderboard of Season 1 anymore. W…
- End of Season 1 & minor update - 8 February 2016
Fellow Commanders, Season 1 of Ultimate Space Commando has now ended. We didn't have as many competitors as we had hoped for, but nevertheless, congratulations to everyone who participated and succeeded to get onto any of the leaderboards with a successful mission. All of these players have now been given their RD-1 insignia! :rd1: (Don't forget to select it in your profile if you want to use it.) The winner of Season 1 is Lt. Commander Bozdo, who--with a truly exceptional performance, I might add--also earned the Titanium armor customization and the Season 1 Champion ceramic mug! Hear, hear! A new Season is being planned, so keep your eyes peeled for more information. Until then, all four challenges remain playable as an UNRANKED mission--that is, you can complete them for a general place on the custom leaderboards, but naturally they won't affect the leaderboard of Season 1 anymore. W…
- Season 1 ending soon - 2 February 2016
Commanders, Season 1 of the online ranked leaderboard will end on 8th February 5 p.m. GMT. If you were planning to compete and haven't yet, this is your last chance to prove your worth and claim the exclusive armor customization and the RD-1 insignia! ːrd1ː Click here for the original post about Season 1. The next season won't begin immediately after this, keep your eyes open for information about it and other updates ;-). Happy hunting!
- Season 1 ending soon - 2 February 2016
Commanders, Season 1 of the online ranked leaderboard will end on 8th February 5 p.m. GMT. If you were planning to compete and haven't yet, this is your last chance to prove your worth and claim the exclusive armor customization and the RD-1 insignia! :rd1: Click here for the original post about Season 1. The next season won't begin immediately after this, keep your eyes open for information about it and other updates ;-). Happy hunting!
- v1.0.9.0 Now Live - 16 December 2015
Fellow Commanders, With the winter holidays upon us, we're happy to announce the next major update to the game! As always, it is Ducky approved ;-). Read on for detailed information about the new features and minor changes, as well as for a peek into what the next update will bring. Revamped HD interface The interface of USC was originally designed with low-res displays in mind for compatibility with smaller laptops and older systems: main elements always fit in a smaller area so that all functions are accessible. But now the time has come to upgrade the interface to much better accomodate the needs of HD and full HD displays! An option in the Settings menu is now available to set the scaling of all the main GUI elements (all dialogues, control panels, and the ATAC) to 1.0x (original), 1.2x, 1.4x, 1.5x or 1.6x factor. All GUI textures have been re-rendered to provide a pixel-sharp look…
- v1.0.9.0 Now Live - 16 December 2015
Fellow Commanders, With the winter holidays upon us, we're happy to announce the next major update to the game! As always, it is Ducky approved ;-). Read on for detailed information about the new features and minor changes, as well as for a peek into what the next update will bring. Revamped HD interface The interface of USC was originally designed with low-res displays in mind for compatibility with smaller laptops and older systems: main elements always fit in a smaller area so that all functions are accessible. But now the time has come to upgrade the interface to much better accomodate the needs of HD and full HD displays! An option in the Settings menu is now available to set the scaling of all the main GUI elements (all dialogues, control panels, and the ATAC) to 1.0x (original), 1.2x, 1.4x, 1.5x or 1.6x factor. All GUI textures have been re-rendered to provide a pixel-sharp look…
- Live now: enhanced squad customization features - 9 November 2015
Fellow Commanders, Giving in to public demand, Update v1.0.3.2 is now live with enhanced squad customization features, as I completely understand how important this can be for immersion! ;-) There are two major changes: 1.) All squad and unit customization features are now also available in Campaign mode: -- Click the squad logo to load a custom one. -- Click a unit portrait in the main squad assembly screen to load a custom one. -- Click the name of a unit (e.g. Edward Johnson) to edit their first- and family name. -- Squad names, colors, and unit callsigns were always customizable. -- You can access these features right after the tutorial mission. -- Remember that if you have profile customization unlocks (insignia, armor appearance), playing Campaign mode while logged in will enable you to use them in the Campaign! 2.) You now only have to provide one image of any dimensions and the…
- Live now: enhanced squad customization features - 9 November 2015
Fellow Commanders, Giving in to public demand, Update v1.0.3.2 is now live with enhanced squad customization features, as I completely understand how important this can be for immersion! ;-) There are two major changes: 1.) All squad and unit customization features are now also available in Campaign mode: -- Click the squad logo to load a custom one. -- Click a unit portrait in the main squad assembly screen to load a custom one. -- Click the name of a unit (e.g. Edward Johnson) to edit their first- and family name. -- Squad names, colors, and unit callsigns were always customizable. -- You can access these features right after the tutorial mission. -- Remember that if you have profile customization unlocks (insignia, armor appearance), playing Campaign mode while logged in will enable you to use them in the Campaign! 2.) You now only have to provide one image of any dimensions and the…
- Season 1 has begun! - 30 October 2015
Note: scroll down to the comments section for the latest hotfix & minor update news! Update v1.0.3.0 is now live! Among various minor fixes & enhancements (see the Change Log), it finally brings you the new Profile system and the Seasonal Challenge mode! Let's start with the most interesting stuff before getting technical! ;-) ːwunderwurmː To celebrate the start of Season 1, USC will be on a 50% SALE from 31st October to 7th November! Don't miss it if you were planning to get into the game! Ducky approved! ːrd1ː What's in the Season? With every Season comes the chance to unlock new in-game rewards and to win exclusive items by being the best Commander in USC Forces! Players with a Profile can participate in the new Challenge game mode, and any Single Mission they play (provided they're logged in) earns them experience toward their next rank and a chance to be displayed on the Single Mis…
- Season 1 has begun! - 30 October 2015
Note: scroll down to the comments section for the latest hotfix & minor update news! Update v1.0.3.0 is now live! Among various minor fixes & enhancements (see the Change Log), it finally brings you the new Profile system and the Seasonal Challenge mode! Let's start with the most interesting stuff before getting technical! ;-) :wunderwurm: To celebrate the start of Season 1, USC will be on a 50% SALE from 31st October to 7th November! Don't miss it if you were planning to get into the game! Ducky approved! :rd1: What's in the Season? With every Season comes the chance to unlock new in-game rewards and to win exclusive items by being the best Commander in USC Forces! Players with a Profile can participate in the new Challenge game mode, and any Single Mission they play (provided they're logged in) earns them experience toward their next rank and a chance to be displayed on the Single Mis…
- Update v1.0.3.0 and Season 1 coming next weekend! - 21 October 2015
Fellow Commanders, It's almost about time now! The next content update is in its final internal test phase, about to be released by next weekend (Oct. 30)! The update will contain a few smaller game and interface fixes here and there, but foremostly, it will bring you the whole new improved profile system and Season 1 with challenges, on-line leaderboards, and exclusive rewards! Those who helped beta-testing the profile system will also get their first insignia, and players who've already contributed to the on-line (beta) rankings will get even more--and a big "Thank you!" ;-) A longer, much more detailed post with explanations & pictures of the new systems will be available just as the update gets live. Keep your eyes peeled! The update won't be the last one in this year, though. A more technical-related patch with many interface improvements is also coming by early December. I'll keep…
- Update v1.0.3.0 and Season 1 coming next weekend! - 21 October 2015
Fellow Commanders, It's almost about time now! The next content update is in its final internal test phase, about to be released by next weekend (Oct. 30)! The update will contain a few smaller game and interface fixes here and there, but foremostly, it will bring you the whole new improved profile system and Season 1 with challenges, on-line leaderboards, and exclusive rewards! Those who helped beta-testing the profile system will also get their first insignia, and players who've already contributed to the on-line (beta) rankings will get even more--and a big "Thank you!" ;-) A longer, much more detailed post with explanations & pictures of the new systems will be available just as the update gets live. Keep your eyes peeled! The update won't be the last one in this year, though. A more technical-related patch with many interface improvements is also coming by early December. I'll keep…
- Hotfixes - 30 July 2015
Here's the list of hotfixes issued since Update v1.0.2.0. Thank you for all your valuable feedback that makes the game better day by day! This list will be updated until the release of a new planned content update. v1.0.2.0b2 (Build 0331b) -- 05.08 10:50 AM PDT -- Fixed an issue with deploying turrets in some cases in Campaign mode. v1.0.2.0b1 (Build 0331a) -- 29.07 10:48 PM PDT -- Fixed a serious issue with reloading Campaign saves introduced in, but not exclusive to v1.0.2.0. We apologize for any inconveniences this may have caused. All saves remain compatible.