- Update 1.1.4 - 20 August 2026
Hello players!This update adds Hero Upgrades for the Necromancer and Fisherman, adds Ascension Upgrades, and completely reworks world-map terrain effects, and introduces the new Swamp terrain. We have also included a wide range of balance changes, quality-of-life improvements, performance optimizations, and bug fixes.New ContentAdded Hero Upgrades for the Necromancer and Fisherman. These upgrades become available in the Upgrade Menu once the Shop and the corresponding hero are unlocked.Necromancer: Venom Bolt, Mass Reanimation, Empowered Skeletons, Unholy Presence, Plagueburst, and Skeleton Mastery.Fisherman: Plunder, Rustbite, Sweeping Hook, Trophy Hunter, Fresh Catch, and Hook Barrage.Added Ascension Upgrade Each Ascension difficulty grants 1 Ascension Point the first time it is cleared.Spend Ascension Points on permanent, trap-specific upgrades that persist through future Ascensions.…
- Mobile Release & 1.1.2 - 14 May 2026
Hello players, it’s been a while. We’ve been quite busy.Sorry for the short notice, but Dungeon Warfare 3 is now available on iOS and Android!We’ve also added several upgrades for Wilson. Hero upgrades are not ready yet, but they are planned for the next update, along with a new trap.New ContentAdded four upgrades for Wilson.These upgrades become available in the Upgrade Menu once the Shop is unlocked.Balance ChangesConqueror Skill: SwiftnessSwiftness now has diminishing returns.Dart Trap buffed.Base cost reduced from 500 → 400.Tier 1 upgrade cost reduced by 100 gold.Early Sigils buffed.Early Sigil effectiveness increased by 50%.Quality of LifeUnlocked charms are now automatically equipped when a trap has no charm equipped.Mission objectives that require runes the player does not currently own are now hidden.Friendly non-hero units standing on Barricade Spawners now trigger unit reassem…
- Update 1.1.1 - 17 January 2026
Hello, players!In this update, we’ve added a brand-new hero: The Fisherman. From here, our next major focus will be the mobile port of the game. After that, we plan to add skill trees for the heroes and Wilson.Thank you for playing!New ContentNew Hero: The Fisherman A tanky melee hero who can hook enemies from afar, pulling them into the abyss. (There must be an abyss between The Fisherman and the target for him to hook the enemy.)Available for purchase in the Shop for 1,000 Soul Fragments (you may need to reroll a few times for the card to appear).Once unlocked, you can select him in the Loadout menu.Bug Fixes & ImprovementsFixed a bug in Original Mode where the Tutorial menu button indices were shifted by one (related to the Roguelike Relic Collection page).Removed carol music from non–Santa Mode playlists.\ Fixed windows that couldn’t be closed with the Cancel key.\ Improved reward U…
- Roguelike Update - 24 December 2025
Merry Christmas, everyone! The long-awaited Roguelike update is finally here.Please note: Conqueror Levels in Roguelike mode are completely separate from the Original mode.ChangelogAdded Roguelike ModeActivated Santa ModeNew Victory FeatsPure Defense – Win without building any BarricadesOverdrive – Reach the maximum level of the Anima EngineWrathful – Reach the maximum level of WrathMinor bug fixesRoguelike Mode Changes (since Beta)Added Relic Collection menu (Accessible via the Encyclopedia menu — F1)Added Run History menuAdded Ascension ModeGems can now be purchased in the shopTerrain generation now guarantees at least two terrain groups with bonusesCharms can now be unequippedChaotic Blueprint trap slot penalty reduced from 5 → 3 Edit: Hotfix applied 25-12-26 ChangelogsRoguelike ModeFixed an issue where Chaotic Blueprint allowed traps to be built overlapping existing traps.Fixed a bu…
- 1.1.0 Beta Test - 22 December 2025
We’re excited to announce the open beta test for Update 1.1.0!How to join the betaTo participate in the beta test, please follow these steps:Open your Steam LibraryRight-click Dungeon Warfare 3 and select PropertiesGo to the Betas tabSelect beta from the Beta Participation drop-down menuIf you don’t see the beta option, try restarting Steam.Your feedback is highly appreciated and will help shape the final release.Planned featuresRelic Collection menuRun History menuAscension ModeConqueror Level reworkUpdate 1.1.0 – Beta ChangelogAdded Roguelike ModeAdded new Victory Feats:Pure Defense – Win without building any BarricadesOverdrive – Reach the maximum level of the Anima EngineWrathful – Reach the maximum level of WrathMinor bug fixes
- 1.0.13 Update - 2 December 2025
Greetings, players! This is a small update that mainly adds a new type of map to the game.New ContentNew map: Dimensional Depths Unlocked by clearing “Respite”. This map is similar to Labyrinth, but every three waves you get to choose which chamber to add to the dungeon. This feature was originally planned as part of the Roguelike update, but we’re adding it to the base game first so you can get familiar with the system. Please let us know how it feels to play – your feedback will help us polish the system for Roguelike mode.Bug Fixes & ImprovementsFixed an issue where the bottom tooltip could disappear.Added localization for controller tutorial text.Fixed a bug where Barrage Trap projectiles could be launched all the way back toward the entrance if a unit died and respawned while the projectile was in flight.Coming Soon – Roguelike ModeThe long-awaited Roguelike update is coming this m…
- 1.0.12 Update - 6 November 2025
Thank you for playing! This update adds full Map Editor support plus a batch of balance tweaks and fixes.New Feature – Map Editor (Beta)The Map Editor is now available from your Steam Library under the Tools category.Watch the short video tutorial: (Edit: In order to upload your map, you need to play it first. Once inside the map, there will be a button on the top left corner of the screen. Somehow, it is wrongly titled 'Pause Game'. We will fix it in the next update. To play maps made by others, go to the Steam Workshop and Subscribe to the map you'd like to play. Once subscribed, you will see the map in the game's custom map menu.)To play or upload custom maps, you must first unlock the Infinity Rune.Browse and share creations through Steam Workshop.Balance & QoLWorld Map – Hand Stacking: When your hand exceeds 10 cards, cards of the same type stack together.Shop – Gem Cards: Price in…
- 1.0.11 Update - 1 October 2025
Greetings, Realm Shapers. This update introduces a couple of maps and a bunch of bug fixes.The next update will drop two weeks later.Thank you for playing!New ContentNew Map: Brute ForceNew Map: The LaboratoryVisuals & PerformanceImproved world map visuals on ultra-wide displays (beyond 21:9, e.g., 5120×1440).Various optimizations.Quality of LifeYou can now discard Mine and Farm cards even when there’s no placeable terrain.Options → Open Folder: quickly open your logs/save folder for easier bug reporting.Bug FixesFixed an issue where the Greedy King could remain alive at 0 HP.Fixed a tutorial issue where exiting after victory (before claiming card rewards) could grant a duplicate stage card.Arcane Trap – Arcane Weakness: fixed a bug where damage could scale exponentially when hitting multiple units at once.Battering Ram audio now respects Mute.Freezing Trap - Shatter: fixed an issue whe…
- 1.0.10 Update - 24 September 2025
Hello, players, it's been a while!This update brings fresh content, gameplay tweaks, and lots of fixes. More to come soon.New ContentsNew Trap: Barrage Trap - loads four firebolt orbs and fires them in a burst when triggered.New Building: Anima Laboratory - unlocks three additional Anima Engines (see Upgrade menu).Achievements panel added.GameplayTrapsArcane Trap - Accretion now gains stacks even when hitting shields only.Lightning Trap - Inductive Burst: adjusted values to match description; bounced lightning now scales with damage modifiers.Petrified units no longer block Beam Trap attacks.EconomyGem cards in the Shop are now sold infinitely; each purchase increases the next price to 1.5× the previous.Shop & Library are granted by default after Ascending.ProgressionNecromancer unlock achievement condition is now checked on every game entry.Loadout menu now checks the “Master of Traps”…
- 1.0.9 Update - 10 September 2025
Thank you for playing!Content & ProgressionAdded The Lesser Labyrinth (unlocked after clearing L4A_Respite). Clearing this map does not increase tier.Breeze Rune XP penalty changed -10% → 0%.Memoirs are now visible even after Ascending.Crypts in Crypt of the Necromancer are set to auto-destroy near the end of the run.Labyrinth maps now always generate without a portal; players must place portals themselves.Gameplay & BalanceAnima Engine gauge decay reduced 5%/s → 4%/s.Barricade:Free upgrade refunds now correctly return to the free barricade pool when sold before game start.Fixed issue where Trap Foundation trait prevented barricades from being sold.Reassembly trait no longer removes the spawner if a new barricade cannot be built.Tutorial free barricade highlight adjusted.Tombs:Fixed shadow lingering after destruction.Fixed unit spawn-blocking issue before Tomb is fully destroyed.Unit le…
- 1.0.8 Update - 8 September 2025
Thank you for playing!Content & ProgressionNew Map: Ashen RailsLabyrinth maps now grant full XP (not just the difference from your best record).Sigil achievements are re-checked whenever the Sigil window opens (to grant missed unlocks).Locked Charms are shown in the upgrade window with their unlock conditions.Gameplay & BalanceObelisk Hint cooldown reduced 60s → 30s.Trap cost reductionsAxe Trap: 1500 → 1300Chain Trap: 150 → 100Chakram Trap: 800 → 700Spinblade Trap: 1100 → 1000Spring Trap: 800 → 700Consumables & placementYou can place consumable traps on the 8 tiles around the Cornerstone.You cannot place consumables on path-blocking objects (e.g., Barricades, Boulders).Barricades: no longer loses its HP due to damage dealt to allies.Spellbound ArsenalSlightly increased attack range for Sword, Axe, Hammer skills.Bow now fires toward the target direction at the moment of attack even if th…
- Day 8 Update - 6 September 2025
Thank you for playing! Changelogs for 1.0.7 Content & Unlocks • Max Sigil Slots increased by +2 (now purchasable in the Shop). • Dart Trap – Poison Charm: now granted upon clearing Dustfall Mines (no longer requires Objective 1). • Locked Trap Charms no longer appear in the shop before the trap is unlocked. • Dustfall Mines: added two additional prebuilt traps. • Labyrinth: added a unique stage icon. • Orthorn map: mission changed to “Destroy the hidden Vault.” • Card Discard feature added. • Removed unused units from the Compendium. Gameplay & Balance • Brute Sigil: minion health bonus 30% → 60%. • Barricade sell value now scales with remaining HP. • Units that become stuck inside a stationary MovingWall are automatically removed after a short time. • Summoned Skeletons no longer lose lifetime before the game starts. UI / UX & Controls • Pause on Focus Loss (Alt-Tab auto-pause) fixed a…
- Day 7 Update - 4 September 2025
A week flew by! Sorry if we missed some of the bug reports or suggestions. Thank you for playing!Content & EconomyNew Sigils:Rage - +100 Wave rush goldAbyss - +3 Gold from fall deathsSunder - Bonus damage vs. shieldsNoble bounty increased 20 → 25.Fixed exploit that allowed earning gold with Gold Minecart before the game started.Gameplay & BalanceAxe Trap (Pull): pull strength reduced to prevent units clipping through walls.Beam Trap: slightly reduced lateral range so it won’t try to attack a Vault on an adjacent tile.Freezing Trap (Ultimate #2): removed leftover DW2 trait requirement.UI, Controls & AudioAdded Pause on Focus Loss (auto-pause on Alt-Tab) and prevented rare pause toggle glitches during Barricade/Vault destruction.Gridiron Fort mission text now reads “Destroy the hidden Vault.”Grinder Trap audio: mute works correctly; volume now adjusts properly.Controller: you can open and…
- Day 6 Update - 3 September 2025
Thanks for all the feedback. Today’s patch adds new Sigils, quality-of-life tweaks, and a big batch of fixes.UI / UX & AudioStage List: tooltips added; layout expanded; new “Sort by Order” option; various bug fixes.Hovering over a Boulder now shows its roll direction.Holding Ctrl+Shift enters Trap Sell Mode.While a hero is selected, clicking a trap-build button now clears the hero selection to avoid state overlap.Grinder Trap SFX now properly pause when the game is paused.VSync split into two options: Frame Rate Limit and Hardware VSync.Content & SystemsAdded three new Sigils (sold in the shop). - Choice: All Trait options are available when upgrading Traps. - Mono: If there’s only one Trap of a given type on the map, its rearm speed is increased by 30%. - Ember: Anima Engine gauge drains 50% slower.Added Necromancer dialogues.Consumable traps now accumulate charges when unused (up to 3…
- Day 5 Update - 2 September 2025
Thanks for all the suggestions and feedback!ChangelogsNewNew Map: OverpressureMaps & WorldThe Burrow: waves redone.Triarch, Ironclad, Bubble Pop: map Tier 2 → 1.Dustfall Mines: removed an overly difficult path to prevent early dead-ends.Cornerstones: fixed an issue allowing placement on open but unreachable terrain (islands/closed rooms).Obelisks: portals can no longer be placed on top of an Obelisk.Thirsting Obelisk: when hidden, it now emits a hint flash once per minute.Heroes & UnitsNecromancerIncreased attack range.Added “rescue me” lines when imprisoned (to prompt players to free him).Bosses: ignore knockback while transforming.Black Knight: shield 20 → 10.Veteran Warrior: shield gain per level halved (now +1 every 2 levels).Traps & WeaponsPoison Trap: can now target flying units.Push / Spring Traps: increased the unit-count threshold where performance starts to diminish (buff).Cha…
- Day 4 Update - 1 September 2025
Today’s update (1.0.3) fixes a bunch of reported bugs, adds two new maps, and includes several balance tweaks.New MapsIronclad (L11)Triarch (L15)Gameplay & SystemsMax combo cap increased 5 → 9 (it was erroneously set to 5).Greedy King now moves even if the path to a Cornerstone is blocked and damages barricades/doors he collides with.Stages won’t end until the boss is defeated.Endless mode: fixed an issue where only one entrance was used; bosses no longer spawn in Endless.First-clear reward: earn 50 Soul Fragments the first time you clear a stage.Map "The Burrow" now properly unlocks upon clearing Octarium.Fixed a pathfinding issue when placing a Cornerstone near certain boulder areas.Grinder Trap auto-upgrade condition check fixed.UI / UX / World MapWorld Map: WASD scrolling; building at the edge of tiles now expands scroll bounds.Objectives: hovering now shows what they unlock.Tooltip…
- Day 3 Update - 31 August 2025
We’ve heard the feedback: “please don’t make the game easier.” Instead of lowering the difficulty of existing dungeons, we’re adding three new early-game maps that act as alternative routes if you hit a wall.We’ll keep adding more maps in the coming days.NotesThese are early maps, so they mainly help new players.If you’ve already progressed, you’ll still receive them retroactively—just restart the game after updating. They may feel easy, but they can be a solid XP source in Endless mode.Patch NotesAdded3 new maps: Respite, Danger Zone, Bubble PopFixes & ImprovementsFixed a bug where the Beam Trap could damage objects before the stage started.\ Minor bug fixes and added in-game scene tooltips.Increased font size of tips shown on the Game Over screen.Fixed the Thirsting Obelisk's "Activated" text not displaying correctly.Grave Sigil: Skeletons now expire after 30 seconds.Grave Sigil: Adde…
- Day 2 Update - 31 August 2025
First, thank you for playing and for all the feedback. I am sorry about the disappointing state of the game at launch. We hear you on the Trap Traits changes. We are exploring a compromise, including a Sigil that lets you choose from all Traits for a trap during a run.We also made a first pass to smooth out difficulty spikes, especially on early maps. We will keep improving the game every day.Changes since launchBug FixesRanking percentile now appears only when a qualifying record exists.Wave Bar now shows a star on waves that include a boss.Fixed an issue where the Labyrinth map failed to start.Fixed a bug where Ballooneer could become invulnerable; also fixed Ballooneer freezing in place if knocked back while airborne.Fixed a pathfinding issue.Fixed Spear Sigil granting unlimited piercing.Fixed a bug where selling a trap before starting a stage applied an unintended penalty.Fixed an i…
- Dungeon Warfare 3 is OUT NOW! - 29 August 2025
Dungeon Warfare 3 is OUT NOW! What, are you still reading? Okay, here we go: It has been a long journey. Almost two years have passed since we announced DW 3, and we could not have made it here without your support. Thank you to everyone who played the demo and left feedback. It truly helped shape the game. We pushed hard to make DW3 worthy of the series. The pressure to top the previous games was real, and we hope you enjoy what we’ve built. What’s next? Free updates Even after a few delays, some promised features did not make it into 1.0. They will arrive as free content updates every couple of months. First up: Roguelike Mode (endgame unlock) Short runs of about five maps Draft Traps and Charms at the start and between maps Earn Relics that bend the rules and create wild synergies Build a run-breaking loadout and push for the win Gain XP for metagame upgrades and unlock stronger Reli…
- Alpha 3 Demo Update & Development News - 4 July 2025
Hello, players! Another month has flown by, and development is moving at an incredible pace. We're excited to announce that a new programmer has joined the team, significantly boosting our productivity as we push towards our August release target. To give you a glimpse of our progress, we have updated the public demo to Alpha 3. This new version includes major system overhauls and new content based on your valuable feedback. We invite you to play the updated demo and let us know what you think of the new changes. Here are the key highlights of the Alpha 3 update: New Content A fresh wave of challenges awaits you. This update introduces a brand new map (Map 6), a new trap, a new enemy type, and new traits to discover. Be warned: the new map is designed to be quite difficult. Good luck! Tile Effect Overhaul We've redesigned how tile effects work to give you more strategic control. Tiles n…