- September 17 Update — Turrets & Combat Stability - 17 September 2026
September 17 Update — Turrets & Combat Stability Hello from STAGE Games! We’ve improved sustained combat for turret builds, strengthened Sacred Awakening reliability, and refined reward and raid information. ⚙️ Turret placement and resupply Turret placement now stays within the battle area. After the initial deployment from Auto Turret or Endless Production Line, if no turret is active for 8 seconds, the next basic attack hit deploys one turret again. This helps turret builds resume fighting in boss battles where kills are hard to secure. ✨ Sacred Awakening stability We’ve reinforced state handling when re-entering battle and changing weapons. We’ve also strengthened reactivation handling so Sacred Empower activates again when its reactivation delay ends with a full charge. 💰 Reward display fix Fixed the final exchange bonus percentage omitting the prestige coin bonus. The displayed pe…
- September 16 Update — Hidden Raids & Chronicle Rewards - 16 September 2026
September 16 Update — Hidden Raids & Chronicle Rewards ⚔️ Hidden raid access Fixed an issue where the Raid button could disappear or entry could be blocked despite meeting the hidden raid requirements. After defeating the hidden boss once, all weapons can challenge Stage 21 after clearing Stage 20 of the selected tier. Existing hidden boss victories count. Re-entry at other tiers after defeating the hidden boss has also been improved. Awakening completion and endings remain at Stage 20; Stage 21 is an additional challenge for Chronicle rewards without ending playback. 📖 Stronger resource exchange rewards The hidden boss now grants an exchange bonus for all resources. The bonus increases with cumulative kills, up to +120%. The regular Stage 20 boss’s Gold Ore exchange bonus has also increased. Together with normal enemy and regular boss rewards, the maximum Chronicle exchange bonus is n…
- September 15 Update — One Chronicle for Every Weapon - 15 September 2026
September 15 Update Hello, this is the developer. Thank you for continuing to share feedback through the community and email. Following shared Jewels, this update makes the Chronicle shared across all weapons and fixes the reported turret fusion and Sacred reactivation issues. Please fully close and restart the game after downloading the update. 📖 One Chronicle for every weapon ▶ Weapon records combined Chronicle kills previously recorded separately for each weapon and tier are now added together by enemy type. All weapons share the same kill records and exchange bonuses. Your existing records are merged automatically on the first launch after updating. Once merged, switching weapons or tiers uses the same Chronicle progress and bonuses. ▶ Keep adding kills when switching weapons Raids with another weapon now add to the same boss's kill record. ▶ Chronicle tab notice A notice at the to…
- September 13 Update — Shared Jewels & Special Awakening - 13 September 2026
September 13 Update Hello, this is the developer. I've been reading your feedback in the community and by email. This update helps the progress you've collected carry over when you change weapons, and makes selecting Awakenings more convenient. Today brings shared Jewels, migration of your highest tier progress, Special Awakening, and Bleed improvements. After downloading the update, please fully close and restart the game. 💎 Jewels Are Now Shared Across All Weapons ▶ Bring your collected Jewels together Jewels collected with each weapon are added together by type. All weapons now share their counts and effects. Your existing Jewels migrate automatically after the update, and their shared counts and effects remain when you change weapons. ▶ A clearer Jewels tab The Jewels tab now explains that its bonuses apply to every weapon. Jewel drop rates and maximum effects are unchanged. 🏆 You…
- September 10 Update — Camera, Sacred Awakening & Hero Summoning Fixes - 10 September 2026
September 10 Update Hello, this is the developer. After reviewing your community posts and emails, today's update fixes issues with the battle view, Sacred Awakenings, and hero summoning. I'm sorry to everyone whose battlefield drifted away or whose hard-earned Awakening effects did not work properly. Your detailed reports helped me find and fix the causes. Please fully close and restart the game after downloading the update. 🎥 Battle View Fix Fixed an issue where repeated hits caused screen shake to accumulate, leaving the battlefield shifted to one side instead of returning to its original position. When hit effects overlap or a shake stops early, leftover movement from the previous shake will no longer keep pushing the view away. ✨ Sacred Awakening Activation Fixes ▶ Activation and reactivation Fixed cases where the empowered state from certain Sacred Awakenings would not activate,…
- September 8 Update — Combat Performance and Growth Limits - 7 September 2026
September 8 Update Hello, this is the developer. I've read your comments and reviews following the major update. This update focuses on late-game stutter and the overhead from dagger additional hits. It also gives attack speed and range builds more room to grow, and lets you choose the size of damage numbers. I'm sorry for the severe slowdown and achievement problems some of you have experienced. I've also checked your questions about shared progress and corrected the information we got wrong below. If you have Re:Blade installed, the update downloads automatically — please restart the game. 🗡️ Late-Game Combat and Dagger Optimization This was the first priority for the update. We've reduced enemy buildup from splitting and the display overhead when dagger additional hits pile up. ▶ Regular battle splitting removed Regular monsters no longer split in normal battles at Ascension Tier 6…
- The First Major Update - 6 September 2026
The First Major Update Hello, this is the developer. This is our biggest update since launch. The Awakening system has been fully reworked into three categories — Common, weapon-specific, and Armory-specific — while Ascension tiers bring stronger monsters and new mechanics. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚔️ Awakening System Overhaul This is the heart of the update. Awakenings are now divided into three clear categories, making it easier to understand which effects are available to each weapon. ▶ Common Awakenings — on any weapon Shared passive Awakenings, such as attack, attack speed, crit chance, crit damage, and attack range, can now be learned with any weapon. ▶ Weapon Awakenings — Swords, Daggers and Greatswords All 45 weapon-class Awakenings have been redesigned and are available only to their respective weapon classes.…
- Patch Notes — Performance Stabilization & Major Spawn Lag Fix - 25 June 2026
🛠️ Patch Notes — Performance Stabilization & Additional Fixes Hello, this is the developer. This update is centered on performance stabilization. The spawn lag at the start of battle, and the stutter that built up the longer you played, are both greatly improved. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚡ Performance & Stability ▶ Battle-start spawn lag greatly improved Removed the hitch at the start of every battle where monsters all appeared at once. Now up to 300 monsters appear almost simultaneously and smoothly. ▶ Low-framerate movement stabilized Fixed the movement breaking up at low frame rates and the stutter that got worse the more monsters were on screen. ▶ Shader pre-compilation during loading Removed the brief freeze the moment monsters first appeared on the first entry into battle. ▶ Long-session memory leak removed Chan…
- Patch Notes — Awakening Effect Fixes & Balance - 31 May 2026
🛠️ Patch Notes — Awakening Effect Fixes & Balance Hello, this is the developer. This update fixes several Awakening effects so they work exactly as described, and adjusts some balance. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🔧 Effect Fixes — Buffs ▶ Shadow Touch Fixed an issue where the crit damage increase was only applying at about 1/100 of the stated value. The stated values (+10 / 20 / 30 / 40 / 50% per level) now apply in full. Dagger back-attack builds are significantly stronger. ▶ Opening Lightning Fixed an issue where only 4 lightning bolts always struck at the start of battle regardless of level. Now generates 4 / 8 / 12 / 16 / 20 bolts by level. ▶ Battle Frenzy Fixed an issue where the "+2 stacks on crit" effect, which adds extra stacks on a critical hit, wasn't working. 🔧 Effect Fixes — Nerfs ▶ Crushing Heavy Strike Fixed…
- Patch Notes — Retroactive Achievements & Bug Fixes - 30 May 2026
🛠️ Patch Notes — Retroactive Achievements & Bug Fixes Hello, this is the developer. This patch retroactively unlocks achievements you'd already qualified for but weren't getting, and fixes the Ice tree's enemy spawn issue along with a UI clipping problem. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🏆 Retroactive Achievement Unlocks First, thank you to everyone who kept reporting that achievements weren't unlocking properly. ▶ What was the problem? Some achievements you'd already earned early on (Armory tier unlocks, Awakening, Relics, Badges, etc.) weren't unlocking. Because achievements were only checked "at the exact moment the condition was met," players who had already finished that progress before the achievement was added stayed locked even though they qualified. Examples: Already unlocked a Tier 2 Armory, but the achievement didn'…
- Patch Notes — Ice Tree & Overall Optimization - 29 May 2026
🛠️ Patch Notes — Ice Tree & Overall Optimization Hello, this is the developer. This patch focuses on the frame hitches and load buildup that have been reported around Ice tree builds. Five main causes have been traced down and addressed step by step. If you have Re:Blade installed, the update downloads automatically — just restart the game. ⚡ Performance Optimizations ▶ Ice explosion frame cap (8 per frame) Reined in the load from Freeze + Hidden Awakening builds where the Ice explosion was multiplying on every hit. Capped explosion triggers at 8 per frame. No change to explosion damage or targets — the optimization is purely about how often it fires. ▶ Ice VFX component caching Cached the internal component lookups that were happening every time an Ice VFX played, removing that overhead. ▶ Spread out on-kill respawn processing Resolved the physics spikes that happened when many monste…
- Patch Notes — Max FPS & V-Sync Options Added - 28 May 2026
🛠️ Patch Notes — Max FPS & V-Sync Options Added Hello, this is the developer. This patch adds the frame-related options you requested and improves V-Sync behavior and feel. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🎮 New Display Options ▶ Max FPS setting added You can now pick your preferred frame cap directly. Options: 60 / 90 / 120 / 150 / 240 FPS Default: 60 FPS ▶ V-Sync option added You can toggle vertical sync, which prevents screen tearing, on or off. Options: ON / OFF Default: OFF ✨ Improvements ▶ V-Sync frame stutter fixed Fixed the frame stutter (micro-hitching) that occurred when V-Sync was ON. ▶ Smoother attack range display Improved the attack range indicator that follows your mouse cursor so it tracks more smoothly. 📌 Notes Options apply immediately when changed. When V-Sync is ON, the frame rate syncs to your monitor's r…
- Patch Notes — Bug Fixes & Sound Adjustment - 27 May 2026
🛠️ Patch Notes — Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Bug Fixes ▶ Battle auto-end stuck Fixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to press the manual End button every time. Reports came in that during some battles (especially right after boss fights), internal processing was getting cut off and the auto-end wasn't triggering. Added a safety net to guarantee auto-end, and reinforced the flow so that even if the boss kill cinematic gets interrupted partway, the end-of-battle process won't be skipped. Now when the timer hits 0, battles auto-end in any situation. ▶ Couldn't re-pick the 2nd Awakening tree after Awakening reset Fixed an…
- Hotfix — Awakening Coin Accrual Fix & QoL Improvements - 26 May 2026
🛠️ Hotfix — Awakening Coin Accrual Fix & QoL Improvements Hello, this is the developer. In today's update, multiple reports came in from live that Awakening Coins (stars) weren't accruing properly. A hotfix has just been applied. Apologies for the inconvenience. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Main Fixes ▶ Awakening Coin accrual bug fixed In environments where loading takes a bit longer, the Awakening Coin system wasn't connecting properly, so stars weren't accruing even as your Awakening Level went up. This has been fixed. ※ Automatic compensation for accumulated Awakening Levels If you already have accumulated Awakening Levels, on your first launch after the patch, stars will be auto-granted in bulk to match the accumulated Awakening Level of every weapon. No manual action or compensation request needed. ▶ Missing translat…
- Hotfix — Awakening Menu Malfunction Fixed - 26 May 2026
🛠️ Hotfix — Awakening Menu Malfunction Fixed Hello, this is the developer. First, my sincere apologies. Yesterday's Awakening / Enlightenment rework update build had a serious issue where the Awakening menu wasn't functioning properly. A hotfix has just been applied to restore normal behavior. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ What's Fixed ▶ Awaken button not responding In yesterday's build, the "Awaken" button inside the Awakening menu wasn't responding to clicks. This is the most critical fix in this hotfix. ▶ Leftover Hidden Awakenings cleaned up Some of the old Hidden Awakenings that should no longer appear after the rework were still present. These have been cleaned up. ▶ AWAKENING_MASTER achievement condition changed The achievement previously required collecting "every Awakening effect," but because the Awakening ID sys…
- Update — Awakening System Rework & Enlightenment Rework - 25 May 2026
🛠️ Awakening System Rework & Enlightenment Rework Hello, this is the developer. Based on the huge amount of feedback you've sent since launch, this patch fully reworks the two core systems of the game — Awakening and Enlightenment. If you have Re:Blade installed, the update downloads automatically — just restart the game. This patch reaches deep into the core of how the game plays. It's the first update of this scale since launch. ⚖️ Core Balance Changes ▶ Awakening Level Curve Smoothed Feedback was clear: the EXP / point curve past Awakening Level 61 was way too steep. The curve has been eased so you keep feeling progression even deep into the late game. ▶ Max Monster Count Reduced + Kill Rewards Buffed Many of you said "there are just too many monsters on screen — it's overwhelming." The simultaneous active monster cap has been reduced, and kill rewards have been raised across the bo…
- 🛠️ Day 2 Hotfix — Late-Game Wall, Auto-Buy & QoL - 20 May 2026
🛠️ Day 2 Hotfix — Late-Game Wall & Auto-BuyHello, this is the developer.The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.━━━━━━━━━━⚖️ Late-game scaling — first passFeedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.- Beam Attack Up node — per level: +100% → +500%- Awakening EXP Up node — per level: +25% → +50%- Attack Up node — from Lv 51 onward: per level +25% → +50%- Attack Up node (final) — Lv 100 bonus: +25% → +100%- Time Up nodes — five new levels added. You can now extend battles by up to 40 seconds total.This is the first pass on late-game scaling from the roa…
- Day 1 Hotfix Is Live — 11 Fixes - 19 May 2026
🛠️ Day 1 Hotfix Is Live — 11 FixesHello, this is the developer.The Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.I originally listed three fixes for this hotfix. Once I started digging into the launch-day feedback, I found and fixed quite a few more — including two crash-level issues. Here's everything that went in.━━━━━━━━━━🔴 Crash fixes (highest priority)- Lightning sword crash — selecting the "Chain Lightning" Awakening could force-close the game to the main menu. This is fixed.- Ice build freezing — frost particle effects could cause severe frame drops, even on high-end GPUs. Particle load is now capped and optimized.━━━━━━━━━━✅ Bug fixes- Starting Awakening Level not applying — new weapons now correctly apply their Starting Awakening Level.- Hidden Awakening fusions not re-triggering — fusions should trigger e…
- Day 1 Hotfix + What's Being Worked On - 19 May 2026
🛠️ Day 1 Hotfix + What's Being Worked OnHello, this is the developer.Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.✅ Day 1 hotfix (confirmed)These are fixed and going out in a Day 1 hotfix:- Relic drop rate — base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.- Skill tooltip text — merged-skill descriptions were showing internal code instead of clean text. Fixed.- Off-screen monster crates — crates spawning outside the map bounds. Fixed.🔧 Being worked on (next patch)Confirmed issues I'm actively investigating. These need a bit more care, so they'll come in the next patch — I'd rather fix them properly than rush them out broken:- Hidden Awakening fusions not re-triggering on later runs- Start…
- Re:Blade Is Now Available — 20% Launch Discount - 18 May 2026
🗡️ Re:Blade Is Now AvailableHello, this is the developer.It's here. Re:Blade is now live on Steam.What started as an experiment in cursor-driven combat — a blade that fights on its own while you control the run — is now a full game you can play start to finish.━━━━━━━━━━▶️ Play Now — 20% Launch DiscountRe:Blade is available right now, 20% off for the first 7 days. If you wishlisted, thank you for waiting — this is the moment.━━━━━━━━━━⚔️ What's in the full release60 Awakening effects across 6 trees — reshape how your blade fights, mid-run.32 Hidden Awakenings — the fusions you discover by playing, including the All-Stars that rewrite a weapon entirely.33 weapons — unlocked by discovery and by seeing builds through to the end. Every run leaves you with something.20 boss stages — climb the Raid, get your build tested, go deeper.And one final boss waiting at the top. No hints. You'll know…