SPSTEAMPULSELIVE ANALYTICS
Re:Blade

Re:Blade Steam metadata

STAGE Games | May 18, 2026 | game

Released

13players observed · 22 September 2026 - 22:53:01 UTC

ActionCasualIndieRPGSimulationSteam Store

  • Latest observed players13 · 22 September 2026 - 22:53:01 UTC
  • SteamPulse tracked peak63
  • Units sold (VGI)9,797
  • Revenue (VGI)$28,374
  • Review score72% positive

Re:Blade metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players13 · 22 September 2026 - 22:53:01 UTC
  • SteamPulse tracked peak63
  • Units sold (VGI)9,797
  • Revenue (VGI)$28,374
  • Review score72% positive
  • Total reviews153
  • Release dateMay 18, 2026
  • DeveloperSTAGE Games
  • PublisherSTAGE Games

Genres: Action, Casual, Indie, RPG, Simulation

Company pages: Developer: STAGE GamesPublisher: STAGE Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Re:Blade Steam metadata

Re:Blade metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3421660/metadata
Steam Storehttps://store.steampowered.com/app/3421660/
Steam Communityhttps://steamcommunity.com/app/3421660
PCGamingWiki search
IGDB searchSearch IGDB for Re:Blade

Reviews, pricing, and metadata

Review summary

Mostly Positive

72% positive, 110 positive, 43 negative

Price and discount

$3.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Custom Volume Controls, Mouse Only Option, #category_playable_at_your_own_pace

Achievements

40

Platform releases
  • Steam 18 May 2026

Latest Steam announcements

  • September 17 Update — Turrets & Combat Stability - 17 September 2026

    September 17 Update — Turrets & Combat Stability Hello from STAGE Games! We’ve improved sustained combat for turret builds, strengthened Sacred Awakening reliability, and refined reward and raid information. ⚙️ Turret placement and resupply Turret placement now stays within the battle area. After the initial deployment from Auto Turret or Endless Production Line, if no turret is active for 8 seconds, the next basic attack hit deploys one turret again. This helps turret builds resume fighting in boss battles where kills are hard to secure. ✨ Sacred Awakening stability We’ve reinforced state handling when re-entering battle and changing weapons. We’ve also strengthened reactivation handling so Sacred Empower activates again when its reactivation delay ends with a full charge. 💰 Reward display fix Fixed the final exchange bonus percentage omitting the prestige coin bonus. The displayed pe…

  • September 16 Update — Hidden Raids & Chronicle Rewards - 16 September 2026

    September 16 Update — Hidden Raids & Chronicle Rewards ⚔️ Hidden raid access Fixed an issue where the Raid button could disappear or entry could be blocked despite meeting the hidden raid requirements. After defeating the hidden boss once, all weapons can challenge Stage 21 after clearing Stage 20 of the selected tier. Existing hidden boss victories count. Re-entry at other tiers after defeating the hidden boss has also been improved. Awakening completion and endings remain at Stage 20; Stage 21 is an additional challenge for Chronicle rewards without ending playback. 📖 Stronger resource exchange rewards The hidden boss now grants an exchange bonus for all resources. The bonus increases with cumulative kills, up to +120%. The regular Stage 20 boss’s Gold Ore exchange bonus has also increased. Together with normal enemy and regular boss rewards, the maximum Chronicle exchange bonus is n…

  • September 15 Update — One Chronicle for Every Weapon - 15 September 2026

    September 15 Update Hello, this is the developer. Thank you for continuing to share feedback through the community and email. Following shared Jewels, this update makes the Chronicle shared across all weapons and fixes the reported turret fusion and Sacred reactivation issues. Please fully close and restart the game after downloading the update. 📖 One Chronicle for every weapon ▶ Weapon records combined Chronicle kills previously recorded separately for each weapon and tier are now added together by enemy type. All weapons share the same kill records and exchange bonuses. Your existing records are merged automatically on the first launch after updating. Once merged, switching weapons or tiers uses the same Chronicle progress and bonuses. ▶ Keep adding kills when switching weapons Raids with another weapon now add to the same boss's kill record. ▶ Chronicle tab notice A notice at the to…

  • September 13 Update — Shared Jewels & Special Awakening - 13 September 2026

    September 13 Update Hello, this is the developer. I've been reading your feedback in the community and by email. This update helps the progress you've collected carry over when you change weapons, and makes selecting Awakenings more convenient. Today brings shared Jewels, migration of your highest tier progress, Special Awakening, and Bleed improvements. After downloading the update, please fully close and restart the game. 💎 Jewels Are Now Shared Across All Weapons ▶ Bring your collected Jewels together Jewels collected with each weapon are added together by type. All weapons now share their counts and effects. Your existing Jewels migrate automatically after the update, and their shared counts and effects remain when you change weapons. ▶ A clearer Jewels tab The Jewels tab now explains that its bonuses apply to every weapon. Jewel drop rates and maximum effects are unchanged. 🏆 You…

  • September 10 Update — Camera, Sacred Awakening & Hero Summoning Fixes - 10 September 2026

    September 10 Update Hello, this is the developer. After reviewing your community posts and emails, today's update fixes issues with the battle view, Sacred Awakenings, and hero summoning. I'm sorry to everyone whose battlefield drifted away or whose hard-earned Awakening effects did not work properly. Your detailed reports helped me find and fix the causes. Please fully close and restart the game after downloading the update. 🎥 Battle View Fix Fixed an issue where repeated hits caused screen shake to accumulate, leaving the battlefield shifted to one side instead of returning to its original position. When hit effects overlap or a shake stops early, leftover movement from the previous shake will no longer keep pushing the view away. ✨ Sacred Awakening Activation Fixes ▶ Activation and reactivation Fixed cases where the empowered state from certain Sacred Awakenings would not activate,…

  • September 8 Update — Combat Performance and Growth Limits - 7 September 2026

    September 8 Update Hello, this is the developer. I've read your comments and reviews following the major update. This update focuses on late-game stutter and the overhead from dagger additional hits. It also gives attack speed and range builds more room to grow, and lets you choose the size of damage numbers. I'm sorry for the severe slowdown and achievement problems some of you have experienced. I've also checked your questions about shared progress and corrected the information we got wrong below. If you have Re:Blade installed, the update downloads automatically — please restart the game. 🗡️ Late-Game Combat and Dagger Optimization This was the first priority for the update. We've reduced enemy buildup from splitting and the display overhead when dagger additional hits pile up. ▶ Regular battle splitting removed Regular monsters no longer split in normal battles at Ascension Tier 6…

  • The First Major Update - 6 September 2026

    The First Major Update Hello, this is the developer. This is our biggest update since launch. The Awakening system has been fully reworked into three categories — Common, weapon-specific, and Armory-specific — while Ascension tiers bring stronger monsters and new mechanics. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚔️ Awakening System Overhaul This is the heart of the update. Awakenings are now divided into three clear categories, making it easier to understand which effects are available to each weapon. ▶ Common Awakenings — on any weapon Shared passive Awakenings, such as attack, attack speed, crit chance, crit damage, and attack range, can now be learned with any weapon. ▶ Weapon Awakenings — Swords, Daggers and Greatswords All 45 weapon-class Awakenings have been redesigned and are available only to their respective weapon classes.…

  • Patch Notes — Performance Stabilization & Major Spawn Lag Fix - 25 June 2026

    🛠️ Patch Notes — Performance Stabilization & Additional Fixes Hello, this is the developer. This update is centered on performance stabilization. The spawn lag at the start of battle, and the stutter that built up the longer you played, are both greatly improved. If you have Re:Blade installed, the update downloads automatically — please restart the game. ⚡ Performance & Stability ▶ Battle-start spawn lag greatly improved Removed the hitch at the start of every battle where monsters all appeared at once. Now up to 300 monsters appear almost simultaneously and smoothly. ▶ Low-framerate movement stabilized Fixed the movement breaking up at low frame rates and the stutter that got worse the more monsters were on screen. ▶ Shader pre-compilation during loading Removed the brief freeze the moment monsters first appeared on the first entry into battle. ▶ Long-session memory leak removed Chan…

  • Patch Notes — Awakening Effect Fixes & Balance - 31 May 2026

    🛠️ Patch Notes — Awakening Effect Fixes & Balance Hello, this is the developer. This update fixes several Awakening effects so they work exactly as described, and adjusts some balance. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🔧 Effect Fixes — Buffs ▶ Shadow Touch Fixed an issue where the crit damage increase was only applying at about 1/100 of the stated value. The stated values (+10 / 20 / 30 / 40 / 50% per level) now apply in full. Dagger back-attack builds are significantly stronger. ▶ Opening Lightning Fixed an issue where only 4 lightning bolts always struck at the start of battle regardless of level. Now generates 4 / 8 / 12 / 16 / 20 bolts by level. ▶ Battle Frenzy Fixed an issue where the "+2 stacks on crit" effect, which adds extra stacks on a critical hit, wasn't working. 🔧 Effect Fixes — Nerfs ▶ Crushing Heavy Strike Fixed…

  • Patch Notes — Retroactive Achievements & Bug Fixes - 30 May 2026

    🛠️ Patch Notes — Retroactive Achievements & Bug Fixes Hello, this is the developer. This patch retroactively unlocks achievements you'd already qualified for but weren't getting, and fixes the Ice tree's enemy spawn issue along with a UI clipping problem. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🏆 Retroactive Achievement Unlocks First, thank you to everyone who kept reporting that achievements weren't unlocking properly. ▶ What was the problem? Some achievements you'd already earned early on (Armory tier unlocks, Awakening, Relics, Badges, etc.) weren't unlocking. Because achievements were only checked "at the exact moment the condition was met," players who had already finished that progress before the achievement was added stayed locked even though they qualified. Examples: Already unlocked a Tier 2 Armory, but the achievement didn'…

  • Patch Notes — Ice Tree & Overall Optimization - 29 May 2026

    🛠️ Patch Notes — Ice Tree & Overall Optimization Hello, this is the developer. This patch focuses on the frame hitches and load buildup that have been reported around Ice tree builds. Five main causes have been traced down and addressed step by step. If you have Re:Blade installed, the update downloads automatically — just restart the game. ⚡ Performance Optimizations ▶ Ice explosion frame cap (8 per frame) Reined in the load from Freeze + Hidden Awakening builds where the Ice explosion was multiplying on every hit. Capped explosion triggers at 8 per frame. No change to explosion damage or targets — the optimization is purely about how often it fires. ▶ Ice VFX component caching Cached the internal component lookups that were happening every time an Ice VFX played, removing that overhead. ▶ Spread out on-kill respawn processing Resolved the physics spikes that happened when many monste…

  • Patch Notes — Max FPS & V-Sync Options Added - 28 May 2026

    🛠️ Patch Notes — Max FPS & V-Sync Options Added Hello, this is the developer. This patch adds the frame-related options you requested and improves V-Sync behavior and feel. If you have Re:Blade installed, the update downloads automatically — just restart the game. 🎮 New Display Options ▶ Max FPS setting added You can now pick your preferred frame cap directly. Options: 60 / 90 / 120 / 150 / 240 FPS Default: 60 FPS ▶ V-Sync option added You can toggle vertical sync, which prevents screen tearing, on or off. Options: ON / OFF Default: OFF ✨ Improvements ▶ V-Sync frame stutter fixed Fixed the frame stutter (micro-hitching) that occurred when V-Sync was ON. ▶ Smoother attack range display Improved the attack range indicator that follows your mouse cursor so it tracks more smoothly. 📌 Notes Options apply immediately when changed. When V-Sync is ON, the frame rate syncs to your monitor's r…

  • Patch Notes — Bug Fixes & Sound Adjustment - 27 May 2026

    🛠️ Patch Notes — Bug Fixes & Sound Adjustment Hello, this is the developer. This patch fixes 4 bugs reported from live and eases the volume on the Ice tree's attack SFX. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Bug Fixes ▶ Battle auto-end stuck Fixed an issue where battles weren't ending automatically when the timer hit 0, forcing you to press the manual End button every time. Reports came in that during some battles (especially right after boss fights), internal processing was getting cut off and the auto-end wasn't triggering. Added a safety net to guarantee auto-end, and reinforced the flow so that even if the boss kill cinematic gets interrupted partway, the end-of-battle process won't be skipped. Now when the timer hits 0, battles auto-end in any situation. ▶ Couldn't re-pick the 2nd Awakening tree after Awakening reset Fixed an…

  • Hotfix — Awakening Coin Accrual Fix & QoL Improvements - 26 May 2026

    🛠️ Hotfix — Awakening Coin Accrual Fix & QoL Improvements Hello, this is the developer. In today's update, multiple reports came in from live that Awakening Coins (stars) weren't accruing properly. A hotfix has just been applied. Apologies for the inconvenience. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ Main Fixes ▶ Awakening Coin accrual bug fixed In environments where loading takes a bit longer, the Awakening Coin system wasn't connecting properly, so stars weren't accruing even as your Awakening Level went up. This has been fixed. ※ Automatic compensation for accumulated Awakening Levels If you already have accumulated Awakening Levels, on your first launch after the patch, stars will be auto-granted in bulk to match the accumulated Awakening Level of every weapon. No manual action or compensation request needed. ▶ Missing translat…

  • Hotfix — Awakening Menu Malfunction Fixed - 26 May 2026

    🛠️ Hotfix — Awakening Menu Malfunction Fixed Hello, this is the developer. First, my sincere apologies. Yesterday's Awakening / Enlightenment rework update build had a serious issue where the Awakening menu wasn't functioning properly. A hotfix has just been applied to restore normal behavior. If you have Re:Blade installed, the update downloads automatically — just restart the game. ✅ What's Fixed ▶ Awaken button not responding In yesterday's build, the "Awaken" button inside the Awakening menu wasn't responding to clicks. This is the most critical fix in this hotfix. ▶ Leftover Hidden Awakenings cleaned up Some of the old Hidden Awakenings that should no longer appear after the rework were still present. These have been cleaned up. ▶ AWAKENING_MASTER achievement condition changed The achievement previously required collecting "every Awakening effect," but because the Awakening ID sys…

  • Update — Awakening System Rework & Enlightenment Rework - 25 May 2026

    🛠️ Awakening System Rework & Enlightenment Rework Hello, this is the developer. Based on the huge amount of feedback you've sent since launch, this patch fully reworks the two core systems of the game — Awakening and Enlightenment. If you have Re:Blade installed, the update downloads automatically — just restart the game. This patch reaches deep into the core of how the game plays. It's the first update of this scale since launch. ⚖️ Core Balance Changes ▶ Awakening Level Curve Smoothed Feedback was clear: the EXP / point curve past Awakening Level 61 was way too steep. The curve has been eased so you keep feeling progression even deep into the late game. ▶ Max Monster Count Reduced + Kill Rewards Buffed Many of you said "there are just too many monsters on screen — it's overwhelming." The simultaneous active monster cap has been reduced, and kill rewards have been raised across the bo…

  • 🛠️ Day 2 Hotfix — Late-Game Wall, Auto-Buy & QoL - 20 May 2026

    🛠️ Day 2 Hotfix — Late-Game Wall & Auto-BuyHello, this is the developer.The Day 2 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.Two big themes this patch: pushing through the late-game wall that some builds were hitting, and cutting down the repetitive clicking in the upgrade tree.━━━━━━━━━━⚖️ Late-game scaling — first passFeedback was clear: even after maxing growth nodes, certain builds couldn't push past the wall. This patch raises the late-game ceiling significantly.- Beam Attack Up node — per level: +100% → +500%- Awakening EXP Up node — per level: +25% → +50%- Attack Up node — from Lv 51 onward: per level +25% → +50%- Attack Up node (final) — Lv 100 bonus: +25% → +100%- Time Up nodes — five new levels added. You can now extend battles by up to 40 seconds total.This is the first pass on late-game scaling from the roa…

  • Day 1 Hotfix Is Live — 11 Fixes - 19 May 2026

    🛠️ Day 1 Hotfix Is Live — 11 FixesHello, this is the developer.The Day 1 hotfix is now live. If you have Re:Blade installed, the update downloads automatically — just restart the game.I originally listed three fixes for this hotfix. Once I started digging into the launch-day feedback, I found and fixed quite a few more — including two crash-level issues. Here's everything that went in.━━━━━━━━━━🔴 Crash fixes (highest priority)- Lightning sword crash — selecting the "Chain Lightning" Awakening could force-close the game to the main menu. This is fixed.- Ice build freezing — frost particle effects could cause severe frame drops, even on high-end GPUs. Particle load is now capped and optimized.━━━━━━━━━━✅ Bug fixes- Starting Awakening Level not applying — new weapons now correctly apply their Starting Awakening Level.- Hidden Awakening fusions not re-triggering — fusions should trigger e…

  • Day 1 Hotfix + What's Being Worked On - 19 May 2026

    🛠️ Day 1 Hotfix + What's Being Worked OnHello, this is the developer.Re:Blade launched today, and thanks to everyone posting in the Discussions and reviews, I have a clear picture of what needs fixing first. Here's exactly where things stand.✅ Day 1 hotfix (confirmed)These are fixed and going out in a Day 1 hotfix:- Relic drop rate — base drop rate increased so relics show up at a fair pace early on, without having to rely on the drop-rate upgrade node.- Skill tooltip text — merged-skill descriptions were showing internal code instead of clean text. Fixed.- Off-screen monster crates — crates spawning outside the map bounds. Fixed.🔧 Being worked on (next patch)Confirmed issues I'm actively investigating. These need a bit more care, so they'll come in the next patch — I'd rather fix them properly than rush them out broken:- Hidden Awakening fusions not re-triggering on later runs- Start…

  • Re:Blade Is Now Available — 20% Launch Discount - 18 May 2026

    🗡️ Re:Blade Is Now AvailableHello, this is the developer.It's here. Re:Blade is now live on Steam.What started as an experiment in cursor-driven combat — a blade that fights on its own while you control the run — is now a full game you can play start to finish.━━━━━━━━━━▶️ Play Now — 20% Launch DiscountRe:Blade is available right now, 20% off for the first 7 days. If you wishlisted, thank you for waiting — this is the moment.━━━━━━━━━━⚔️ What's in the full release60 Awakening effects across 6 trees — reshape how your blade fights, mid-run.32 Hidden Awakenings — the fusions you discover by playing, including the All-Stars that rewrite a weapon entirely.33 weapons — unlocked by discovery and by seeing builds through to the end. Every run leaves you with something.20 boss stages — climb the Raid, get your build tested, go deeper.And one final boss waiting at the top. No hints. You'll know…

Patch notes and updates

S.noRelease datePatch nameGID number
117 September 2026September 17 Update — Turrets & Combat Stability1844115010491264
216 September 2026September 16 Update — Hidden Raids & Chronicle Rewards1844115010488226
315 September 2026September 15 Update — One Chronicle for Every Weapon1843481262704246
413 September 2026September 13 Update — Shared Jewels & Special Awakening1843481262699523
510 September 2026September 10 Update — Camera, Sacred Awakening & Hero Summoning Fixes1843481262691262
67 September 2026September 8 Update — Combat Performance and Growth Limits1842846814453578
725 June 2026Patch Notes — Performance Stabilization & Major Spawn Lag Fix1836506165550132
831 May 2026Patch Notes — Awakening Effect Fixes & Balance1833968530895612
930 May 2026Patch Notes — Retroactive Achievements & Bug Fixes1833968530893654
1029 May 2026Patch Notes — Ice Tree & Overall Optimization1833968530891715
1128 May 2026Patch Notes — Max FPS & V-Sync Options Added1833968530888926
1227 May 2026Patch Notes — Bug Fixes & Sound Adjustment1833968530885994
1326 May 2026Hotfix — Awakening Coin Accrual Fix & QoL Improvements1833334318579750
1426 May 2026Hotfix — Awakening Menu Malfunction Fixed1833334318578382
1520 May 2026🛠️ Day 2 Hotfix — Late-Game Wall, Auto-Buy & QoL1833334318566902
1619 May 2026Day 1 Hotfix Is Live — 11 Fixes1832700592801467
1719 May 2026Day 1 Hotfix + What's Being Worked On1832700592800448
184 February 2026Re:Blade – February 4 Update1823825466494260
193 February 2026Re:Blade Demo Update – Enlightenment System Added & Improvements1823825466492470
2029 January 2026Demo Update – Patch #21823191198603367

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3421660
Live current players13
SteamPulse tracked peak63
Live count (today's peak floor)13
Price$3.99
Free to playNo
Discount0%
Original price USD$3.99
Current price USD$3.99
Release dateMay 18, 2026
DeveloperSTAGE Games
PublisherSTAGE Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent72%
Positive reviews110
Negative reviews43
Total reviews153
Steam recommendations173
Achievements40
Average playtime forever613 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3421660/

Short description

Re:Blade is a cursor-driven action roguelike with incremental progression. Control your positioning while attacks fire automatically, shape your build through Awakenings, and face sudden boss invasions.

About this game

Re:Blade is an incremental action game in which you control the sword directly with your mouse. Move the mouse and the sword follows. When it touches an enemy, it attacks automatically—no need to mash an attack button. Choose one of the Awakening effects offered during combat. The effect you choose changes how your sword attacks and how it develops. Use rewards earned in combat to upgrade your sword. Keep upgrading it to take on stronger enemies and bosses. Once your sword is strong enough, enter the Raid. Defeat the boss and move on to the next battle.

Supported languages

English, Korean, Japanese, Russian, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Thai, Turkish

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
68Custom Volume Controls
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
23Steam Cloud
15Stats
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $3.99
  • Highest observed: $3.99

Re:Blade's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $3.99, the highest is $3.99, and the first visible tracked price is $3.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Re:Blade's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $3.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $3.99. The latest run records $3.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $3.99
  • Current list price: $3.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Re:Blade at $3.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$3.99$3.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $3.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$3.99$3.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $3.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$3.99$3.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2385,47522 September 2026 - 23:46:50 UTC1,818,368
2Once Human18,86522 September 2026 - 23:19:23 UTC231,343
3Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
4Ved: Recure46722 September 2026 - 23:01:08 UTC1,255
5龙胤立志传33022 September 2026 - 23:42:22 UTC18,626
6Magicraft38522 September 2026 - 20:11:23 UTC9,991
7Astral Party 2,33422 September 2026 - 17:34:49 UTC18,951
8Philna Fantasy222 September 2026 - 23:37:36 UTC808
9Steam 上的 名将杀5522 September 2026 - 23:37:43 UTC869

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2385,47522 September 2026 - 23:50:02 UTC1,818,3689,826,471Valve
Dota 2331,94622 September 2026 - 23:49:50 UTC1,291,3282,758,031Valve
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
PUBG: BATTLEGROUNDS87,16322 September 2026 - 23:49:50 UTC3,236,0272,744,193PUBG Corporation
Marvel Rivals81,44922 September 2026 - 23:40:32 UTC642,333409,518NetEase Games
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Tom Clancy's Rainbow Six Siege69,21722 September 2026 - 21:32:24 UTC200,4761,547,383Ubisoft Montreal
Team Fortress 265,33722 September 2026 - 13:05:08 UTC253,2251,230,475Valve

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Diablo® IV27,05422 September 2026 - 22:50:51 UTC64,51869,242Blizzard Entertainment, Inc.
The Sims™ 423,31722 September 2026 - 20:42:38 UTC96,185193,399Maxis
Garry's Mod22,12422 September 2026 - 21:00:11 UTC73,7501,258,308Facepunch Studios
How to Fish19,08622 September 2026 - 12:42:32 UTC373,97110,040Dazed Games
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Russian Fishing 414,99522 September 2026 - 19:02:39 UTC27,90689,773FishSoft LLC
IdleOn14,16522 September 2026 - 18:42:07 UTC21,01828,570Lavaflame2
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Wallpaper Engine42,89522 September 2026 - 21:12:53 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Geometry Dash37,02422 September 2026 - 22:22:31 UTC108,707590,977RobTop Games
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
TBH: Task Bar Hero58,40122 September 2026 - 23:18:24 UTC546,13043,714Nugem Studio, Tesseract Studio
Rust56,99922 September 2026 - 23:44:11 UTC259,6461,359,516Facepunch Studios
Warframe55,60222 September 2026 - 16:09:05 UTC181,509676,031Digital Extremes
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld46,67922 September 2026 - 22:32:24 UTC2,101,535451,088Pocketpair
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Baldur's Gate 341,08322 September 2026 - 23:49:08 UTC875,343836,282Larian Studios
Path of Exile 240,86022 September 2026 - 21:33:06 UTC578,562209,717Grinding Gear Games
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
The Sims™ 423,31722 September 2026 - 20:42:38 UTC96,185193,399Maxis

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