- Heads Will Roll: Reforged - Sins of the Floating City — Now Available! - 5 September 2025
The fourth major expansion for Heads Will Roll: Reforged has been released! https://store.steampowered.com/app/3857000/Heads_Will_Roll_Reforged__Sins_of_the_Floating_City/ What awaits you in the DLC: - No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, through cunning intrigues and sophisticated machinations, set them against each other in order to reap the fruits of their discord. Deception, betrayal, bribery and political assassinations - achieve your goal by any means available and dare to take the most desperate steps for the sake of the greatness of Venice. - A descent into darkness: Enter the service of an influential Italian noble house, su…
- Into The Gloom Demo is Here! - 7 March 2025
Greetings, everyone! I’m excited to announce the release of the Into The Gloom demo. Now you have the opportunity to dive into the dark world of the game for free and experience its unique atmosphere. In the demo, you'll uncover the first steps of a dark, enigmatic narrative, solve challenging puzzles, and face moments of creeping dread that hint at the full game’s deeper horrors. https://store.steampowered.com/app/3355300/Into_The_Gloom_Demo/ To celebrate the demo release, the full game is available at a discount! https://store.steampowered.com/app/342350/Into_The_Gloom/
- Skelethrone: The Chronicles of Ericona is Out Now! ⚔️ - 12 August 2024
Greetings friends!!! We have some great news to share with you today. Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period. The game is also available on PlayStation, Xbox, Nintendo Switch. https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/ At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found. You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey. Let's celebrate the game's launch! In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after…
- Added v 1.1 back to launcher options. - 24 February 2024
There is a community of Replayers/Speed runners out there, and I was not aware old versions were part of online leaderboards. I'm adding this version back in case you need it (v1.1 from 2018). Notes: -There is no feature missing in the new version (2024+) that will find in the 1.1 release (2018). -The save file is shared through steam cloud save, bear in mind starting a new game (From the menu > New Game) from either version will override the level progress (But won't affect unlocks or endings). That being said, the save files are compatible in both versions, so you may not experience any data corruption. The v1.1 should work as it did back in the day, but I have not beaten it again from start to finish, I'm still having testing nightmares from the last release. If you cannot launch the old version or get crashes, report them so I can look into them, but remember I cannot patch bugs in…
- Update 1.2.0 is out! - 19 February 2024
Hello! It's been a while since I lurked around here. I've finally decided to spice up this game a bit, as I've had plenty of free time these past months. I took a peek at the old posts in the bugs thread and fixed everything I could find. However, if you come across any inconsistencies, glitches, errors, or grammar "horrors," please feel free to report them in that same thread, and I'll look into it. Testing this version has left me somewhat exhausted (so many changes!) I've updated and added several new textures, sounds, and animations. Most levels have undergone significant improvements with new props, and in some cases, subtle structural adjustments (The Bridge level got a major makeover). So, if your game crashes or something, just hang in there and report your findings. I'll work on patching it up in the coming days. And now, without further ado, here's a rundown of the changes. (P…
- Version 1.1.1 is out! [Minnor bug fixes] - 8 July 2018
Hello there ;), some minnor inconsistencies found in the latest released version were fixed. As with any patch I release, you can expect one or two random bugs around (Bugs can be very sneaky at times), if you find any weird issue during your plays please report them in the pinned thread in the forums and I'll gladly look over finding a solution. Version 1.1.1 Changes Log: -The user profile can now be restarted by creating a text file called "deleteprofile.txt" in the "Saves/" folder. -The "Agents" are now harder to pass through (As they were in the 2016 version). -Some "watchers" were spawning in mid air in "Dark Forest" level. -The "new content unlocked" message was not displaying correctly. -A visual glitch was showing in the prison yard street floor. -A visual glitch was showing in the torture chambers metal walkways. Take care and thanks for time! Wishing you all the best, Emmanuel…
- Into The Gloom 1.1.0 is OUT! now with Steam Achievements and many fixes. - 7 May 2018
Hello there guys, the game was finally updated after around 2 years! Previously the game was running in Unity Engine V4 which had many limitations about Steamworks integration, it didn't matter how much I fixed it was never going to get the Steamworks features. Feeling a bit guilty about "abandoning" the game and the forums, I decided to try porting it again to newer unity version. As expected, everything was broken, it took me some time to get it back working to what I expect will be the final version of this small horror adventure. The changes can be seen below. Engine version changed (Ported from Unity 4 to unity 5) Added Steam Achievements! Added Cloud save and local file system . Vsync option added. Game no longer capped at 60. Fixed several grammar mistakes. Fixed some minor game bugs. Fixed several cursor related glitches. Inventory/Dialogs/Menus UI will now scale according to th…
- My new game "Downbreak" has just been released today! - 10 April 2018
I really enjoy trying out new interesting ideas, and this time I bring you a little different game; Downbreak! It is an experimental minesweeper-like puzzle game, but this time the crates will fall! Make sure to give it a look ;) http://store.steampowered.com/app/667790 To celebrate the release of Downbreak, Into The Gloom is 80% off until April 17th 2018. Thanks for your time! Sincerely, Emmanuel (earrgames).
- My new game "Downbreak" has just been released today! - 10 April 2018
I really enjoy trying out new interesting ideas, and this time I bring you a little different game; Downbreak! It is an experimental minesweeper-like puzzle game, but this time the crates will fall! Make sure to give it a look ;) http://store.steampowered.com/app/667790 To celebrate the release of Downbreak, Into The Gloom is 80% off until April 17th 2018. Thanks for your time! Sincerely, Emmanuel (earrgames).
- Special Discount & My new game, Downbreak is on Greenlight! - 17 March 2017
My next project Downbreak needs your vote on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=884216295 Hello there! After several months of hiatus I decided to try out a little concept I had in mind. Downbreak is maybe a strange game and certainly not for everyone, but if you like minesweeper you might really enjoy this game. The principles are simple, like in minesweeper you must avoid bombs, but this time the crates will fall and stack as you try to make your way down the tower. Give it a look! If you think you would enjoy this game I'd really appreciate your vote ;) Sincerely, earrgames :mchand:
- Special Discount & My new game, Downbreak is on Greenlight! - 17 March 2017
My next project Downbreak needs your vote on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=884216295 Hello there! After several months of hiatus I decided to try out a little concept I had in mind. Downbreak is maybe a strange game and certainly not for everyone, but if you like minesweeper you might really enjoy this game. The principles are simple, like in minesweeper you must avoid bombs, but this time the crates will fall and stack as you try to make your way down the tower. Give it a look! If you think you would enjoy this game I'd really appreciate your vote ;) Sincerely, earrgames ːmchandː
- Polish and Turkish Languages Added - 1 August 2015
Into The Gloom has been updated with full Polish and Turkish language support. If you experience any bug, please let us know by commenting under this announcement.
- Polish and Turkish Languages Added - 1 August 2015
Into The Gloom has been updated with full Polish and Turkish language support. If you experience any bug, please let us know by commenting under this announcement.
- Update v1.0.5 - 23 April 2015
Below are the changes/additions compared to version 1.0.4: Added: Spanish language added to the game Changed: Modified the radio music sequence speed and volume Lag in slopes severely reduced in "The Truth" map Disabled controller axis input detection to avoid undesired bugs Replaced the text font to add multilanguage support Audiocredits.txt properly updated with all new version sounds
- Update v1.0.5 - 23 April 2015
Below are the changes/additions compared to version 1.0.4: Added: Spanish language added to the game Changed: Modified the radio music sequence speed and volume Lag in slopes severely reduced in "The Truth" map Disabled controller axis input detection to avoid undesired bugs Replaced the text font to add multilanguage support Audiocredits.txt properly updated with all new version sounds
- Update v1.0.4 - 13 April 2015
Below are the improvements/fixes/additions compared to version 1.0.2: Fixed: 1920x1080 resolution bug Safebox puzzle bug Sensitivity not saving after restarting application Added: In-game mouse sensitivity (in pause menu - Sensitivity can now be set to a minimum of 2.5%)
- Update v1.0.4 - 13 April 2015
Below are the improvements/fixes/additions compared to version 1.0.2: Fixed: 1920x1080 resolution bug Safebox puzzle bug Sensitivity not saving after restarting application Added: In-game mouse sensitivity (in pause menu - Sensitivity can now be set to a minimum of 2.5%)
- Update v1.0.2 - 8 April 2015
Below are the improvements/fixes/additions compared to version 1.0.0: Added: 1920x1080 resolution (Please let us know if the texts are too small in the game) One more clue in the sewers level Fixed: Couple of grammar errors Candle light glitch Lag glitch in the parking zone ramp Bug in the mall parking zone level Frame rate issue Updated: Credits Adjusted the radio melody play speed (now it's faster)
- Update v1.0.2 - 8 April 2015
Below are the improvements/fixes/additions compared to version 1.0.0: Added: 1920x1080 resolution (Please let us know if the texts are too small in the game) One more clue in the sewers level Fixed: Couple of grammar errors Candle light glitch Lag glitch in the parking zone ramp Bug in the mall parking zone level Frame rate issue Updated: Credits Adjusted the radio melody play speed (now it's faster)
- Full Release and Steam Trading Cards - 7 April 2015
We are happy to announce that Into The Gloom has completed the Early Access phase and ITG extended edition has been fully released. Now it has more content and a lot of new things! Since many of the players loved Into The Gloom's classic edition, we kept the option to play this version for you. So you'll see 2 options on the launcher window after you open the game on Steam: "Play Into The Gloom" for the extended version and "ITG Classic Edition" for those wishing to play the classic version. Plus you will now earn STEAM TRADING CARDS while playing the game!