- How to get the full version of Gunscape - 22 February 2021
Hi! We have been getting a few questions about how to purchase the full version of Gunscape when you already have the free-to-play version, so we decided to tell you step-by-step how to do that. Removing the game from your library To be able to purchase the full version of Gunscape, you will need to remove the game from your library, as uninstalling the game won't be enough. To remove Gunscape from your library, follow these steps: From the Steam Client, select Gunscape from the games list From the Gunscape game page, select Support From the Support page, select 'I want to permanently remove this game from my account' From the confirmation page, select 'OK, remove the listed games from my account permanently' Please remember that once you remove the free-to-play version from your library, you won't get access to it anymore. You would have to purchase Gunscape to be able to play. Purchas…
- Big changes to Gunscape on Steam! - 11 February 2021
Hi Gunscape community, it's been awhile but we have some updates to announce! We've recently removed the free to play version of Gunscape from Steam to bring Gunscape in line with our console offerings. In order to be able to access future content updates, players will have to remove the free to play version from their libraries and purchase Gunscape. But don't worry! If you already have the free version of the game, you can keep playing the game using that! Just know that you will need to purchase it to get any upcoming updates. We can't wait to share more exciting updates and offerings soon!
- Gunscape v1.3.1.4 Changelog - 24 August 2017
Gunscape has been updated to v1.3.1.4. This update has some fixes for minor bugs across the board, and content for the Seismic DLC. Features Added some blocks that have previously been hidden to the game Bug Fixes Fixed main menu showing some issues with campaign maps Fixed skyboxes and default weapons and background music sometimes skipping over items in the list when using a controller
- Gunscape v1.3.1.4 Changelog - 24 August 2017
Gunscape has been updated to v1.3.1.4. This update has some fixes for minor bugs across the board, and content for the Seismic DLC. Features Added some blocks that have previously been hidden to the game Bug Fixes Fixed main menu showing some issues with campaign maps Fixed skyboxes and default weapons and background music sometimes skipping over items in the list when using a controller
- Gunscape v1.3.1.0 Changelog - 13 July 2017
Gunscape has been updated to v1.3.1.0. This update is to prepare for upcoming new content, and also adds now cross-platform multiplayer with Xbox One and PS4! Features Added Cross-Platform multiplayer! You can now play with players on Xbox One and PS4 in Build and Shoot modes. This can be disabled in the settings to only play with other Steam players. (Note: PS4 update is still in progress) Updated servers - new server back-end will help improve the multiplayer experience, and we have added back more regions to keep latency low. Added support for showing Steam player icons in-game. This will show up in the game lobby next to player names. Bug Fixes Fixes to CTF game mode sometimes getting into a weird state and mixing up teams and players Made networking more reliable and stop some rare chances of locking up in some spots
- Gunscape v1.3.1.0 Changelog - 13 July 2017
Gunscape has been updated to v1.3.1.0. This update is to prepare for upcoming new content, and also adds now cross-platform multiplayer with Xbox One and PS4! Features Added Cross-Platform multiplayer! You can now play with players on Xbox One and PS4 in Build and Shoot modes. This can be disabled in the settings to only play with other Steam players. (Note: PS4 update is still in progress) Updated servers - new server back-end will help improve the multiplayer experience, and we have added back more regions to keep latency low. Added support for showing Steam player icons in-game. This will show up in the game lobby next to player names. Bug Fixes Fixes to CTF game mode sometimes getting into a weird state and mixing up teams and players Made networking more reliable and stop some rare chances of locking up in some spots
- Update v1.2.8205 is out! - 26 April 2016
This update has a bunch of new blocks, and fixes for common issues. Features Split-screen players can now invert their controls Added ability to search for all maps by a player Added option for host to end a round early and start the next round / change map Added new Community Picks maps to the main menu Added new Featured User Campaigns to the main menu Added a hidden easter egg into the game :) Content Added new Powerup blocks Quad-Damage: Player deals 4x damage for a period of time Armour: Player gains armour on top of their base health Invulnerability: Player becomes invulnerable for a period of time Added new variable jump-pads for low, medium and high strength jumps Added new coloured blocks to work with, and a bunch of new styled blocks Fixes Load time improvements when loading into maps (up to 25% faster) Many bug fixes, including: Fixing trigger channels not saving properly in…
- Update v1.2.8205 is out! - 26 April 2016
This update has a bunch of new blocks, and fixes for common issues. Features Split-screen players can now invert their controls Added ability to search for all maps by a player Added option for host to end a round early and start the next round / change map Added new Community Picks maps to the main menu Added new Featured User Campaigns to the main menu Added a hidden easter egg into the game :) Content Added new Powerup blocks Quad-Damage: Player deals 4x damage for a period of time Armour: Player gains armour on top of their base health Invulnerability: Player becomes invulnerable for a period of time Added new variable jump-pads for low, medium and high strength jumps Added new coloured blocks to work with, and a bunch of new styled blocks Fixes Load time improvements when loading into maps (up to 25% faster) Many bug fixes, including: Fixing trigger channels not saving properly in…
- Community Playdate! - 24 March 2016
Do you have Gunscape? Do you want to play with us? Then join us! We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us. Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us! Interested? Then pay attention to the following details for our first Community Playdate: Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance) Day and time: Tuesday, 10:00 a.m. AEDT (other time zones) User: starsapphire Room password: communityplaydate Server: AUS Console users, stay tuned, because we’ll make anoth…
- Community Playdate! - 24 March 2016
Do you have Gunscape? Do you want to play with us? Then join us! We’re working on a new project (you’ll see it soon), but to be able to do it, we need your help! Yes, we need the community! And what you have to do is quite easy, we need you guys to play Gunscape with us. Every Tuesday at 10:00 a.m. AEDT - Sydney Time (or Monday at 11:00 p.m. GMT; 6:00 p.m. CDT), we will make a room in the game (a different platform every week, so console users, we'll come to you next week!) to play a few community-made maps and we would like you to join us! Interested? Then pay attention to the following details for our first Community Playdate: Platform: Steam (this week, we'll switch platforms every week so everyone gets a chance) Day and time: Tuesday, 10:00 a.m. AEDT (other time zones) User: starsapphire Room password: communityplaydate Server: AUS Console users, stay tuned, because we’ll make anoth…
- Maps of the Week #10 - 21 March 2016
And our featured maps list gets to double digits! The maps keep coming! We’re very happy to see that you guys keep creating amazing maps, and we’re having a lot of fun trying them out! This week, too, our programmers made a couple of suggestions of maps that blown them away; and we tried a few maps suggested by the community (you guys!) too. Now let's get to the maps! MAPS OF THE WEEK #10
- Maps of the Week #10 - 21 March 2016
And our featured maps list gets to double digits! The maps keep coming! We’re very happy to see that you guys keep creating amazing maps, and we’re having a lot of fun trying them out! This week, too, our programmers made a couple of suggestions of maps that blown them away; and we tried a few maps suggested by the community (you guys!) too. Now let's get to the maps! MAPS OF THE WEEK #10
- Featured Maps - Launch Edition! - 11 March 2016
It's the end of the week, which means one thing... time for our featured maps of the week! We had a ton of maps to review this time, as there are many new maps due to launch! We were really happy to see this, so the whole team played (and recommended) some of these maps. Our programmers, especially, were really glad to see the quality of your maps! And without having more to say... check them out! MAPS OF THE WEEK #9 - LAUNCH EDITION
- Featured Maps - Launch Edition! - 11 March 2016
It's the end of the week, which means one thing... time for our featured maps of the week! We had a ton of maps to review this time, as there are many new maps due to launch! We were really happy to see this, so the whole team played (and recommended) some of these maps. Our programmers, especially, were really glad to see the quality of your maps! And without having more to say... check them out! MAPS OF THE WEEK #9 - LAUNCH EDITION
- Update v1.0.7887 is out! - 8 March 2016
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board: Update v1.0.7887 Features Note: New blocks will be locked for a short time before they are fully available. New Block - Timed Trigger - able to trigger channels periodically on a timer New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!) Added game info to the Loading Screen Fixes Fixed Enemy AI being less responsive than they should be Fixed some typos with music names Fixed player shadows not updating correctly Fixing blocks not saving properly in the Editor when goin…
- Update v1.0.7887 is out! - 8 March 2016
So we have had a few major updates come out recently, and wanted to catch up on release notes for everyone to see. Firstly, we have todays client update which contains a number of fixes and improvements across the board: Update v1.0.7887 Features Note: New blocks will be locked for a short time before they are fully available. New Block - Timed Trigger - able to trigger channels periodically on a timer New Block - Proximity Trigger - able to trigger a channel just by having a player walk into the area without anything visible New Weapon - D357-RUC-701D - A special rocket launcher for the Desctructoid giveaway (win an Xbox One console + copy of Gunscape!) Added game info to the Loading Screen Fixes Fixed Enemy AI being less responsive than they should be Fixed some typos with music names Fixed player shadows not updating correctly Fixing blocks not saving properly in the Editor when goin…
- Gunscape Launch! - 3 March 2016
The wait is over! After being in Early Access for a few months, we’ve officially launched Gunscape across Steam, Xbox One and PS4! This is an exciting moment for us and we hope that you’re just as happy as we are! We wanted to make an announcement here because we couldn’t have done it without the Steam community; you were always supporting us and telling us what could be improved. So yes, we’re very thankful to you guys. We also know that the people who tried the game on Early Access might want to know if anything’s going to change for them. Don’t worry, you’ll keep everything you have. New players can purchase either of the following options: Standard Edition: Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice…
- Gunscape Launch! - 3 March 2016
The wait is over! After being in Early Access for a few months, we’ve officially launched Gunscape across Steam, Xbox One and PS4! This is an exciting moment for us and we hope that you’re just as happy as we are! We wanted to make an announcement here because we couldn’t have done it without the Steam community; you were always supporting us and telling us what could be improved. So yes, we’re very thankful to you guys. We also know that the people who tried the game on Early Access might want to know if anything’s going to change for them. Don’t worry, you’ll keep everything you have. New players can purchase either of the following options: Standard Edition: Get access to all main game themes with the Standard Edition of Gunscape! It includes blocks, props, enemies, avatars and weapons from the Bathyscape, Bierenstein, Final Fortress, Electro, Relay, Too Rockin’, Siegecraft, Orifice…
- Maps of the Week - 1 March 2016
Hello, everyone! We know that our community is really good at making maps. We’ve seen and tried them and we’ve had a lot of fun, so we decided that we don’t want you guys to miss these maps; this is how Maps of the Week started. For the past few months we have been making lists of maps in our Gunscape blog. Every week we feature some of the new maps that have been created during that week and that we think that are amazing. With the launch, we think it’s time to bring that to Steam and make sure that everyone knows that we’re doing this! We want to feature your maps! So if you want your map to appear in our lists, you just need to follow these simple rules: You need to create your map between the Friday and Thursday (Sydney AEDT Time) before the Map of the Week post comes out (example: if the next list comes out March 4, we would consider all the maps created between February 26 and Mar…
- Maps of the Week - 1 March 2016
Hello, everyone! We know that our community is really good at making maps. We’ve seen and tried them and we’ve had a lot of fun, so we decided that we don’t want you guys to miss these maps; this is how Maps of the Week started. For the past few months we have been making lists of maps in our Gunscape blog. Every week we feature some of the new maps that have been created during that week and that we think that are amazing. With the launch, we think it’s time to bring that to Steam and make sure that everyone knows that we’re doing this! We want to feature your maps! So if you want your map to appear in our lists, you just need to follow these simple rules: You need to create your map between the Friday and Thursday (Sydney AEDT Time) before the Map of the Week post comes out (example: if the next list comes out March 4, we would consider all the maps created between February 26 and Mar…