- Brawlerz Arena - Updates - 5 August 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28598589%2F2721cc4c6ed385306e6eb3f5d758e2dc6aa44d95.jpg Brawlerz is being renamed, rebalanced, rebuilt. We're hoping to get a build out within the next week for you all to get into! What's New - Entirely rebuilt car handling & physics, tyre grip dynamics, wall detection, friction and drifting mechanics. - The level-up system has been simplified, one level for them all! - Improvements to ball physics, easier to strike on-target - Rebalanced movement, armour, weaponry - Weapons now have knockdown effects - New driver models - New water - UI fixes, changes, updating with the new branding - Shorter rounds by default - Shorter respawn time - All new soundtrack and music system - The Monster From the Brawlerz Arena team, we'd like to thank you all for your patience!
- Updates on the way! - 19 July 2018
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F28598589%2Fd76a3a967f3ddb24826be2a7ead0f61d9ae187c9.jpg We're back! We've been busy restructuring, refactoring, and we're going to making some changes. We're rebuilding the UI, matchmaking and levelling system, as well as new changes to physics and net code. We'll keep you up to date as we go!
- Controller & Split Screen Updates - 20 August 2017
We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the next content patch which we're hoping to get out soon. Happy fragging!
- Controller & Split Screen Updates - 20 August 2017
We've smoothed the flow of game creation for those using controllers, you should now be able to start a game, change levels and settings without losing controller focus. We've also prevented cross-player team selection in split-screen games. This is just a small update before the next content patch which we're hoping to get out soon. Happy fragging!
- Coming Soon - The Monster - 23 July 2017
We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that we've since solved! More updates coming soon..
- Coming Soon - The Monster - 23 July 2017
We're beginning work on balancing and tuning of the Monster truck! We're still finalising the weapon loadout, but we're aiming to make this big-wheeled character capable of ramming opponents, which is a mechanic we tried in the pre-alpha days and had some balancing issues - that we've since solved! More updates coming soon..
- Healer Shields, Updates & Exposions! - 16 July 2017
Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity. The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals. Additional Changes Audio rebalancing and additional rocket effects. Secondary weapon reloading & respawning prompts (UI) Default respawn time in now 10 seconds Quick Play w…
- Healer Shields, Updates & Exposions! - 16 July 2017
Build 86 A big cleanup update with some new gameplay features is upon us! We've disliked that even though there's three unique cars right now, gameplay between them all has been quite similar. So, we've addressed that :) The Boomer's secondary Mine has been replaced with a healing shield. It doesn't block any ballistics, but it heals any vehicle of the same team within its radius. Levelling up your secondary will increase the damage it repairs and its longevity. The AI has also been taught to camp, since Boomer's are not fantastic as fast scouting vehicles (they're heavy, they turn slow, they're slow, their weapons do not fire quickly), Boomer's will now set up in choice camping positions to protect the flag & goals. Additional Changes Audio rebalancing and additional rocket effects. Secondary weapon reloading & respawning prompts (UI) Default respawn time in now 10 seconds Quick Play w…
- Build 81 - Grenade Launcher - 25 June 2017
Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic. Additional fixes for split screen play, new fx for vehicle boosting and other fixes are live in this patch - happy fragging! https://www.youtube.com/watch?v=S02KgX-zAnc
- Build 81 - Grenade Launcher - 25 June 2017
Boomer now has a grenade launcher! It's got solid range and a huge amount of splash damage. It is the ultimate defensive weapon for those who find the precision of the railgun insufficiently chaotic. Additional fixes for split screen play, new fx for vehicle boosting and other fixes are live in this patch - happy fragging! https://www.youtube.com/watch?v=S02KgX-zAnc
- Build 79 - Team Skins - 9 June 2017
We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel. What's New Team skins for all vehicles Ambient occlusion shadows Togglable levels of zoom (Right Shoulder Button or 'T') Fixes Fix for blocky shadow projectors For for blob-shadow projectors Fix for shadows casting on dead players
- Build 79 - Team Skins - 9 June 2017
We've added team skins to better tell the vehicles apart. You can simply tick 'Force Team Skins' in the Create Game panel. What's New Team skins for all vehicles Ambient occlusion shadows Togglable levels of zoom (Right Shoulder Button or 'T') Fixes Fix for blocky shadow projectors For for blob-shadow projectors Fix for shadows casting on dead players
- Build 78 - Boosting, Punting & Fixes - 5 June 2017
https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New Player's can now boost Player's will now 'punt' the ball when boosting Bots can also boost New audio fx Smoothed out the drift ending Fixes Rockets would not register a hit if you didn't miss (you read that right) Fix for the ball being hit so fast it would leave the mortal realm Fix for the aiming cursor…
- Build 78 - Boosting, Punting & Fixes - 5 June 2017
https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New Player's can now boost Player's will now 'punt' the ball when boosting Bots can also boost New audio fx Smoothed out the drift ending Fixes Rockets would not register a hit if you didn't miss (you read that right) Fix for the ball being hit so fast it would leave the mortal realm Fix for the aiming cursor…
- Build 76 - 4 June 2017
New Features Flame thrower's missile pod rate of fire changed Rocket weapons now support variable spread Round Time Added Added 15 second warmup timer Fixes Fix for broken Drop-Crate spawn in LavaLand Fix for end of round issues with Capture the Flag Master-Server handover when master disconnect issues fixed Another fix for circling bots (there's still some game-type dependent nav issues going on) Fix for incorrect (and never ending) warmup round length
- Build 76 - 4 June 2017
New Features Flame thrower's missile pod rate of fire changed Rocket weapons now support variable spread Round Time Added Added 15 second warmup timer Fixes Fix for broken Drop-Crate spawn in LavaLand Fix for end of round issues with Capture the Flag Master-Server handover when master disconnect issues fixed Another fix for circling bots (there's still some game-type dependent nav issues going on) Fix for incorrect (and never ending) warmup round length
- Flamer Update Rolls In - 4 June 2017
We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon. The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved. We've also added an in-game timer, check up on the patch notes for a full list of changes.
- Flamer Update Rolls In - 4 June 2017
We're rebalanced Flamer's weapons. With her forward-only firing weapons, she was extremely difficult to utilise, doubly so with the missile pod weapon. The Flamer is now an area supression machine! It's damager-per-second has not been modified but its rate of fire and area of attack has been vastly improved. We've also added an in-game timer, check up on the patch notes for a full list of changes.
- Build 71 - 28 May 2017
Additions Controler vibration can now be disabled in the gameplay settings You can now set the number of bots with a slider Bots getting stuck under bridge fix Fixes OSX now uses a universal 32/64bit build. Fix for scores no resetting at end of round Fix for 'small health bars' toggle
- Build 71 - 28 May 2017
Additions Controler vibration can now be disabled in the gameplay settings You can now set the number of bots with a slider Bots getting stuck under bridge fix Fixes OSX now uses a universal 32/64bit build. Fix for scores no resetting at end of round Fix for 'small health bars' toggle