Automatic Kingdom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak25
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews54
- Release dateJan 29, 2026
- DeveloperMatthew Pontarolo
- PublisherMatthew Pontarolo, HeartBeat Games
Company pages: Developer: Matthew PontaroloPublisher: Matthew Pontarolo, HeartBeat Games
Automatic Kingdom Steam news
Automatic Kingdom news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor Bugfix - 9 June 2026
- Fixed a niche bug that could cause freezes (involving Salter, Candyman, and Bishop)
- Small Update (04/05/2026) - 5 April 2026
- Fixed a few missing / old string issues reported by users - Added 4 new Alt cards (Farm, Docks, Baker, Potter)
- Patch 02/20/2026 - 21 February 2026
- Rebalanced Eternal War in the early game to make it less RNG dependent. Early armies will have 1 less Soldier and fewer promotions, making it more dependent on your tactics rather than luck of the draw. - Added a tutorial line to point out the recent Yield preview shortcut (default Ctrl)
- Quality of Life Patch - 13 February 2026
Yield Preview tool!A new keyboard shortcut to see things at a glance. Hold down the assigned key (Ctrl by default) and it'll show you the expected yields over every slotMore nuanced save file organization!Save files will now be grouped together by playthrough, and you can more easily see when hovering a save file some details of the game.Bug fixes - Fixed Vineyard performing slightly worse than it should - Fixed Hardstone Monk's rock-shield visual persisting after being turned into a chicken
- Automatic Kingdom Now Supports Traditional Chinese - 9 February 2026
Sincere thanks to all of you for your continued support and love for Automatic Kingdom! To let more players enjoy the game with ease, we are pleased to announce: Automatic Kingdom now officially supports Traditional Chinese! Language Switch Guide Enter the Settings menu in the game, select the Language option, and you can switch to Traditional Chinese. We will continue to closely monitor player feedback, constantly optimize the game content, polish localization details, and bring you an even better gaming experience. Thank you again for your support!
- Hotfix 2/4/2026 - 5 February 2026
- Fixed Parrot having an overflow on its description in Inspect mode - Fixed an issue where Soldier Promotions could sometimes overlap other UIs, causing the player to get stuck - Fixed an issue where some buttons weren't responsive during/after animations
- Patch Notes - 4 February 2026
- Fixed forecast with Larder when you are producing enough food to not need it - Fixed an issue that caused some players to miss difficulty achievement unlocks - Balance changes (These changes will only apply on new games, not ones in progress) Mild nerf for Priest yields & XP Moderate nerf for Executioner max Charges and # of Charges gained When Arcane Master transforms an enemy into a Chicken, it retains its base health and attack
- Hotfix #4 - 2 February 2026
- Fixed an issue where savefiles could keep getting larger if you successively loaded many times
- Day 3 hotfixes - 1 February 2026
- Fixed a bug where loading a different save during a Battle would cause issues - Fixed a bug where the Eternal War Chaos Modifier would reset some things when loading a saved game - Fixed a bug where the forecast for Blacksmith was inverted - UI button behaviors should be more consistent when releasing LMB after moving the mouse away from them - Post-victory stats now properly show turns taken and turns spent in the Endgame
- Hotfix - 1 February 2026
- Fixed issue where you could still get the "You need to reach the endgame soon" warning while already in the Endgame
- Day 2 Bug Patches - 31 January 2026
- Fixed a bug with Amphitheater if you had 0 Citizens generating the matching yield - Fixed an issue where Impending Doom would not appear if you fell behind in Tier 5 - Fixed a bug where some Boost animations would always be displayed as if you were at the slowest speed - Fixed Herald sometimes not gaining charges from battle victories
- Bug Patch - 30 January 2026
- Fixed a minor bug with achievement calculation
- Automatic Kingdom is now available! - 29 January 2026
Automatic Kingdom is now available! Go forth, and build your Kingdom (or die trying)A huge thanks to all who have contributed, and for all new players I hope you enjoy building your Kingdom!Reviews and feedback are huge for small creators like me, I sincerely appreciate hearing from the community.
- Release: January 29 - 15 January 2026
Automatic Kingdom is releasing on January 29th!A huge thanks to all of my play testers, supporters, and other contributors who have been a part of the game's creation.This began as a hobby project nearly two years ago, and now it has fully formed into my first released game. I'm extremely excited for you all to play it and hope it delivers a unique strategy experience.
- Post-NextFest bug fixes and tweaks - 21 October 2025
Various UI bug fixesFix issue where two promotions at the same time could cause a stuck game stateYou can now hover cards and see details in the midst of Emigration and Deconstruct cards being played.Fix Aqueduct forecast showing the wrong number of affected CitizensFixed a tutorial not showing up (A tutorial that explains battle tactics more clearly)Added a tutorial making it clear you can drag and drop Citizens in between each other.Can now right click or Shift+F to toggle speed downwardsWildfires now toggles behavior between even and odd turns instead of being randomAdded a "Recently Lost" UI that shows you a log of what has recently been killed/destroyed and on what turn.Added a new utility card: Royal Order. When played, you pick a target thing you need help with (A resource, repairs, medicine, etc) and then draw 2 random, relevant cards.
- NextFest Patch - 15 October 2025
Usability:- Can now hover and inspect cards during Emigrate and DeconstructBalance:- Silkworm is stronger and lives 2 turns shorter- Chicken lives 1 turn shorter- Baker now makes max 10 Food when promoted (instead of 9), and the happiness bonus from adjacent Food is now 2 (3 while promoted) instead of 1 (2 while promoted)- Promoted Shepherd now draws 3 Animal cards instead of 2- Jeweler's Promoted ability is now stronger (adjacency bounses are 3 instead of 2)- Priest now gives 3 XP while Promoted (instead of 2)Bugfixes:- Fixed some UI issues with popups covering the continue button on Events- Fixed issue with Deconstruct logic- Fixed display issue with Aqueduct forecast only affecting the first 3 Citizens- Fixed issue with some UIs overlapping each other when opened during turns
- NextFest Live Stream - 12 October 2025
Take a look at Automatic Kingdom's gameplay, and try it yourself this Steam NextFest!
- NextFest Demo Update - 11 October 2025
The extended version of the demo for Steam NextFest is now live!Play through an additional ~10 turns, seeing 3 more Challenges from Tier 2If you reach the Prosperity check for Tier 3, you'll unlock some sneak-peek Tier 3 cards 👀Various balance adjustments and visual fixesAs always, feedback is majorly appreciated!
- September Demo Update - 15 September 2025
New "Inspect" interface: Now shows a larger version of the card with a plaintext description of various icons.Ranged Soldiers now target the opposite enemy (or closest match) instead of highest/lowest health. This lets you be more strategic with your positioning.Fix for a UI bug where cards would overlap pop-up bannersRepairs now target the first damaged Construction instead of random. This lets you re-order Constructions to prioritize what you want repaired first.Criminal Blocking now always targets the last Criminals, and Criminal Catching targets the first Criminals. This means you can re-order Criminals to prioritize what you want removed first vs what you're fine just Blocking for now.Paragon of Beasts Dedication changed to: The first 3/6/9 Animals activate their "On turn" ability twice.Hovering the Prosperity meter will give more details on where your points are coming from.
- August Demo Update - 17 August 2025
Fast-forward now can be set to 1.5x, 2x, 3x, and 5x instead of being locked at just one speed.Fixed a bug that caused a freeze at the main menu when opening the game subsequent times. This was caused by the service I used for analytics abruptly shutting down.Many minor balance tweaks.Some dedications altered. Watcher of Hearts is a new Dedication that can Block Criminals.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 9 June 2026 | Minor Bugfix | 1834602721200687 |
| 2 | 5 April 2026 | Small Update (04/05/2026) | 1828894815564179 |
| 3 | 21 February 2026 | Patch 02/20/2026 | 1825093633189580 |
| 4 | 5 February 2026 | Hotfix 2/4/2026 | 1823825466495462 |
| 5 | 4 February 2026 | Patch Notes | 1823825466494831 |
| 6 | 2 February 2026 | Hotfix #4 | 1823191198612438 |
| 7 | 1 February 2026 | Day 3 hotfixes | 1823191198610361 |
| 8 | 1 February 2026 | Hotfix | 1823191198608550 |
| 9 | 31 January 2026 | Day 2 Bug Patches | 1823191198608037 |
| 10 | 30 January 2026 | Bug Patch | 1823191198603811 |
| 11 | 21 October 2025 | Post-NextFest bug fixes and tweaks | 1813674389085419 |
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