- Small update - 12 August 2026
New camera behaviour (changed rotation pivot) Engine version update (Godot 4.7.1) Laboratory achievements fix
- Achievements fix - 29 June 2026
Achievements fix Godot version update
- Small update - 6 March 2026
The engine has been updated to Godot 4.6 Fixed Sabotage mission text
- January game update - 21 January 2026
A new mission "Shadows of the Past" has been added.Russian voiceover has been added, and a custom combination of text and audio languages can now be selected.Decorative items have been added to Expedition camps.Shotgun mechanics have been changed (cone area damage).Bug fixes
- Game update 12/25/25 - 25 December 2025
Changelog:The mechanics for enemy spawns from spawn points have been adjusted (enemies attack in a group).Unit widgets have been updated. A minimalist widget has been added, with the full version now shown on mouse hover and during status changes. The unit's name appears under the cursor when hovering.New materials have been added for trooper weapon models.Models of supply crates in missions and in spaceship interiors have been updated.The volume of machine gun fire sounds has been increased.
- December game update - 18 December 2025
The main changes in the December update affected the Shadow models—I wanted to complicate and unify the faction's design before adding new missions with them.The essence of this faction is that the Shadow imitates other objects, recreating them from its organic material (formed in the form of tentacles), combining it with armored inorganic inserts.The update also includes minor tweaks based on player feedback.Changelog:Added the ability to assign control groupsCamera position reset now respects user camera settingsAdded a camera position reset buttonGame, music, interface, and dialog sounds now have different volume settingsAdded interior corner models in underground complexes (previously, a narrow gap remained in their place)Added a Shadow surface material to the terrain, displayed near stationary Shadow objectsUpdated Shadow rifleman modelUpdated Shadow APC modelUpdated Shadow trooper…
- Game update - 15 November 2025
The November game update contains numerous changes across a wide range of gameplay aspects. First, I removed equipment levels, then adjusted the missions where scientists studied crystals—I wanted crystals to remain only in missions where they could be mined. Then I moved on to improving the models and UI.Unfortunately, due to the nature of the changes, old saves are not compatible with the new version of the game.Here's a short list of changes:Equipment levels removedReworked laboratory researchChanged tutorial missionAdjusted Act I crystal-related missionsMade minor adjustments to some missionsPause now affects shadersAdded the ability to move units by clicking on the minimapAdded default camera settingsAdded the ability to disable damage pop-ups in the settingsAdded optional chromatic aberrationReworked parts of the user interfaceReworked 3D models, VFX, and spaceship interiorsThe ga…
- Game update - 2 October 2025
The game has been updated to the latest version of the engine, released on September 18th - Godot 4.5.The models of astronauts (scientists, crew members, and military personnel) have been updated. The models are now more detailed and use unique textures rather than a common texture atlas.A new mission has been added, in which the Expedition must help the Guardians repel the Shadow attack on the first underground complex. The mechanics for destroying Shadow crystals have also been changed: a laser cutter is now used for this purpose.
- Game update - 19 September 2025
The main change in this first major post-release update is a new user interface style based on player feedback.Various minor fixes have also been made to improve gameplay.
- D3D12 Support - 4 September 2025
Added support for Direct3D 12 as an alternative to Vulkan (for AMD graphics cards with latest drivers)
- Release of the game Expedition: Shadow World - 1 September 2025
Today, the game Expedition: Shadow World was released.The game has a full story campaign, in which a small group of troopers will face an unknown threat on an alien world.The demo version with the first act of the game is still available for download, it has common saves with the main game.
- Demo update - 15 August 2025
Over the past few weeks, changes have been made to a variety of aspects of the game - mechanics have been changed and simplified, balance has been adjusted, bugs have been fixed, and graphics have been improved.Here are some of them:New starting missionA prologue has been added to the first mission, splitting the tutorial into two parts and adding the necessary story context.AchievementsAchievements have been added to the demo and the full version of the game. Achievements take into account the player's past progress and will be counted automatically if the player has already fulfilled the conditions required for them.In-game encyclopediaNow the player can always view help on game mechanics, tutorial messages, or a brief summary of the game's plot events.
- Demo update - 28 June 2025
At the moment, all the content planned for the full version is ready - all 22 missions, which make up the game's 3 acts. But as work on the game progresses, the first act available in the demo version also changes.From bug fixes, AI improvements, and model updates to the addition of new content, the demo reflects the current state of the full version.
- Demo update - 26 April 2025
While the bulk of the work is being done on Acts 2 and Act 3, the demo is also getting an update. The most significant changes are to the in-game camera and environment, as well as key character models.
- Demo update - 17 March 2025
Godot 4.4 was released, so I moved the project on it. Meanwhile I made many polishing touches for the gameplay - damage area indicators, trajectories, AI navigation updates, animations etc. Current version of the demo also contains fully reworked 1st mission of the Act 2 with new visuals and gameplay.