- Corona MotorSport Beta Development Update - 3 January 2023
Happy New Year Everybody! It's been quite sometime since I've been active on here, a lot has happened in my personal life that has affected the amount of time that I've been able to put towards development. Some of those things were wonderful, I graduated with my Bachelor's Degree in Computer Science back in May from UNC Asheville and got my first full-time position as a remote Software Engineer/Unity Developer for a small company in Asheville. But, I also lost two very close family members within months of each other and I've been left to pick up the pieces and deal with the grief that has come along with it. However, I've still managed to find chunks of time here and there to continue working on Corona. My research on CoronaAI is still in progress so the AI system is the only main ticket item remaining for the update. Rather than delaying the update even more, I have decided that I wi…
- Beta 1.0.0 Nears Completion - 21 September 2020
Hey everyone! It's been quite a while since I've posted anything on here. Actually, it's been about 9 months or so. The world has changed drastically, and in the darkest of times, I want to bring some joy into it. It may not be much, but maybe some good ol' Corona MotorSport could cure some of your Coronavirus blues. I've been quite busy taking a few odd jobs and various contract projects to help out my family along with juggling coursework for my third year of Computer Science, which meant that I had to put less time towards Corona (MotorSport). BUT, I'm happy to announce that the first beta is finally close to being complete. Some of you may be wondering why this update has taken over two years to complete, and frankly, I have the same question. To put it simply, I've had quite a hectic life during my first two years of college, and on top of that, I basically scrapped a majority of t…
- Wishing Everyone a Merry Christmas and a Happy New Year! - 26 December 2019
Hey Everyone! Just wanted to wish all of you a (slightly late) Merry Christmas from the Philippines! I'm on vacation and away from my work computer till the 12th of January, so the update will be completed a little later than I expected. Right now, I'm working on a more intuitive UI and I have been fine tuning the AI for each vehicle in the game to complete the fastest laps with the fewest amount of errors. I have also been doing a few touch ups on the lighting for the new Dubai Circuit. A new car will also make it's debut for this update! I'll post some game dev pics when I return home, but for now, here's a drone shot of my girlfriend and I at Subic Bay in the Philippines. P.S: Corona is 50% off right now in case you haven't picked up a copy! Here's to another year of having the privilege to develop on Steam! Luke Japaridze LucasGame Studios
- 20+ New Tracks and Locations Planned for Release during Beta - 16 November 2019
Hey guys, I have some exciting news to share! During the course of the Beta cycle of Corona MotorSport, which is still scheduled to begin in December, over twenty new tracks and locations will be added to Corona MotorSport for your driving pleasure! I'll be posting some teasers soon, but for now, here's a list of what to expect: Redesigned Locations Monza, Italy New Locations Dubai Australia Austria Bahrain Baku Belgium Brazil Canada China Germany Great Britain Hungary Japan Malaysia Mexico Monaco Russia Singapore Spain and last but not least, good ol' USA! The first Beta release will feature Barcelona, Monza and Dubai. The rest of the tracks will be released either one by one or in small clusters with each subsequent update. I'm really looking forward to December! Luke Japaridze LucasGame Studios
- Corona MotorSport Beta Set to Release Q4 2019 - 17 October 2019
The wait will soon be over! After over 19 months of development, the first Beta version of Corona MotorSport will be ready for the public! Here's a list of what to expect so far, I may add more features: Physics The driving force and foundation of Corona MotorSport have been the vehicle physics, which are now regarded as flawed, unstable and largely obsolete. That is about to change. Replaced vehicle physics with a combination of proprietary and new third-party solutions. Vehicles now have a lower performance overhead (thus increasing game performance), are more responsive and handle more realistically. 3D tire simulation Forced induction simulation (turbo and supercharged vehicles) Improved damage system with performance degredation Graphics The visual fidelity of Corona MotorSport is now at an all time peak, without sacrificing performance. Upgraded to HD Render Pipeline framework New…
- Corona MotorSport Beta Preview - 3 September 2019
https://youtu.be/3nlc9sKPxs4 Hey Guys! Here's a little preview of what's to come for Beta 1.0.0, this just showcases the new HD render pipeline and a refreshed design for the VX Storm, I'll post some actual gameplay footage shortly, I'm currently busy optimizing performance with a goal of having a minimum of 50-60fps running at 1080p, more on this shortly. Anyway, Enjoy this 4k 60fps preview! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fdca660010c0ef05cd352d997fda111e6fe5b9b86.png Luke Japaridze LucasGame Studios
- Literal Eye Candy - 31 May 2019
Hey Guys! I've been busy upgrading all the scenes to the new HDRP system and in the process of doing that, I created a new main menu scene to showcase all the cars, here's a few screenshots... https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fac1426da9019dfbf24848b3cd7dcdff60f045a2a.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2F3f5cbce031e9b85a8bb2bd3067daf6a600e8d405.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2F0e849715f514c5e47c54a6bad3c8c992d4891b95.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2F7bd76b362a4c329bf02d4a2175c60af6743099e1.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2F532f3696e7a94b68ead9800c28a2430a633752a7.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2F9e3da16f59227eccb196526487fbf13%25E2%2580%25A6
- HD Render Pipeline Preview - 19 May 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fe0428e4187c2507371c839442d4eeb5d0aaa3fbf.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fac3206e6d1aa48ed83f4312b91f275c7aeef3dab.jpg Hey Guys! I'm in the middle of upgrading Corona to use Unity 2019's new rendering system, just wanted to share a preview of what's to come for the beta release. This scene runs at a smooth 70+ FPS on my machine at max settings (GTX 960 4GB) and looks absolutely gorgeous. This system features entirely new shaders and lighting specifically designed for automotive rendering. This is very close to the level of graphical fidelity I always dreamed of having in Corona MotorSport and I cannot wait to finish this update and mark the beginning of Corona MotorSport Beta. I'll keep you guys posted on my progress at least once a week if not more. Let me know what…
- Graphics Overhaul - 14 May 2019
Hey Guys! Just another quick update on the beta build, I've decided to make the switch to Unity's new HDRP rendering system, which uses entirely new shaders and a whole new method of lighting. This should bring Corona's graphics up to par and make photorealism achievable. Massive framerate and performance improvements will also be a result of this change, as lighting will be baked into the scene data rather than calculating it each frame with a dynamic sky. Each track will feature different times and weather scenarios that are pre-rendered to choose from as opposed to just cycling through them in realtime. The old method hurt in-game performance and sacrificed render quality in exchange for constantly changing lighting and weather. I'll be posting a few screenshots as soon as I have the scenes and vehicles reconfigured for HDRP. Cheers! https://steamcdn-a.akamaihd.net/steamcommunity/pub…
- Corona MotorSport Turns 4/Special Suprise - 14 March 2019
Four years ago today, my dream became a reality and i was given the opportunity to publish my game alongside other great titles on Steam. It's been four years and I am proud to announce that the next update will officially mark the end of the Alpha release cycle and push Corona MotorSport into Beta! I'll be releasing a reader for the update shortly, followed by a trailer showcasing what's new along with an ETA for it's release. Thank you for your continued support, I wouldn't be who I am today without all of you. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fdca660010c0ef05cd352d997fda111e6fe5b9b86.png Luke Japaridze LucasGame Studios
- "Dubai International Circuit" set to release in next update - 22 February 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fca9b9878899d6863ca60e386ca9ee8107306c0ba.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fd335b093279e7c50c1725f27e094ae30e93f3a31.jpg Hey guys! Just a quick update showcasing one of the new tracks coming in the next edition of Corona MotorSport, lighting still needs configuring but the track is coming along quite nicely...More info TBA https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fdca660010c0ef05cd352d997fda111e6fe5b9b86.png Luke Japaridze LucasGame Studios
- Development Resumes - 15 January 2019
(This is extremely late but..) Merry Christmas and Happy New Year!! Hey Guys! Development on Corona has slowed quite a bit over the past few months, as I've been busy with my first semester of college and I'm just now starting my second semester as well. In 2012, I had a dream of starting up my own studio and publishing my creations on Steam, that dream came true in 2014, when Corona MotorSport flew through greenlight and was approved for sale. But I launched a product into Early Access that wasn't ready, and ever since then I've been working non-stop, often receiving next to nothing from sales just to finish the game. I was on the receiving end of lots of negative feedback and frankly, most of it was deserved. But I never gave up, and I don't plan on quitting anytime soon. All of you can expect Corona to be finished within a few months. I'm not finishing it because I want money, I'm fi…
- Status Update - 3 September 2018
Hey Everyone! I've still been hard at work on the latest update of Corona MotorSport and I'm hoping to have it done and fully released within the next few weeks. I recently started college and my free time dwindled a bit but I'm still on track for completion of this update! Most of the major gruntwork for the update is complete and now all thats left are a few small but relatively time consuming details. I've been redesigning some of the vehicles and adding badging to some as well so the quality level of all the models are consistent with eachother. I also have to finish reconfiguring the AI system as I am now working with a totally new physics package and lots of parameters need to be changed and adjusted. Anyway, I look forward to finishing and releasing Corona MotorSport over the next few weeks. Cheers, https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fdca660%25E2%2580%25A6
- Corona MotorSport is 50% off during the Summer Sale | More screenshots - 21 June 2018
Hey guys! I hope all of you are enjoying summer so far, I've been hard at work on the next Update of Corona MotorSport. Below are a few pretty screenshots of the improved weather system: https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fdaa139abb72cc17a5b03a53b6f627971179f7556.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2F5d4be0ed9df9236d7d29fbc184aa7a14158ad29a.jpg https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2F6256df683449e8f32905240ff62a4a51868a693c.jpg I've also started implementing Steam Achievements in preparation for launch and I've started designing trading cards as well. I look forward to finishing and releasing Corona MotorSport this summer. Cheers, https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8068925%2Fdca660010c0ef05cd352d997fda111e6fe5b9b86.png Luke Japaridze LucasGame…
- Update 3.05 Progress - 27 May 2018
Hey guys! I've been hard at work on Update 3.05 since last month and I've already added a boatload of new features. As of now, this update is intended to be the final ALPHA edition of Corona MotorSport before it's prepped for full release on Steam as a finished product. Here's what's on the roster so far for 3.05 Complete vehicle physics overhaul better framerates, reduced CPU overhead more accurate physics calculations true 3d tire simulation with updated Pacejka algorithims forced induction (turbo/supercharging) simulation improved vehicle handling More responsive steering at high speeds New particle effects for tire smoke/dirt/etc And more! Dubai Circuit - Currently in progress: Testing realtime global illumination and performance overhead of the hotel's parametric glass pane roof, over half a million polys alone! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F806%25E2%2580%25A6
- Update 3.04 patch released - 20 March 2018
Hey guys, I just released a small patch for 3.04 to fix some minor issues. Users reported that changing settings in game did not apply to the level after exiting the menu, this has been fixed. A bug that disabled shadows when pressing F12 (default screencap key for Steam) has been fixed. Steam DRM has also been added. I will be creating a discussion in the forum to list any known bugs, If I miss any please comment there so I can add them to the list. Cheers! Luke Japaridze LucasGame Studios
- Update 3.04 patch released - 20 March 2018
Hey guys, I just released a small patch for 3.04 to fix some minor issues. Users reported that changing settings in game did not apply to the level after exiting the menu, this has been fixed. A bug that disabled shadows when pressing F12 (default screencap key for Steam) has been fixed. Steam DRM has also been added. I will be creating a discussion in the forum to list any known bugs, If I miss any please comment there so I can add them to the list. Cheers! Luke Japaridze LucasGame Studios
- Update 3.04 is now live! - 18 March 2018
Hey guys! After over 7 months of hard work, I have finally finished the update and it is now live on Steam! What's New Updated engine to Unity 2017.2 New sky system Complete graphics overhaul - updated post processing, reworked lighting system, improved reflections Major physics improvements Major AI improvements - drivers are smarter, lose control less and are harder to beat UI overhaul - new main menu and pause menu UI New HUD design New car - Factory Five Type 65-R Added detailed animated suspension system to MK4 and Type 65 coupe New driver model and improved IK solving Steering wheel now shakes at high speeds (visual improvement) New Track - Barcelona New spawning system - spawning errors and game breaking bugs should be much less frequent when loading a level New main menu level New vehicle sound system - realistic engine sounds Improved geometry of vehicles - added detail to mode…
- Update 3.04 is now live! - 18 March 2018
Hey guys! After over 7 months of hard work, I have finally finished the update and it is now live on Steam! What's New Updated engine to Unity 2017.2 New sky system Complete graphics overhaul - updated post processing, reworked lighting system, improved reflections Major physics improvements Major AI improvements - drivers are smarter, lose control less and are harder to beat UI overhaul - new main menu and pause menu UI New HUD design New car - Factory Five Type 65-R Added detailed animated suspension system to MK4 and Type 65 coupe New driver model and improved IK solving Steering wheel now shakes at high speeds (visual improvement) New Track - Barcelona New spawning system - spawning errors and game breaking bugs should be much less frequent when loading a level New main menu level New vehicle sound system - realistic engine sounds Improved geometry of vehicles - added detail to mode…
- New Trailer for 3.04 out now!!!! | Steam Lunar Sale - 50% off | Some mild ranting - 16 February 2018
https://www.youtube.com/watch?v=NJzYpvjkGXo Hey Racers, hope you enjoyed the trailer above! Many of you have probably questioned where the latest version of Corona is and why it has taken so long for a new update to come out, and I'd like to answer why. When I originally published the first version of Corona MotorSport here, I was not fully satisfied with what I created and even though the game was and is in early access, it wasn't up to my standards. Nearly every update after that felt rushed and I often had to scrap planned features and fixes and continue to push them back to future updates. I ultimately decided to start from scratch and rebuild the game from the ground up, making sure everything works the way it should as efficiently as possible. I spent countless hours remodeling vehicles. Specifically the low-poly models. I got rid of the crappy texture-mapped panel gaps and replac…