- Game Update (v1021) - Lower last biome DPS target - 23 February 2026
Hello!This update (v1021) is a small update to address the feedback about the last biome being too hard to beat.Changes:Lower the last biome DPS target from 800,000 to 600,000- jounitus
- Finger Party is now Steam Deck verified! - 2 February 2026
Hello!After a few patches addressing failed Steam Deck reviews, Finger Party has finally passed the Steam Deck verification!NOW you can actually use your FINGER directly on the Steam Deck touch screen to plop the blobs, but based on my experience, the right trackpad works better for it.The Steam Deck trackpad might even be a bit of a cheat compared to a mouse, since you need to do a smaller movement range with the trackpad.There is of course the "autofinger" upgrade available pretty early in the game, if you value your fingers.See you!- jounitus
- Game Update (v1020) - 30 January 2026
Hello!This update (v1020) is just a small update to address mostly the Steam Deck-related stuff.Fix item damage stat numbers at the end of a run showing partly off-screen on Steam Deck and on 16:10 aspect ratio screensChanged "click to continue" text to just "continue" in the dialogue scenesRe-order the drawing of ui-items in the run finished screen, for better readabilityHide "wishlist" and "give feedback" buttons from the main menu (these were meant only for the demo)Move the version number to the right side of the screen in the main menuAlso, thanks to everyone for getting us to 10 Steam reviews and BEYOND, it means a lot!- jounitus
- Game Update (v1019) - PLS read to help (possibly) - 28 January 2026
Hello!This update (v1019) is mostly an optimization update.Tweaked few texts not to mention "mouse", for possible Steam Deck compatibility reasonsTurn off synergies between zombie hands and boxing gloves for optimization reasons (this is the thing that causes the most pain). Note: Boxing Gloves and Zombie Hands still synergize with the other fingers like before.Tweak physics engine calculation parameters for better performanceSmall optimizations on the blobs codeThanks again everyone for playing the game! I'm pretty happy with the playtime numbers and how many of you have finished the game!BUT the game currently has only 7 Steam reviews (big THUMBS up to all of you seven, you know who you are!).If you have played the game, I would appreciate if you would leave a review.We need to bump that number up to 10 total reviews. This is so the Steam algorithm gods would possibly look more favora…
- Finger Party released! - 14 January 2026
Hellooooooooooooooooooooooooooooooooooooooooooooooooo!Finger Party is now finally released and live on Steam!Please go check it out!Thanks!Not sure what else to write here.- jounitus
- Game Update (v1018) - 13 January 2026
Hello!This update (v1018) is just a small balancing update.make the first damage upgrade cheapertweak the pricing of the other upgradesrename "BOSS FIGHT CAKE PARTY COUNTDOWN" upgrade to "BOSS FIGHT CAKE PARTY"- jounitus
- Game Update (v1017) - 8 January 2026
Hello!Changes in the latest (v1017) update:new upgrade: cakes attract all blobsnew upgrade: make it possible for the cake party to happen during boss fights tooadded icons for all the upgrades and tweaked upgrade node positionsincrease the cost of time pause upgrade- jounitus
- Game Update (v1016) - 1 January 2026
Hello!This update (v1016) contains just balancing changeslower the DPS targets of the levelslower the prices of the upgrades- jounitus
- Finger Party releases on January 14th 2026 - 31 December 2025
Great news!The stars are aligning correctly and Finger Party is set to release on January 14th 2026!See you then!- jounitus
- Game Update (v1015) - 30 December 2025
Hellooooooooooo!Changes in the latest (v1015) version:new upgrade: show average DPS on the DPS chartnew upgrade: show time until the next cake party in the HUDin upgrades change text mentioning item blobs to item fairieslower "Collect X EPIC rarity outfits in total" achievement target from 5 to 4small dialogue tweakstweak upgrade prices of "interval damage extras" and "balloon glove" levels, so that the price more closely reflects the point where they can be first purchasedrecreate enemy pools at the start of every run (instead of just the start of the game) to give more variety between the runsslightly increase the last biome DPS targettweak the upgrade prices (closer to the end of the game) to better balance the gamechanged the end credits to a more final formmoved the "double damage" upgrade under the "paw orbiters" upgrade- jounitus
- Game Update (v1014) - 19 December 2025
Hello!Changes in the v1013 and v1014 releases:new fairy item: "Time Pause": Freezes the countdown of items to make them last longernew upgrade: "Item Slots"new upgrade: autofinger upgrade that targets the cakeincrease balloon gloves to do 20 times the normal damageincrease mummy hand damage to do 5 times the normal damageadded music to the gameadded individual sound volume controls for master/sfx/musicfixed the issue of glitch effect staying on screen if restarting the level in the middle of the glitch effect automatically set the starting biome to the maximum possible value when upgrading the starting biome upgradehopefully fixed an issue where graphics would look slightly blurry if Windows DPI scale was set to larger than 100%added credits dialog to the gameshow furthest loop reached on every biome in the level view (shown when you are doing the second loop)added an icon for the doubl…
- Game update (v1012) and Release date projections - 5 December 2025
Hello!New version (v1012) changes.Note: the v1011 was just for the Steam release review.Some might have seen that the release date has been changed from "2025" to "Q1 2026".I think the game would be in a releasable state in 2025, but since the release would go near the Steam Winter sale, it's probably better to release after it.New features and changes:added "biome progress bar" to show the progress of the game on the level and upgrade viewadded "biome discovered" effect when a new biome is discoveredmade the main menu background more colorfuladded new dialogue and dialogue tweakschanged the name of the "device" in dialogueadded glitching effect for the menu logoadded glitching effect for dialogue scenes and level view after a certain point in the gamesome particle effects should now be slightly more visiblethe cake in the cake party now takes hits and is now responsive, instead of the…
- Game update (v1010) - 28 October 2025
Hello!Another update (v1010), with balancing and quality-of-life changes etc!with item bar (on the bottom right of the screen), insert the most recent fairy item on the top (not bottom)make item bar texts largerhide/remove "item found" texts in the center of the screen, to reduce clutter spawn blobs closer to the center of the screenchange damage upgrades to be 3/6/10/20 (with four stacks each) and make the prices more logicalwith basic damage upgrades show how much the damage will increase on the tooltipshow biome number below the level number in the level viewrename "automatic mouse" to "autofinger"rename "level skip" feature to "starting biome"rename "grab cursor" to "lock cursor to window" in the settings dialogmake early achievements give less gems, but also make the early upgrades cheaperreorder some achievementsspawn only boss enemies using the green spawn markermake autofinger d…
- Demo updated (v1009) - 10 October 2025
Hello!Quick update (v1009) before the Steam Next fest!show progress bar of time remaining when overcrowdingchange so that the "automatic mouse" always targets item blobs first, even if there is a boss on screenadded "gain X damage from the upgrades" achievementadded "collect X outfit blobs on a single run" achievementmade most item upgrades cheaper (and the balloon gloves more expensive)dialogue tweaksfix: don't uncheck the "loop biome" checkbox automatically if using auto-restart- jounitus
- Demo updated (v1008) - 6 October 2025
Hello!This version (v1008) contains a big change on the dialogue and changes on how the looping works.new upgrade: automatically restart a runnew upgrade: "collect all the gems automatically when the run ends"fixed the issue of not being able to loop the last biome (it would just go to end-credits)added volume control for the settings dialog"dps chart" is now shown as a transparent overlay on level view instead of a dialog on top of everythingadded postprocessing effect to the game, this should also make it a bit easier on the eyesmoved "loop biome" button to the level viewtweaked how biome looping works, now all the blobs' and bosses' damages are correctly scaled for each loop (before it was a bit wonky)the blobs give the correct amount (more) currency for each loopgrave positions are also saved for each loopfixed so that "scientific numbers" don't show up accidentallybig tweak on the…
- Demo updated (v1007) - 14 September 2025
Hello!This update (v1007) was mostly to tweak how the overcrowding feature works.The issue with the overcrowding was that it mostly appeared on the first biomes, but not on the later biomes.The numbers also got tweaked (achievements/upgrades) so that the experience for the first-time player would be nicer.Tweak so that overcrowding also works on the later biomesTry to show mostly the "final" overcrowd number immediately, instead of increasing it every secondMake blobs look at the cake if the cake is on the screenMove "nerf boss health" upgrade behind "+5 upgrade"Slightly decrease +1 extra damage upgrade pricesMake early achievements easier to get- jounitus
- Demo updated (v1005) - 10 September 2025
Hello!The goal for this update (v1005) was to improve the experience at the very start of the game, so that most players wouldn't feel like getting "stuck" on the first biome.change the window title to Finger Partylower the first biome's damage targetmake the cake party event slightly more randomlower passive income upgrade pricelimit "+1 damage" upgrade to three upgrades and lower the price slightlytweak early achievements to be easier to getlower "+5 extra damage" upgrade pricesadd description/tip for "maximum level skip" upgradeincrease "restart button" upgrade priceincrease "move mouse automatically" price- jounitus
- Demo Updated (v1004) - 5 September 2025
Hello!New demo update (v1004). Most of these are thanks to the feedback on the demo. Thanks for sending all the feedback so far!Fixes:Show "tips" screen on the upgrades menu and show tips on the "run finished" screenFor "overcrowding" show the excess amount of blobsShow "overcrowding passed" visual indication when the player beats the overcrowdingHide overcrowded texts from the screen when the run is finished and also on boss levelsSmall dialogue tweaksAdd an "automatic" checkbox to the level view to enable the automatic mouse movementAdd "grab mouse" option to the settings dialog to confine the mouse to the windowDon't show the back button on the run finished screen, since it doesn't do anything thereShow the level damage progress bar below the biome progress bar to better show individual level progress and to better indicate that damage makes the levels progressFix transition screen b…
- Demo Updated (v1003) - 31 August 2025
New update was released (v1003)!rename "Double Size" item to "Double Damage", make it change the size of the fingers and do more damagereorganized upgrade nodes so that there are more interesting update at the start of the gamemake early achievements easier to getadd "boss health divisor" upgrade to scale down boss healthThanks to everyone who has given feedback and played the demo so far, these updates are related to those feedbacks, but there is more to come!- jouni
- Demo Updated (v1001) - 26 August 2025
Quick update (v1001) to address the "playerfollowers" error reported by players.Hopefully fixed the "playerfollowers" errorAdded Steam cloud save support- jounitus