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Before Arthur

Before Arthur Steam news

Ashwood Games | To be announced | game

Coming Soon

GameSteam Store content

ActionRPGSimulationStrategy

  • Steam app typegame
  • Steam App ID3438510
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAshwood Games

Before Arthur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3438510
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperAshwood Games
  • PublisherAshwood Games
  • Parent gameNot available

Genres: Action, RPG, Simulation, Strategy

Company pages: Developer: Ashwood GamesPublisher: Ashwood Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Before Arthur Steam news

Before Arthur news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Crime, Punishment, & the Medieval Fest - 18 April 2026

    Hello Lords and Ladies,First, I'm thrilled to announce that Before Arthur has been accepted into the Steam Medieval Fest starting Monday! These fests are a great chance to show off the game to new players (and gather those precious wishlists 🤞).Today, I want to dive into the crime & justice system I've been building, plus a few other new features.⚖️Modes of Proof (Recap)As previously discussed, You set laws for High Crimes (murder, treason etc) and Low Crimes (theft, assault etc). Each has its own mode of proof—how guilt is determined. Trial by water for example? Nobles hate it (sinking = innocent... and drowned), but Serfs love it (since no guilty can escape God's justice). Each mode of proof is unique and you'll need to balance justice with the makeup of your kingdom.Of course at the start, players will only have access to some basic modes of proof, with better options unlocked with…

  • Progress Update #4 - 14 March 2026

    Greetings Lords & Ladies, and a lucky Friday the 13th to you all!Over the past few months I’ve been hard at work pushing development forward and bringing the world of Before Arthur closer to life. We’re steadily approaching our first playtest, and if all goes well I’m hoping to have an early demo available in the next few updates.Here’s a look at what’s been added recently:AI Update: One of the biggest areas of work has been improving the faction and NPC AI systems.Factions are now fully active in the world. They raise armies, raid villages, and lay siege to towns and forts as they pursue their ambitions. Meanwhile, NPC lords and kings who are not leading armies now go about their day-to-day lives, tending to their personal needs and managing their lands.Factions and nobles can also now construct their own buildings, towns, and villages, meaning the world will grow and change dynamicall…

  • Fire, Horses & Drowning - 11 December 2025

    Hello Lords and ladies, it's time for another dev diary / progress report on Before Arthur's development! Although I personally fell short of where I wanted to be by now with the war system, I did manage to start / polish a number of smaller mechanics that will be integrated into this much larger game feature.Raiding & Burning Villages:Breaking down the overall war mechanic, raiding villages will be an integral part of any war. At the start of a war, each faction will vote on the best lord they would like to lead their faction's raiders. This NPC will then raise a number of men to take across the borders to cause general mayhem and distract from the factions main armies who will be trying to capture towns and forts. Unlike the main factions' armies, the raiders will be focused entirely on attacking caravans and burning down villages and farms.Once a village raid has started, the plan is…

  • Dating, Love &... Fishing? - 11 October 2025

    Greetings, Noble Lords and Ladies of the Realm,The grand halls of the castle have been quieter than I'd like these past months, but for good reason: even a game dev must occasionally venture forth to slay the dragon of real-world bills! The quest was a success, and I am now thrilled to return to the kingdom full-time, with the next two and a half seasons dedicated solely to bringing Before Arthur to life.But fear not, my absence was not idle! I've been weaving new threads into the very fabric of courtly romance. Let's pull back the curtain on what's new.Courtly Love: More Than Just a GlanceThe ladies of the kingdom are no longer mere portraits; they are now individuals with wit, memory, and desires. I've poured my soul into writing a trove of new dialogue, ensuring every noblewoman you meet will greet you, challenge you, and react to you based on her own unique personality.But here's th…

  • Progress Update 3 + 4X fest event! - 10 August 2025

    Hello Lords & Ladies, it's time for another progress update regarding Before Arthur! However before we delve into it, I would like to start by thanking Steam for including us in the upcoming 4X fest running Aug 11th - 18th, and while we don't yet have a live demo, we hope to get a slight boost in visibility during the event.Speaking of a demo, I've been hard at work inching towards that next milestone and hope to have an early demo available in the next 3 - 4 months. Before then, I also plan on launching a private pre-test so anyone interested in that leave a comment below and I'll respond with some details.Now without further ado the update...Throne Room AdvisorSo, managing an entire kingdom is hard, but you don't have to do it alone! We added a personal advisor to your throne room who will give you guidance and general information on your subjects and rule. Through him you can also ch…

  • FAQ - 11 July 2025

    Before Arthur - FAQHello everyone, development is still ongoing with a lot of "under the hood" changes happening and being worked on. As necessary as all that is, it doesn't make for the most exciting post - so until we have more meat to show you, I thought it would be a good time to answer some general questions about the game.I'm going to try and answer each one as detailed as possible, without giving away too much. I will keep updating this as we go and more questions come in, with the goal of providing detailed answers without just "yes" or "no".(FYI: Before Arthur is still in active development, so anything discussed is subject to change)Q: Is there a defined story?A: There isn't a defined story per say, and definitely nothing linear. However there are a number of historical (and legendary) dynamic events that will take place throughout your playthrough. These events and quests wil…

  • Progress Update #2: Wolves, Feasts & Permadeath - 11 May 2025

    Hello lords and ladies! It's time for another update on the state of development... First, animals have started to appear in England! Wolves now wander the wilderness and are always looking for an easy meal... aka YOU! But they’re just the beginning—bears, deer, and wild boars lurk in the shadows, while farm animals (cattle, sheep, etc.) await domestication. Hunt / raise them for furs, hides, and savory meat. Master the culinary arts! Combine ingredients to craft dishes like hearty stews (meat + veggies = survival gourmet). With many more recipes simmering in the cauldron for you to discover… Your throne room awaits! Hold court to hear petitions from your vassals and subjects - With 60+ quests and court drama's already woven into this system. Rule wisely… or otherwise. Our main dialog UI has undergone a rework since the last one was looking a little... sad. I hope this one looks sharper…

  • Steam Progress Update #1 - 10 March 2025

    Hello lords and ladies! We have now had our steam page live for two months (time flys) :) so I thought it would be a good time to update everyone on the current state of development. As some of you may have noticed we have been updating the steam page with our development to showcase new gifs and images and this will continue. But let's dive into the major improvements, features and developments thus far... Battle System The first major feature added since we launched our steam page has been the added ability to fight large scale battles. The player can now raise armies either by talking to their advisor or by using an army UI interface. The player will be able to lead their army personally, or appoint one of their lords to do it for them. They can have the army follow the player, or leave the army resting at camp if the player wishes to explore on their own. If you meet a hostile army…

  • Sneak peek gameplay trailer - 19 January 2025

    Before Arthur now has its first Gameplay trailer Hello lords and ladies, and welcome to our first announcement on steam. Even though we have only been here a week, I'm thrilled by the number of followers and wishlists we have received so early on the platform. I'm still hard at work bringing you Before Arthur and hope to keep updating everyone at least every few months as we progress in development - increasing the frequency of announcements as we get closer to a fixed release date. For now I'd like to share with you an early gameplay trailer of Before Arthur. Please keep in mind everything at this point should be considered a work in progress (WIP) and will likely change / improve as we generally polish and fix some early jank. That's all for now folks, take care!

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