Drunkard Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak76
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score32% positive
- Total reviews50
- Release dateJan 26, 2026
- DeveloperPostHuman Interactive
- PublisherPostHuman Interactive
Genres: Action, Adventure, Casual, Indie, RPG
Company pages: Developer: PostHuman InteractivePublisher: PostHuman Interactive
Drunkard Simulator Steam news
Drunkard Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch Notes 0.8.6 - 6 September 2026
\ Engine version to 5.8.2. Better performance and reliability.\ Character collision being too big for some doors.
- Patch Notes 0.8.5 - 17 July 2026
\ A bug introduced in 0.8.3 that prevented stealing items.\ Fixed vehicle lockpicking.
- Patch Notes 0.8.4 - 6 July 2026
\ Several bugs that occured when running the game in other language than English. (e.g. buy beer quest didn't complete)\ Missing localizations and fixed some that were mistranslated.
- Patch Notes 0.8.3 - 29 June 2026
Vehicles\ Vehicles performance.\ Multiplayer vehicle stability and client-side initialization.\ Vehicle damage behavior, including native Unreal Engine damage integration.\ Interactions with objects, cones and detached vehicle parts.\ Vehicle restoration and out-of-bounds recovery behavior.\ Vehicle entry, exit, passenger, camera and driver mesh replication issues.\ The ability to open other doors than trunk or cargo area doors.\ Fuel systems from the game to reduce complexity.Weather\ Multiplayer weather sync issues with time, transitions, temperature and lightning.\ Incorrect cloud lighting when the weather system is rotated.\ Behavior when multiple weather areas overlap.\ Weather material performance and reduced unnecessary packaged data.\ Wind fog behavior so it turns on only when needed.\ Sun and moon movement accuracy.
- Patch Notes 0.8.2 - 3 June 2026
\ Single use food items won't automatically be consumed upon equip anymore.\ Map textures.\ Performance.\ A bug that caused vehicle tuning UI to not close upon exiting.\ Various localization errors.
- Patch Notes 0.8.1 - 8 May 2026
\ Localizations to dialogue subtitles.\ Items not attaching to vehicles when using drag and drop despite the green silhouette.\ Not being able to sell crafted beer to the Pub owner José.\ Nile. com drone deliveries.\ Stolen items in inventory not converting to owned when entering a Safe Zone.\ Vehicles sometimes breaking when exiting tuning.\ Floating roads on few places.
- Patch Notes 0.8.0 - Car Tuning, Debug Tools and Fixes - 7 May 2026
Vehicle tuningYou can now upgrade your vehicles at the car dealer. The tuning menu can be opened from the sign that says "Tuning". There's currently no limit on how many upgrades you can buy but be careful with the tire upgrades as the vehicle might become quite tricky to drive with too much grip!Debug toolsI've used custom settings and functions to test the game faster. I figured that I might as well make them available to everyone. I recommend that you try them after you have played through the content of the game for obvious reasons :) You can enable debug tools from the gameplay options. After that you should see "Show debug menu" button on the top left corner when you have inventory open.Other stuff\ Sounds to UI buttons.\ Al powered text translations. If you see any errors let me know and I get them fixed.\ You can now attach carried objects to vehicles even when they are collidin…
- Patch Notes 0.7.0 - New NPC and Quests - 20 March 2026
New NPC - Dick WeaselDick lives next to drunkard and hates everyone and everything. Perfect target for little drunkenstunts.New Quest for Jorma - Clean RecordOther stuff\ More Drunken Stunts.\ Objects become translucent when carrying in first person.\ Characters react to throwed items.\ Characters react to some player actions.\ Drunken Stunts to show locked if not drunken enough.\ Grasp keybinding to select.\ Game crashing bug in vehicle suspension initialization.\ Tank top skin visibility mask.\ Triggering of noise complaints when already wanted by the police.\ Robustness of unlocking jail door.\ Building materials.
- Patch Notes 0.6.7 - Traffic - 22 February 2026
\ Traffic. Carjacking not possible at the moment.\ Being able to throw consumables.\ Nvidia DLSS version to 4.5\ Actions not working after 0.6.6 patch.\ Not being able to drag items in inventories.\ Player vehicle duplication bug.\ Skip button visibility bug in dialogue.\ Tonemapping settings.
- Patch Notes 0.6.6 - 15 February 2026
\ Non player vehicle duplication bug.\ Rapidly looping wheel surface sound when vehicle is in the air.\ Buying from online shop didn't remove money from player.\ Packages delivered from online store being left unreachable in air.\ Not being able to open packages delivered from online store.\ GPU performance in town.\ Ul performance.\ Volume of vehicle scraping sounds.\ Unused inputs from settings.
- Patch Notes 0.6.5 - New Item System - 10 February 2026
Big Item System OverhaulItems are no longer physics simulated. This frees up system resources and minimizes desync and bugs.Crafting has been changed to use more traditional crafting stations with simpler Uls and recipes.Convenience store has a shopping list system now which makes it easier to buy lots of items at once.Items can be placed anywhere in world by dragging from inventory. Open boxes and vehicles can be used to carry other items.Other changes and fixes\ Breaking windows with melee attack.\ Town people to move even when player is not near.\ Store, Pawn Shop and Pub to be always open.\ Character movement to be less sluggish.\ Grass system to lighter runtime spawned grass.\ Client loading wrong quests save game or not loading quests save game at all when joining game.\ Online store not delivering items for clients in multiplayer.\ Character dialogue panning from left to right wh…
- Changes are coming - 3 February 2026
Brace yourself, changes are comingIf you liked interacting with the physics items and don't mind the issues they cause I would advice you to play the game now while they are still there. Go mess with the store and houses, order hundreds of items from the online store and cause a havoc.The next patch is going to fix the games' underlying problem which is the physics enabled items. The items require an unusual control scheme to be used which causes frustration. They also cause physics related bugs, desync and generally poor performance.Despite the change I’ll keep as many unique features as possible and there will be more coming in the future. Stay tuned.
- Patch Notes 0.6.4 - 2 February 2026
\ Not being able to interact with crafting Uls after 0.6.3 update.\ Beer fermenting vessel not resuming bottling stage correctly after reactivating or loading save game.\ Warnings from save game version incompatibility.
- Patch Notes 0.6.3 - 1 February 2026
\ Various Various game thread functions.\ Sitting orientation for two chairs at certain cabin.\ NPCs becoming uninteractable when clicked at.\ Items not transferring owned status when turned into saved item.\ Item rotation not staying after rotate key released while manipulating item.
- Major design change? - 1 February 2026
The problems with interactable physics objectsCurrently the game has been built around movable physics objects. Cooking, crafting, shopping etc. are done by manipulating items. That separates this game from its kind but has also introduced a lot of issues from the start of development and many issues still persist in early access builds. This mechanic allows all kinds of creative fun stuff in the game like trashing the store or neighbors’ houses, but it’s been mainly shadowed by player frustration, bugs and poor performance especially in multiplayer. It’s most likely that these negative aspects won’t ever fully go away. For these reasons I’m thinking of doing a major change to the item system. That also means changing how most things are done in the game. In the new system items wouldn’t have physics anymore. Small to medium sized objects could be picked up to inventory and larger could…
- Patch Notes 0.6.2 - 31 January 2026
\ A rare issue where red player owned car would disappear from the map after loading save game. This can happen if the car's save location is under the map. If this happens the car will be respawed to original location and can be towed to player location.\ When lockpicking or stealing near some NPCs they won't react anymore if they don't see the player.\ Runtime virtual texture streaming settings. \ Landscape by removing currently invisible areas and disabling runtime streaming.\ NPCs that are not visible.
- Patch Notes 0.6.1 - 30 January 2026
\ Laptops not unequipping in multiplayer.\ Road being above ground in couple places.\ Physics in multiplayer for better performance.\ Wooden box container from nile.com because it wouldn't work as a storage container.
- QoL Patch 0.6.0 - 29 January 2026
People have been requesting proper maps and now they are here! Now it's easier to get around and find stuff to do in the game.You can probably find some hidden stuff using the large map but well, they are there to be found someday.MinimapLarge mapOther fixes and changes\ More prominent buttons for Journal and Laptop to inventory.\ Input hints for lockpicking.\ Laptop to be unlocked from the start of the game.\ One bug that caused vehicles to multiply on multiplayer.\ A bug that caused objects to disappear from Safe Zones, again.\ Quest "Legitimate Business" to respawn beer supplies container if game is reloaded while the quest is in progress.\ Quest "Legitimate Business" where loading the beer supplies container to box truck won't trigger the objective.\ Quest share button from the quest log. Most quests are automatically shared if players are doing the same quest.
- Patch Notes 0.5.9 - 28 January 2026
\ Not being able to buy items from the Store.\ A bug that caused some interactable items to disappear after being moved.\ Quest "Legitimate Business" where loading the beer supplies container to stolen vehicle won't trigger the objective.
- Patch Notes 0.5.8 - 28 January 2026
\ Objects outside of Safe Zones no longer disappear when briefly leaved the area.\ Stolen vehicles won't disappear right away anymore when game is loaded. However they will get taken away after two days have passed in-game, unless they are kept inside a Safe Zone. This provides a mechanism for stolen vehicles to reset if not in use.\ Drunk Devil to only spawn maximum of once during play session and fixed the issue where it won't disappear after a while.\ Player icons as bottles to the compass in multiplayer to know which direction other players are.\ Stolen vehicle text to the speedometer UI to remind that stolen vehicles will disappear after a while when outside Safe Zones. Owned vehicles will not disappear and can be towed using the laptop.\ NPCs not standing up when they start fighting. This bug was left intentionally in the game but didn't land well as a joke.\ A bug that prevented…
Patch notes and updates
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