Scaledeep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3443800
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperDark Gnosis
- PublisherDark Gnosis
- Parent gameNot available
Genres: RPG, Early Access
Company pages: Developer: Dark GnosisPublisher: Dark Gnosis
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Scaledeep Steam news
Scaledeep news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Magic Expansion, New Equipment and Combat Improvements - 13 July 2026
Magic Expansion, New Equipment and Combat ImprovementsThe last few weeks have been focused on expanding the magic system and polishing combat. Several long-planned features have finally made their way into the game, including sustained spells, spellbooks, magical equipment, new scrolls and a large number of gameplay improvements.Sustained SpellsOne of the biggest additions is a new type of magic called sustained spells.Instead of spending mana once, these spells reserve part of your mana for as long as they stay active. You can disable the spell at any time by casting it again, which removes the effect and gives you the reserved mana back.The first spell using this system is Arcane Gift. While active, it increases your Intelligence, making your spells stronger. The downside is that part of your mana stays reserved. This creates a nice choice during combat. Do you keep the bonus active,…
- New Enemies, Spells and Dungeon Improvements - 18 June 2026
New Enemies, Spells and Dungeon ImprovementsIt has been a while since the last Steam update, and a lot of progress has happened during that time. Many improvements went to combat, visuals, performance, and dungeon variety.New Content and Combat ImprovementsSeveral new gameplay additions were introduced during this period.A new spell, Ice Bolt, joined the spell arsenal, bringing another elemental option to combat. The Infernal Skeleton has also entered the dungeon as a new enemy type.Enemy encounters have received a larger redesign as well. Instead of monsters appearing as completely random combinations, enemies can now spawn in thematic groups or bands. This creates more believable encounters, such as an Imp Mage leading a group of lesser Imps or a Skeleton Captain fighting alongside regular Skeletons.Ranged enemy behavior was also significantly improved. Enemies now maintain their dist…
- Localization and Rune Forge - 21 April 2026
Japanese Language SupportJapanese was added as a new language to the game. Text rendering is now handled correctly with proper and really nice font support, making the game more accessible for a wider audience. I hope more languages can be added in foreseeable future.Rune ForgeThe Rune Forge is one of the core professions available to the player, focused entirely on manipulating and improving equipment. Maybe Rune Forge is not best fit for the name. Arcane Forge maybe?The interface is built around seven slots. One central slot holds the item you want to work on, and six surrounding slots form a hexagram where you place sacrificial items. From there, the system offers two main actions: identifying items and enhancing them.Identification depends on the rarity of the item. Unidentified gear requires a certain number of sacrificial items to reveal its properties. Lower-tier items need fewer…
- Gameplay Improvements and Rune Forge - 16 March 2026
One thing that had been overdue for a long time was refreshing the Steam screenshots. The previous ones were over a year old and no longer represented how the game actually looks. With the newer lighting, particles, and general visual polish, the difference is quite noticeable.A good portion of time was spent on general polishing rather than adding new features. The focus was on improving the overall feel of the game. Several quality-of-life improvements were added, gameplay interactions were refined, and many smaller issues were cleaned up along the way. Altogether it makes the game feel smoother, more stable, and easier to handle during combat.Messaging SystemThe message system was updated so important events appear more clearly during combat. Major messages are now displayed one at a time, while smaller notifications can still appear immediately. This makes situations where several t…
- Animations, 3D, and Visual update - 14 February 2026
The first major pass on the 3D player with equipment is essentially in place. It still needs polish and additional content, but the foundation is finally there. Player, weapons, shield, equipment.New basic 3D shield is modeled along with other weapons and all of them received the full texture set. That unblocked a significant amount of work on the character side. With proper textures in place, it was finally possible to check how the equipment looks animated, inside the game with proper game lighting.Animation BatchA large batch of animations was added. Most of the core set is now implemented. Still missing:Attack variationsDirection-based death animationsProper fall-to-ground death sequencesLever handling and a few other interaction detailsFor now, some animations are reused just to keep development moving. Everything will be refined and expanded later.All new models, animations, and w…
- Scaledeep – What Happened in 2025 - 2 February 2026
After two years of development, last year was less about big visual changes and more about making the game feel solid and reliable. I am not saying that visual changes were smaller, but there is no huge leap between start and the end of the year.A lot of work went into smoothing out combat, enemy behavior, visuals, controls, saving/loading, and the overall “feel” of playing. Kind of improvements you notice while playing, even if they are not always obvious in screenshots. Many of the core systems also reached a point where adding new content should be much easier going forward.Combat, Items, and ProgressionA large part of 2025 was focused on improving how combat and items feel during actual play. Equipment now wears down through use. Weapons, armor, and shields slowly lose durability, with shields offering extra protection during combat, but wearing out faster. Repairing was added to th…
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