SPSTEAMPULSELIVE ANALYTICS
Abulia

Abulia Steam news

Burros Aburridos | Nov 27, 2025 | game

Released

0players observed · 25 September 2026 - 17:22:59 UTC

CasualIndieRPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive

Abulia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score73% positive
  • Total reviews11
  • Release dateNov 27, 2025
  • DeveloperBurros Aburridos
  • PublisherBurros Aburridos

Genres: Casual, Indie, RPG

Company pages: Developer: Burros AburridosPublisher: Burros Aburridos

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Abulia Steam news

Abulia news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Day Zero Fixes and Brand New Easy Mode - 28 November 2025

    Day Zero FixesWith the release of the game some very patient and kind people found many things about the game.The most common complain by far has been the game difficulty. Having 1cc Touhous in normal for this year I got used to sometimes unfair patterns and have to repeat sections over and over for days and days....While making this game I had this on mind. However, I realized some people just want to chill and play with not suffering too much or just are not very skilled typers. That's why I don't think it hurts to make a mode for that purpose.Implemented brand new story mode.Various game breaking bugs are fixed.Various balancing adjustments.Thank you everyone that trusted this project since the Demo!

  • Game is finally heeere! - 27 November 2025

    Small Story of developmentAbulia is the first game I've finish and publish and it's a great accomplishment. One year ago I decided that no matter what I would have a game on steam. It's finally done. During the development you always encounter many obstacles, both technical and mental. For the technical, I developed many tools that I will continue to refine in future projects. Scaling is always hard because no matter how much you prepare there's always something you didn't think about that ends up becoming technical debt (at least in my case).For the mental, doubts and the sense of wanting to throw away the project to follow the new shiny thing. Commitment is hard but necessary almost in an spiritual sense. Doing one thing out of the many possibilities we have, to choose a door among thousands, abandon everything else in order to become something by excluding possibilities. It's over, t…

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