SPSTEAMPULSELIVE ANALYTICS
Skufs VS Quadrobers

Skufs VS Quadrobers Steam news

Dramatic Medium | Jan 30, 2025 | game

Released

0players observed · 25 September 2026 - 21:45:04 UTC

ActionIndieMassively MultiplayerSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak29
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive

Skufs VS Quadrobers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak29
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score80% positive
  • Total reviews161
  • Release dateJan 30, 2025
  • DeveloperDramatic Medium
  • PublisherDramatic Medium

Genres: Action, Indie, Massively Multiplayer

Company pages: Developer: Dramatic MediumPublisher: Dramatic Medium

Top Steam chartsTop 100 gamesGame directorySteam Store page

Skufs VS Quadrobers Steam news

Skufs VS Quadrobers news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • New Project — Souls of the Dead - 14 August 2025

    Friends, I want to present to you a new game — "Souls of the Dead". I have very serious plans for this project. The goal is to create not just a mindless zombie-killing romp, but a game that makes you think about values, actions, and their significance in the modern world, especially whether they have meaning without the society around us.The main emphasis is on dynamics and the development of the narrative with well-developed locations, rather than puzzles in the style of "escape the room" – there are none in the game. Inspired by "The Walking Dead," a mechanic has been implemented where the only way to permanently kill an enemy is to damage its brain. And, of course, if a person dies, sooner or later they turn into a zombie. The game offers a diverse combat system: from kicks and melee weapons to firearms. The game will also delight you with the possibility of complete cooperative wal…

  • New Project — Souls of the Dead - 14 August 2025

    Friends, I want to present to you a new game — "Souls of the Dead". I have very serious plans for this project. The goal is to create not just a mindless zombie-killing romp, but a game that makes you think about values, actions, and their significance in the modern world, especially whether they have meaning without the society around us.The main emphasis is on dynamics and the development of the narrative with well-developed locations, rather than puzzles in the style of "escape the room" – there are none in the game. Inspired by "The Walking Dead," a mechanic has been implemented where the only way to permanently kill an enemy is to damage its brain. And, of course, if a person dies, sooner or later they turn into a zombie. The game offers a diverse combat system: from kicks and melee weapons to firearms. The game will also delight you with the possibility of complete cooperative wal…

  • Simplified Chinese Language and Motion Blur Setting - 14 August 2025

    This update adds localization for Simplified Chinese, as well as a new option in the settings: enabling/disabling motion blur.I invite you to check out my new game, which I've been working on for 4 years — Souls of the Dead. It features a mechanic that many people liked in "The Walking Dead": a zombie is alive as long as its brain is intact, and if an NPC-human (if the brain is not damaged) dies, it will eventually rise as a zombie.Huge thanks to everyone who has already supported the project, and to all those who decide to do so. Thank you for this journey, and enjoy the game!

  • HALF A YEAR OF SKUFS VS QUADROBERS - 14 August 2025

    Dear skufs, and quadrobers!To celebrate half a year since the game's release, there's a 20% discount for two weeks.Huge thanks to everyone who has already supported the project, and to all those who decide to do so. Thank you for this journey, and enjoy the game!Also, I invite you to check out my new game, which I've been working on for 4 years — Souls of the Dead. It features a mechanic that many people liked in "The Walking Dead": a zombie is alive as long as its brain is intact, and if an NPC-human (if the brain is not damaged) dies, it will eventually rise as a zombie.

  • Improved Cutscene Performance - 5 March 2025

    In this update, we focused on improving performance during cutscenes. Graphics Optimization (Tip): We've noticed that many players change all graphics settings when trying to improve performance. However, many settings have a small impact on performance while significantly degrading image quality. We recommend primarily adjusting the "Render scale" setting. This parameter directly affects the rendering quality of 3D objects, and a small decrease in value will not noticeably reduce graphics quality while significantly increasing performance. Multiplayer: • Fixed an issue with losing focus in the main menu. • Fixed a bug where locations were skipped when playing as a quadrober.

  • Achievements and Co-op Improvements - 27 February 2025

    This update introduces 10 new achievements. Additionally, we've addressed several multiplayer issues, including: • Level restart errors • Incorrect key input in the pause menu • Level restart problems after death

  • Cooperative Mode - 17 February 2025

    This is a fully ready beta version of the cooperative mode, allowing you and your friends to play through the game together. Key Changes: Complete Playthrough: The cooperative beta allows you to play the entire game from start to finish. Cooperative Mode Balance: Balance changes have been made for a better cooperative experience: • Skuf: 8 health points (instead of 12 in single-player). • Quadriber: 3 health points (instead of 6 in single-player). Single-Player Playthrough: • Quadriber: 6 health points (formerly 4). Recommendation: It is recommended that the user with the best performance host the game to minimize slowdowns and other issues, as they will be handling the server-side logic.

Patch notes and updates

S.noRelease datePatch nameGID number
15 March 2025Improved Cutscene Performance1793384379354872

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