- Demo Patch 7 - Simulation Extension Part 2 - 20 July 2026
Patch 7 is HUGE and a BIG Step forward towards the EA-Version of the game. There is still alot of Work to be done, especially on the presentation side but under the hood FWM is shaping up to what i have been trying to achieve since i started over a Year ago!Patch NotesːcsgostarːHuge Optimizations:Simulation Performance has been improved by reducing unnecessary Overhead by around 50%Map Editor Performance has been imrpoved by reducing unnecessary Overhead by around 30%Save-File Version formats and Corruption Protection implemented, in particular even if an update breaks saves your original save file wont be corrupted and will work again after a bugfix patchImproved Rendering Pipeline, everything feels way more fluent now, you should experience around 30+ higher fps on older devicesːcsgostarːNew Map Editor Tools:Added a density slider for all brush types, which will randomly place the sel…
- 100,000 Wishlists, June Next Fest & The Road Ahead - 28 June 2026
100,000 Wishlists, Steam Next Fest & The Road AheadThe first milestone was building a demo. The next milestone is building the game Fantasy World Manager truly deserves to become.Over the past few weeks, Fantasy World Manager participated in Steam Next Fest, thousands of players downloaded the demo, and the game has now surpassed 100,000 wishlists. That is an incredible milestone for an indie project, and I honestly never imagined reaching this point so early in development. To everyone who played the demo, left a review, reported bugs, suggested features, or simply added the game to their wishlist: Thank you. Every message, discussion, review, and bug report has helped shape the future of Fantasy World Manager.June Next Fest Was Incredibly ValuableThe demo launched just one week before Steam Next Fest, and I'll be honest it wasn't in the perfect state I had originally envisioned.Fantas…
- Demo Patch 6 - Simulation Extension Part 1 - 18 June 2026
Thanks to everyone for your patience, this is Part 1 of the Simulation Updates, keep an eye out, more Simulation Updates are coming this Week! Also thank you for 2.000 Community Members on Discord, 90.000 Wishlist Milestone and all the positive reviews. I hope we can keep turning negative reviews into positive ones! ChangelogAdded hunger and nutrition basics for population, heroes, soldiers, animals, and monsters.Added favorite food support for individual characters.Added gold and silver drops for animals and monsters.Added Faction currency tracking in the Faction Inspector.Added Threat Level V1, affecting monster aggression and zone danger.Added Faction crafting for food, items, and equipment.Added equipment distribution so crafted gear can be assigned to heroes and soldiers.Added first-pass civilian professions for farmers, miners, and loggers.Added better role display for civilians w…
- June Festival Update - New Tutorial & Prefab System - 15 June 2026
I just released Patch 5 that adds the highly requested Prefab-System and New Tutorial to give new and casual Players an easy way to enjoy the game faster! I hope that this will solve most of the Onboarding Issues. ChangesNew Tutorial (shortened to 5-10 minutes, directly shows impact of your Actions now!)Prefab System (pre-created Editor Content that you can import / export) the game comes with a default prefab that you can toggle on/off in World CreationGuidebook - you can now open the Guidebook in all editors by pressing F1, it currently contains basic information and help and will get extended with in-depth guides in the near futureMore Debug Logs for Crash issuesPossible fix for Crash Issues (Experimental)Discord CommunityIf you want to give direct feedback, need help or want to be involved in forming the future of FWM by giving feedback and making suggestions please consider joining…
- Demo Patch 4 - 11 June 2026
Patch 4 adds new Inspection UIs with more Information and also gives some Insights in whats coming in the near future. As mentioned in the last Update, Patch 5 that you can expect in the coming days will have the new Prefab System and New Tutorial as well as a balanced and working Simulation with an updated Demo World.ChangesImplemented new Region Inspector UIImplemented new Faction Inspector UIImplemented new Zone Inspector UIImplemented new Creature Inspector UIActivated x4 and x5 Speed Modifiers (1 year takes 48 minutes at speed x5)Reduced the Days a Month has from 5 to 1 for faster PaceImplemented Item Info Panels (similar to what you see when you hover over items in MMOsImplemented Equipment, Inventory, Trait and Spell Slots for all CreaturesAdded 100+ new Icons (mainly food and ingredients for food)A little Example:Patch 5 is planned for Saturday or Sunday Evening and will be a Ma…
- Minor Bugfix Patch - 10 June 2026
ChangesImplemented more debug logs for analyzing crash issuesReworked Loading System for both Renderers (Launch Option 1 & 2)Potential Fix for "Minimap Cache Crash bug"Potential Fix for "Tutorial Loading Crash bug"Potential Fix for "Zoom out crashes"Optimized Editor UIs (lazy icon loading)Extended Icon and Visual Catalog Menus with Filters (work in progress)Added new Data Structure for the Inspection Menu Update that is coming soon (sneak peeks can be seen in the discord update channel)kind regards-Flo
- Demo Patch 3 & June Festival Roadmap - 9 June 2026
Patch #3 activates another Chunk of the Simulation. This marks a little milestone, now the remaining todos are balancing Simulation, fixing Simulation bugs, and implementing prefabs, a new tutorial and the new Observation UI. The new Observation/Inspection UI is 80% ready and should be included in Patch 4 tomorrow, its inspired by the way Worldbox displays information simple and good at the same time.Roadmap for June Festivalthis is the state that Demo shall have before the Festival on 15th June and also the new ToDo List for the next Patches!Implemented Prefabs for all EditorsUpdated Demo World that uses all the new StuffNew Tutorial/Onboarding that does not torture new PlayersA Guidebook that acts as a wiki and is accessible any timeBalancing of Simulation and Time PaceImplementation of new Observation/Inspection UI (80% done)Fixing all the bugs we can and implementing all good Commun…
- Community Competition #1 - 8 June 2026
Generalwe plan to have regular community challenges and competitions and decided that it would be cool to have one that focuses purely on map-creation as the first one with rewards for the best submissions. While we work on the next Patches, those that like to play around with the Map Editor can invest time in creating their Fantasy World!TimeframeThe Competition starts today and Submissions are accepted until the 24th June, by sharing screenshots of your World on the Discord in the World-Sharing Section, or by simply showing off what you created in the Community Hub.RewardsDepending on the amount of submissions, the best 3-10 Creators will receive:1x Key for the Full Game1x Worldbuilder Discord RoleRulesThere are no rules, you can use all the Features that are currently available, including the image-based (black&white) Generation to get started!kind regards-Flo
- Day 2 Demo Patch - 7 June 2026
Todays Patch brings the Simulation back to a Stable and hopefully more enjoyable State! We will continue releasing Patches every Day that will keep improving the overall experience. We are also aware that the Inspection/Information Controls and UIs are not good enough to tell you why a Faction/Hero is currently doing what. Patch 3 will tackle that problem tomorrow!ChangesFixed Pathfinding Issues (Entities get reachable paths now)Fixed Hero Behavior Issues (their behavior was random)Fixed Zone Capture Issues (before it got stuck)Fixed Faction Quest Generation (need-based generation)Activated Faction Diplomacy (Alliances,Wars,Trades)Reduced Days per Month to 5 DaysActivated x2 and x3 Speed Modifiers (x1 = 20 min per day, x2 = 10 min per day , x3 = 5 min per day). Spoiler: You will be able to control Time completely in the future, its your World after all!Activated Soldier/Military Simulat…
- Day 1 Demo Patch - 6 June 2026
Thanks to all Players from Day 1, and apologies that we had some critical bugs which downgraded the first-time-experience with the game. we have worked hard on fixing all the reported bugs and implementing some of the suggested improvements for this Patch. A Full List can be found below, it also contains community requested additions that we will implement in the very near Future!If you reviewed the game negatively , take into consideration giving the demo another shot and rethinking your review, it means a lot to us and we take every review serious and would love to see more in the upcoming days!We will keep doing our best to have the demo in a perfect state for the June Steam Next Fest next Week.ChangesEntities do not idle for 99% of the time anymore Aging and Lifespans properly work for all Entitites now.Heros now sucessfuly take and finish questsHeros get 3 attribute points when the…
- DEMO OUT NOW! - 5 June 2026
DEMO OUT NOW!After many months of work, I'm excited to finally say that the Fantasy World Manager demo is now available.This is the first time players can get their hands on the game and start experimenting with the worldbuilding and simulation systems I've been working on.The demo includes a full tutorial, a demo world, and a large portion of the game's foundation. While there is still a lot more content planned for Early Access, I wanted to make sure there was already enough here for players to build worlds, create races, design factions, and experience the core simulation.80,000 WishlistsI also wanted to take a moment to say thank you.The game recently passed 80,000 wishlists, which is honestly a number I never expected to reach this early.Seeing so many people interested in the project has been incredibly motivating and has made the long development days much easier.Thank you to eve…
- Official Announcement Trailer - Fantasy World Manager - 17 April 2026
Its finally here, our first Announcement Trailer. Leave some Love in the comments!Big News will be posted soon!
- Status Update and Yearly Recap - 27 January 2026
2025 Recap2025 has been a crazy Year for me personally and the game itself! Over the Year many ups and downs happened (in both areas) that i partly shared in our Discord Community. Overall - with my deepest downfall being Burnout and Panic Attacks up to the Point where i married the love of my Life and restarted Fantasy World Manager from zero and all the People i connected with through my Journey with FWM i am happy as things are, my mentality and motivation are stronger than ever and i would like to share all the new things with you in the first post of 2026!Wishlist Milestone & Early Accesswe reached a new Milestone of 60.000 Wishlists!this is an unbelievable big number of people and it confirms that the concept of the game is something that pulls in alot of people and my reponsibility is to deliver what it promises! FWM is a crazy Project and maybe way too big for a single person, i…
- Internal Playtest Update 1 - 11 November 2025
Join the Internal Playtestif you want to be part of FWMs road to EA-Launch, join our discord community! Bugfixes* Erase tool created grey tiles on layer 0 (now places water instead)* Smart placement places objects on empty cells (fixed with the previous bug)* Music Settings didnt save* Greyed Out Layers when loading a saved world* leftover terrain-tiles after undo* Layer 0 tree* Mouse Scrolling / focus bug in tile inventory (camera zoom at the beginning and end of the scrollpanel)* Objects on Layer 2 move slightly to the left when placed* Brush Visual Update (now updates without needing to move the mosue)* Shape/Terrain tile miscalculations* Music didnt loop* widescreen controls seem off (experimental)* Pixel Render Issue von 49" tv (experimental)* layer 0 erase out of sync (experimental)* Improved some Widescreen issues* Fixed most of the missing tile configurations* Improved "Certain…
- 25k Wishlist Milestone & Class Editor Sneak Peek - 1 November 2025
25.000 Wishlists!a number i never would have imagined for my first game! i am really thankful for everyone that is interested in the game, each wishlist keeps me excited to deliver the best version possible. Please be part of the Development and join our Discord Community: https://discord.com/invite/3Du6QtYq7C Class Editor ExamplesWhen we crossed 10k Wishlists, i announced the Class & Spell Editor for which i contracted an Artist for the next months that works dedicated on the assets needed for it. In the Example above you can see how it can look!Basically its a combination of Skins for the custome and weapons that you can configure in your created classes, additionally you can configure multiple skins for your classes, unlimited. You will also be able to make skins something unlockable through items,quest,monsters,dungeons.i hope you are as excited as me for this feature!
- Devlog 5 - World Editor 2.0 - 1 September 2025
Devlog 5 - Youtube Video for the first time, i did this Devlog in Video-format. Please check it out and leave some feedback in the comments! https://www.youtube.com/watch?v=ZEgt9yylPkY Changelog + Overhauled Editor UI + Implemented Minimap + Implemented Worldmap + New Tools and Reworks: * Pencil Tool + Shapes * Rectangle Tool + Shapes * Line Tool * Select Tool (copy+paste+move around selected tiles) + Undo+Redo Function + Tile Hotbar (9 slots) - customizable + New Layer System (all tiles on all layers) + New Chunking System
- Devlog 4 - Regions,Zones, Lighting and Shadows + Image based World Generation - 25 July 2025
Devlog 4 Changes Region Editor Overhaul Zone Editor implemented Lighting and Shadows Region Editor & Zone Editor Region Inventory for managing Regions Zone Inventory for managing Zones inside Regions Region Editor for drawing Regions with a pencil-brush Zone Editor for drawing Regions with a pencil-brush Regions & Zones are a very important Worldbuilding feature that is directly connected to the Simulation, Rules can be applied on Region and Zone level. (Monster Spawns, Resources) Lighting & Shadows New Day&Night Cycle with Lighting and Shadows i have been working on Lighting and Shadows for a while, to level up the visuals and immersion of the world that you are building and i am very proud of the results. Image Based World Generation i have been playing around with image based world generation which i want to integrate as an option into the world generator. in this example i created S…
- Devlog 3 - Seamless World & Editor Overhaul - 1 July 2025
June has been a really good Month for the Game, the playtests have helped improve things alot. Not only have i fixed several bugs that were reported during the Playtests but also improved the World Editor Features thanks to the feedback. Seamless World This was requested by alot of people across Discord and Reddit and i finally tackled the challenge. The World is now completely seamless and you can zoom out to the max - enhancing the feel of the world. Better Draw Performance Drawing has been optimized to the point where even the biggest radius size runs on stable 60 fps. this has been achieved by reworking the Layer System of the World Editor, more on that later. Fluent Drawing Drawing is now fluent as you were using a real painting tool. Before higher mouse movement would break the fluent drawing. This is now fixed! New Layer System Water Layer Land Layer (form continents) Biome Layer…
- Playtests have started! & 10.000 Wishlists - 16 June 2025
Playtests Playtests officially started for Discord Members last Week. This Announcement is a Call to Action to all People interested in testing out Features. Playtest Phases & Demo Launch June 9th - June 23th - World Editor Features Unlocked June 23th- July 7th - Creature & Object Editor Unlocked July 7th - July 21th - Quest & Event Editor Unlocked July 21th - August 21th - Simulation Unlocked Explaination Playtest runs permanently, each new Phase unlocks mor Features which will be improved according to Community Feedback and Bug Reports. It helps shape the Games future! How to join Join our Discord Server which is linked below the post with the Discord icon. You will find Instructions there. 10.000 Wishlist Milestone Fantasy World Manager crossed 10.000 Wishlists, thanks to everyone that is interested in FWM. I am looking forward to the Demo launch and Feedback!
- Devlog 2 - Playtests & World Editor Tools - 1 June 2025
Welcome to Devlog 2, in which i talk about the progress in May and the first playtests that will start later this week. as always, for those that dont want to read a big Wall of text: Summarized Short-list of Changes Reworked the Map Editor Code Added Collision Checks for Tile Placement Added Tool Modifiers (Scatter,Snap,Grid,Collision) UI Changes to display Tool Modifiers Reworked the Line and Rectangle tool Playtests The first Playtest about all the World Editor Features will most likely happen this Week. Please join our Discord Server for join the Playtester role! Tool Modifier: Collision You can activate Collision Placement in the Modifier Panel, it basically will not place your selected tile if it intersects with the collision shape of another tile. You can turn it of anytime if you want specific tiles to intersect. This has been requested by alot of People. If you have more ideas,…