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Keep It Running: Together

Keep It Running: Together Steam news

EvilDraggie, Evil Turtle Productions | Jun 23, 2025 | game

Released

0players observed · 24 September 2026 - 09:26:10 UTC

ActionAdventureIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Keep It Running: Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews3
  • Release dateJun 23, 2025
  • DeveloperEvilDraggie, Evil Turtle Productions
  • PublisherEvil Turtle Productions

Genres: Action, Adventure, Indie, Early Access

Company pages: Developer: EvilDraggie, Evil Turtle ProductionsPublisher: Evil Turtle Productions

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Keep It Running: Together Steam news

Keep It Running: Together news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 1.0 is released! - 23 June 2026

    The big green button has been pressed and with that the game is officially out of Early Access.Tell your friends, or perhaps tell your enemies too~

  • Full release at Steam Summer Sale - 22 June 2026

    Okay, it took quite a bit longer than planned. Partly due to switching engine versions, which broke way more than expected, and partly due to health struggles.However finally managed to wrap up things, the Beta has already been updated for the last few tests and then we finally leave Early Access at the start of Steam Summer Sale, with a nice discount of course :)There will probably be some minor updates after that, as no doubt some hard to find bug shows up, so make sure to give feedback if you want.Thanks to everyone whom has helped get the game to this stage, sorry again for being so slow~

  • Leaving Early Access soon - 3 February 2026

    Hello factory workers,It's been a little too quiet here and I apologize profusely, Boss. Aside from game development I also worked as a mailman and due to explosively increased workload the past 6 months I've had no energy for gamedevvin' at all.Unfortunately due to lots of bad changes in that job, plus that insane workload, I've decided to take my leave and focus on game development & personal health the coming months.Fortunately for the games this means: progress is back! Now onto version 1.0!What's being done & needs doing:My goal is to get the 1.0 patch released in February, or March at the very latest.I'm currently working on updating to GodotSteam 4.6, there's been some breaking API changes so excessive testing is required to catch all the new bugs.With this new version come rendering, performance and networking improvements. Another important focus right now is quality-of-life im…

  • Patch 0.9.0.5 - Lorry breakdowns and repairs - 24 October 2025

    The Lorry can now get damaged from collisions and its boiler can now over-pressure/explode.I've implemented the first basics for the Competitor and with that more Deliveries difficulties can be unlocked.This patch also features some important bugfixes.EARLY ACCESS 0.9.0.5Fixed crash when the Boiler explodes.All Delivery difficulty levels are now unlockable, except for custom. However: here are still some missing things in the later levels. Such as new monsters and obstacles.Added new parameters to Delivery difficulty levels and updated the difficulty progress.Difficulty select menu will now default to the main selection screen instead of the Custom difficulty, when it is unlocked.Competitor now spawns in the Town, grabbing at players from underground. Don't get caught!New Competitor animations.Demon now turns and flies smoothly.Improved existing Demon animations.New Demon animations for…

  • Patch 0.7.8.2 - Lorry improvements - 6 September 2025

    Pushing this update because I improved some essentials in the Lorry driving behavior. The sounds and steering behavior now depends on the actual velocity, taking collisions into account i.e. no more turning on the spot whilst up against a wall and such shenanigans :) Makes it a lot more natural!

  • Patch 0.7.8.1 - FSR, Lorry speed & delivery goals - 29 August 2025

    EARLY ACCESS 0.7.8.1: - Fixed resolution scaling settings being wrong on boot. - Possible fix for window misalignment on boot. - Removed red meshes at delivery goals, instead a white light beam will show on the current delivery target. This will be further expanded upon in future patches. - Possible fix for horse/cart getting under the map. - Added speed limits to Lorry for improved control, especially in reverse gear. - Fixed Lorry brake not working properly in reverse. KNOWN MAJOR BUGS: - Lorry client-side jitter fix only works sometimes. - Certain fullscreen resolutions can cause the game to have a black bar at the side(s), changing the resolution setting fixes it.

  • Version 0.7.7.1 - They Fly Now?! - 26 August 2025

    The Clockwork Demon is now in Deliveries. It will fly around looking for players to snatch up! Don't walk into its search light!This is still an early implementation, getting a feel for what works and what doesn't. The Lorry will be given a deterrent in the form of a big spotlight, but in the meantime you still have the lantern to help out.EARLY ACCESS version 0.7.7.1:- Fixed shift payout being wrong for client players, it is now properly synced.- Fixed bug in Lorry that caused players to move erratically when standing in the Lorry whilst it was moving at speed.- Fixed bug that caused Boss anger noises & music to start playing- Fixed Boss monster being wrongly triggered client-side in for client players when it shouldn't in Deliveries.- Fixed Boss monster spawning for client players when it shouldn't in Deliveries.- Minor fix in Demon animation sync.- Fixed Demon trigger having a wrong…

  • Version 0.7.3.6 - Progress so Far - 19 August 2025

    The game has seen several updates since the Early Access release. The Deliveries section of the game is seeing the most updates, primarily in gameplay and assets, as it is still unfinished.The Lorry has seen many improvements, polishing its controls and behavior. Falling out of the Lorry no longer means losing it as it will auto-brake if there are no players inside it. I've seen new players struggle with it quite a bit and falling out often meant getting completely lost. The steering requires much less turns now so it makes control easier. It accelerates slower so the driver has more time to react if it goes too fast, but it also brakes much faster allowing for easier correction. I'll still further improve the Lorry controls as I get feedback on it. There's a clock and a deliveries counter in the Lorry cab now, so players can see how much they still need to do and the time they have lef…

  • Patch 0.7.2.1 - 8 August 2025

    EARLY ACCESS 0.7.2.1 - Game should now automatically re-connect if initial connection to a session fails due to the invalidation error. - Host should no longer leave the session when a client is kicked/disconnected. - Added testing code to further improve connection related things. New popups may appear during connecting and disconnecting to sessions. - Added new decoration, collission and improvements to the Deliveries town map. - Improved Lorry steering. - Improved repair QTE so it can no longer be spammed. KNOWN MAJOR BUGS: - Lorry is somewhat jittery and spazzy client-side, depending on ping amount. - Having the pause menu open will stop player movement when inside the Lorry even if the Lorry is moving.

  • Patch 0.7.1.7 - New additions and improvements to Deliveries - 30 June 2025

    This patch fixes and improves things mainly for Deliveries, but also includes some fixes for Twitch and Shifts. EARLY ACCESS 0.7.1.7: - Improvements to night sky and lighting. - Fixed texture errors in town landscape. - Improved some of the town models and added more decorations. - Added collision to a lot of the town objects. - Basic implementation of Boss in Deliveries. - Boss will hunt players if the team is behind on delivery quota. - Added quota counter to Lorry, so players can see how many boxes are left to be delivered. - Improved navigation mesh in town map. - Added Mine entrance to town map. - Fixed error in Twitch commands cooldown code that would block the '!kircommands' command. - Fixed Twitch command cooldown only running on Deliveries. - Added rain & thunder to Deliveries. - Fixed fog not covering entire town map. - Box will now despawn when delivered. - Improved visibilit…

  • About Early Access and Deliveries. - 23 June 2025

    Hello factory workers,I've just pressed that big green "release" button. Scary! Exciting! Looking forward to hearing what you think of the game :)Of course, being Early Access, the game isn't entirely finished just yet. So what is there and what is not?Shifts:The main section of the game are the factory 'Shifts' and this section has been finished and tested a lot already thanks to the closed beta. My thanks go out to everyone whom participated, your feedback has been invaluable.You can already play the Shifts entirely from beginning to end, including the Custom one. Of course there may be some minor bugs that we haven't caught during the beta yet, so please report it if anything goes awry.Deliveries:There is however another section of the game that I decided to add somewhat... last-minute: the Deliveries. This section is based on the same steam-truck racing through a town chaos that the…

  • Deliveries is full steam ahead. - 2 June 2025

    Now with with the Demo released I can focus on adding the final things to the game and fixing the last couple things. I was a bit apprehensive about adding the Deliveries section, the part of the game where you drive a 6-ton steam lorry through the town to deliver the toys. Mainly due to it being mostly physics based and overall not very suited for a multiplayer scenario. After some experimenting I've come up with a new approach from scratch so that there's no "physics jank", whilst keeping the core of the gameplay intact. I've also expanded upon the original concept, much like with the Factory. Players can walk around inside the lorry whilst it's driving without issue and can hop in and out of it easily. The boxes and coal are still fully physics based, but behave nicely with the new lorry system. Steering and the overall controls are much more stable than in the original game. There's…

  • Free Demo is now live - 30 May 2025

    Go check it out and let me know what you think! The tutorial and 2 special shifts are available. You can play alone or in a team of up to 4 players. Voice chat and everything works too but Achievements and Leaderboards are disabled for the demo. Have a gander and let me know what you think! :D Of course this is in preparation for Steam Next Fest in June. The release of the game is now planned for June 23th 2025, with a discount extending into Summer Sale ;) In the meantime I'm working hard on adding Deliveries to the game, which will feature an updated Lorry (two, even) and a brand new map! Here's the WIP of the new Lorry: It will feature enough space for 4 players: two in the cabin and two in the back with the boxes, or three in the back. it depends on your teamwork preference of course. The new Lorry uses simulated (kinematic) physics that I'm coding from scratch, to make it more stab…

  • Preparing for Next Fest and Release - 7 May 2025

    Development on the game is still according to schedule and the Beta is nice and stable. There have been loads of small (and some big) improvements to the gameplay, tutorial and interfaces, based on the feedback I've gotten so far. Keep it coming! And thanks to everyone whom has helped beta test the game so far :) I'm currently awaiting the approval of the current game build from Valve, after that I can set up a demo for Steam Next Fest in June. This will be a free demo that is playable during Next Fest, in which you'll be able to do the first 2 or 3 shifts in the game. Release is still set for 23th of June 2025. There will be a launch discount too, going into Summer Sale. So make sure to WISHLIST to get notified when the demo and launch go live! Twitch Integration and Proximity Voice Chat: I hadn't talked about these two things yet and after lots of rigorous (stress-)testing I can confi…

  • Closed Beta... Begins! - 14 April 2025

    I've been able to get a lot of implementation, testing and fixing done the past week. Even did a 4-player stress test of the game yesterday with great success. Now with the game in version 0.5.0.2 it is officially in Beta with all major features implemented. Some of these features require further polishing and expanding upon still, but I want to get more feedback on the core gameplay before I accidentally make any wrong changes. The basis has to be near perfect, so I can build all the extra stuff on a solid foundation :) Let me know if you're a content creator and want access to the beta test! Bug reports and suggestions can be made either in the game's Steam Discussions forum or on our Discord. Discussions: https://steamcommunity.com/app/3448380/discussions/ Discord: https://discord.gg/vV7KDVMBZz Update Panel: For the beta test I've added a panel to the main- and pause menu's so you ca…

  • Getting ready for Closed Beta - 3 April 2025

    Work on the game progresses steadily and I'm preparing to start the Closed Beta. This means all major features are implemented and the Factory map is finished sans minor details. The Mine section of the game may require a bit more work but I want to see how people react to what I currently have made and with that feedback I can take further steps to improving the game. Closed Beta keys: Beta keys are available to content creators that want to help promote, test and improve the game. You absolutely don't need to be a QA expert, but I do expect some feedback :) Let me know if you're interested! The game is stable currently as we've done a lot of testing and bug-fixing, though no doubt there are still many (minor) bugs to fix in the Beta. I've also improved and expanded further upon many areas of the original game as well as the new game and a couple things I mentioned in my last news post…

  • Closed Beta, Next Fest and Early Access - 11 February 2025

    Development Progress: I'm making swift progress on developing the game and am happy to report that Alpha testing is going really well. I'm fleshing out features and gameplay mechanics from the first game so they work better in a co-op context and am improving them where needed. Needless to say Together will be a big upgrade from the first Keep It Running in many ways. The Factory: Of course the Factory is much bigger, now with 2 boilers, 2 engines and 7 machines on 3 production lines in total: There's two steam engines: one to deliver power to the lights and machinery and the other to actually drive the machinery. These engines can actually break and will need fixing with the wrench, just like the production machines. Furthermore the Toys and Demons can mess things up, but players will be given ways to deter them. Progression and Unlockables: Now with a much bigger factory and more thin…

Patch notes and updates

S.noRelease datePatch nameGID number
16 September 2025Patch 0.7.8.2 - Lorry improvements1809869180102285
229 August 2025Patch 0.7.8.1 - FSR, Lorry speed & delivery goals1809235871623729
38 August 2025Patch 0.7.2.11807332909606602
430 June 2025Patch 0.7.1.7 - New additions and improvements to Deliveries1803527891635077

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