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Gratuitous Space Battles 2

Gratuitous Space Battles 2 Steam news

Positech Games | Apr 16, 2015 | game

Released

1players observed · 9 October 2026 - 12:00:26 UTC

IndieSimulationStrategySpaceSci-fiSteam Store

  • Latest observed players1 · 9 October 2026 - 12:00:26 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive

Gratuitous Space Battles 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 9 October 2026 - 12:00:26 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score39% positive
  • Total reviews309
  • Release dateApr 16, 2015
  • DeveloperPositech Games
  • PublisherPositech Games

Genres: Indie, Simulation, Strategy

Company pages: Developer: Positech GamesPublisher: Positech Games

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Gratuitous Space Battles 2 Steam news

Gratuitous Space Battles 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Democracy 4 is now in Early Access! - 7 October 2020

    Yes its true! after all these years, Democracy has finally returned to steam! Democracy 4 is now in Early Access, and your people are eagerly awaiting (or dreading!) your leadership! So far the game supports English-language only on PC (but more languages are coming soon), and we have the following coutrnies in need of governing: The USA! The UK! France! Germany! Canada! Democracy 4 already has steam achievements and steam workshop support, and a full modding guide is available. If you have ever found yourself getting angry in online debates about what the government should do, now is your chance to prove conclusively that you could do a better job. Its actually way harder than it sounds, especially if you think you will be able to stick to your principles AND win re-election over multiple terms... What will people think when you legalize LSD? when you double alcohol tax? when you give…

  • Democracy 4 is just ONE WEEK away from Early Access - 29 September 2020

    Exciting times! Not only does today mark the first Presidential election debate in the US, its just a week away from the launch into early access of our political strategy game Democracy 4. If you want to try your hand at implementing Universal Basic Income, or maybe you want to ban teaching evolution in schools, perhaps build a border wall, or legalize heroin, or go crazy with the money printer with some helicopter money or quantitative easing... these are all options available to you in Democracy 4. Currently the game features the USA, UK, Germany and France, and we expect to add Canada before Early Access starts, with a list of other countries coming after that as we continue to work on the game in response to player feedback. Here is the official trailer: https://youtu.be/kuJGiYC4cyg I also just added a new steam guide that explains how people can create mods for the game, which we…

  • Democracy 4 is coming soon. Add to your wishlist :D - 3 September 2020

    Great news fellow citizens! The latest installment in the geeky-but-popular political strategy game 'Democracy' series is coming to steam very soon, in a US election year no less. Just imagine how calm and peaceful our forums will be :D Its been 7, yes SEVEN years since the release of Democracy 3, and global politics has changed a lot. Democracy 4 takes the series into the modern age with new features like coalition governments, media reports, Quantitative Easing & Helicopter money, Fake news and Social Media. Here is the trailer: https://youtu.be/kuJGiYC4cyg Democracy 4 will be released soon on steam, so please check out the store page and add it to your wishlist to keep up to date with developments. We will be coming to early access, so will have plenty of opportunity to get feedback from players on how to best balance the game, and what cool new policies to add. Before you start typi…

  • Coming soon: Design Variety Expansion pack for Production Line 🚗🚗🚗 - 15 October 2019

    https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F32939922%2Fee93ec8950cf0c1bae3a9fdb67c5606b6b250e1c.png Hi there! We are releasing our second expansion to Production Line: Car Factory simulation on the 23rd October! This expansion is a cosmetic-only change to double (yes DOUBLE) the variety of car design styles in the game! You can now pick from 2 different looks for every car design in the base game (Sedan,SUV,Sports,Compact,Offroad,Pickup & Small van). Mini trailer showing the new designs: https://youtu.be/LkRcorWhNcc Here is the store page so you can add the DLC to your wishlist :D https://store.steampowered.com/app/1174730/Production_Line__Design_Variety_Pack/ Plus if you have not checked out the game for a while, please do as we have released a whole bunch of updates over the last few months that massively improve the playability, performance and stability of the g…

  • Gratuitous Space Battles 2 developer is "moving on" - 25 November 2015

    The sci-fi fleet-building strategy game Gratuitous Space Battles was pretty good, but the sequel, released earlier this year, didn't measure up. We criticized it for technical problems and "easy cheese strategies" in our review , although we also said it could be saved with a combination of bug fixes and "a huge change to the game's core mechanics," through either patches or unofficial mods. And it has been updated more than a half-dozen times since then, and now stands at version 1.40. But that's where it will stop. "I ve been asked if I am still working on Gratuitous Space Battles 2. And I am not," developer Cliff "Cliffski" Harris revealed on his blog . "I ve been accused of all sorts of stuff as a result. I wont repeat that here. What I want to talk about is the economics of this question, why people get angry, and why it makes sense that I am not working on Gratuitous Space Battles…

  • Updated to version 1.40(Windows) - 20 August 2015

    Hey, here are the latest changes and improvements...lots of them :D Version Release 1.40 August =========================== 1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile. 2) Visual Change: Frigate Missiles now have spline paths and rocket trails. 3) Visual Change: Rocket trails now lighter. 4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam. 5) Visual Change: Tips of beam lasers are now rounded off correctly. 6) Visual Change: On max detail, convergence points of converging beam lasers now create spatial distortion waves. 7) Bug fix: Rocket trails z positions fixed. 8) Bug fix: Debris Z positions fixed. 9) Visual Change: Debris now has shadows on high detail 10) Higher quality explosion effects now used for high-performance PCs on high graphical detail settings. 11) Bug Fix: Ships with empt…

  • Updated to version 1.40(Windows) - 20 August 2015

    Hey, here are the latest changes and improvements...lots of them :D Version Release 1.40 August =========================== 1) Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile. 2) Visual Change: Frigate Missiles now have spline paths and rocket trails. 3) Visual Change: Rocket trails now lighter. 4) Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam. 5) Visual Change: Tips of beam lasers are now rounded off correctly. 6) Visual Change: On max detail, convergence points of converging beam lasers now create spatial distortion waves. 7) Bug fix: Rocket trails z positions fixed. 8) Bug fix: Debris Z positions fixed. 9) Visual Change: Debris now has shadows on high detail 10) Higher quality explosion effects now used for high-performance PCs on high graphical detail settings. 11) Bug Fix: Ships with empt…

  • Updated to version 1.39 (On windows) - 3 August 2015

    Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list... Version Release 1.39 August =========================== 1) Visual Change: Shield impact effects now vastly, vastly better :D. 2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters. 3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking. 4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier. 5) Changed the way missile speed is displayed so now the values are directly comparable to ship speeds. 6) Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design. 7) Bug Fix: Fixed text spillover and incorrect…

  • Updated to version 1.39 (On windows) - 3 August 2015

    Hi, we just patched the game with some bug fixes, balance changes and some cool new stuff! Complete list... Version Release 1.39 August =========================== 1) Visual Change: Shield impact effects now vastly, vastly better :D. 2) Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters. 3) Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking. 4) Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier. 5) Changed the way missile speed is displayed so now the values are directly comparable to ship speeds. 6) Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design. 7) Bug Fix: Fixed text spillover and incorrect…

  • Update 1.38 released for windows - 23 July 2015

    (other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one. 8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept. 9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats. 10) Contrails now co…

  • Update 1.38 released for windows - 23 July 2015

    (other formats to follow soon) Version Release 1.38 July ========================== 1) Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load. 2) Fixed bug where ship components that spun are were not composites ignored applied custom textures. 3) Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear. 5) F2HullMod 8 can now be colored correctly. 6) Zyrtari ship components now ordered correctly. 7) Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one. 8) Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept. 9) Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats. 10) Contrails now co…

  • Updated to version 1.34 with new Campaign Mode! - 2 July 2015

    Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs. Plus, th…

  • Updated to version 1.34 with new Campaign Mode! - 2 July 2015

    Hi all space admirals :D We have just patched GSB2 to version 1.34. This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle. This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra. Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs. Plus, th…

  • Updated to version 1.31 - 21 May 2015

    Hey! We just released yet another update to the game...here are the changes... Version Release 1.31 May ========================== 1) New custom battle feature, combined with scenario editor for custom challenges now added. 2) Game not longer checks for an achievement incorrectly if the player has not set up an online username. 3) Fixed lack of scrolling support on the mods browser. 4) Fixed crash bug when deleting installed mods. 5) Game no longer attempts to undo splitting a composite in the editor (which would crash...). 6) Fixed Graphical bug that drew large colored areas sometimes if limpets were launched but never drawn on screen. 7) Change to turret rendering to preserve detail colors. 8) Fixed crash bug in German Language version. 9) Removed that beeping sound nobody liked. 10) Added module data to design screen showing limpet weights and seek speeds. 11) Repair and refuel limpe…

  • Updated to version 1.31 - 21 May 2015

    Hey! We just released yet another update to the game...here are the changes... Version Release 1.31 May ========================== 1) New custom battle feature, combined with scenario editor for custom challenges now added. 2) Game not longer checks for an achievement incorrectly if the player has not set up an online username. 3) Fixed lack of scrolling support on the mods browser. 4) Fixed crash bug when deleting installed mods. 5) Game no longer attempts to undo splitting a composite in the editor (which would crash...). 6) Fixed Graphical bug that drew large colored areas sometimes if limpets were launched but never drawn on screen. 7) Change to turret rendering to preserve detail colors. 8) Fixed crash bug in German Language version. 9) Removed that beeping sound nobody liked. 10) Added module data to design screen showing limpet weights and seek speeds. 11) Repair and refuel limpe…

  • GSB 2 Updated to 1.30 - 13 May 2015

    We just updated the game to version 1.30 on Windows. Linux & Mac buidls will follow very soon. Here is the complete changelist for this update: Version Release 1.30 May ========================== 1) Propulsion support beams now only target ships that are moving. 2) Engine exhausts now face the correct angle in battle if they are rotated in the editor. 3) Limpet GUIs now draw above planets. 4) Limpet GUI lines now draw even if actual limpet and target are offscreen. 5) Two new modules added: Repair Limpets and Refuel Limpets to support fighters mid-battle. 6) Fighters and gunships now correctly distributed amongst carrier modules when more than one is present, so launch faster. 7) Limpets now have tooltips in battle. 8) Added another new mission: The Gamorlian Expanse. 9) Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75. 10) Balance: Cruiser Shield Disruptor Missi…

  • GSB 2 Updated to 1.30 - 13 May 2015

    We just updated the game to version 1.30 on Windows. Linux & Mac buidls will follow very soon. Here is the complete changelist for this update: Version Release 1.30 May ========================== 1) Propulsion support beams now only target ships that are moving. 2) Engine exhausts now face the correct angle in battle if they are rotated in the editor. 3) Limpet GUIs now draw above planets. 4) Limpet GUI lines now draw even if actual limpet and target are offscreen. 5) Two new modules added: Repair Limpets and Refuel Limpets to support fighters mid-battle. 6) Fighters and gunships now correctly distributed amongst carrier modules when more than one is present, so launch faster. 7) Limpets now have tooltips in battle. 8) Added another new mission: The Gamorlian Expanse. 9) Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75. 10) Balance: Cruiser Shield Disruptor Missi…

  • Update 1.29 Released - 4 May 2015

    Hi all! We just updated the steam windows copy to 1.29 (Other platforms will follow). Here are the 1.28 and 1.29 fixes and changes... Version Release 1.28 April ========================== 1) Mouse wheel now scrolls the message screen inbox. 2) Inbox now formatted better. Also this screen now has a 'challenges' button. 3) Fixed bug where some combinations of graphics options could result in a blurred white battle screen. 4) Fixed crash bug in ship design screen when a ship encounters layers with zero physical sprites. 5) New tutorial message pops up (English only) when you try to save a fighter/gunship design with no engines or fuel tank. 6) Fixed graphical bug on some resolutions on the ship design screen when changing hull size types. 7) Ship design loading dialog now sorts by name correctly. 8) Fixed shader error message / potential problem on ship design screen for screen resolutions…

  • Update 1.29 Released - 4 May 2015

    Hi all! We just updated the steam windows copy to 1.29 (Other platforms will follow). Here are the 1.28 and 1.29 fixes and changes... Version Release 1.28 April ========================== 1) Mouse wheel now scrolls the message screen inbox. 2) Inbox now formatted better. Also this screen now has a 'challenges' button. 3) Fixed bug where some combinations of graphics options could result in a blurred white battle screen. 4) Fixed crash bug in ship design screen when a ship encounters layers with zero physical sprites. 5) New tutorial message pops up (English only) when you try to save a fighter/gunship design with no engines or fuel tank. 6) Fixed graphical bug on some resolutions on the ship design screen when changing hull size types. 7) Ship design loading dialog now sorts by name correctly. 8) Fixed shader error message / potential problem on ship design screen for screen resolutions…

  • Updated to version 1.27 - 24 April 2015

    Hi, we have made a number of updates to fix issues/improve features in the game recently. Here are the fixes in the latest version... Version Release 1.27 20th April ========================== 1) Fixed incorrect wording in some achievements. 2) Fixed problems with some achievements not triggering correctly. 3) The Terran Kennedy class cruiser hull now correctly comes with crew. 4) Ship hulls now list all hull bonuses, not just the first three, on both hull picker and unlock screen. 5) The module details window on the deployment screen now auto-sizes depending on how much data needs to be shown. 6) Fixed bug where the deployment screen design picker did not scroll correctly or show all ship designs in some cases. 7) Increased unlock costs of a number of items. 8) Reduced speed and damage of cruiser multiple-warhead missiles. 9) Right-clicking anywhere on an in-battle ship window will now…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2015Updated to version 1.40(Windows)4249665521681376159
23 August 2015Updated to version 1.39 (On windows)4249665521681376254
323 July 2015Update 1.38 released for windows4249665521681376353
42 July 2015Updated to version 1.34 with new Campaign Mode!4249665521681376452
521 May 2015Updated to version 1.314249665521681376554
613 May 2015GSB 2 Updated to 1.304249665521681376656
74 May 2015Update 1.29 Released4249665521681376761
824 April 2015Updated to version 1.274249665521681376863

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