- Demo update and very minor fixes - 26 June 2026
Hey folks, it's been on our backlog for a good while now, but we've updated the demo!DemoChangedThe demo now showcases the first 3 level of Story Mode rather than a one-level Endless Mode.Now includes Aussie Mode and Dark Mode if you want to spice things up.FixedEnsured the boundary on the right of the level select screen works.Fixed "Demo Edition" not displaying on the title screen.Main gameFixedIntro text and credits weren't fading to black with the background.Minor tweaks to support updating the demo.As always, thank you for the support
- Steam Deck Compatibility - 18 June 2026
Hey folks!Here's a loooong overdue post going over the game's compatibility with Steam Deck.We're going to follow what Steam outlines in it's compatibility checklist.InputController SupportFull Steam Deck controls support from game startup. No settings changes needed.Controller GlyphsAutomatically detects latest input and adjusts glyphs (icons) accordingly. Controller glyphs are generic, yet clear, enough to understood regardless of the controller's make (e.g. Steam, Xbox, PlayStation).Text InputThis game doesn't ask for any text input.PerformanceDefault ConfigurationThe game runs at least 30fps with a default of 1440p resolution. Resolution automatically adjusts to best fit (e.g. 1080p if that's the maximum your screen supports).SeamlessnessNo Device Compatibility WarningsNo device compatibility warnings display on Steam Deck.LaunchersNo launchers are used. Simply press 'Play' and only…
- Money Laundering Raccoon - Wishlist Now! - 6 June 2026
Hey there!👋 We are trilled to announce our next game, Money Laundering Raccoon! Supervise a rag-tag rabble of rambunctious raccoons, literally laundering money! 🦝💵🦝Teaser Trailer🦝Money Laundering Raccoon - Wishlist Now!If managing a menagerie of mischievous, masked mammals sounds like something you would be interested in, do follow us on our socials for raccoon-based updates: YouTube | X | BlueskyCheers!Reid, Josh, Ciaran, & KevinThe Ottersea Studio Team
- v1.1.1 - Lava lamp hotfix - 16 December 2025
Changed Lava lamp is now flung back into zero gravity levels. Fixed Lava lamp respawning prioritisation. Lava lamp doesn't crash the achievement system when falling out of bounds. Lava lamp doesn't destroy itself in various situations (there's no escaping now :) ). Thanks for the bug reports and support!
- v1.1.0 - Remix Update - 4 December 2025
Hello 👋 We're super happy to announce (and release) a free content update for our little game, which we've come to the Remix Update!What's new?Remix ModeOnce you've beaten the main game, you'll get access to switch to Remix Mode, alongside the existing Endless Mode. In Remix, you can play each of the 8 levels with an added unique twist.For those who've pieced together the game's "story", Remix expands this a little further.Australia ModeWe've also added 2 new ways to play the entire game for extra challenge. The first being Australia Mode (or Aussie Mode). Since most of the team is based in Australia, we wanted to let others experience what it's like living in the land down under. Have a crack at it!Dark ModeWe're a small team that makes games in our spare time, often at night. We needed a way to relax our eyes from the bright screen while testing the game... So we made Dark Mode! We l…
- Discount & Mac Release! - 22 September 2025
Mac support & discountWe're happy to announce that Untitled Hand Game: Titled Edition now supports Mac! To celebrate, the game is on discount for the first time. So if you've been holding off grabbing a copy, now's your chance :)There's also a tiny tiny patch to 1.0.3 with a minor fix relating to Steam Stats.Other newsWhile we're currently working on our next project, we do have a content update in the works for Untitled Hand Game: Titled Edition.Latest game jamIf you don't follow us on any social media (and we recommend you do), most of the team participated in our annual game jam a bit over a month ago. Check it out on Itch: https://ottersea-studio.itch.io/depth-chargeCheers! Reid, Josh, Ciaran, & Kevin
- v1.0.2 - Leaderboard and bug fixes - 13 July 2025
AddedFriends and global leaderboards for Endless Mode (which unlocks after completing the main game).ChangedSlap-hand speed is now frame rate independent.FixedFixed being unable to pick up items.Items should no longer get stuck in the player’s hand.Endless mode achievements are now unlocked correctly.Fixed a number of resolution issues, particularly for ultrawide monitors.Player’s hand no longer suddenly appears at the start of a level.Fixed both thumbs up and down being shown at the same time on the end screen.Corrected the title of the ‘Bath Bed & Beyond’ achievement in-game.Cheers for the bug reports!
- v1.0.1 - Thank you and first quick hotfix - 2 July 2025
AddedAchievement data failsafe in place to update Steam achievements when game is opened.Thank you again for all the support, we're working hard on more bug fixes.
- It's Out! - 1 July 2025
Aaaaaand... it's out!After a little over a year of working on this little game in our spare time, we're super proud to finally release Untitled Hand Game: Titled Edition!Our team of 4 made a game jam in 2021 that was legitimately an untitled 'hand game'. For whatever reason, back in 2024 we thought we simply could squash the bugs, increase the amount of levels (from 1), and call it a day, all within a month. Fast forward to today and the game's code is entirely* rewritten. It has a fresh coat of paint, a complete soundtrack, and 8 times the number of levels.*Except for the bit that makes things move up-and-down (Kevin's handy work).Huge thank you to PostHorn PR, friends, and family for putting up with us
- The End is Untitled - 22 June 2025
Hi again 👋 Before getting into what's next and a recap of what's been happening the past few weeks, we'd like to share a couple of lovely reviews we've encountered so far:"It’s hectic, it’s fun, and it’s just plain silly. \ On the surface, Untitled Hand Game seems like a goofy premise. Honestly? It is, and that’s why I’m fully on board with it at this point." - Vice "Every time I thought Untitled Hand Game couldn’t get more absurd, it just continued to prove me wrong." - Qualbert.comWe've also loved coming across a few streamers and YouTubers play the demo, and honestly, it's been super fun to see and we're keen for sharing the full game soon!Releasing 1st of JulyThe team is working hard on squashing bugs and putting the final touches on the game, and we're on track to release in a couple weeks (and we're super excited).The demo also gets a patch:NewAdded a hold behaviour option in set…
- Untitled Showcasing - 8 June 2025
Hey hey! We're back with a cool little update about some events we have been, and will be, showcasing at with Untitled Hand Game: Titled Edition:Steam Next Fest9-16 June - (Online) SteamAssuming we didn't mess anything up on Steam's back-end, we'll be participating in the next Steam Next Fest with Untitled Hand Game: Demo Edition. We're also updating the demo!Bug fixesAdded a fallback if items get stuck inside the box.Improvements to the player hand's movement and collisions.Tweaked collision boxes.Performance improvements.Thank you for continuing to let us know about any bugs and improvement points!Check out the demoQueensland Games Festival14 June - Brisbane PowerhouseIf we hadn't mentioned already, most of the team is based in Queensland, Australia, and we're super proud to announce we'll be showcasing our game at the Queensland Games Festival in the Brisbane Powerhouse!It's a free e…
- Hello & Demo Patch - 10 May 2025
Hello! Firstly, thank you so much for playing the little demo of our upcoming short game, Untitled Hand Game: Titled Edition. If you haven't tried it out yet, the demo features an endless mode of the game's first level, and now's a perfect time because we just fixed some bugs: Bug Fixes Fixed some buttons on menu overlays not working. Fixed not translating to Portuguese via language selection. Various small bug fixes ("Not 100% sure what I did but it probably made the game better"). Please let us know if you happen upon any bugs or have suggestions on what to improve! A bit about us To introduce ourselves, we're a small team based in Australia and Belgium, and this is our first game we're releasing to Steam. We've participated in game jams together for some years now, combining our domains of programming (Josh), art (Reid), game design (Kevin), and music (Ciaran). We hope you'll enjoy o…