- HUGE UPDATE! v1.3 - 3 October 2025
Ok first off, sorry for the lack of updates... I was a victim of The Great SSD Crash of 2025... Luckily i had backups, but with that being said some things still had to be rebuilt This update brings a ton of changes - Nature Reserve has been completely rebuilt -The island's ocean looks way better -A NEW MAP CALLED THE RIVER -Optimization changes throughout! -I am currently able to obtain >60fps with ultra settings on my 3080 8g No Acheivements yet so you ach hunters can relax... but that doesnt mean there aren't secrets hidden in the river
- March Update! - 13 March 2025
Hello All! To coincide with the steam sale, I figured I'd go ahead and drop this update! I originally wanted to have the new map ready to drop at this time but that didn't pan out as I have sadly had to spend most of my time lately on my laptop (which cannot even open the Take a Walk Project lol). BUT! I still have something for you. Now on the main menu you can choose between 4 unique followers. A Fox, Capybara, Wolf, and Bear. All they do is follow you and you can choose to have no follower as well. It isn't perfect and I'm aware of that but I didn't want this promotion to come and go without atleast giving you guys SOMETHING as a thank you! --Ed
- Quick patch again - 5 March 2025
One of those silly totems fell under a mountain wild... :)
- Quick Patch, Not really a post needed - 17 February 2025
Added input sensitivity options Added ability to control totem volume separately
- Patch Version 1.1.5.3 - 16 February 2025
OK, this time we are doing it right The following fixes have been implemented --Level select screen within the pause menu now returns you to pause menu --Fixed the obvious incorrect build version issue --Fixed issue with the bunnies (seriously they are relentless) --removed motion blur The following CHANGES have been implemented: --You can now turn on or off the totem collection noise --The Nature Reserve has been updated (fixed broken models and textures as well as beautified the map a bit) --The overworld map no longer shows you where the totems are located. Now, instead of them being on the map, they will appear on the minimap when you are within a certain range THANK YOU EVERYONE FOR YOUR PATIENCE! YOU ALL ARE THE BEST!
- Price Reduction!!!! - 15 February 2025
Hello everyone! I feel this is the right decision. I understand now that as a first time indiedev, the audacity to even charge for the game in the first place is a bit wack. After much consideration and the seemingly never-ending stream of bugs that are emerging, I've come to the decision to permanently lower the price to $3.99 USD. I truly believe the game is worth that. If you purchased the game at the full price of 6.99 , reach out to me in the discord or via email @ [email protected] I'm working on another game, totally different concept but I'd love to provide you an early copy to check out when it's available. Finally, thank you all for the support! It's been an incredible learning experience :)
- Patch 1.1.5.2 - 15 February 2025
--Added ability to adjust totem collection volume --Set the border wall on aurora live because apparently I never cooked those???? --Changed how totems appear on the map, now they will no long be on the overworld map and will only show up on the minimap within a certain vicinity
- Version 1.1.5 - 5 February 2025
THIS IS A BIG ONE! Firstly, Thank you all for making the first week of release a fun one! In this build: --Added borders to maps to prevent going out of bounds --Fixed some AI jitter behaviour --addressed various other concerns from the discussion boards AND THE BIG ONE There is now an overworld map and mini map for each level!!!!! Press V (or L1) for the minimap or M (or r3) for the overworld map!! As always feel free to reach out to me if you find anything i have overlooked Thank you --ed
- Reviews are Everything ; Please honestly review Take a Walk - 4 February 2025
Hello All! WIth this being my first game released on steam, a couple things are becoming apparent. First and foremost, REVIEWS ARE EVERYTHING. Without reviews you pretty much get doomed to fall into obscurity I appreciate everyone who has taken time to play Take a Walk and I would like to ask nicely to please leave a review. Lets get the word out there! Thank you
- Version 1.1.4.1 (Pls be the last one this indie dev stuff is hard) - 2 February 2025
OK.... So this should be one of the last patches for launch Fixed the following Items --The sky texture broke so there were no stars --Fixed yet another issue with animal population --Fixed out of bounds achievement bug --Pressing Shift or Left thumb stick now multiplies the movement speed x2.5 rather than hard setting it so you dont ahve to re-adjust --Adjusted some variables so walk speed, autowalkspeed, volume, etc stay when switching between levels --Corrected some Timings with time of day setting --Added a flashlight to the autowalking camera that is toggled the same way as the other flash light --You guys are all the best , honestly this feed back ive gotten is INSANEEEEE so again thank you. And the first person to message me on discord will get a free key to give to a friend :)
- Version 1.1.4 - 2 February 2025
Knocked out a few things --Shift/L3 now enables a sprint... It just feels too natural (you can still set speed in the settings) --Added walls to the levels to avoid out of bounds issues --cleaned up some issues with the AI that caused some framerate issues during extended play
- Showing off Some Maps - 1 February 2025
Showing off some maps here with the auto walk feature
- Version 1.1.3.3 - 31 January 2025
Super Quick Hotfix to address a broken texture
- V1.1.3.2 DAY ONE PATCH OMG I'M A REAL GAME DEV NOW!!!! - 31 January 2025
Quick Hotfix here --The bunnies were procreating..... a lot. Toned that down as they were over running the map --Added an option to Invert the y axis in the setting --Vsync is now enabled by default, duh (thank you alanbork) --The foxes are also less promiscuous though they weren't such an issue
- VERSION 1.1.3 - 27 January 2025
Changes in this version: --Changed walking speeds to toggles rather than sliders --Added FOV Slider for both autowalking and manual walking --added option to remove post processing (Bloom, lens flare, ect) --game no longer stops while entering the pause menu so you can see your changes in real time --can open and close pause menu with esc (or start on a controller) --You will now continue from where autowalking left off (your manual character will teleport)
- Controller Support - 26 January 2025
We now have full Xbox controller support I also verified with a PS5 Dualsense, Steam automatically maps the buttons accordingly Will be adding a graphic in game to show controls
- Version 1.1.2 Hotfix - 26 January 2025
Quick Hotfix to address menu issues
- VERSION 1.1.2 - 25 January 2025
Quick Update!!! Added the following features: --Controller Support (if you run into issues let me know) --Fixed some menu options --Changed some of the ways the time and weather selections work --added new achievements for totems --Pause menu now displays how many totems are left on the map
- Upcoming Features - 23 January 2025
Hello Everyone! I have received so much feed back from our steam curators. Seriously, you guys are doing God's work because in 2 days I've received more feedback than the last month lol. Some common themes I've observed (looking at you head bob) have already been addressed but I wanted to lay out a roadmap of some more features that are coming down the pipeline. FIrst and foremost, Full controller support I'm currently working to to make sure this game and all features work flawlessly with a controller Also a few things I plan on working on before hard launch next week: --Reworking the Time selection --Beautifying the menus --making sure the character actually stays after autowalking --possibly more acheivements? If you have any feature requests or any ideas you think I need to work on PLEASE let me know. You can reach me here or on discord THank you all for your time and feed back --Ed…
- Version 1.1.1 - 23 January 2025
Pushed out a Quick Necessary Update: --Added the options to remove headbobbing from manual walking as well as Autowalking --Added an option to change your walking speed