- The Largest Update Ever v0.99 - 17 September 2026
Hello (o_o)/ it's me, here goes nothing.Major ChangesNew Fighter WeaponsCluster (replaces bomb) - Fire a projectile that splits off into two smaller AoE explosives after a short delay.Bomber - Summon a turret that fires AoE cluster bombs at nearby enemies.Spiker - Fire orbiting spikes that grow in size each time they damage an enemy.New Chemist WeaponsPiercer - Summon a turret that fires haywire projectiles which embed into enemies on contact, exploding after a delay.Sliver - Fire orbiting shards that embed into enemies on contact, exploding after a delay.New Vampire WeaponsDrain (Rework) - Drain can now sustain multiple projectiles, and each drain targets a different enemy.Siphon - Summon a turret that drains the life from nearby enemies closest to it, Siphon is capable of multi-target.Hex - Fire orbiting projectiles that curse enemies hit, causing an AoE explosion after a delay.New Ma…
- Finding the Fun - Major Update - 15 July 2026
Welcome to the v0.98 Astrolite Mega-PatchAstrolite was featured at Next Fest, and resulting from that obtained tons of new players to help provide valuable feedback on what is FUN, and what is NOT.You have been heard.Now prepare yourself.CHANGESMost Important:Performance and Raw FPS have been improved by 300%Due to a couple deep-rooted bugs that have been around almost since conception, performance has gradually but obviously been worsening- this is no more. FPS has gone from ~180 at optimal times to over 540.Passive Upgrades now visually change the ship's appearanceEach passive upgrade has a noticeable visual change to the ship's appearance and should bring some more visual variety to each run.Planet Duration is now 2:00 down from 3:00Due to playtester feedback, the average planet timer has been reduced by a minute, and the pacing has never felt better. Astrolite feels like it was desi…
- Thank you for trying the demo! - 17 June 2026
Thank you!To all those who are playing the demo!Thank you!!To those who are leaving critical feedback on the google forms!THANK YOU!!!To everybody who got a leaderboard entry, genuinely enjoyed the game, or gave the time of day to try out my first little game.I am so grateful, I hope you enjoyed what the demo has to offer and hope to see recurring players as the game sees feedback implemented!On the horizon:The World Guardian Ares is currently in development. Following this will be Gaia, Aphrodite, and Hermes before the penultimate Guardian Apollo sees it's debut!Due to recurring feedback, Astrolite will see a Zen Game Mode -> Featuring an endless mode where the world guardians have gone silent and the hordes of asteroids pool incessantly. This mode will feature leaderboard entries for TIME SURVIVED.Astrolite will see a Boss Rush Game Mode -> Featuring exclusive World Guardian combat, e…
- Playtester Feedback Patch! - 15 June 2026
Quick playtester feedback update:Movement improvementRapidly pressing 'A' and 'D' no longer causes your ship to jankily move upwards or downwards.Tooltip fixesThe ability text in the pause menu now correctly displays the character's ability (when not playing Fighter.)Primary weaponsPrimary weapons are now exclusive to the hero you're playing. Say goodbye to Leech and Sphere in non-Vampire/Mage runs.Pop-up unlocksPop-ups now correctly display when unlocking multiple things in a single run, and blocks the "Back" button in the death screen until all pop-ups have been read.Bullet Fest Ends June 15th!
- Achievement Hotfix - 10 June 2026
Achievements regarding level 20 characters has been fixed in the config, and will now award properly.This was a bug brought up from when the achievement required level 50, and the achievement name in the steamworks config was aCharName50, yet in the codebase the achievement checked for aCharName20. This has been fixed.Happy achievement hunting!
- The Exploration Expansion - 9 June 2026
The Exploration Expansion!What's new?Luna Geodes are now populating each planet to be collected! - These geodes always give 25% of your current level's xp requirement, regardless of level. - Geodes will occasionally contain a powerup, Rapid Fire, Crit, or Magnet! New mechanic: Star Power! - Destroying geodes grants 10 seconds of star power, a stacking movement speed buff to help you navigate around the solar system! - Star power stacks 4x for a total of 100% bonus movement speed, with visual changes to your ship for each stack you get!Visual improvements to the leaderboard! - Leaderboards now have up to 15 entries - Names are only truncated after 15 characters, instead of 10 - Color has been improvedThe game boundaries have been expanded, CONSIDERABLY - In preparation for the upcoming updates following the Exploration Expansion, the game boundaries are now 4x larger.The maximum limit of…
- Astrolite joins Bullet Fest! - 8 June 2026
Come one come all!Astrolite has once again joined another event!Take this opportunity to top the leaderboards, 100% complete the achievements and break the game in any way you can!Want the game to implement a feature? Let me know! Astrolite FeedbackKnow a secret, or method to get extremely strong? Write a guide!Thanks for your support, and I hope to see you on the leaderboards!Join the Astrolite Community Discord !Check out other games during Bullet Fest !
- Leaderboard Hotfix - 27 May 2026
This is a quick hotfix to resolve issues with crashing for offline users or users who somehow have issues with the steam API on the client side of Astrolite.Offline users should no longer crash when selecting the leaderboard, and the leaderboard should be delayed from displaying until the server can determine whether or not the user has internet connectivity.Leaderboards will now also display "---" for a brief moment when switching between stat displays.
- Leaderboards and Visual Improvements! - 23 May 2026
Check it out!Leaderboards have so much potential in Astrolite, and a lot more categories that can be made and displayed depending on player suggestions!Changes --------------------------------------VisualEnemies have now been recolored to a purple hue, this will help significantly with players who have color blindness.Death Blossom now has a inherent opacity added, to help visually.Enemy Bullets now visually layer ON TOP of Player Bullets for improved visibility.Enemy Death Animations have been significantly sped up, to clear out of your way faster.GameplayDodge Chance Passive Upgrades now correctly stop appearing after achieving max level.Weapon / Passive Upgrade Selection is NOW PICK-3, and Weapon Upgrades will ALWAYS have ONE choice per equipped weapon. This makes building entirely into one weapon a viable option.Passive Upgrades now have simplified tooltips for readability.Guardian…
- Playtester Feedback Patch 2 - 13 March 2026
Round 2 of changes!TWEAKSWeapon Equipping now provides you with THREE weapon choices, selected from the entire pool of weapons provided you've unlocked the characters!Players now have a significantly smaller hitbox located in the dead center of the ship, regardless of direction it will always be the same.IMPROVEMENTSThe icons for Discord, Wishlisting, and providing Feedback have been visually improved into buttons with their icon counterparts on the right.Weapon Equipping now has an updated visual UI for different classes' weapons.Weapon Upgrades now have improved visuals for improved clarity on what is good and what is GREAT.FIXESMage no longer has their power bar SOAR OFF to the right when levelling up. Weird but easy fix.
- Playtester Feedback Patch - 11 March 2026
Another successful round of playtesting, and another batch of improvements and fixes to implement!TWEAKSXP Requirement stops increasing once level 10 has been reached, and the level thresholds have been reduced by ~20%Mage Time Slow buffed to 70% (from 40%)Dashers now only redirect to you when getting hit by a bullet once every 2 seconds, instead of each time it has been hit by a bulletEnemy Hitboxes no longer include the red blur added. Sorry!Stats in menus now round correctly (except for tag stats, because I'm dumb)Vampire Harvest now can stack only once per enemyEnemy Swarm tooltip and upgrade text has been changed to be more understandableThe super in-depth stat bar in the upgrade and weapon menus now require you to hover your mouse over a tag that reveals themUpgrade and Weapon interfaces now have a more descriptive tooltip of the interface, and this is FURTHER descriptive in the t…
- Astrolite Joins Wholesome Underdogs 2026! - 9 March 2026
Hooray!!!We did it!!We got into another event!I am incredibly blessed to have gotten my game Astrolite included in this event! Astrolite has had a massive visual improvement to its Steam Page lately, which should help improve visibility and potential wishlists coupled with this event!Check out the sale here!https://store.steampowered.com/curator/45797048/sale/WholesomeUnderdogsPlaytester news! As a result of recent playtests:Chemist is going to be seeing a massive QoL improvement and overhaul to how shattering shards works, which I guarantee will make runs with it feel INCREDIBLE.Vampire has had lots of bug fixes, and improvements to one of its weapons, Harvest!Mage will be undergoing some balance surgery, including a rework to its passive and some stat adjustments!Be on the lookout for another major update coming out in March, featuring a new mechanic that incentivizes exploration acro…
- March Madness - Major Update v0.96 - 6 March 2026
Hey everyone! After a month of development, it's time to reveal the curtains and go over what's new in this major update for Astrolite...VisualsDynamic backgrounds have been added, including star fields and glowing planets.Post Process Effects have been added, including VHS lines, CRT Shaders, Bloom, Displacement Maps for jittery effects, Static, and more!EXP Shards have been visually reworked into blue stars, now they stand out from the background and no longer slightly resemble the player.Some bullets have seen a visual update, including the Fighter's Spray, and Shade's Attacks.Backgrounds and the star parallax now dynamically fades and brightens, this is also changed on a stage by stage basis for visual differences.On-Fire! now has a vibrant orange border when reaching max stacks.Taking damage now applies a visual border to the screen in addition to the pre-existing sound effect, mak…
- Astrolite Joins Rogue Bots 2026! - 3 March 2026
Hey... I got into an event!!!ROGUE BOTS features Roguelike and Roguelite games where machines take center stage.Be sure to check the 224+ Roguelikes/lites featured in this awesome event!https://store.steampowered.com/curator/45723254/sale/RogueBots2026What an exciting week this is for Astrolite! Thanks to Midnight Gamers for accepting me into this curated festival!NEWSMajor Update is incoming! More World Guardians, brand new visual effects, overhauled visuals, new guardian roleplay, and MORE!Astrolite is on track to finish development for April, and begin marketing efforts until September when release is planned!
- Pause Menu Rework and Upgrade Bug Fix! - 5 February 2026
COOL STUFF:Pause Menu ReworkThe pause menu has been changed to now feature the FULL suite of stats for those stat lovers alongside a planet indicator to know how far along per run you are.Total Timer: 00:00:00 - Now you can see how long your runs have lasted throughout the game!Kill / Damage Weapon Specific Tracking! Weapon Specific DPS Stat on Hover!NOT COOL STUFF:Upgrade Gaslighting!Did you ever select an upgrade, and go.. hmm.. this doesn't feel like I selected the right upgrade..? Well that's because I CODED IT WRONGGG!! WOO!!!Upgrades under-the-hood have now been changes to ACTUALLY give you the stats you saw on the upgrade itself! Should this have ever been a problem? Of course not!Aaaaaand it's just dawned on me that the Controls button will crash your game. I will swiftly release a shadow update to fix this. Lol
- UI Changes and Fixes! - 3 February 2026
CHANGES:UI:Start of mission always has three new banners that appear from the top, displaying what to expect and showing the current progress along the solar system.An aura is now briefly displayed when starting a mission, and when upgrade Pick-Up Radius, to display what the radius of Pick-Up actually is.The Power bar has been changed to slowly fade into a bright red gradient when draining, and will highlight bright red when reaching critical levels.The Health bar has been changed to slowly shine a bright lime green as it approaches regenerating HP, allowing players to see a visual indication of regen.GAMEPLAY:Critical Strike Chance has been implemented in EVERY weapon type that can relevantly crit. This stacks on top of global Crit Chance, allowing weapons to achieve 100% crit chance much more quickly.Dodge Chance and Player Size have been re-implemented and a new mechanic has been add…
- Minor UI Update - 27 January 2026
Astrolite Dynamic BackgroundAdded a dynamic Arcade Room themed background to Astrolite's bezels. Stretch the game window in interesting ways to reveal easter eggs in the background. What can you find?k thnx bai
- QoL, Difficulty Scaling, and Easy Cheese Fixes! v0.94.5 Update - 23 January 2026
Update 2: Electric BoogalooCool Stuff:DIFFICULTY Overhaul:Gameplay now features a 1:00 timer (for normal difficulty) in the bottom right of the HUD, each minute will tick and play a sfx to indicate the difficulty increasing. There are MULTIPLE tiers of difficulty that will be achieved as time goes on. Can you reach the Sun now?Visual progress is added to really convey the anxiety of the galaxy starting to rise against you.Enemies now have custom armor values assigned to them, Tanks has the most, Splitters have some, and Threats have negative!Difficulty scales: Enemy Armor, Enemy Health, Enemy DAMAGE (Bullet and Contact), and Spawn Speeds.Warden now spawns Bolters to assist in giving you a hard time.SPAWN Waves Tweak:Enemies still have choreographed spawn sets, but now with consistent spawn rates across all events. The spawn rates are effected by Enemy Swarm, and the new Difficulty Scali…
- Cosmetics, Achievements, and Unlocks! v0.94 Update - 19 January 2026
Let's jump right into it.Cool Stuff:FULLY Interchangeable ControlsWe now have an automated control scheme changing depending on what control device is touched. Want to play with your Xbox controller? Just press any key and it will automatically switch! Back to keyboard and mouse? Press any key on your keyboard and it will switch right back!UNLOCK Pop-Ups, Achievements, and Meta ProgressionUnlocking content will now be shown in the Death Screen post-game as a pop-up that gives a detailed account for what was just unlocked!New Achievements have been added to Astrolite in a new format:Unlocked:
- Christmas Conquest - Patch Notes v0.93 - 20 December 2025
Christmas is here and so is a major Astrolite update!Definitely Real Play-tester: "Please sir.. do not bore me with riff-raff, tell me what is new and interesting!"Cool Stuff:COMPLETE Upgrade OverhaulWeapons and Passives (unless overwise stated) have UNLIMITED UPGRADES! *Insert unlimited power Starwars reference here*WEAPON ObtainmentWeapons are now obtained from Headhunters which spawn at 1:00 on each planet! Headhunters drop weapon tokens which automatically move towards you when dropped.NEW World GuardianOuranos, the Guardian of Uranus makes its debut! Built around wind-styled combat, Ouranos will throw your bullets for a loop.NEW Weapons and Weapon ReworksOld weapons which have been reworked:Spray (Fighter) - Now fires in 3 round-burst fire with extra pierce, extra projectiles are added to EACH burst! (Projectile upgrades are 3x as powerful)Bomb (Fighter) - Now EXPLODES! Big AoE rin…