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Turret Baffler

Turret Baffler Steam news

Aceade Games | May 26, 2025 | game

Released

0players observed · 25 September 2026 - 02:04:42 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Turret Baffler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateMay 26, 2025
  • DeveloperAceade Games
  • PublisherAceade Games

Genres: Action

Company pages: Developer: Aceade GamesPublisher: Aceade Games

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Turret Baffler Steam news

Turret Baffler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • The Steam Spring Sale is now on! - 19 March 2026

    From one sale to another! If you missed the Games From Ireland sale that Imirt arranged, you're got another week left thanks to the usual Spring sale!So, until the 26th of March, Turret Baffler is €1.25 instead of €5! Grab it quick!

  • Games From Ireland Sale! - 13 March 2026

    As part of the Games From Ireland event arranged by Imirt, the Irish Game Developer's Association, Turret Baffler is on sale! So get in place, take aim and clear a path through Borflaw for your partner!Games From Ireland

  • The Steam Winter Sale is on, so have a discount! - 18 December 2025

    The Steam Winter Sale is here, so have an 80% discount until January! If you haven't bought it now, what are you waiting for?

  • Steam Summer Sale: Turret Baffler is 50% off! - 27 June 2025

    The Steam Summer Sale is now on! If you've had Turret Baffler on your wishlist, now's the time to buy it!My next game: Turscar IsleI originally planned to add a few more levels after release, but due to my questionable attention span, I've started planning my next game. The working title is Turscar Isle, and it's going to be a Thief-style stealth game which involves robbing a cult of spammers.Yes, you did read that correctly. A cult of spammers. Could there be any group more deserving of being robbed blind?Slán go fóill,Aceade

  • Turret Baffler Now Out! - 26 May 2025

    Well, here we are! My first commercial game is now available for you to buy! ...I have no idea what New Developers are supposed to do here. Run around in circles spamming with happiness? Go to the pub? Anyway, I hope you enjoy it!

  • Moving Release Forward - 7 April 2025

    I was originally planning to release Turret Baffler in time for Halloween, but that might be my chronic procrastination at work. So, I'm moving it forward to the end of May. Current state of things The game currently has 7 levels, plus the tutorial, and is undergoing beta testing. I was planning to add another three, but I don't see why I can't add them after release. What I have to add after release Obviously, bug fixes will come first. However, I'm going to add those three levels: Train yard - lowering a bridge to allow some help in. Generators - turning off some generators to hinder defences elsewhere. Evac - get out of the zone (again). The only significant mechanic I'm considering adding is a time limit - or rather, after 5 minutes or whenever guards WILL start spawning regardless of how many alerts you've had. This will provide some extra tension, forcing you to weigh stealth vs s…

  • 0.5-Beta - 28 March 2025

    Performance fixes Lowered physics tick rate from 60 to 30. Lowered some texture sizes. Simplified some colliders Dialogue/UI/UX Level intros can be replayed with a new button. Music changes throughout levels Adjust dialogue to match music/setting/plot Other Big Head Mode and ability to disable UI awarded for beating game Added check to prevent AI getting stuck Added code to prevent AI from sliding on faces after Runner. Even if this is funny.

  • Updated beta build - 20 March 2025

    I never did a beta devlog, so here we go. Main changes New levels: Warehouses and Signal Boost Performance fixes: using simpler colliders where possible Graphics: adjusting fog within levels. Patches More props and scenery in levels. Planning camera rotates faster. The option to always show controls is updated correctly. Camera towers act as navigation obstacles again - no more NPCs trying to walk through them! Finally fixed an animation bug where the Runner wouldn't crouch while in a hiding spot.

  • Devlog: Feburary 2025 - 12 February 2025

    February Devlog So, first devlog on Steam. I don't have a fixed timeline for these, but I think it's about time I reported some progress. I've updated the demo to include some of the new features as well, so go ahead and give it a try! Here's a quick video summary: Next release The next release will be around the end of March/start of April, which is going to be when I enter Steam Early Access. UI/UX improvements Some feedback from a former colleague and from demoing at the Galway Game Devs meetup this month was to improve cutscenes and add some colour-coding for the planning stage. Cutscenes will not advance unless you, the player, manually clicks a button. This should allow you to read at your leisure. I've also adjusted the size and position of the in-mission dialogue. Planning now uses colour-coded arrows and buttons to highlight particular things. I've tried to make that usable for…

Patch notes and updates

S.noRelease datePatch nameGID number
128 March 20250.5-Beta1795283637849199
220 March 2025Updated beta build1794102528306728

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