Disaster Arms - Impact Project B.A.H.N. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews62
- Release dateOct 3, 2025
- DeveloperPD_CGT
- PublisherPD_CGT
Company pages: Developer: PD_CGTPublisher: PD_CGT
Disaster Arms - Impact Project B.A.H.N. Steam news
Disaster Arms - Impact Project B.A.H.N. news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 1.1 UPDATE IS OUT!!!! - 19 January 2026
Disaster Arms 1.1 is live! The following changes are included: STG Training Mode -Replay any previously completed stage, with your choice of difficulty, HP and starting Meter New Hidden End-Boss in Act 3 (I'm not going to spoil what it is or where to find it. Here's my only hint: Play well on Advance/Impact, and an item in Act 3-3 may appear) Other changes: -Double-tap to punch can be toggled on/off in the Options menu -Tap 'super' to switch weapons can be toggled on/off in the Options menu -You can now double-tap down to fall through Jump-thru platforms (check the options menu) -Fall speed after jumping through a Jump-thru was increased. This was done to address a bug where you would re-magnetize to the platform after jumping on certain PC framerates. As a side-addendum, Disaster Arms reached 500 purchases as of January 2026! Thank you as always for the support, and please look forward…
- Fix report #2 - 17 October 2025
-Typo corrected in Japanese script (HP number for Adv/Impact modes description) -'Restart from Act 1' now correctly resets your HP -Candy Rangers has been added to the Other Works page
- update report #1 - Fixes - 10 October 2025
Fixes to the following issues: -Punching is temporarily disabled after falling in a pit so the player can't punch and fall through the offscreen collider -8-3 has a glitch where the player may accidentally fly upwards OOB if hit by the giant laser while touching a ceiling corner. I wasn't able to find a fix for the bug itself, but I've added an off-screen ceiling so the player can jump back down in the event it occurs :/ -The 8-3 laser's death animation will now trigger the stage boss' introduction even if killed with the Ignition Dash -Added larger tiles to borders of 5-2 to reduce odds of being knocked OOB -Boss 8-4 could accidentally be killed on an early phase by dealing enough damage with the ignition dash. This has been fixed. Please continue to report anything you have trouble with and I'll do my best to fix as needed
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 January 2026 | 1.1 UPDATE IS OUT!!!! | 1821922921821562 |
| 2 | 17 October 2025 | Fix report #2 | 1813674388977085 |
| 3 | 10 October 2025 | update report #1 - Fixes | 1813041031247388 |
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