- Q & A II - 1 August 2026
Opening • Statement Hello, hello, and hi, welcome to July, with yours truly, flower baasket! Here for the final devlog until the release of 0.4. What a ride it's been. This is the first devlog I've written quite some time in advance, as I'll be going away for about a week or so after this goes live. I won't be able to respond to messages, so I sure hope my community manager posts this when he's supposed to! To start off with, our Discord server hosted its very first gamenight. I'm a little shy, so I didn't show up, but it had a very decent turnout rate when you consider the server is from a game that hasn't been updated in nearly nine months. Thank you to everyone that showed up, and thank you to my community manager Ufori who made it all possible. I'll leave the mushy stuff for later, but I have been very hard at work this month. All those Products I was complaining about? Finished! Al…
- Very • Beautiful • June - 2 July 2026
Hello, hello? Hi! It is, flower baasket! I can't believe June already passed. I was going to release this on the 31st of June. And then I realized that there is no 31st of June, and that I'm an idiot. It was a beautiful one, that's for sure. I feel like I shouldn't be as confident as I am, yet I'm feeling as good as can be. I actually had more progress last year. If you're a true Snow • Fall fan, you'd remember that the game released on August 22nd, the same planned release date for 0.4. In a way, this is kinda like the game's one-year anniversary. One year anniversary and Griffn is still not playable...If I think about it, it makes me sad... Anyways, geez, I was on some different timing last year. Apparently I finished everything except the UI, according to the last June devlog. Meanwhile, I've only finished a fraction of the Cubes, none of the challenges, and none of the Products...bo…
- Playtesters • Needed - 27 June 2026
Hello, hello, hello, and hi! It is, flower baasket, here to announce that Snow • Fall is participating in the summer sale! Until July 9th, the game will be 20% off. Neat! However, that's not all! To make sure that 0.4 can be the best update possible, I am opening playtester applications! To anyone that wants to play the beta version of 0.4, please message flowerbaasket on Discord. This isn't like, professional or anything, and I'm not expecting that many people, so as long as you ask first you'll probably be accepted lmao. We'll discuss the finer details there, but as a general rule you are obviously expected to share your opinion about the game and balancing in a channel with other playtesters, specifically about Caiyin and some of the new Products/Cubes Also, it's important to note that you will NOT be getting paid for this! Don't force yourself through it expecting a paycheck, this i…
- Wonderful • Cat • Life - 2 June 2026
Hello, hello, hello hello hello, and hi! It is, flower baasket! Happy June, everyone! I don't know how it is for y'all, but it's starting to get quite hot, at least where I live. One could say it's shaping up to be a...very beautiful June. ...I GOTTA title drop at least two more times, so forgive me. Oh, and happy Pride Month, too! Forgot that was in June, not gonna lie. To celebrate, hm....Did you know that Mika is aroace? And Zodi is gay, if that wasn't obvious enough. Cool stuff. Man, it was a packed month for me! I went to Miku Expo, I got back into Morimens (great game, by the way), and I also saw The Backrooms movie in theaters. If you want MY personal opinion on it, it was good. I think they spent too much time on the exposition and especially on the therapist character. I did not care about her for how much time they put into her. Besides that though, it was fun. The sets were d…
- The • Clock's • Stopped • Hand - 2 May 2026
Hey, hello, hi, and hi! It is I, flower baasket, here for yet another devlog. Woo! Talking about my personal life for a bit: while this month wasn't very exciting, I'm going to be going to Miku Expo very soon! If you somehow didn't know already, a lot of Snow • Fall's lore is heavily based around J-Pop/Vocaloid music, so this is a huge moment for me. Might even serve as some nice inspiration.... I'm gonna say right away that this one is going to be more...boring than usual, if that makes sense. A lot of the things I got done this month weren't very interesting. That's why I'm dragging less fun mechanics to meet my monthly quota. If you care about the technicals and the less impactful parts of 0.4, please continue reading! Boring • Stuff Let's start with the boring stuff. So sorry! Most of this month was spent finishing things that I mentioned in previous devlogs, so that's why I don't h…
- Love • Words • 100M - 28 March 2026
Hey, hey, just a real quick one from your girl! If anyone reading this could fill out this quick "survey," that would be great! It's two questions just asking for your favorite character, nothing crazy. Character Survey This will be used for something, so I would be grateful if you filled it out! Thank you! -flower baasket. Y'all feel that in the air? That giddy, happy feeling? Ah, of course, that must be love! Hello, hello, hey, hey, and hi! It is I, flower baasket, here for the very first Love Words in Snow • Fall history. Man, if you're here right now, just know that I love you. Yes, you reading the devlog. I love YOU in particular! Now, for literally everybody reading this, you may be wondering: "What's even the big deal? What is this?" Well, let me tell you, this is a celebration, that's what it is! This is a love letter, from me, to you! Ever since release, the game has been slowl…
- Shapes • Beats - 6 February 2026
Hey, hello, and hi! It's been quite a long month, but I'm happy to say...it is I, flower baasket! It is time for the show to continue! Thank you all very much for the comments and kind words that you've left in the last Steam post. I've been taking my time to myself, and now I've never been more excited to get back to work. Here's to the first devlog in what will probably be many more to come for Snow • Fall 0.4. Or, Polyrhythm. I've said this so much that you're probably tired of reading it, but man, I really do love you all! Thank you very much for engaging in the game, it fills my heart with such inspiration! Let's go even further, to the top! First, overwhelmingly positive reviews! Then, a wiki! And finally, World domination! ...Aha, but seriously, I've been getting ideas and thinking about what I want to do with this update. Besides the UI changes, I want to take this time to polis…
- Next - 20 December 2025
Hey, hello, and hi hi! It is I, flower baasket. It's been a bit, hasn't it? I guess it hasn't really been that long, but for me, this is pretty long! How will I survive without spamming your Steam library with news?! I've been taking a little break from the game. It's the first time I've made a conscious effort to work less ever since the game came out in August. I don't want to sound too sentimental, but the game has become a bit stressful as of late... It's just one negative thought after another. "Is there even a point in adding this?" "Will anyone even care if this is finished or not?" The more I think, the more I feel like this game is destined to fail. The only reason I took a break is just felt so pointless to even try. But, even then, it's not the most accurate display of reality, is it? Sure, Snow • Fall isn't huge or anything, and it sure as hell has its fair share of problems…
- Patch • Notes - Early Access 0.3.1.2 - 8 December 2025
Hello, hello, and hi! It is I, flower baasket. I tried to fix the font scaling issues with todays patch, but damn, this issue got hands. No wonder my ass was putting it off. At first I just thought "ah, I can make a setting to change the font of the smaller text to make it readable." Wrong! That's shit blurry too! Now that I've sat down and worked on it, it is something that I really wanna complete. But I've realized I can't do it that fast, so I'm gonna go into hibernation and grind out an answer...Feel free to tell me your criticisms about the game too, so I can fix that while I'm at it. Though for now, another unexciting patch. Changes -Clarified the description of Sentiment Bug • Fixes -Fixed a bug in evading when the opposing Droplet uses an animation which summons other enemy could cause the game to crash -Fixed a bug in which "Incorrect" Ribbons would not proc correctly -Fixed a…
- Patch • Notes - Early Access 0.3.1.1 - 7 December 2025
Hello, hello, and hi! It is I, flower baasket! Bug fixes, and all that. It's kinda frustrating but also kinda funny seeing how many times Griffn has showed up in the bug fixes section. It's definitely just because she's lore accurate, mhm. Additions -Griffn now has 1 new passive Changes -When changing a Glacial Type, it now changes all instances of Glacial Ailments instead of just regular Glacial -Fleeting Huochong now only activates on every second Cube played -Slightly reduced the rolls of Droplets from the passive "Platinum Movement" Bug • Fixes -Fixed a bug in which certain Station Products could cause a crash on the God-ish Path -Fixed a bug in which forcing an event while under 6 Cubes could cause a softlock -Fixed a bug in which certain Battle Start Products would not function correctly -Fixed a bug in which Griffn's AI could potentially bug in her Summer Deck when the player has…
- Patch • Notes - Early Access 0.3.1 - 6 December 2025
Hello, hello, and hi! It is I, flower baasket! How's everyone been enjoying Fragile? It's good, I hope? For those of you that have experienced the harder Reminiscent Mode, it better be hard enough for you! If it isn't, I have two more paths planned, though that'll be in a later update. Well, either way, you know what time it is. Bug fixes, woo! Pity was a mistake. Discard nerfs coming soon, stay tuned! Additions -Zodi will now kick you out of Stage R for the rest of the Node after suffering enough abuse -The following Cubes have been given Turn Start Conditionals: Readymade, Nico-Junkie Changes -Sightless is now capped at 8 -Increased the brightness in Stage R -Increased the Discard requirement for Pity -The Droplet from Pity will now no longer proc certain Products that trigger on single Droplet Cubes Bug • Fixes -Reworked how status effects caps are calculated, hopefully fixing the bu…
- Snow • Fall Patch Notes - Version 0.3 (Fragile) - 6 December 2025
"Until I erase my memories of today, I cannot sleep." Additions -Every single Cube and Product has been given a tag, ranging from status tags like to more specific tags like -Added a Reminiscent Mode exclusive mechanic, Stage R! Starting from Node 3, get various services from the adorable shopkeeper Zodi. -Added a new mechanic, Turn Start Conditionals. Certain Cubes may now have passives effects that will trigger under unique circumstances -You can now adjust the speed of Auto Battle in the settings menu -Added a sound effect for the Chamber status effect -Added 2 new Reminiscent Mode exclusive enemies, Station glass Personnel. -Added 2 new Dreams -Added 37 new Cubes -Added 26 new Products (+6) -Added 7 new Goals -Added 4 new Events -The following Cubes have been given Turn Start Conditionals: Familiar Technique, Armor Break, Your Reflection, Anemobaton, Use of Force Changes -Reworked Z…
- RELEASE • DATE (Fragile) - 3 December 2025
Hey, hello, and hi! Fragile is finally complete, let this game be dead no longer! I don't have much to say besides that, so this is gonna be short. Fragile will be released on December 6th, 12:00 AM EST ! ! ! And just as I promised, the trailer, right here! https://www.youtube.com/watch?v=YJlURB6X24s In what I am calling the "Vysis Expansion," this trailer goes over a lot of stuff already in the game. To be fair, 0.2 never got a trailer, and there's a lot of cool stuff in that update, I'd say! Even so, there should be some new things in there if you look hard enough. Probably. Oh, and by the way, around the same time this Steam post goes up, the game will yet again be on sale for 20% off. It last for three days! So, if you're curious about the game, or know somebody who is, now is the best time to binge through Severance and experience what is the best state Reminiscent Mode has been in…
- Product • Showcase • 5 - 22 November 2025
Hey, hello, and hi? It was not supposed to be like this, but it is I, flower baasket, here for definitely the final Product Showcase for Fragile. For real this time. It's not like I wanted it to be this way, but unfortunately, Fragile is being delayed. Not by long, however! Instead of coming out by November, it'll be out by early December. It doesn't feel good doing this, and I would like to apologize to the few people out there that were actually waiting for it to drop. There's just been some internal issues, is all. It's entirely my fault, so you can blame me all you want! I was originally just going to release the update with some of the content scrapped, but my mind was changed very quickly. In retrospect, I guess two more weeks or so isn't that big of a deal, in the grand scheme of things. Even so, I have almost nothing to do while I wait, so I might as well add some more features…
- Product • Showcase • 4 - 8 November 2025
Hey, hello, and hi, it is I, flower baasket, here for the final Product Showcase of 0.3! ..Not because I'm close to finishing or anything, but because if I keep doing weekly things like this, I'll end up spoiling the entire update. The next time you will see me, I'll have a trailer and a release date! For real this time! Not much to report over here. I finished all the Cube effects (and those two Dreams I mentioned), so I'll be working my way very slowly through all of the Products. Still haven't started on the enemies, though I guess that leaves me more time to finish everything else. Lovely! But since I have more Cubes that Products done, I might as well show off some extra Cubes today! Shall we? ...I feel like I say this every time I introduce a new Station, but I really do like Station Hime. Too bad they're only getting one Product! Cube Powercreep is also real. I have a strange fee…
- Product • Showcase • 3 - 1 November 2025
Hey, hello, and hi, it is I, flower baasket! Another week, another Product Showcase! How was your Halloween? I ended up going as a very scuffed looking KAITO only using random clothes I could find in my house. I don't think it looked all that good, but it was still fun regardless. Getting back to the update, I decided to cut some of the planned achievements. I want to focus on new builds and getting all of the status effects on somewhat equal footing. So, in terms of other things, there's going to be less content. I only have 2 Dreams planned now... But, speaking of things that I do have planned, I finished that mechanic that I posted about in the last Product Showcase. Please give a warm welcome to Snow • Fall's newest shopkeeper, Zodi! As a Dream Monster, Zodi is bound to only exist in the heads of others. She meets all kinds of people, though most of them are destined to forget her t…
- Product • Showcase • 2 - 25 October 2025
Hey, hello, and hi! It is I, flower baasket, here to tell you even more news about Update 0.3. Last Product showcase was a week ago. That wasn't on purpose, but maybe weekly updates aren't that bad. Who knows. Anyways, this is looking to be a lot more work than 0.2! Unlike 0.2, which just added a bunch of new content, this one add a lot of new features, which are pretty difficult to build from the ground up! Super time consuming! That's mainly what I'm doing, haven't started on implementing Products or the enemies yet. I've also went ahead and tagged every Product and Cube currently in the game. If you're curious about the data: Burn currently has the most amount of content, at 11 Cubes and 11 Products. Sentiment unsurprisingly has the least (since it was introduced fairly recently), but if you ignore that, the other status with the least would be Glacial, with only 4 Products and 6 Cub…
- Patch • Notes - Early Access 0.2.4 - 18 October 2025
Hello, hello, and hi! It is I, flower baasket! Here is the promised patch! Changes -Changed various Gravedigger lines to be more accurate with his lore -Vevor can now no longer copy Cubes with Cutscene Droplets (literally just Abstract Li An's Inspiration) -Reduced the Bind application of various Cubes from Li An -Reduced the Bind application of Abstract Li An's "Binding Entrapment" -Reduced the rolls of of Abstract Li An's "Viole(n)t Shading" from 3-6 to 3-5 -Abstract Li An's "An Empty Shade of Green; Nothing" now activates at 7 Water, but no longer spends Water Bug • Fixes -Fixed a bug in which the rules of the game did not apply to Griffn -forum bug (Var) will now no longer activate on Envy Baby until she is out of the Prison Phase -Fixed a bug in which Patchwork Station Manual would display the status effect for Stitch despite having literally nothing to do with Stitch -Fixed a bug…
- Product • Showcase - 17 October 2025
Hey, hello, and hi! It is I, flower baasket, here to tell you the latest news about Update 0.3 (or, Fragile)! Truly, the grind never stops... I'll be posting one last update later today, and after that it's full throttle on Fragile. That should take care of most of the balancing issues and minor bugs for now. Anyway, I'd like to share some information about what exactly this update entails, since I was pretty vague on the roadmap post. Everything on that image is still coming, but I just have a more concreate vision in mind now that I know what exactly the game needs. And what this game needs...Is more deck-building options! It's something that a couple of you have pointed out already, but there's not much incentive to pick up Cubes in this game. From what I could gather, it's mostly due to the fact that it's fairly easy to bloat up your deck with things you don't need, and with no way…
- Patch • Notes - Early Access 0.2.3.2 - 14 October 2025
Hello, hello, and hi! It is I, flower baasket! Hopefully this is the last of the really bad bugs, so I can get back to doing other stuff. Additions -Added a bunch of new win quotes Changes -Vevor cost reduced to 0 -Slightly increased the music during Painter Li An's cutscene Bug • Fixes -Fixed a bug in which Disk 6 and Disk 10 would not work correctly upon restarting the Node -Fixed a bug in which middle clicking Cubes could activate Right-click activation Products -Fixed a bug in which battle start Products could activate twice -Fixed a bug in which attempting to right click a copied Vivisepulture would not work correctly -Fixed a bug in which copying "I am The Strongest!" could potentially bug out when upgrading -Fixed a bug in which Alice Shot Daggers would not properly reset it's cooldown between Nodes -Removed the ability to get outside Cubes while in the Prison Phase while playing…