SPSTEAMPULSELIVE ANALYTICS
Snow • Fall

Snow • Fall Steam metadata

flower baasket | Aug 21, 2025 | game

Released

0players observed · 23 September 2026 - 14:08:00 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)1,201
  • Revenue (VGI)$4,484
  • Review score98% positive

Snow • Fall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak14
  • Units sold (VGI)1,201
  • Revenue (VGI)$4,484
  • Review score98% positive
  • Total reviews47
  • Release dateAug 21, 2025
  • Developerflower baasket
  • Publisherflower baasket

Genres: Action, Indie, Early Access

Company pages: Developer: flower baasketPublisher: flower baasket

Top Steam chartsTop 100 gamesGame directorySteam Store page

Snow • Fall Steam metadata

Snow • Fall metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3463910/metadata
Steam Storehttps://store.steampowered.com/app/3463910/
Steam Communityhttps://steamcommunity.com/app/3463910
PCGamingWiki search
IGDB searchSearch IGDB for Snow • Fall

Reviews, pricing, and metadata

Review summary

Positive

98% positive, 46 positive, 1 negative

Price and discount

$4.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Family Sharing

Achievements

59

Platform releases
  • Steam 21 August 2025
  • Xbox 3 December 2018

Latest Steam announcements

  • Q & A II - 1 August 2026

    Opening • Statement Hello, hello, and hi, welcome to July, with yours truly, flower baasket! Here for the final devlog until the release of 0.4. What a ride it's been. This is the first devlog I've written quite some time in advance, as I'll be going away for about a week or so after this goes live. I won't be able to respond to messages, so I sure hope my community manager posts this when he's supposed to! To start off with, our Discord server hosted its very first gamenight. I'm a little shy, so I didn't show up, but it had a very decent turnout rate when you consider the server is from a game that hasn't been updated in nearly nine months. Thank you to everyone that showed up, and thank you to my community manager Ufori who made it all possible. I'll leave the mushy stuff for later, but I have been very hard at work this month. All those Products I was complaining about? Finished! Al…

  • Very • Beautiful • June - 2 July 2026

    Hello, hello? Hi! It is, flower baasket! I can't believe June already passed. I was going to release this on the 31st of June. And then I realized that there is no 31st of June, and that I'm an idiot. It was a beautiful one, that's for sure. I feel like I shouldn't be as confident as I am, yet I'm feeling as good as can be. I actually had more progress last year. If you're a true Snow • Fall fan, you'd remember that the game released on August 22nd, the same planned release date for 0.4. In a way, this is kinda like the game's one-year anniversary. One year anniversary and Griffn is still not playable...If I think about it, it makes me sad... Anyways, geez, I was on some different timing last year. Apparently I finished everything except the UI, according to the last June devlog. Meanwhile, I've only finished a fraction of the Cubes, none of the challenges, and none of the Products...bo…

  • Playtesters • Needed - 27 June 2026

    Hello, hello, hello, and hi! It is, flower baasket, here to announce that Snow • Fall is participating in the summer sale! Until July 9th, the game will be 20% off. Neat! However, that's not all! To make sure that 0.4 can be the best update possible, I am opening playtester applications! To anyone that wants to play the beta version of 0.4, please message flowerbaasket on Discord. This isn't like, professional or anything, and I'm not expecting that many people, so as long as you ask first you'll probably be accepted lmao. We'll discuss the finer details there, but as a general rule you are obviously expected to share your opinion about the game and balancing in a channel with other playtesters, specifically about Caiyin and some of the new Products/Cubes Also, it's important to note that you will NOT be getting paid for this! Don't force yourself through it expecting a paycheck, this i…

  • Wonderful • Cat • Life - 2 June 2026

    Hello, hello, hello hello hello, and hi! It is, flower baasket! Happy June, everyone! I don't know how it is for y'all, but it's starting to get quite hot, at least where I live. One could say it's shaping up to be a...very beautiful June. ...I GOTTA title drop at least two more times, so forgive me. Oh, and happy Pride Month, too! Forgot that was in June, not gonna lie. To celebrate, hm....Did you know that Mika is aroace? And Zodi is gay, if that wasn't obvious enough. Cool stuff. Man, it was a packed month for me! I went to Miku Expo, I got back into Morimens (great game, by the way), and I also saw The Backrooms movie in theaters. If you want MY personal opinion on it, it was good. I think they spent too much time on the exposition and especially on the therapist character. I did not care about her for how much time they put into her. Besides that though, it was fun. The sets were d…

  • The • Clock's • Stopped • Hand - 2 May 2026

    Hey, hello, hi, and hi! It is I, flower baasket, here for yet another devlog. Woo! Talking about my personal life for a bit: while this month wasn't very exciting, I'm going to be going to Miku Expo very soon! If you somehow didn't know already, a lot of Snow • Fall's lore is heavily based around J-Pop/Vocaloid music, so this is a huge moment for me. Might even serve as some nice inspiration.... I'm gonna say right away that this one is going to be more...boring than usual, if that makes sense. A lot of the things I got done this month weren't very interesting. That's why I'm dragging less fun mechanics to meet my monthly quota. If you care about the technicals and the less impactful parts of 0.4, please continue reading! Boring • Stuff Let's start with the boring stuff. So sorry! Most of this month was spent finishing things that I mentioned in previous devlogs, so that's why I don't h…

  • Love • Words • 100M - 28 March 2026

    Hey, hey, just a real quick one from your girl! If anyone reading this could fill out this quick "survey," that would be great! It's two questions just asking for your favorite character, nothing crazy. Character Survey This will be used for something, so I would be grateful if you filled it out! Thank you! -flower baasket. Y'all feel that in the air? That giddy, happy feeling? Ah, of course, that must be love! Hello, hello, hey, hey, and hi! It is I, flower baasket, here for the very first Love Words in Snow • Fall history. Man, if you're here right now, just know that I love you. Yes, you reading the devlog. I love YOU in particular! Now, for literally everybody reading this, you may be wondering: "What's even the big deal? What is this?" Well, let me tell you, this is a celebration, that's what it is! This is a love letter, from me, to you! Ever since release, the game has been slowl…

  • Shapes • Beats - 6 February 2026

    Hey, hello, and hi! It's been quite a long month, but I'm happy to say...it is I, flower baasket! It is time for the show to continue! Thank you all very much for the comments and kind words that you've left in the last Steam post. I've been taking my time to myself, and now I've never been more excited to get back to work. Here's to the first devlog in what will probably be many more to come for Snow • Fall 0.4. Or, Polyrhythm. I've said this so much that you're probably tired of reading it, but man, I really do love you all! Thank you very much for engaging in the game, it fills my heart with such inspiration! Let's go even further, to the top! First, overwhelmingly positive reviews! Then, a wiki! And finally, World domination! ...Aha, but seriously, I've been getting ideas and thinking about what I want to do with this update. Besides the UI changes, I want to take this time to polis…

  • Next - 20 December 2025

    Hey, hello, and hi hi! It is I, flower baasket. It's been a bit, hasn't it? I guess it hasn't really been that long, but for me, this is pretty long! How will I survive without spamming your Steam library with news?! I've been taking a little break from the game. It's the first time I've made a conscious effort to work less ever since the game came out in August. I don't want to sound too sentimental, but the game has become a bit stressful as of late... It's just one negative thought after another. "Is there even a point in adding this?" "Will anyone even care if this is finished or not?" The more I think, the more I feel like this game is destined to fail. The only reason I took a break is just felt so pointless to even try. But, even then, it's not the most accurate display of reality, is it? Sure, Snow • Fall isn't huge or anything, and it sure as hell has its fair share of problems…

  • Patch • Notes - Early Access 0.3.1.2 - 8 December 2025

    Hello, hello, and hi! It is I, flower baasket. I tried to fix the font scaling issues with todays patch, but damn, this issue got hands. No wonder my ass was putting it off. At first I just thought "ah, I can make a setting to change the font of the smaller text to make it readable." Wrong! That's shit blurry too! Now that I've sat down and worked on it, it is something that I really wanna complete. But I've realized I can't do it that fast, so I'm gonna go into hibernation and grind out an answer...Feel free to tell me your criticisms about the game too, so I can fix that while I'm at it. Though for now, another unexciting patch. Changes -Clarified the description of Sentiment Bug • Fixes -Fixed a bug in evading when the opposing Droplet uses an animation which summons other enemy could cause the game to crash -Fixed a bug in which "Incorrect" Ribbons would not proc correctly -Fixed a…

  • Patch • Notes - Early Access 0.3.1.1 - 7 December 2025

    Hello, hello, and hi! It is I, flower baasket! Bug fixes, and all that. It's kinda frustrating but also kinda funny seeing how many times Griffn has showed up in the bug fixes section. It's definitely just because she's lore accurate, mhm. Additions -Griffn now has 1 new passive Changes -When changing a Glacial Type, it now changes all instances of Glacial Ailments instead of just regular Glacial -Fleeting Huochong now only activates on every second Cube played -Slightly reduced the rolls of Droplets from the passive "Platinum Movement" Bug • Fixes -Fixed a bug in which certain Station Products could cause a crash on the God-ish Path -Fixed a bug in which forcing an event while under 6 Cubes could cause a softlock -Fixed a bug in which certain Battle Start Products would not function correctly -Fixed a bug in which Griffn's AI could potentially bug in her Summer Deck when the player has…

  • Patch • Notes - Early Access 0.3.1 - 6 December 2025

    Hello, hello, and hi! It is I, flower baasket! How's everyone been enjoying Fragile? It's good, I hope? For those of you that have experienced the harder Reminiscent Mode, it better be hard enough for you! If it isn't, I have two more paths planned, though that'll be in a later update. Well, either way, you know what time it is. Bug fixes, woo! Pity was a mistake. Discard nerfs coming soon, stay tuned! Additions -Zodi will now kick you out of Stage R for the rest of the Node after suffering enough abuse -The following Cubes have been given Turn Start Conditionals: Readymade, Nico-Junkie Changes -Sightless is now capped at 8 -Increased the brightness in Stage R -Increased the Discard requirement for Pity -The Droplet from Pity will now no longer proc certain Products that trigger on single Droplet Cubes Bug • Fixes -Reworked how status effects caps are calculated, hopefully fixing the bu…

  • Snow • Fall Patch Notes - Version 0.3 (Fragile) - 6 December 2025

    "Until I erase my memories of today, I cannot sleep." Additions -Every single Cube and Product has been given a tag, ranging from status tags like to more specific tags like -Added a Reminiscent Mode exclusive mechanic, Stage R! Starting from Node 3, get various services from the adorable shopkeeper Zodi. -Added a new mechanic, Turn Start Conditionals. Certain Cubes may now have passives effects that will trigger under unique circumstances -You can now adjust the speed of Auto Battle in the settings menu -Added a sound effect for the Chamber status effect -Added 2 new Reminiscent Mode exclusive enemies, Station glass Personnel. -Added 2 new Dreams -Added 37 new Cubes -Added 26 new Products (+6) -Added 7 new Goals -Added 4 new Events -The following Cubes have been given Turn Start Conditionals: Familiar Technique, Armor Break, Your Reflection, Anemobaton, Use of Force Changes -Reworked Z…

  • RELEASE • DATE (Fragile) - 3 December 2025

    Hey, hello, and hi! Fragile is finally complete, let this game be dead no longer! I don't have much to say besides that, so this is gonna be short. Fragile will be released on December 6th, 12:00 AM EST ! ! ! And just as I promised, the trailer, right here! https://www.youtube.com/watch?v=YJlURB6X24s In what I am calling the "Vysis Expansion," this trailer goes over a lot of stuff already in the game. To be fair, 0.2 never got a trailer, and there's a lot of cool stuff in that update, I'd say! Even so, there should be some new things in there if you look hard enough. Probably. Oh, and by the way, around the same time this Steam post goes up, the game will yet again be on sale for 20% off. It last for three days! So, if you're curious about the game, or know somebody who is, now is the best time to binge through Severance and experience what is the best state Reminiscent Mode has been in…

  • Product • Showcase • 5 - 22 November 2025

    Hey, hello, and hi? It was not supposed to be like this, but it is I, flower baasket, here for definitely the final Product Showcase for Fragile. For real this time. It's not like I wanted it to be this way, but unfortunately, Fragile is being delayed. Not by long, however! Instead of coming out by November, it'll be out by early December. It doesn't feel good doing this, and I would like to apologize to the few people out there that were actually waiting for it to drop. There's just been some internal issues, is all. It's entirely my fault, so you can blame me all you want! I was originally just going to release the update with some of the content scrapped, but my mind was changed very quickly. In retrospect, I guess two more weeks or so isn't that big of a deal, in the grand scheme of things. Even so, I have almost nothing to do while I wait, so I might as well add some more features…

  • Product • Showcase • 4 - 8 November 2025

    Hey, hello, and hi, it is I, flower baasket, here for the final Product Showcase of 0.3! ..Not because I'm close to finishing or anything, but because if I keep doing weekly things like this, I'll end up spoiling the entire update. The next time you will see me, I'll have a trailer and a release date! For real this time! Not much to report over here. I finished all the Cube effects (and those two Dreams I mentioned), so I'll be working my way very slowly through all of the Products. Still haven't started on the enemies, though I guess that leaves me more time to finish everything else. Lovely! But since I have more Cubes that Products done, I might as well show off some extra Cubes today! Shall we? ...I feel like I say this every time I introduce a new Station, but I really do like Station Hime. Too bad they're only getting one Product! Cube Powercreep is also real. I have a strange fee…

  • Product • Showcase • 3 - 1 November 2025

    Hey, hello, and hi, it is I, flower baasket! Another week, another Product Showcase! How was your Halloween? I ended up going as a very scuffed looking KAITO only using random clothes I could find in my house. I don't think it looked all that good, but it was still fun regardless. Getting back to the update, I decided to cut some of the planned achievements. I want to focus on new builds and getting all of the status effects on somewhat equal footing. So, in terms of other things, there's going to be less content. I only have 2 Dreams planned now... But, speaking of things that I do have planned, I finished that mechanic that I posted about in the last Product Showcase. Please give a warm welcome to Snow • Fall's newest shopkeeper, Zodi! As a Dream Monster, Zodi is bound to only exist in the heads of others. She meets all kinds of people, though most of them are destined to forget her t…

  • Product • Showcase • 2 - 25 October 2025

    Hey, hello, and hi! It is I, flower baasket, here to tell you even more news about Update 0.3. Last Product showcase was a week ago. That wasn't on purpose, but maybe weekly updates aren't that bad. Who knows. Anyways, this is looking to be a lot more work than 0.2! Unlike 0.2, which just added a bunch of new content, this one add a lot of new features, which are pretty difficult to build from the ground up! Super time consuming! That's mainly what I'm doing, haven't started on implementing Products or the enemies yet. I've also went ahead and tagged every Product and Cube currently in the game. If you're curious about the data: Burn currently has the most amount of content, at 11 Cubes and 11 Products. Sentiment unsurprisingly has the least (since it was introduced fairly recently), but if you ignore that, the other status with the least would be Glacial, with only 4 Products and 6 Cub…

  • Patch • Notes - Early Access 0.2.4 - 18 October 2025

    Hello, hello, and hi! It is I, flower baasket! Here is the promised patch! Changes -Changed various Gravedigger lines to be more accurate with his lore -Vevor can now no longer copy Cubes with Cutscene Droplets (literally just Abstract Li An's Inspiration) -Reduced the Bind application of various Cubes from Li An -Reduced the Bind application of Abstract Li An's "Binding Entrapment" -Reduced the rolls of of Abstract Li An's "Viole(n)t Shading" from 3-6 to 3-5 -Abstract Li An's "An Empty Shade of Green; Nothing" now activates at 7 Water, but no longer spends Water Bug • Fixes -Fixed a bug in which the rules of the game did not apply to Griffn -forum bug (Var) will now no longer activate on Envy Baby until she is out of the Prison Phase -Fixed a bug in which Patchwork Station Manual would display the status effect for Stitch despite having literally nothing to do with Stitch -Fixed a bug…

  • Product • Showcase - 17 October 2025

    Hey, hello, and hi! It is I, flower baasket, here to tell you the latest news about Update 0.3 (or, Fragile)! Truly, the grind never stops... I'll be posting one last update later today, and after that it's full throttle on Fragile. That should take care of most of the balancing issues and minor bugs for now. Anyway, I'd like to share some information about what exactly this update entails, since I was pretty vague on the roadmap post. Everything on that image is still coming, but I just have a more concreate vision in mind now that I know what exactly the game needs. And what this game needs...Is more deck-building options! It's something that a couple of you have pointed out already, but there's not much incentive to pick up Cubes in this game. From what I could gather, it's mostly due to the fact that it's fairly easy to bloat up your deck with things you don't need, and with no way…

  • Patch • Notes - Early Access 0.2.3.2 - 14 October 2025

    Hello, hello, and hi! It is I, flower baasket! Hopefully this is the last of the really bad bugs, so I can get back to doing other stuff. Additions -Added a bunch of new win quotes Changes -Vevor cost reduced to 0 -Slightly increased the music during Painter Li An's cutscene Bug • Fixes -Fixed a bug in which Disk 6 and Disk 10 would not work correctly upon restarting the Node -Fixed a bug in which middle clicking Cubes could activate Right-click activation Products -Fixed a bug in which battle start Products could activate twice -Fixed a bug in which attempting to right click a copied Vivisepulture would not work correctly -Fixed a bug in which copying "I am The Strongest!" could potentially bug out when upgrading -Fixed a bug in which Alice Shot Daggers would not properly reset it's cooldown between Nodes -Removed the ability to get outside Cubes while in the Prison Phase while playing…

Patch notes and updates

S.noRelease datePatch nameGID number
18 December 2025Patch • Notes - Early Access 0.3.1.21818118366183900
27 December 2025Patch • Notes - Early Access 0.3.1.11818118366180996
36 December 2025Patch • Notes - Early Access 0.3.11818118366179646
46 December 2025Snow • Fall Patch Notes - Version 0.3 (Fragile)1818118366178428
518 October 2025Patch • Notes - Early Access 0.2.41813674388988016
614 October 2025Patch • Notes - Early Access 0.2.3.21813041031354846
711 October 2025Patch • Notes - Early Access 0.2.3.11813041031281393
811 October 2025Patch • Notes - Early Access 0.2.3 Hotfix1813041031263457
911 October 2025Snow • Fall Patch Notes - Version 0.2.3 (Distances)1813041031261291
1028 September 2025Patch • Notes - Early Access 0.2.21811772772352138
1124 September 2025Patch • Notes - Early Access 0.2.1.11811772772196074
1221 September 2025Patch • Notes - Early Access 0.2.11811138915497408
1321 September 2025Snow • Fall Patch Notes - Version 0.2 (Egoist)1811138915477951
1427 August 2025Patch • Notes - Early Access 0.1.4.11809235871567117
1527 August 2025Patch • Notes - Early Access 0.1.41809235871542487
1625 August 2025Patch • Notes - Early Access 0.1.31808601382559004
1723 August 2025Patch • Notes - Early Access 0.1.21808601382521073
1822 August 2025Patch • Notes - Early Access 0.1.11808601382485928

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3463910
Live current players0
SteamPulse tracked peak14
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateAug 21, 2025
Developerflower baasket
Publisherflower baasket
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent98%
Positive reviews46
Negative reviews1
Total reviews47
Steam recommendationsNot available
Achievements59
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3463910/

Short description

Snow • Fall is a modern deck builder roguelike where you grow exponentially stronger to craft destructive item and card combinations. Make your way through the country of Heijing as you discover more ways to play and more hidden truths as the story unveils.

About this game

▶ "But I'm still not the strongest...!" Snow • Fall is a deck builder rogue-like that mixes unique and strategic gameplay with fast-paced fights and satisfying item synergies. Play a Cube and have Droplets face off. The person who rolls the higher number gets to attack. Watch as your character performs high-damage combos against the enemy at your command. Or have the opposite happen, if you're bad. Each battle is a test of your game knowledge and ability to adapt to unknown circumstances. The more you play, the more you'll understand. Make game destroying combinations or be sent back to the main menu, it all depends on you. ⠀ ⠀ ⠀ ▶ "If you can't beat them physically, you'll just have to outsmart them!" At the end of each battle, choose between new items or Cubes to add to your inventory. With over 70 different Cubes and 60 items, the way you play each run will be entirely different. Build your deck around whatever archetype you enjoy playing the most. Unlock-able content through Steam Achievements. Random events and enemy variety will make sure that even with the same deck, the key to victory will never be so straight-forward. ⠀ ⠀ ⠀ ▶ "Don't look at me...! This coward, hiding behind a closed door doesn't deserve you!" Play as the Liu family as they find themselves tangled up in a series of misfortunate events, all starting with a reckless decision to rob a Station... Explore the authoritarian country of Heijing through the eyes of the citizens with the most potential. Watch the tragicomedy unfold throughout multiple Side Stories.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Snow • Fall's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Snow • Fall's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Snow • Fall at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,358,16523 September 2026 - 15:23:07 UTC1,818,368
2Dota 2805,72523 September 2026 - 15:23:07 UTC1,291,328
3Once Human22,30423 September 2026 - 15:07:20 UTC231,343
4Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,271
5Brotato6,10623 September 2026 - 06:35:38 UTC23,754
6火炬之光:无限40423 September 2026 - 15:00:08 UTC7,911
7古魂023 September 2026 - 05:17:01 UTC60
8Battle Teams 242323 September 2026 - 15:15:02 UTC7,966

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,358,16523 September 2026 - 15:25:11 UTC1,818,3689,826,471Valve
Dota 2805,72523 September 2026 - 15:23:07 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS601,08723 September 2026 - 15:23:08 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™251,57623 September 2026 - 14:12:16 UTC624,4731,047,228Respawn
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
Delta Force71,06223 September 2026 - 11:13:26 UTC246,418192,933Team Jade
HELLDIVERS™ 267,72323 September 2026 - 14:49:38 UTC458,2081,150,310Arrowhead Game Studios
Palworld66,14023 September 2026 - 15:24:02 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust85,62523 September 2026 - 13:48:13 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,47823 September 2026 - 10:58:55 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld66,14023 September 2026 - 15:24:02 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Crosshair X33,76023 September 2026 - 15:23:50 UTC87,92844,617CenterPoint Gaming

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Palworld66,14023 September 2026 - 15:24:02 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
VRChat33,54523 September 2026 - 08:59:40 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds15,71723 September 2026 - 14:39:37 UTC39,10324,686Jagex Ltd
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle13,15023 September 2026 - 05:54:22 UTC27,916111,695Afterthought LLC
BeamNG.drive11,33523 September 2026 - 10:12:17 UTC44,232392,944BeamNG
R.E.P.O.10,27723 September 2026 - 11:33:17 UTC266,908420,693semiwork

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