- Play NIMBY Rails @ Steam Game Festival! - 16 June 2020
We are participating in the Steam Game Festival with a demo of our upcoming game, NIMBY Rails, a management sandbox for railways you build in the real world. Design train tracks, set up lines, and serve the needs of the population. Do you have strong opinions on rail transportation and want to test your own ideas? This game was made for you. You can download the NIMBY Rails demo by visiting our Steam Store page: https://store.steampowered.com/app/1134710/NIMBY_Rails/
- Announcing NIMBY Rails - 16 March 2020
Today we are announcing our new game, NIMBY Rails! It is a management sandbox for railways you build in the real world. Design train tracks, set up lines, and get that stock rolling to make money and serve the needs of the population. Do you have strong opinions on rail projects and want to test your own ideas? This game was made for you. https://store.steampowered.com/app/1134710/NIMBY_Rails/ NIMBY Rails is still in development and it will take some time to reach the Early Access release, but we have ambitious plans for it. In the meantime you can check this epic development retrospective with screenshots and videos of the prototype and pre-alpha phases of development: https://carloscarrasco.com/nimby-rails-retrospective/
- Two year anniversary sale - 30 March 2017
Happy two year anniversary to The Spatials! To celebrate get our game 50% OFF this week!
- Two year anniversary sale - 30 March 2017
Happy two year anniversary to The Spatials! To celebrate get our game 50% OFF this week!
- Announcing The Spatials: Galactology - 28 May 2016
The Spatials are back with Galactology! Design, build and protect your space station from the many enemies you will make while exploring the galaxy and exploding their homeworlds. Galactology is The Spatials reimagined as a more complex simulation game, implementing many requested features. Active pause, mod support, a true world simulation with many more variables and complex AI. A new focus on the station sim, with deeper gameplay systems behind every object and room. In-station combat, invaders, diseases, health care, logistics, spaceships you can control... The list of new features is long and growing every week! The Spatials: Galactology will be released on Steam on 7th July 2016, and it will be free for everybody who has purchased The Spatials on Steam on or before July 5. http://store.steampowered.com/app/450700/ Quick FAQ Q: Why a new game? Why not a simple update or some DLC? A…
- Announcing The Spatials: Galactology - 28 May 2016
The Spatials are back with Galactology! Design, build and protect your space station from the many enemies you will make while exploring the galaxy and exploding their homeworlds. Galactology is The Spatials reimagined as a more complex simulation game, implementing many requested features. Active pause, mod support, a true world simulation with many more variables and complex AI. A new focus on the station sim, with deeper gameplay systems behind every object and room. In-station combat, invaders, diseases, health care, logistics, spaceships you can control... The list of new features is long and growing every week! The Spatials: Galactology will be released on Steam on 7th July 2016, and it will be free for everybody who has purchased The Spatials on Steam on or before July 5. http://store.steampowered.com/app/450700/ Quick FAQ Q: Why a new game? Why not a simple update or some DLC? A…
- One Year Sale! And V3 news - 28 March 2016
This week we celebrate The Spatials one year Steam anniversary with a sale! The Spatials was released on Steam on March 30 2015, and we want to celebrate this special date with a weeklong deal of 50% off the regular price. The galaxy awaits you! Hightlights of V3 development for the past months Work continues on V3. The new gameplay engine is enabling new features every week. It's still a few months off, but we can see the light at the end of the tunnel now. Take a look at some of the development notes from the past months. The Spatials V3 devblog 2015-11-09 carloscarrasco.com/the-spatials-v3-devblog-2015-11-09.html A minimal planet surface editor has been implemented, V2 civilizations will be fleshed out as full factions in V3, and new artwork has been created for them. The Spatials V3 devblog 2015-11-16 carloscarrasco.com/the-spatials-v3-devblog-2015-11-16.html In V2 planet surfaces f…
- One Year Sale! And V3 news - 28 March 2016
This week we celebrate The Spatials one year Steam anniversary with a sale! The Spatials was released on Steam on March 30 2015, and we want to celebrate this special date with a weeklong deal of 50% off the regular price. The galaxy awaits you! Hightlights of V3 development for the past months Work continues on V3. The new gameplay engine is enabling new features every week. It's still a few months off, but we can see the light at the end of the tunnel now. Take a look at some of the development notes from the past months. The Spatials V3 devblog 2015-11-09 carloscarrasco.com/the-spatials-v3-devblog-2015-11-09.html A minimal planet surface editor has been implemented, V2 civilizations will be fleshed out as full factions in V3, and new artwork has been created for them. The Spatials V3 devblog 2015-11-16 carloscarrasco.com/the-spatials-v3-devblog-2015-11-16.html In V2 planet surfaces f…
- V3 Development update - November - 10 November 2015
Did you miss one of our recent updates on V3? Here's the list of the past few weeks devblogs, follow the links for the full post. The Spatials V3 devblog 2015-10-05 carloscarrasco.com/the-spatials-v3-devblog-2015-10-05.html The new generic job state machine has been implemented and most of the week was devoted to fixing everything that broke down. The end result is a much more robust, yet generic and extensible job system. There's nothing new to show on screen, this week was all about logic coding and bugfixes. The Spatials V3 devblog 2015-10-12 carloscarrasco.com/the-spatials-v3-devblog-2015-10-12.html In the past week more experiments in search for a selection cursor UI were done, a job matrix UI for officers was implemented, the state machine library received more fixes, job logistics now support multiple resources and are intelligent about asking for workers only when needed, and th…
- V3 Development update - November - 10 November 2015
Did you miss one of our recent updates on V3? Here's the list of the past few weeks devblogs, follow the links for the full post. The Spatials V3 devblog 2015-10-05 carloscarrasco.com/the-spatials-v3-devblog-2015-10-05.html The new generic job state machine has been implemented and most of the week was devoted to fixing everything that broke down. The end result is a much more robust, yet generic and extensible job system. There's nothing new to show on screen, this week was all about logic coding and bugfixes. The Spatials V3 devblog 2015-10-12 carloscarrasco.com/the-spatials-v3-devblog-2015-10-12.html In the past week more experiments in search for a selection cursor UI were done, a job matrix UI for officers was implemented, the state machine library received more fixes, job logistics now support multiple resources and are intelligent about asking for workers only when needed, and th…
- The Spatials has been nominated for Riot of the Year 2015! - 2 November 2015
Indie Game Riot, an indie gaming podcast, has nominated The Spatials for their Riot of the Year award. It's amazing to be considered for this award and being listed amongst some of the best indie games released in 2015. Vote for us! http://indiegameriot.com/2015/11/01/vote-for-the-riot-of-the-year-2015/
- The Spatials has been nominated for Riot of the Year 2015! - 2 November 2015
Indie Game Riot, an indie gaming podcast, has nominated The Spatials for their Riot of the Year award. It's amazing to be considered for this award and being listed amongst some of the best indie games released in 2015. Vote for us! http://indiegameriot.com/2015/11/01/vote-for-the-riot-of-the-year-2015/
- The road to V3 - 16 September 2015
For the past three months we've been hard at work on a new major version of The Spatials. Like V2 before it, the new version is a partial rewrite of the game, made in order to enable new and improved gameplay. At this point a big part of the technical work is done and we are now ready to share some details about this work. Read more in our web site: http://thespatials.com/the-road-to-v3.html I've also started a technical devblog for V3: http://carloscarrasco.com/tag/v3devblog.html
- The road to V3 - 16 September 2015
For the past three months we've been hard at work on a new major version of The Spatials. Like V2 before it, the new version is a partial rewrite of the game, made in order to enable new and improved gameplay. At this point a big part of the technical work is done and we are now ready to share some details about this work. Read more in our web site: http://thespatials.com/the-road-to-v3.html I've also started a technical devblog for V3: http://carloscarrasco.com/tag/v3devblog.html
- Version 2.8 has been released - 30 May 2015
Version 2.8 is now ready for download! We've added one of the top requested features and now officers names can be customized. We've also made available a series of optional difficulty settings for players who want a challenge. Changelog Officer names can now be customized. Click on the pencil icon next to the officer name in the Staff screen to input a new name. New games now give a choice between normal difficulty and custom difficulty. When selecting custom difficulty a series of optional gameplay challenges can be selected. Optional difficulty: Halve production. The production of your factories is cut in half. Optional difficulty: Salaries. Your officers will demand a salary that goes up with their level. Optional difficulty: Higher prices. Makes prices for resource nodes, contracts and officers go much higher with their level. Optional difficulty: Permadeath. Officers that fall in…
- Version 2.8 has been released - 30 May 2015
Version 2.8 is now ready for download! We've added one of the top requested features and now officers names can be customized. We've also made available a series of optional difficulty settings for players who want a challenge. Changelog Officer names can now be customized. Click on the pencil icon next to the officer name in the Staff screen to input a new name. New games now give a choice between normal difficulty and custom difficulty. When selecting custom difficulty a series of optional gameplay challenges can be selected. Optional difficulty: Halve production. The production of your factories is cut in half. Optional difficulty: Salaries. Your officers will demand a salary that goes up with their level. Optional difficulty: Higher prices. Makes prices for resource nodes, contracts and officers go much higher with their level. Optional difficulty: Permadeath. Officers that fall in…
- Version 2.7 has been released - 27 April 2015
A new version of The Spatials, v2.7, is now ready for download. The focus for this release has been polishing and adding often requested small features. It's also our first public version with Linux support. Changelog Two new enemy families can now appear in bounty missions: the Pest and the Cucurbians. Craved products are again a hard requirement. Both officers and visitors will refuse to consume products that are not in their list of cravings if those products are needed to satisfy a vital. It is now possible to set a global limit for stock in the stats screen for manufactured products. All the factories that are then toggled to obey this stock limit will automatically stop creating manufacturing tasks when the stock reaches or surpasses the limit. Use this new system to cut excess production and free resources and officers for other tasks. Mouse over objects and visitors in the stati…
- Version 2.7 has been released - 27 April 2015
A new version of The Spatials, v2.7, is now ready for download. The focus for this release has been polishing and adding often requested small features. It's also our first public version with Linux support. Changelog Two new enemy families can now appear in bounty missions: the Pest and the Cucurbians. Craved products are again a hard requirement. Both officers and visitors will refuse to consume products that are not in their list of cravings if those products are needed to satisfy a vital. It is now possible to set a global limit for stock in the stats screen for manufactured products. All the factories that are then toggled to obey this stock limit will automatically stop creating manufacturing tasks when the stock reaches or surpasses the limit. Use this new system to cut excess production and free resources and officers for other tasks. Mouse over objects and visitors in the stati…
- Version 2.7 in beta, including Linux support - 24 April 2015
We are testing our latest patch as a public beta, check the changelog and discussion in the forum: http://steamcommunity.com/app/346420/discussions/0/611704531883616967/
- Version 2.7 in beta, including Linux support - 24 April 2015
We are testing our latest patch as a public beta, check the changelog and discussion in the forum: http://steamcommunity.com/app/346420/discussions/0/611704531883616967/