- Update 1.7 - 27 April 2023
This update includes: • Complete render pipeline overhaul. • Terrain generation and shader overhaul. • Terrain height based blending, tessellation, and displacement added. • Skimmer audio adjusted for realistic cockpit noise. • Ground resonance audio added. • Switched XR to openXR universal input. • Track edge UI added. • Opponent AI improved.
- Update March 16 - 16 March 2023
Moving Beta to Main branch. Updating new Beta.
- Build 1.6.27 - 19 February 2022
• Improved some issues in the input system. • Created an input device exclusion window to remove unused devices. • Various track decals added. • Improved SFX for certain purges.
- 1.6 improvements. - 15 May 2021
1.6.18 • Added multi-controller support • Resizable window mode while in VR (potentially cut down on rendering?) • Pilot model optimized for clients and AI • AI race start much faster (much... faster) • AI range of speed per match is broader • Fixed GK model • Fixed GK Cockpit VR hands • Brake now modulates Bias • Jump now cuts magnetic grapple • Sparking/Damage effects improved
- Build 1.6.11. Major Updates. - 27 April 2021
• Created Auto-Hide panels in editor mode • Diverter settings now include a Bias Rate, which controls how fast the bias changes while holding the button • Diverter Bias now will increment 1 when pressing the button, rather than holding • Advanced ECU panels will not disappear when rotating the camera in editor mode • New UI sound effects • Options > Advanced now has a mouse sensitivity slider • Cursor acceleration has been removed to make motion more predictable • Input System increased to 4 total USB devices • Input System updated to latest version of Rewired (some bugs may be introduced) • All JavaScript files are purged/converted from the engine, preparing for latest Unity update • Various script improvements and optimizations • Terraformer smoke effect has been given a custom shader to illuminate with local lights and look better • DLC Garage test pad improved • Store lighting subtl…
- DLC Release - 2 September 2019
Just released, the new Vector 36 DLC racewear set: • Vanguard Blitz helmet • Grid pattern race suit The Vanguard model offers lightweight design and visibility for professional VLR use. The Blitz Red version guarantees: red things go faster. https://store.steampowered.com/app/1095624/Vector_36_Racewear_Vanguard_Blitz__Grid/
- Update 1.5.2 - 18 July 2019
This update includes the release of the Sinter DLC https://store.steampowered.com/app/1095626/Vector_36_Racewear_Forge_Sinter__Polar Get to the races with this stylish but mostly functional engineer's helmet and thermal suit! Updates to 1.5.2 include (PC only update, others on the way): • Raised max fps to 120. • Fixed a mirrored-part bug in the garage editor. • Reworked the VR detection system to be all inclusive rather than exclusive support. (WMD and Index people, please let me know if it starts working better for you) • Fixed VR bug that caused double vision in one eye. (Auto Disable Motion Blur for VR) • Overall skimmer crash cost reduced. • Removed ECU controlling Vector install limit, now all installs are limited to 6 Lift vectors, but now you can install them without putting an ECU in first. • TrackIR re-installed and functional again. If you are enjoying the experience, give th…
- Update 1.5.1X Multiplayer live. Finally : D - 7 June 2019
A long time coming... 1.5 is a major update. The 2 biggest takeaways are that 1) Multiplayer is live and available. 2) The entire games speed has been raised x1.5 everything is faster across the board (watch out Khuy!). 3) Boost has been changed so that you cannot boost unless at minimum temperature. 4) DLC for MP has been added. 2 for now, more to come! https://store.steampowered.com/app/1095621/Vector_36_Racewear__Stratus_One__Plateau/ https://store.steampowered.com/app/1095622/Vector_36_Racewear_Grit_Colonist__Dust/ Enjoy the following comprehensive change list: Version 1.5.01 Update: • Create Lobby as Open or League. League stays locked once created. • Lobby Chat added. • Smoothing Skimmer Extrapolations to Update, not FixedUpdate • Damage, Collisions, Quick Respawn toggles Added but not implemented • Time of Day, Buy In, Laps • Start Gate Timer to 45 second delay for extra long loa…
- Multiplayer is almost here. Free to Play Weekend. New Trailer. - 4 June 2019
https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F10396101%2Fe22cb7b89a234535878915e19c9408786bd8aab5.jpg https://www.youtube.com/watch?v=8s1PCQdPffU The wait is nearly over. Vector 36 will soon support online multiplayer. Bring your custom skimmer to the race against friends or foes online. https://store.steampowered.com/app/346460/Vector_36/
- Update 1.4 - 26 March 2019
This update features multiple major and minor changes to the game that should improve the experience. Most notably: • The physics system has been updated (again) to change the way the skimmers perform at higher speeds. Instead of a being a drag value placed on all parts, there is now a single drag value on the chassis. Initially, all parts were given very minute drag values to create a more robust simulation experience. There's not much air on mars, but I figured a small enough value wouldn't hurt anything. I was wrong, at 1200 kph. Top mounted parts would eventually torque the chassis upwards, low mounted, downward, etc at high enough speeds, leading to a lot of instability. The new model MAY UPSET some of your skimmers dynamics. And for this I apologize, but after tweaking your skimmer to accommodate, you will hopefully find that your skimmer and all skimmers are much more stable than…
- Update 1.3 Not Dead Edition - 14 October 2018
Vector 36 is back and better than ever. I am very pleased to announce version 1.3, a complete overhaul of the Vector36 framework. Since its inception, Vector has been plagued with various optimization faults. But enough is enough and it was time to make some much needed improvements. I have converted nearly all of the code, and with it, some vastly improved methods. You should notice some much quicker frames, and a load off the cpu, which is great news for big rig owners but also VR users as well. The engine has also been updated, improving the physics, graphics, overall performance. There is an entirely new post processing stack that has been added which dishes out free ambient occlusion to the world and an improved motion blur among other things. To celebrate, the infamous and game breaking GK-Kissaki is now available in the store. Skim carefully. https://steamcdn-a.akamaihd.net/steam…
- Build 1.2 Hammerhead Update - 3 April 2017
Included in this update is the new Hammerhead Skimmer Tow Vehicle! Born to haul Mars junk from port to port, but also makes a capable racing vehicle when unencumbered; the HammerHead is an excellent choice for those pilots who don't particularly want to stop for anything, or turn. Patch notes: • Hammer Head STV Skimmer! • Rebalanced part prices. • Glowing lights in the cockpits. • Heat calculations modified to freeze heatramping while in cooling zone. • Quill ECU remapped. • New ECU panel layout. • Main thruster auto rotated to point to true COM, instead of just chassis center. • Skimmer history not scrubbed when renamed. • Minor terrain texture changes. • Object render auto-culling removed. • Control inputs Horizontal, Vertical, Rudder renamed to Yaw, Pitch, Roll. • Minor code optimizations to steer away from string parsing • Brake now offers a "downward push" to get you back on the gr…
- Build 1.2 Hammerhead Update - 3 April 2017
Included in this update is the new Hammerhead Skimmer Tow Vehicle! Born to haul Mars junk from port to port, but also makes a capable racing vehicle when unencumbered; the HammerHead is an excellent choice for those pilots who don't particularly want to stop for anything, or turn. Patch notes: • Hammer Head STV Skimmer! • Rebalanced part prices. • Glowing lights in the cockpits. • Heat calculations modified to freeze heatramping while in cooling zone. • Quill ECU remapped. • New ECU panel layout. • Main thruster auto rotated to point to true COM, instead of just chassis center. • Skimmer history not scrubbed when renamed. • Minor terrain texture changes. • Object render auto-culling removed. • Control inputs Horizontal, Vertical, Rudder renamed to Yaw, Pitch, Roll. • Minor code optimizations to steer away from string parsing • Brake now offers a "downward push" to get you back on the gr…
- Update 1.1 - 25 February 2017
This update includes the following changes: Generic rudder controller support added. Noctis Chasma colliders refined. Head Bob Disable added to advanced menu. Local Best Time delete button in advanced to troubleshoot ghost replay upload issues. Local Best Time now based on League. Holding Right Click on Mouse or Camera button orbits in garage. Edit Visualization tools include realtime Center of Mass . Edit Visualization tools include realtime Center of Gravity. Edit Visualization tools include suggested Main Angle. Realtime League indicator added to Edit mode. New Icons created. Advanced ECU panel UI update. Advanced ECU panel positions averaged to middle area. Edit panels no longer allow component placement click-through. Mass Specifications corrected. Braking disables magnetic envelope to stop unpredictable movement. Heatrate model modified to prevent permanent boosting. Heatrate mode…
- Update 1.1 - 25 February 2017
This update includes the following changes: Generic rudder controller support added. Noctis Chasma colliders refined. Head Bob Disable added to advanced menu. Local Best Time delete button in advanced to troubleshoot ghost replay upload issues. Local Best Time now based on League. Holding Right Click on Mouse or Camera button orbits in garage. Edit Visualization tools include realtime Center of Mass . Edit Visualization tools include realtime Center of Gravity. Edit Visualization tools include suggested Main Angle. Realtime League indicator added to Edit mode. New Icons created. Advanced ECU panel UI update. Advanced ECU panel positions averaged to middle area. Edit panels no longer allow component placement click-through. Mass Specifications corrected. Braking disables magnetic envelope to stop unpredictable movement. Heatrate model modified to prevent permanent boosting. Heatrate mode…
- build 0.999 99 9999 9 - 16 January 2017
Quick announcement: Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark. This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding. Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking…
- build 0.999 99 9999 9 - 16 January 2017
Quick announcement: Only a few days (weeks?) away from final release to version 1.0 (woop woop!). No big deal, only the most important professional milestone in my life. When I initially hit the big green button for Early Access, it was pure panic and cosmic chaos. I remember pacing around the house for a couple hours beforehand. When it came down to showtime, it was a little like the idol scene in Raiders of the Lost Ark. This time is different, and while I am apprehensive about letting Icarus fly on his own, I am strangely calm. I don't understand why. Maybe I have reached the other side of anxiety and have transcended into a realm of pure madness. It must be some natural defence mechanism designed to keep my head from exploding. Anywho, once this is out the door, I can start to work on the Xbox version, followed by the PS4/PSVR, followed by a new VR-only game that I have been cooking…
- Attention DLC Owners! Don't pay twice for DLC! - 9 January 2017
This is an important message to all DLC Upgrade 1 Owners. I have changed around some DLC packages in the game in preparation for release. Basically, the old DLC that you have paid for is now becoming "hidden" from the general public. Only you own that DLC now and as a proud owner of the Early Access DLC, only you are entitled to certain perks within the game as a thank you for your support. You will have unlimited access to the GK, the top of the line Skimmer. You will receive the Original Soundtrack in high quality form. Now, the only caveat is that I have to re-release the old DLC as a new one. So on the store page you will see NEW DLC that looks COMPLETELY IDENTICAL, that you don't own: DO NOT BUY IT IF ALREADY BOUGHT THE FIRST DLC. Unless of course you really really like the game and want to support me further, but you've already helped and I am appreciative of it. :) If you end up…
- Attention DLC Owners! Don't pay twice for DLC! - 9 January 2017
This is an important message to all DLC Upgrade 1 Owners. I have changed around some DLC packages in the game in preparation for release. Basically, the old DLC that you have paid for is now becoming "hidden" from the general public. Only you own that DLC now and as a proud owner of the Early Access DLC, only you are entitled to certain perks within the game as a thank you for your support. You will have unlimited access to the GK, the top of the line Skimmer. You will receive the Original Soundtrack in high quality form. Now, the only caveat is that I have to re-release the old DLC as a new one. So on the store page you will see NEW DLC that looks COMPLETELY IDENTICAL, that you don't own: DO NOT BUY IT IF ALREADY BOUGHT THE FIRST DLC. Unless of course you really really like the game and want to support me further, but you've already helped and I am appreciative of it. :) If you end up…
- December Update. TrackIR, New Tracks, Major Physics Change. - 9 December 2016
First to mention is Vector 36 now supports TrackIR! https://www.naturalpoint.com/trackir/ If you have a TrackIR, turn it on, center it in your runtime, then behold the magic when sitting in the cockpit. It supports all 6 degrees of freedom. Pretty cool gadget if you don't have VR. Next to mention is there are a few more tracks, and a few rebuilt ones. Noctis Chasma and Lana's Run are now completely rebuilt with some nicer meshes and textures. 2 new tracks include Noctis Loop Reversed, and Taenarius Reversed. The next major change is the way the Lift Vectors perform. Story time! So, I updated Unity to 5.5, which has done remarkable things to performance and VR. It also upgraded PhysX to 3.3.3 which has done remarkable things to physics accuracy and optimizations. So much so, that it has completely changed the flight characteristics of Skimmers. Modding a skimmer in the garage has resulte…