- The Cat Awareness Feline Sale 2026 is here! - 7 August 2026
Hey, were you aware that there are cats? Yeah, I know, it's wonderful.We love our furry feline friends and from August 7-17, Citadrill is part of the Cat Awareness Feline Sale 2026!If you're as crazy about cats as us, then slink on over to the event page and pounce on all the awesome deals and demos!One of our other games, KIYO - Bunny Tyranny, is also participating! You should definitely check that out too ;)
- The Games Composed in Germany event has begun! - 20 July 2026
Cobratekku Games is part the Games Composed in Germany Event!Citadrill is joining other great titles from CTG during this week-long event celebrating games from German developers and publishers! Check out all the amazing games and enjoy some delightful Deutsch discounts, demos, and deals!https://store.steampowered.com/sale/Games-Composed-in-Germany
- The Demo Update Is Here! - 16 July 2026
Hello fellow Catizens!The team has been hard at work implementing feedback, refining systems, and polishing the heck out of the game, and the time has finally come to share a taste of all our hard work with a major update to the demo!We appreciate all the feedback we received and would love to hear what you think of this latest update in our Discord! (https://discord.gg/qBhDerDwun) This is by far the best way to get our attention and have your voice heard (and we're pretty fun to hang out with too).
- Citadrill is part of the Nonbinary Coded Games Event! - 13 July 2026
Citadrill is part of the Nonbinary Coded Games event!We pride ourselves in the diversity of our team and are honoured to stand alongside other nonbinary developers that are creating awesome games just like ours.Head over to the event page and celebrate nonbinary developers with fantastic demos and amazing discounts!
- The abyss calls you - DEMO UPDATE SOON - 9 July 2026
Do you want to drill your way down again with your CitaDrill? Can’t wait to make the worst decisions of your life? Can you smell the scent of adventure beneath the dome? Ah… You mean that’s just the smog? Oh, don’t be such a drama cat. - C.A.T.Hello fellow Catizens! We’ve heard your feedback and we'll be releasing a major update for the demo VERY SOON. If the time is right, we’d love to welcome you deeper into the Abyss...if you survive that long.
- It's time for the Psychodelic Festival! - 4 May 2026
Clear your calendar and make sure you have a sober sitter nearby because Citadrill is part of the Psychodelic Festival from May 4th to 11th!Take a trip through the event page and explore the mind-expanding selection of games featured in this celebration of the humans behind the games.
- CITADRILL HAS REACHED 11,000 WISHLISTS! - 27 April 2026
Hello fellow Catizens!Our recent systems analysis is showing all modules functioning at full capacity and progress is accelerating at a steady pace. Even better, your infectious enthusiasm has helped us to attract EVEN MORE poor souls wonderful Catizens to our cause!Thank you to all 11,000+ of you who have added Citadrill to your wishlist, and an EVEN BIGGER thank you to those who tried the demo, joined the Discord, and given feedback to help improve the experience for everyone.We're so grateful to each and every one of you, and we look forward to sharing even more exciting news in the near future!
- Tower Defense Fest - Join the CitaDrill broadcast! - 10 March 2026
Hello fellow Catizens, are you ready to see one seasoned Catizen (developer) play CitaDrill?To celebrate our participation in Steam's Tower Defense Fest, we will host a livestream on CitaDrill's Steam page! We will show you some "deep" gameplay, chat a bit, and tell you more about the current development. If you are interested and want to ask some questions, join us in the chat! We are looking forward to your messages. When: Wednesday, March 10, 8:00 pm EST / 5:00 pm PT
- Demo Update - 12 December 2025
Hello fellow Catizens. We just posted some updates for the game and the Demo! This update includes a lot of bug fixes, with a few additions. We thank you for all of your reports and feedback. It's incredibly helpful, please keep it up! Here are some of the changes that you can see in Version 3.7.4 Additions The game automatically pauses when you reach critical stateAdded a toggle to turn off the reminder for training simulationAdded some sounds for the drill falling and landingAdded some feedback when your status modifier changesAdded a UI reminder in the tutorial to remember your current goalUpdated the building card UI with more info, when you get a new one (like from a workshop) Bug Fixes Fixed undo button exploitFixed invincible power linesFixed invincible Blue Fingers enemyFixed bug with changing borderless and resolution (We have not looked into supporting wide monitors yet)Fixed…
- 🌟 Demo’s Live, Catizens! - 1 December 2025
Hey everyone! Huge news today: the first-ever public CitaDrill demo is officially up on Steam and ready to download. This is the most complete slice of the game available until launch. Here’s what’s waiting for you in the mines:🌋A Polished First Act: The early-game regions are fully playable, with enemies, waves, narrative beats, bosses and shopkeepers generating as intended. 🎓 A Fully Integrated Tutorial: We finally teach you how to play instead of throwing you down a hole and hoping for the best. The tutorial covers drilling basics, building placement, Captain quirks, UI and the whole city-survival loop.🎨 Full Art + Sound Pass for the Opening Acts: Buildings, enemies, UI bits, barks, ambience, hit and damage effects and quick action VFX are all fully implemented. 🐾 Two Bosses, Ready to Ruin Your Day: Each biome now has its own big bad, complete with attack patterns, telegraphs, VF…
- 🛠️ New Playtest Build Live! - 2 September 2025
Hey Catizens, The newest CitaDrill playtest build just dropped on Steam!. We’ve packed in fresh art, slicker UI, louder sounds, smarter enemies, and more toys to justify tax dollars on. Already in the playtest? Hit download. Not in yet? Now’s the time, join our discord for a free playtest steam key! Visual Glow-Up Buildings have their full art + animation pass, sourced directly from the cave version of Ikea.,Gameplay and Building UI has been rebuilt as per C.A.T's wishes. They say its to help you steer, we think it helps them track catizen browser history.,VFX for Quick Actions are designed, with a few testers dropped in. Many (many) more on the way!,New level objects sprinkled in for variety (and a little extra story spice). Sounds That PopNew SFX across menus, UI and status effects.,Still in progress, but the world’s feeling a lot more alive, and a whole lot noisier., EnemiesAmoeba bo…
- The Playtest is Live! - 18 June 2025
Hey Catizens! We’re excited to finally announce the first-ever public playtest for CitaDrill, our in-development roguelike city-builder about drilling into the unknown with a team of eccentric Captains, mysterious buildings, and plenty of strategic (and occasionally silly) decision-making. This build includes: The first fully playable loop,A mix of early-game buildings, enemies, and systems to explore,New UI prototypes and early narrative content,It's still early days and you’ll see some rough edges and placeholder content — but we’re really eager to gather your thoughts on how it feels to build, explore, and survive in the mines. Want to join the playtest? We’re distributing Steam keys directly through our Discord server. It’s the best place to grab a key, report bugs, and chat directly with the devs. You’ll find everything you need in the #playtest-keys channel once you’re in. Your fe…
- CitaDrill's First Ever Newsletter! - 26 March 2025
Hello fellow Catizens! First off, we at Studio Moka want to say a massive thank you for wishlisting CitaDrill! Your support means the world to us and we’re thrilled to have you onboard as we dig deeper into development. Monthly Updates Incoming We’re excited to announce that starting this month, we’ll be posting monthly game progress updates here on Steam! These will cover new features, design insights, and behind-the-scenes details on the world of CitaDrill. So without further ado… What We’re Working On Hey there! As the producer at Studio Moka, I’m commandeering this post for a moment to talk about our recent progress, which is something I’ll continue doing from now on! Over the last few weeks, we’ve been hard at work fleshing out our mid-game content with new Projects, Buildings, Upgrades, Modules and Narrative Encounters. Our Narrative Designer has created a fresh new story outline…