- Minor Update - 23 June 2026
Updated the Discord API Added an intro music track when launching the game Fixed the English translation of "Ferme" to "Farm" I would also like to thank you. Even though the game is approaching its second anniversary, I can see that dozens of you are still playing it every day. I honestly didn't expect that, especially for my first game.
- Addition of the shortcut for the settings menu - 8 December 2025
I noticed something missing : the Escape key didn’t open the settings menu, this has now been fixed.In solo mode, all building menus must be closed. Basically, if a menu is open, the first press will close the menus and the second press will open the settings menu.In multiplayer, there’s no need to close all the building menus since the Escape key is a shortcut reserved for solo mode to close building menus.
- Discord Integration - 16 October 2025
I just added Discord activity to the game. Now your friends can see what you are doing !
- 🎉 New Game Out Now: Idle Tycoon Manufacturing ! - 10 October 2025
Hey Idle Together fans ! 💚 My brand-new game Idle Tycoon Manufacturing is now live in Early Access ! A fresh idle experience where you run factories, automate production, and build your own manufacturing empire at your own pace.👉 Available now on Steam! If you enjoyed Idle Together, you’ll love this one too.
- Idle Together joins its very first bundle ! - 20 September 2025
Special announcement : Idle Together is now part of its very first bundle alongside another developer’s game.This bundle includes 2 games :Idle TogetherIdleZombTwo idle games in a charming Pixel Art style.I’m really happy to take part in this bundle. I also love the consistency between the two games — you can easily see IdleZomb as the spiritual successor to the first one. In other words, if you enjoyed Idle Together, you’re going to love IdleZomb !Please note that IdleZomb is not managed by me, but by a fellow developer with whom we decided to combine our games in a single bundle.This bundle gives you a 10% discount and the chance to complete your game library !With that said, happy farming !
- Bug Fix : Building Menus - 24 August 2025
You reported a bug where the menus had trouble closing, this has now been fixed. The menu will always open/close unless you press a button at the same time. This prevents closing or upgrading a building while opening/closing another menu.
- Automatic Language Detection - 16 August 2025
🌍 Since the game is translated into French, I originally set English as the default language. Now, the game can automatically detect your computer’s language. ➡️ If your system is French, the game will directly start in French ! ➡️ If not, it will default to English. I had unfortunately seen too many videos of French players who didn’t take the time to switch the language, and once the tutorial was over, they couldn’t understand how to play. It was frustrating to see players quit the game just because of this. 😢 ✅ Now this is no longer possible !
- Small Bug Fix - 16 August 2025
🐞 I fixed a display bug: when exiting the upgrade menu, the camera used to zoom out and then zoom back in right before returning to the menu. This behavior will no longer happen.
- Gameplay Quality Improvement - 16 August 2025
Thanks to your numerous feedback, I’ve been able to greatly improve the game’s quality of life. Controls will now feel even more comfortable than before ! ✨ From now on, it will no longer be possible to click on a building to open its menu while you are already in another one (for example, the settings menu). Likewise, upgrading a building with the button will no longer open another building menu or collect a resource if something happens to be underneath the button. This means it is no longer possible to collect resources with an open menu. The only exception is the professions menu, which still allows clicks through the window since it’s purely informative. I thought it was interesting to let you see your professions continue improving while keeping the window open. 📊 The playable area has been expanded by 200 pixels on each edge so you won’t be bothered anymore by interface elements…
- Discord Update - 26 July 2025
The Discord server has been updated and replaced by the Eragone Games community server. The invitation link has therefore been changed in the game.
- Gameplay comfort improvement related to saving - 23 July 2025
I decided to change the saving system because many players complained about it, and I understand why. From now on, it is no longer necessary to have the magic save upgrade to keep villager jobs: they will always be saved. Now, the upgrade only unlocks automatic saving. Also, saving no longer uses mana.
- Camera Control Improvements - 21 July 2025
I'm currently working on a brand new project, and it's the perfect opportunity to start from scratch on all systems, including those already present in Idle Together. This allows me to improve and optimize various aspects of the game at the same time, and that's exactly what has been done today. Before/After comparison : Zoom in/out is smoother Camera movement in all directions feels more fluid, with a slight sliding effect The goal is to make exploring your world smoother and more enjoyable. You're going to love it !
- Multiplayer Sound Bug Fix - 11 July 2025
I identified a minor sound bug in multiplayer: when a player who isn’t the host builds a structure, the crafting sound played didn’t match the correct building.
- 🛠 Out of Early Access ! - 11 July 2025
After nearly 9 months of development, Idle Together is finally complete with its version 1.0 : a stable, multiplayer-playable version with all the planned content. Of course, that doesn’t mean there won’t be any more updates, let alone bug fixes, but it does mark a true milestone in the game’s development. 🚀To give you some numbers, Idle Together currently means :🧠 432 974 lines of code🎨 791 unique assets🕹️ 1 684 wishlists👥 1 356 unique players🕒 8h40 average playtime per player⭐ 83 % positive rating💬 176 community hub followers🗨️ 90 players on Discord🏆 28 achievements🛠️ 165 updates released📈 14,7 % conversion rate🧑🤝🧑 13 concurrent players🥇 7ᵗʰ place among Steam games made with GDevelopThat’s huge ! At least for me. Let’s not forget I’m working solo, and I started out with zero experience.I remember when the villagers were just stickmen, and yet people still bought the g…
- Bug Fixes - 10 July 2025
For today, I’ve fixed two bugs I had identified : The villager's diagonal movement did not trigger any movement animation, this is now fixed. The event information panel has been fixed to correctly display the end button text in the menu. If you identify any other bugs, please let me know.
- Added progression to building crafting - 9 July 2025
This is something that has been requested quite a lot, and now it's done! When you buy a building, such as a house, it will increase the cost of the next house you want to buy. This system also applies to destroying a building. Using the house example again, when you dismantle one, it will reduce the amount of resources needed to build another. Also, I’ve fixed two related bugs : Now, if you try to build a building in the spot where the crafting menu is located while the menu is closed, it will no longer replace your building with the one from the crafting menu. Now, when you want to sell a house, you can do so even if it would bring you to your maximum villager capacity. For example, if you're at 5/10, you can sell one house and go to 5/5. I hope you’ll enjoy these changes ! They’re meant to work properly in multiplayer and are compatible with the save system. Please note that your cur…
- Tree Appearance Update - 9 July 2025
After several days of reflection, I found the current trees increasingly inconsistent, as they stood out too much compared to other natural resources like bushes and rocks. That’s why I redesigned the tree skins to make them more colorful and better suited to the game's atmosphere. I hope you’ll enjoy these changes.
- Villager Movement Update - 7 July 2025
This is a small update about villager movement, aimed at making it more pleasant to watch. I noticed they had trouble moving diagonally if the angle wasn’t perfect, so I changed their behavior so that they constantly switch animations, sticking to very horizontal or vertical movement. I ran a few tests and find the new configuration much more satisfying to follow. Feel free to share your feedback on the Discord server, your opinion matters! If you spot any bugs following this change, I’d love to hear about them too. On another note, I’m still fine-tuning the trees. I shared a few visuals on Discord, but I still need to work on them a bit more before I’m fully satisfied. Soon, they’ll be available and will no longer look so different from the other natural resources like rocks and bushes. That’s all for now, enjoy the game, everyone !
- Sound Overhaul Completed - 30 June 2025
I've just added the final sounds for building construction:HouseFarmForgeStonemasonLumber CampOn top of that, new sounds for opening and closing the crafting menu have been added.With all these high-quality new sounds, your gameplay experience will be even better !I hope you'll enjoy them. Only a few final visual improvements remain before we can move on to version 1.0 of Idle Together !!
- 🛠️ HUD Overhaul Completed & Bug Fixes - 27 June 2025
Today, we say goodbye to the blue buttons !All buttons have been replaced, and I took the opportunity to smooth out the icons to better match the font style.I also reduced button sizes to make the interface feel cleaner and more refined. ✨On the bug-fixing side, I patched the following menus :Events 📅Tutorial 📘AFK Farm Return 🌾Finally, the Rebirth bugs have been addressed : 👉 Constellation points now properly reset to zero when performing a rebirth !