Vol'Talkes - The AI War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviews3
- Release dateFeb 25, 2015
- DeveloperHyperDrive Games
- PublisherHyperDrive Games
Genres: Indie, Strategy, Early Access
Company pages: Developer: HyperDrive GamesPublisher: HyperDrive Games
Vol'Talkes - The AI War Steam news
Vol'Talkes - The AI War news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Forums now open - come and join us! - 6 May 2015
Greetings ! We opened our forums to the public now, come and discuss with us a new possible unit http://abload.de/img/shangrilatropship-bom9vbqq.png Join us at: http://forums.hyperdrive-games.com
- Forums now open - come and join us! - 6 May 2015
Greetings ! We opened our forums to the public now, come and discuss with us a new possible unit http://abload.de/img/shangrilatropship-bom9vbqq.png Join us at: http://forums.hyperdrive-games.com
- Change Log for April - 5 May 2015
Hey guys! In April we had several updates, patches and tewaks. A lot of them have been behind the scenes for the engine and the AI, but we also have some significant game changes that affect you directly http://abload.de/img/new-features0tkv1.png Unit Upgrades Some units now can be upgraded for a MK2, MK3 or even a MK4 tier. There are different way to do so. Some just need new weapons or technology researched thers need to be build several time to trigger an improvement or you find some strange tech by accident - or you have to advance the overall tech tier. We decided to use the common colours for the quality of the units you might know from many MMOs. White -> Green -> Blue -> Purple http://abload.de/img/big_i_button_carrier_x9u40.png --> http://abload.de/img/big_i_button_carrier_8ou1p.png --> http://abload.de/img/big_i_button_carrier_6euxd.png Tell us what you think about it! Researc…
- Change Log for April - 5 May 2015
Hey guys! In April we had several updates, patches and tewaks. A lot of them have been behind the scenes for the engine and the AI, but we also have some significant game changes that affect you directly http://abload.de/img/new-features0tkv1.png Unit Upgrades Some units now can be upgraded for a MK2, MK3 or even a MK4 tier. There are different way to do so. Some just need new weapons or technology researched thers need to be build several time to trigger an improvement or you find some strange tech by accident - or you have to advance the overall tech tier. We decided to use the common colours for the quality of the units you might know from many MMOs. White -> Green -> Blue -> Purple http://abload.de/img/big_i_button_carrier_x9u40.png --> http://abload.de/img/big_i_button_carrier_8ou1p.png --> http://abload.de/img/big_i_button_carrier_6euxd.png Tell us what you think about it! Researc…
- First Patch is live - 24 March 2015
Greetings! Today we released our first patch! =) Changelog: Mod-Tool: The compiler now uses all available CPU cores of your machine, and indicates a progress bar. That way you know the process isn't stopping, and you see how long it takes to compile all textures, texts and shaders. Compiling now will me much faster Engine: Soundsystem - You heard the music, now you hear the sounds. Gunfire and explosions now can be heard, depending on how far or close the camera is to the unit. Priority Targets - preparation for the AI. Units now prefer to attack other unit classes they are most efficient against, if now new attack order is given Savegames - A bug was fixed for Windows Vista where occasionally you couldn't load your savegames anymore. Armorsystem - Armor now has a much different effect on incoming damage depending what armor type it is - taking down the stations should take significant…
- First Patch is live - 24 March 2015
Greetings! Today we released our first patch! =) Changelog: Mod-Tool: The compiler now uses all available CPU cores of your machine, and indicates a progress bar. That way you know the process isn't stopping, and you see how long it takes to compile all textures, texts and shaders. Compiling now will me much faster Engine: Soundsystem - You heard the music, now you hear the sounds. Gunfire and explosions now can be heard, depending on how far or close the camera is to the unit. Priority Targets - preparation for the AI. Units now prefer to attack other unit classes they are most efficient against, if now new attack order is given Savegames - A bug was fixed for Windows Vista where occasionally you couldn't load your savegames anymore. Armorsystem - Armor now has a much different effect on incoming damage depending what armor type it is - taking down the stations should take significant…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 May 2015 | Change Log for April | 4249665521682715942 |
| 2 | 24 March 2015 | First Patch is live | 4249665521682716077 |
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