- Demo 2.1 Patch Notes - 18 September 2026
1. Improved Blessing VisualsBlessings from the five angels—Michael, Selaphiel, Uriel, Galiliel, and Remiel—now look and behave more distinctly by level and star rank. 3-star blessings have unique hit effects.Reworked projectile targeting and hit behavior, duration bonuses, Love Flare projectiles, and the Viral Toxicity ground field.Blessing effects now use a semi-transparent halftone treatment, with adjustable transparency in Options.Added a separate Blessing SFX volume setting and lowered blessing sound volume overall.Optimized several Galiliel, Uriel, and Remiel blessing effects.Rewrote all blessing descriptions to match their actual behavior, with separate Autocast / Light Attack / Heavy Attack / Dash descriptions in nine languages.2. Specialized Blessing LinksElites can now carry Light Attack, Heavy Attack, or Dash links. Pick up a link and bind a blessing to that action to activate…
- 💝 Ember and Blade Demo 2.0 Survey Event! ⚔️ - 3 September 2026
Participate in the Ember and Blade Demo 2.0 Survey and win a Steam Key for the Full Game!🎁 Event Rewards10 lucky winners will be selected to receive a Steam Key for the full game upon release!📌 How to Enter 1. Follow our official X (Twitter) account👉 https://x.com/EmberandBlade 2. Complete the survey (Make sure to include your X handle/ID!)👉 https://forms.gle/xfTkqASxDq83f6sq8 3. After completing the survey, leave your X ID in the channel! 👉 https://discord.gg/a2YkCdDdzNWinners will be notified individually via DM with further details during October.We look forward to your participation! 🙌Thank you!
- [Notice] Known Issue in Demo 2.0 - 3 September 2026
Hello, this is the Ember and Blade development team. We’d like to inform you about an issue identified in Demo 2.0. \ Arcana: Vessel of Hoarding │ Max HP per Amber Dust Arcana: Money Is the Best Medicine │ HP restored per Amber Dust If the game exits abnormally (crashes or is force-closed) while you have either of these Arcana, then after restarting, the game will crash again immediately upon obtaining any currency (Amber, Blood Crystals, Dew, etc.). \ At the moment, the only way to play normally is to manually delete the entire save folder. Please delete the folder at the following path: Save folder paths Windows : %USERPROFILE%AppDataLocalLowLinegamesEmberAndBlade MacOS : ~/Library/Application Support/Linegames/EmberAndBlade * Deleting the entire save folder will reset all game progress.The patched build distribution for Steam and the Epic Games Store has been completed. We are prepar…
- [Director's Note] Introducing myself with Demo 2.0 - 3 September 2026
Introducing myself with Demo 2.0. Hello. I’m STEEL, Design Director on Ember and Blade. This is my first time greeting players directly through a Director’s Note. With Demo 2.0, we’ve reworked the game’s core, with a particular focus on the action systems. Rather than wrapping this up in a few lines of patch notes, I wanted to use this Director’s Note to explain directly what we changed and why, and to hear your valuable feedback. Why Demo 2.0? The harshest feedback from the previous demo focused on core gameplay, with comments like: “It’s not bad, but the action feels a bit dull, and there aren’t enough active choices for the player.” This was also a major point of internal debate for the dev team, as we struggled to balance intuitive controls with a strong identity as an action game. The combat was satisfying on a basic level, but the simplistic control scheme lacked depth, and there…
- Demo 2.0 Patch Notes - 3 September 2026
Demo 2.0 Patch Notes 1. Action System Renewal Combo System Added : Different combos trigger depending on the sequence of light and heavy attacks. Each combo has unique animations and attack ranges, and can be used to interrupt elite enemies’ attacks. Stamina System Added : Dashing and heavy attacks now consume stamina. Consumption varies by combo type, and fully depleting stamina briefly puts you into an exhausted state. A stamina gauge and exhaustion indicator have been added to the UI, and both recovery speed and max stamina can be increased through growth. Improved Input Responsiveness : Attack pre-input handling and target have been refined so that consecutive attacks flow more smoothly. Combo Camera Effects : The camera now reacts dynamically as combos progress. Secondary Weapon (Crossbow) Removed : The auto-firing crossbow, a secondary weapon, has been removed. Related UI text and…
- [Director’s Note] A Sharper Battlefield, a More Vivid Sanctuary - 27 August 2026
Hello, I’m Sean Jung, Art Director at Ember and Blade.It’s been a while since I last reached out! It feels like just yesterday I introduced myself in last year’s dev log, yet here we are, on the verge of launching Demo 2.0. A lot has happened both in and beyond the game since then, and the world we’re building has changed in many ways. In particular, for Demo 2.0 we focused on streamlining the player experience into ACT 1 and refining it so you can enjoy more fun and a richer sense of the world in that segment. We’ve made the battlefield more intuitive, and we’ve enhanced the Sanctuary you return to after battle with greater depth and detail.## Even a Single Act Needs MomentumWhile gathering feedback from players of Ember and Blade, one concern kept coming up repeatedly.“The early part of the game feels a bit slow.”This feedback likely isn’t just about visuals, but it pushed our develop…
- [Dev Note] 1 vs. 1,000: Achieving Technical Excellence - 20 August 2026
1 vs. 1,000: Achieving Technical Excellence Hi everyone, this is my first time writing to you. I’m Danny, the Technical Director of Ember & Blade. In this developer’s note, I’d like to share the technical challenges our small team tackled, and the engineering behind Ember & Blade’s massive 1 vs. 1,000 Musou-style combat. ──────────────────────1. Prototyping Before we officially started development, we had just one question we wanted to answer during our initial prototyping stage: "Is a 1 vs. 1,000 gameplay loop actually viable in a 3D environment?" Ever since I was a kid playing games like Dynasty Warriors, I’ve always had a deep passion for action games where you carve your way through endless waves of enemies. That’s why we started Ember & Blade with a single, clear mission: to build a 3D Survivors-like that lets you mow down enemies in 1 vs. 1,000 combat, while capturing that classic…
- Where Are We Headed – Director’s Note - 19 June 2026
Hello everyone,I'm J. Kim, Director of Ember and Blade.Today, I want to talk about a decision that's going to shape the future of Ember and Blade.Over the past few months, we've spent a lot of time asking ourselves whether the current version of Ember and Blade is the best version it could be.We're currently working on a new demo that goes far beyond bug fixes, balance adjustments, or polishing what's already there. Instead, we're rebuilding one of the most important parts of the game: combat itself.In this note, I'd like to share how we arrived at that decision.Back in April 2025, we released the first public demo of Ember and Blade.Since then, we've gone through Steam Next Fest, rebuilt large parts of the game, and earlier this year launched what we internally called the "Demo Rebuilding" effort. Between April and May alone, we shipped four major updates and five hotfixes.With each ne…
- Demo Version Hotfix Update (26.05.20) - 20 May 2026
Greetings, Demon Hunters,To improve the overall gameplay experience and address issues reported by players, a new hot fix has been applied. Please see the details below:The length of Prologue A has been reduced by 30% to 40%.Now, the result screen does not appear when you die in Prologue C.A trigger has been added to move directly to Lumi after the first cutscene in the Sanctuary.The issue where lag occurs during voice playback has been fixed.Some translation errors have been fixed.We appreciate your patience and continued support as we work to provide a better experience for everyone.- Ember and Blade Team
- Demo Version Hotfix Update (26.04.27) - 27 April 2026
Greetings, Demon Hunters, A new hotfix has been deployed to address multiple gameplay and system issues discovered following the recent update. System & UI• Save System: Fixed a critical issue in the save slot menu where the first slot appeared selected by default, but clicking “Delete” would unintentionally remove the most recently played save file. • Client Stability: Fixed an issue where the game client would hang or freeze for 20–30 seconds when quitting the game on Windows. • UI/HUD: Fixed a bug where the HP and Interaction HUDs appeared prematurely before a cutscene had fully ended. • Forge: Fixed an issue where placeholder “default” text appeared when opening a Rune for the first time in the Forge. Gameplay & Combat• Weapons & Arcana: Fixed an attack animation bug when equipping a Hammer and acquiring an Arcana with an 80% attack speed reduction. Previously, this caused the first…
- Demo Version Hotfix Update (26.04.22) - 22 April 2026
Greetings, Demon Hunters, We’ve rolled out a hotfix to resolve several gameplay and system-related issues identified after the latest update. Fixes & Updates: • Prologue: Fixed an issue where two Lucians would appear when moving to the upper right• Cutscenes: Fixed an issue where the reflection map would occasionally display incorrectly in the prologue• Audio: Fixed an issue where an attack warning sound was temporarily included• Audio: Fixed an issue where NPC voices in the citadel were heard reversed left and right• Steam Deck: Additional optimizations applied• Boss Room: Fixed an issue where monsters would occasionally attack or spawn even after entering the boss room• Visuals: Fixed the effect that occurs when x2/x3 luck happens upon selecting Blessing We’ll continue monitoring feedback and overall stability following this update. If you encounter any additional issues, please repor…
- Demo Version Hotfix Update (26.04.21) - 21 April 2026
Greetings Demon Hunters,We have deployed a hotfix to address several gameplay and system-related issues identified following the latest update.Fixes:• Fixed an issue where the Artifact Closet cutscene would not trigger• Fixed an issue where dew was not dropping from the Arbor Reach• Fixed an issue where the achievement did not unlock after reaching the final level of the Arbor Crucible• Fixed an issue where the select button did not appear for the first Blessing upon leveling up• Fixed an issue where UI sounds did not play during cutscenesImprovements:• Adjusted heavy attacks. Just-frame inputs can now be triggered using the heavy attack key• Disabled the ability to open the pause menu while the player is in a dying state• Implemented various cutscene-related fixes• Fixed an issue where UI focus could occasionally be lost when opening Shay’s Rift UI while using a controllerWe will conti…
- Ember and Blade Demo – Patch Notes (2026.04.21) - 21 April 2026
Greetings Demon Hunters,A new chapter begins. Step into an enhanced experience with a brand-new prologue, the triumphant return of Arbor’s Crucible, refined combat systems, full voice acting, and smoother gameplay across the board. This is the biggest demo update yet.Begin your journey with a newly added prologue designed to deepen world immersion, enrich the story, and create a stronger opening experience. Existing players can start a new game to experience it firsthand.Enter the challenge once more. Act I is now fully playable in the demo, alongside a reworked version of the demo-exclusive endgame content.Combo activation now triggers through Dash Attacks against elite enemies, creating a more aggressive and rewarding combat flow. Weapon stats have been slightly decreased as part of the balance adjustment. Precision matters. Timed re-inputs during special attacks now unleash empowered…
- Ember and Blade Demo – Patch Notes (2026.03.24) - 24 March 2026
Greetings Demon Hunters, This update introduces exciting new meta content and enhances the overall combat experience, giving you more ways to customize your playstyle and enjoy more dynamic battles. Check out what’s new below. Experience strategic, build-driven gameplay through diverse Arcana combinations. A total of 54 new Arcana cards has been added (10 Major / 44 Minor), allowing players to create distinct playstyles based on their selections. • Major Arcana Major Arcana defines the core direction of a build. These powerful cards shape how each run is approached, often offering strong effects alongside meaningful trade-offs or conditions. • Minor Arcana Minor Arcana enhance and support your build. While they provide additional flexibility and synergy, stronger effects may come with corresponding penalties or conditions. Developer Note: The Arcana system is designed to open up multipl…
- Ember and Blade Demo – Patch Notes (2026.03.10) - 10 March 2026
Greetings Demon Hunters, As stated in our roadmap, Phase 2 of the game improvement initiative is now live. This update introduces gameplay adjustments, performance optimizations, and improvements based on community feedback. Below are the specific changes included in this patch update: Improvements: Quality of Life Improvements Currency Visibility: Currency icons now appear in item descriptions, making it easier to quickly identify the required resources. Red Dot Notifications: A red dot notification system has been added to highlight newly unlocked content. Codex Added: A new Codex feature has been introduced. Key gameplay guides and information can now be viewed through the Codex. Control Options Attack Toward Cursor: Added an option that allows attacks to be aimed toward the mouse cursor. Key Binding Option: Players can now freely customize their preferred key bindings. Other Improve…
- Demo Version Hotfix Update - 3 March 2026
Greetings Demon Hunters,We have released a hotfix to address several gameplay and system-related issues identified after the latest update.Below are the specific changes included in this hotfix:Fixes:Resolved an issue where Prologue Grace did not function correctly with Level 3 Blessings.Fixed an issue where “Non-Stop Riff” damage was not properly counted toward total Blessing damage in the post-game summary and Fenrix Observation Diary.Resolved an issue where the game would fail to progress past a black screen on certain operating systems, including systems using Turkish language settings.We will continue monitoring feedback and stability following this update. If you encounter any further issues, please report them through our Discord server so our team can investigate promptly.- Ember and Blade Team Stay ConnectedFollow our channels for updates, dev posts, and community events:Discor…
- Ember and Blade Demo – Patch Notes (2026.02.24) - 24 February 2026
This update marks the first major step in our demo improvement roadmap.This patch focuses on clarity, progression depth, and combat flow. It includes core system overhauls and one of the most requested features from the community, the minimap.New FeaturesA minimap has been added to improve navigation and combat awareness.You can now see nearby terrain, enemies, and key interactable objects while exploringSystem OverhaulsBlessing System Rework The Blessing selection and leveling structure has been redesigned.Choices are now clearer, scaling is more consistent, and build identity is stronger across runs.Relic System ReworkRelic equipping and unlock mechanics have been restructured.Relics now integrate more naturally into progression and provide clearer strategic impact.Arbor’s Grace Upgrade ReworkThe Arbor's Grace upgrade system has been rebuilt. The upgrade tree and costs for Arbor enhan…
- Ember and Blade - Demo Update Roadmap - 23 February 2026
Ember and Blade Demo Update Roadmap for 2026In continuation of our last announcement, we’re excited to share our structured demo update plan for the next three months.From February through April, Ember and Blade will receive monthly updates focused on improving core systems, combat feel, and early-game clarity. Each phase builds toward a stronger, more complete version of the game ahead of our 2026 release.Here’s what you can expect: Phase 1 – FebruaryOnboarding Experience Improvements• Gauntlet weapon adjustments• Improved Act I level flow• New monsters in Act I• Minimap added• Blessing system rebuilt• Relic system rebuilt Phase 2 – MarchQuality of Life Improvements• Red dot notification support• Key binding options• Twin-stick option support• Shay’s Hideout improvements Phase 3 – MarchNew Content and Combat Improvements• Arcana Meter progression content• Rune slot progression content•…
- Dev Diary: New Year Update + Development Progress - 19 February 2026
Greetings from the Ember and Blade team.Happy New Year!We’re deep into development and 2026 is shaping up to be a big year for us.Thanks for sticking with the project and continuing to push us with your feedback.Today we’re sharing a new in-development build. In the video you’ll see:Part of the Act 3 boss fightGameplay with the new weapon type, the GauntletEarly prototype footage of a new bossA short Chapter 3 cutscene previewAs always, this is work in progress. Timing, UI, and effects are still being tuned. The full video will be uploaded to our official YouTube channel.Act 3 BossThis boss fight is built around pressure and control.You’re dealing with tight close-range threats while managing space at the same time.The phase transitions deliberately shift the pace of the fight.If you’re not paying attention, the rhythm will break on you.Our stance on bosses is simple. You should beat th…
- Celebrate the Holidays in Ember and Blade Demo - 12 December 2025
Greetings community! As we wrap up the November Thanksgiving Update and the Leaderboard event, we wanted to close theyear on a festive high note. With Christmas around the corner, the Sanctuary of Oblivion has taken on a new holiday look. Step inside and enjoy the season’s atmosphere! We also want to share a warm thank you with everyone who has supported Ember and Blade. Your feedback and enthusiasm shaped the demo every day. This year brought plenty of work, challenges, and excitement, and your support made all of it worthwhile.We’re moving ahead with new content and improvements as we prepare for our 2026 launch. As we head into the new year, we hope you’ll stay with us on the road ahead.If you want to see how your feedback is being reflected in development, follow our channels and speakdirectly with the team. You’ll get the latest news, updates, and early looks at what’s coming next…