SPSTEAMPULSELIVE ANALYTICS
Sisyphus Simulator

Sisyphus Simulator Steam news

Sick Bastard Games | Aug 29, 2025 | game

Released

0players observed · 24 September 2026 - 15:25:40 UTC

CasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Sisyphus Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews5
  • Release dateAug 29, 2025
  • DeveloperSick Bastard Games
  • PublisherSick Bastard Games

Genres: Casual, Indie, Simulation

Company pages: Developer: Sick Bastard GamesPublisher: Sick Bastard Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Sisyphus Simulator Steam news

Sisyphus Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • April Fool's Day Sale! - 31 March 2026

    Surprise Sale!Sisyphus Simulator is 80% off (ONLY $1!!!) for April Fool's Day!This deep discount only lasts 24 hours from March 31st, 10pm (MST) to April 1st, 10pm (MST). Get it for a buck while it lasts! Get it for your friends! Get it for their friends! For your enemies! For anyone!Localization update in the works. Stay tuned!-GC

  • v1.1.9 - 9 January 2026

    Changes Fixed some buttons being partially covered by invisible margins in the sticker menu. Sticker placement and scaling is more accurate. Added the version number and copyright label to the bottom left of the sticker menu.

  • Happy Holidays! (Linux + SteamOS Support?) - 18 December 2025

    Happy Holidays everyone!Hope you all are having a great holiday season and enjoying the rolling boulder grind! For the winter sale, Sisyphus Simulator is 25% off!I wanted to take this end-of-year announcement to thank everyone who has bought the game and given helpful feedback. And to cover a few things:Linux + SteamOS SupportLinux and SteamOS (Steam Deck) compatibility has NOT been officially reviewed by Valve... yet. I have had it tested by a number of friends who own the hardware, and we have found no issues thus far. So, on the store page, minimum support requirements are listed. Please reach out if you have any issues running the game on Linux or Steam hardware.Mobile PublishingI have looked into options for publishing the game on mobile devices and have no conclusive news for any planned release... yet. I'm sure other people are more of an expert on mobile publishing, but for me,…

  • v1.1.8 - 17 December 2025

    Changes Updated project files to be compatible with Godot 4.5.1 Removed some unused placeholder assets

  • v1.1.7 - 7 December 2025

    Changes The ground now has rubble/rocks that are cleared away by the "Clear Path" upgrade. Greatly reduced "popping" in the boulder push sound loop. Added the shop "purchase" sounds to the reset cosmetic and upgrade unlock menus.

  • v1.1.6 - 22 November 2025

    Changes Added sound effects for vehicles. Adjusted sound effect volume levels. Adjusted paralax speeds for themes from previous update. Slightly reduced the distance increase multiplier for Drachma earning (only applicable after all upgrades are unlocked).

  • v1.1.5 (New Themes!) - 7 November 2025

    Changes 3 New Themes! Adjusted theme prices so that all themes now cost only 3 Drachma. The exceptions being Zoetrope and Vault costing 6 and 10, respectively.

  • v1.1.4 - 24 September 2025

    Changes Fixed new boulder buttons not actually swapping the boulder texture. Changed the "Golf" boulder to "Soccer" boulder. Music player and autosave labels now fade away instead of just disappearing.

  • v1.1.3 (New Boulders and Colors!) - 16 September 2025

    Major Changes 6 new boulders! 6 new theme colors! Selected theme now saves. Selected theme color now saves. Minor Changes Drachma is earned slightly faster than before (after upgrades are unlocked). The "Dung" boulder is now a free unlock!Slightly lowered theme unlock prices. Adjusted positions to be slightly higher in the Sci-Fi theme.

  • v1.1.2 (LOTS of changes) - 11 September 2025

    LOTS of changes and fixes with this one, including the overhaul to try and balance the Drachma system better. Major Changes Drachmas are now earned on a multiplying scale after all upgrades have been unlocked. The 16 new stickers now actually have their unlock status save. (Can't BELIEVE I didn't catch that one earlier. ːsteamfacepalmː) Reset achievement values have been reduced from 1-10-25 to 1-5-10. Tooltip describing how Drachmas work appears when hovering over the reset button or large Drachma icons in the UI. Minor Changes Car and truck now have visible seats. Dolly cart and car wheels are more centered. The sun reflection now stays on the water layer in Asphodel theme. The click counter will now first appear after 100 total clicks.

  • v1.1.1 - 8 September 2025

    Working on an overhaul to balance out the Drachma system again. In the meantime, here are some smaller fixes and tweaks. Changes Finally fixed the ground reset threshold! There is now a visual "click counter" in the bottom right of the main UI. Click count now saves progress. Speed cap on visuals now applies backwards as well. Values in the upgrade shop now round the same way your money in the main UI does.

  • Sticker Update! v1.1.0 - 4 September 2025

    Finished this major update far sooner than expected! Decided to push it as soon as possible before I devote my weekend to playing Silksong lol. Major Changes 16 new stickers! Stickers now have rotation and scaling options! Added an "undo" button next to the "delete all" button in the sticker UI. The first 4 stickers are now free in the reset sticker unlocks menu. Minor Changes The "undo" button in the sticker menu is now the only one with the dotted arrow icon. All closing menu buttons now say "back" or "return" to avoid confusion. Further tweaking of values for the ground reset threshold.

  • v1.0.5 - 3 September 2025

    Changes Changed values for ground reset threshold. Made it so the first sticker actually costs nothing instead of just saying "Free."

  • v1.0.4 - 2 September 2025

    Changes Added sticker rotation.Made the first sticker free to unlock in the reset shop. Tweaked ground reset threshold so ground doesn't disappear (hopefully). Updated the correct version number in-file and in-game.

  • v1.0.3 - 2 September 2025

    Changes Changed values for ground resetting visually. Debug layer was left on. ːsteamfacepalmː

  • v1.0.2 - 2 September 2025

    Major Changes Changed the Drachma system to a flat increase instead of exponential. Changed the values for when Drachma is earned (1st at 30m instead of 15m, increase by 20m instead of multiplied by 1.15) Each Drachma earned now permanently boosts total/overall speed by 1% instead of initial/base speed incrementally by just 1. Added a "Delete Save Data" button and menu in settings. Tweaked (nerfed) values for muscle upgrade. Minor Changes Capped visuals at a max speed of 400km/h so it's not as disorienting at ridiculous speeds.Updated icons in achievements and theme unlocks. Lowered prices for upgrade unlocks on reset.

  • Update Roadmap / Future Plans - 31 August 2025

    Alrighty! Time to crack down on fixes and polishing for the next several weeks (potentially months).First and foremost, I will be working on balancing and bug fixes. Bug fixes will be prioritized, though I don't believe there will be as many bugs as balance fixes. Currently, I am trying to pace out the Drachma earning, purchases and reset system so that it just feels more satisfying, especially in the late game.Listed below is the rough roadmap for planned updates: - *PATCHES/HOTFIXES/BALANCING* (Continuous throughout project) - STICKER UPDATE - Sticker rotation and sizing - Sticker selection and individual deleting - 16 New stickers - BOULDER + THEME UPDATE - 6 New Boulders - 3 New Themes - 6 New Theme Colors - Dust sliding effect - Path rubble/clutter that actually clears - LOCALIZATION UPDATE - Spanish - Russian - German - Chinese (Simplified) - Japanese - SOUND UPDATE - Vehicle soun…

  • Sisyphus Simulator OUT NOW! - 29 August 2025

    Sisyphus Simulator is now available for PC! Get it while the 15% release discount lasts!(Disclaimer: The trailer states that music is not in the final product. This was before I anticipated getting the music player to work in time. The game WILL, in fact, have music on release. 5 royalty-free tracks worth!)I am so grateful to all the loving friends and family who have supported me in starting my development journey.And especially to Valve for how intuitive and accessible the platform that Steam is so that myself and so many others can start the ground running.I'll be posting an update roadmap, patches, balancing, and be keeping an eye out for reported bugs starting Sunday 8/31. For most of the weekend though, I will be simply celebrating!Please reach out to [email protected] if you're able to provide any localization support!Biggest of thanks and welcome to everyone who bought…

  • Release Date and Trailer! - 6 August 2025

    The date is almost here!I am very new to game development, so there may be a lot of hiccups on release. Especially with me figuring out Steam documentation on achievements and cloud saving.I will post a roadmap of planned updates and balancing/fixes closer to release. In the meantime, here's the release trailer to showcase all of the features included:If you have any questions or are able to provide localization work, please reach out to me at [email protected] you to everyone who has supported me so far, and I welcome everyone new going forward!-GC

  • Test Announcement - 4 August 2025

    Just testing the announcement feature for myself and other testers with Steam accounts to see.Testers! You can also use the comments on this to point out any bugs you find or any questions you have! (This goes for anyone else who can see this post. AMA!)Full release coming within a month!(p.s. here's the text post that inspired the game in the first place. Not sure which of the two users below posted first so they both get kind of a shoutout)-GC

Patch notes and updates

S.noRelease datePatch nameGID number
19 January 2026v1.1.91821288646579822
217 December 2025v1.1.81819386365087916
37 December 2025v1.1.71818118366179977
422 November 2025v1.1.61816849002016210
57 November 2025v1.1.5 (New Themes!)1815580768285723
624 September 2025v1.1.41811772772220921
716 September 2025v1.1.3 (New Boulders and Colors!)1810503566566892
811 September 2025v1.1.2 (LOTS of changes)1810503566400311
98 September 2025v1.1.11809869180178000
104 September 2025Sticker Update! v1.1.01809869180046889
113 September 2025v1.0.51809869179992342
122 September 2025v1.0.41809869179982099
132 September 2025v1.0.31809235871761484
142 September 2025v1.0.21809235871757927

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