Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3473900 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | Free to play |
| Free to play | Yes |
| Discount | 0% |
| Original price USD | — |
| Current price USD | Free |
| Release date | Coming soon |
| Developer | Backrooms Company |
| Publisher | Backrooms Company |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3473900/ |
Short description
Explore unstable, abandoned environments, solve unusual, subtle puzzles, and try to understand why everything feels familiar… and yet completely wrong. You wake in a deserted city where thoughts become walls, fears become shadows, and every door leads deeper into the unknown.
About this game
Backrooms: The Silent Mirror is a first-person psychological horror exploration game focused on atmosphere, environmental storytelling, and self-discovery. The Game You awaken alone in an abandoned city. The light is cold. The silence feels oppressive. The streets lead to places you recognize – apartments, hallways, parking garages, pool rooms – but they no longer behave as they should. The world changes subtly as you move through it. Paths loop. Rooms shift. Familiar spaces become unstable. There is no combat. Your progression depends on exploration, observation, and understanding the environment. Throughout the game, you will uncover notes, messages, visual distortions, and audio fragments that appear to come from your own past. These elements slowly form a fragmented narrative about who you are, what you lost, and why this place exists. You are not being chased in a traditional sense – but you are not alone either. Something reacts to your presence. Sometimes it watches. Sometimes it waits. The goal is not simply to escape the maze, but to reach the point where escape becomes possible. Gameplay First-person exploration in interconnected, non-linear environments Subtle environmental puzzles based on observation, sound, and spatial awareness Psychological horror without combat or cheap jumpscares Dynamic spaces that change based on player actions and progression Narrative told entirely through the environment, sound design, and found elements A focus on tension, isolation, and slow-burning dread rather than constant threat Key Features Familiar yet uncanny locations Explore distorted versions of everyday spaces: pool rooms, empty corridors, parking garages, classrooms, apartments, and city streets. Environmental storytelling Notes, objects, sounds, and visual anomalies reveal fragments of a personal story that must be pieced together by the player. Psychological presence You will sense something nearby. It reacts to you – but rarely reveals itself. Atmosphere-driven horror No combat. No traditional enemies. Fear comes from uncertainty, silence, and the feeling of being observed. Interpretation over explanation The game does not gi…
Supported languages
English
