- Version: 2.31.1.3154 (Open Beta) (8/29/2026) - 30 August 2026
How to switch to Open Beta Fixes These 🐛’s just don’t stop.. Fixed ⎾ ⚒️ ⏌➤ Custom fly speed on controller. Fixed ⎾ ⚒️ ⏌➤ Flyspeed and player count HUD overlap. Fixed ⎾ ⚒️ ⏌➤ Trapdoor texture resetting when remote players open or closed them. Fixed ⎾ ⚒️ ⏌➤ Original Remade crashing the game when mods add lots of items. Fixed ⎾ ⚒️ ⏌➤ Controller button icons in some menus. Fixed ⎾ ⚒️ ⏌➤ Total Rush keyboard controls now work. Fixed ⎾ ⚒️ ⏌➤ Network packet for explosions is now properly clamped. Fixed ⎾ ⚒️ ⏌➤ Clipboard paste offset. Fixed ⎾ ⚒️ ⏌➤ Background video encoding to work on more systems. Fixed ⎾ ⚒️ ⏌➤ Prospecting blocks now resets saved aux state. Fixed ⎾ ⚒️ ⏌➤ Sentry turret visiblity issues. Fixed ⎾ ⚒️ ⏌➤ HasHistory behavior nodes not working on players. Fixed ⎾ ⚒️ ⏌➤ TMScript Notify not working for NPC context. Fixed ⎾ ⚒️ ⏌➤ Titanium arrow piercing hitting the same enemy multiple t…
- Sneak Peaks: Round 2 - 9 August 2026
Back again to share what the team has been busy at! We're still chugging along with the update mentioned in the last sneak peak post. We're excited to share some pretty awesome new features and even the return of a feature that has been requested a ton by your guys! Again, like last time, everything shown here is subject to change. Never Miss A Hit Again With Revamped Combat Combat receives a revamp to the damage formula! No longer will you have to deal with hitting mobs with a massive 0 damage. There are a handful of other changes that come to combat with this but you'll have to wait and see for it to come out. There will still be an option to use the old combat system for those who made maps based around it. Any existing maps will load the old system by default so keep that in mind. Guns No Longer For Just Scripters! A feature that has been asked for since the pre-pc days, guns now ac…
- Upcoming Sneak Peaks! - 19 July 2026
It's been a few months but we're still here! We apologize for the delay in updates recently but we promise it'll all be worth it! For a very long time, about the last 2 years, the team has been working on some major changes in the background. Recently our developers have made it through some major hurdles so we thought we'd share some sneak peaks of what might be coming! Now before we start we do want to clarify that everything here is subject to change. Expanded Creative Choices With Boundary Blocks After many years we are excited to show one of the first new blocks added to the PC version of the game! This block is targeted at map makers and creative world hosts. When placed this block will only be able to be broken by players with the Admin permission. It also can be retextured to fit the style of whatever build it's used in! Script Import/Export Changes For Easier Sharing Script imp…
- Clan Banner Art Event - 15 April 2026
We're back again with another event on the Discord! This time around we're looking to see what creative Clan Banner ideas you guys can come up with! This will be another month long contest starting April 15, 2026 and ending on May 15, 2026. To encourage more people to participate we will not be restricting how many banners are chosen to be added into the game, banners will be picked based on creativity and effort.If you want to submit your work join us on Discord! Hope to see you there!Discord EventRules:No restriction on theme, just don't use any copyrighted or trademarked material.Submissions should be made by a single person.Each person can submit one banner design. (If you're banner is designed to represent teams you can do up to 4 but they much roughly match and follow the Red, Blue, Yellow, Green format)Submissions can be added and modified up to the deadline of May 15, 2026.Textu…
- Version: 2.27.0.2574 (Retail) (3/21/26) - 21 March 2026
Fixes These 🐛’s just don’t stop.. Fixed ⎾ ⚒️ ⏌➤ Shops and Chests reset cursor to center of screen. Fixed ⎾ ⚒️ ⏌➤ Fixed networking issues with creative commands. Fixed ⎾ ⚒️ ⏌➤ Unable to disabled locked items (Dig Deep). Fixed ⎾ ⚒️ ⏌➤ Mods not being able to override BowRange. Fixed ⎾ ⚒️ ⏌➤ Death message now shows the name of named NPCs. Fixed ⎾ ⚒️ ⏌➤ Zone name not resetting on world exit. Fixed ⎾ ⚒️ ⏌➤ Lua AddInventory not working with modded items. Fixed ⎾ ⚒️ ⏌➤ Exclude Markers and Markers are no longer considered placed by the player when pasted or placed by scripts. Fixed ⎾ ⚒️ ⏌➤ When using controller you can open the opposite type of shop by using the triggers. Fixed ⎾ ⚒️ ⏌➤ Arcade score not being networked. Fixed ⎾ ⚒️ ⏌➤ Changing arcade block while it's in use. Fixed ⎾ ⚒️ ⏌➤ Old components with shops not loading. Fixed ⎾ ⚒️ ⏌➤ Time-Multiplier option doesn't save when exiting and rel…
- If you haven't checked here in awhile: - 7 March 2026
Hello TM Fans! We wanted to make a quick post here going over some of the stuff that has changed over the last year or so. If you've been active around here this will all be old news to you, but if you haven't you should check this over: Ownership changed ~2 years agoWe're sure the majority of people heard that Craig (The original owner of TM) stepped down and transferred to XBLToothPik. Around 2 years ago XBL stepped down and now we have James in charge of the show. James has been busy, along with the rest of the team, to bring you guys an improved Total Miner.Multiplayer is far more stableFor about 2 years now official multiplayer has been out. If "PikNet" was something you had to install for multiplayer the last time you checked in on the game you can rest assured we are long past that. Outside of some very specific cases you can play multiplayer with pretty much no issues at all in…
- Congrats B1ack W1dow and Lemur Lord! - 7 March 2026
The Contest is Over!Unfortunately we didn't receive as many submission to the contest as we had hoped but the few we did receive looked great! Because of this we have decided that all submissions entered will make it into the game under "System/Community/Community Contest 1" in the next update. If you had started a build and didn't finish it, or you did finish it but didn't submit it in time, don't worry! We plan on hosting another event like this in the future!"Pub Forge" by B1ack W1dow"Clock Tower V3" by Lemur Lord
- 🔨 Version: 2.23.4.2436 (Retail) (2/18/2026) - 18 February 2026
⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻FixesThese 🐛’s just don’t stop..Fixed ⎾ ⚒️ ⏌➤ Lua: Teleport command needing direction parameter.Fixed ⎾ ⚒️ ⏌➤ CreativeMenu: Replace Block Texture Menu Crash.Fixed ⎾ ⚒️ ⏌➤ NpcSpawner: Remotes not being able to set Max spawn count.Fixed ⎾ ⚒️ ⏌➤ Bug with skipping launch arguments.Fixed ⎾ ⚒️ ⏌➤ Admins Can Now Set Default permissions.Fixed ⎾ ⚒️ ⏌➤ Some Settings Not Being Networked.Fixed ⎾ ⚒️ ⏌➤ Mob DrawScale not being networked.Fixed ⎾ ⚒️ ⏌➤ Tooltip going off screen if too large.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻TweaksYou asked, we listened..⭐Added! ⎾ ✨ ⏌➤ PermissionsScreen: `Offline Permission Editing (Pass 1).Added! ⎾ ✨ ⏌➤ EasyCraft Tab Icons.Added! ⎾ ✨ ⏌➤ `Error handling to "+connect_lobby" launch argument.Added! ⎾ ✨ ⏌➤ `Keep Void Markers Toggle To Creative Menu.Improved! ⎾ ✨ ⏌➤ Linux support (Experimental)Improved! ⎾ ✨ ⏌➤ Minor Menu Styling Changes for some menusAdded! ⎾ ✨ ⏌➤ Custom fly con…
- Community Component Contest - 7 February 2026
Greetings everyone!We're running a small contest in the Total Miner Discord where you can get your very own builds added to the game! If your interested just head over to the #news channel on the discord for more information.Submissions will be accepted on the Discord.Contest RulesNo restriction on theme, just don't use any copyrighted or trademarked material.,Submissions should be built by a single person.,Utility blocks are okay as long as they still function when pasted on new worlds.,Submissions can be added and modified up to the deadline of March 6, 2026.,Please avoid using too many block textures.We prefer single components but will allow multiple as long as they are closely relatedContest ends March 6th 2026!
- 🔨 Version: 2.23.1.2379 (Retail) (1/11/2026) - 12 January 2026
⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻Fixes These 🐛’s just don’t stop..Fixed ⎾ ⚒️ ⏌➤ Text accessibility issues.Fixed ⎾ ⚒️ ⏌➤ Getting stuck on ropes in no jump zone.Fixed ⎾ ⚒️ ⏌➤ Ramps incorrectly connecting together and being see through.Fixed ⎾ ⚒️ ⏌➤ Shop tab sizing & spacing issuesFixed ⎾ ⚒️ ⏌➤ Crash when closing DigDeep world too quickly.Fixed ⎾ ⚒️ ⏌➤ Changing difficulty options then upon saving and quit bluescreens the game.Fixed ⎾ ⚒️ ⏌➤ Modded NPC Loot Drops Not Working.Fixed ⎾ ⚒️ ⏌➤ Mob Toggle Locked being locked in some cases.Fixed ⎾ ⚒️ ⏌➤ PreviewScreen: crash Occurring when missing with sea level on Terrain setup.⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻TweaksYou asked, we listened..⭐Improved! ⎾ ✨ ⏌➤ More mouse bindings have been added.Improved! ⎾ ✨ ⏌➤ Added unique random backgrounds to launcher.Improved! ⎾ ✨ ⏌➤ Optional UI themes can be now picked from the launcher. (Still under Work)Improved! ⎾ ✨ ⏌➤ Player body in the craft…
- Version: 2.21.3.2295 (Retail) (8/15/2025) - 16 August 2025
Version: `2.21.3.2295 (Retail)` (8/15/2025) Fixes Fixed: NpcSpawnerLoot `Tables not dropping items.` Fixed: `Audio for fire playing far away.` Fixed: `Cursor disappears after opening and Not saving Script from External Editor.` Fixed: ScriptedInputBoxScreen: `Not handling keyboard properly.` Fixed: Lua Commands: `Asking for header text but not display it.` - `input.` - `input_num` Tweaks Changed: `Increase some ParticleEmitterBlock property value clamps.` Improvements Improved: `Ui design for new menus.` Improved: `Controller support for some menus.` Added: `Fire now sets off tnt.` Added: `Now saves crouched state to PlayerSaveData.` Added: GlobalSkills: `Now has a popup for if it fails to get skill data.` Added: `Teleport notification.` Added: `Ability to specify view direction with teleport command.`
- Retail: 2.20.9.1982 (4/1/2025) - 1 April 2025
Version: 2.20.9.1982 (Retail) (4/1/2025) Fixes Fixed: Dialogue 'tree is audible soundtypes not setting.' Fixed: StainedGlass 'Selecting a blank texture for stained glass turns it into a crop.' Fixed: NpcSpawnerMenu 'crashing when clicking edit button.' Fixed: EntitySpawnerMenu 'crashing when exiting with no component selected.' Fixed: Permission 'desyncing when you rejoin game.' Fixed: InteractItemScreen 'crashing if description is not defined in xml.' Fixed: ClearCommand 'clearing selected block being treated as fill.' Fixed: SignEditMenu 'not requiring edit permission.' Fixed: Ropes 'player can no longer get stuck on rope by Crouching.' Fixed: Trapdoors 'walking over while crouching no longer kills player.' Fixed: Admins 'setting event scripts not updating on hosts end.' Fixed: NPCSpawnBlock 'loot item exploit.' Fixed: Block2 'conversion causing some maps to not load.' Fixed: 'Lua Com…
- Public Beta Update - 26 November 2024
Total Miner Public Beta Update Total Miner 2.20.7.1906, with animation additions, general gameplay fixes and tweaks is available for download. Backup Your Save Directory Before Switching Updated to .NET 8 Instructions Right Click on "Total Miner" Select "Betas" Tab Select Drop Down & Choose Open Beta What's Changed? This update includes but is not limited to the following changes/additions/fixes: Fixed: Plugins could not add custom NPCs. Fixed: Incorrect sliding block (eg. teflon) collision. Fixed: Mods not installing in certain cases. Fixed: Texture Pack dropdown going offscreen in certain cases. Fixed: Fixed One Way Glass texture visible on all sides. Fixed: String seeds changing after game reload. Fixed: Inventory screens breaking on season change. Fixed: Spectating now shows NPCs around other players. Fixed: Texture fixes (Jectz). Fixed: Legendary now works in multiplayer. Fixed: Mu…
- Retail Patch 2.10.8.1685 - 31 May 2024
Total Miner Patch 2.10.8.1685 has been released onto the live retail version of the game. This patch addresses a few critical bugs that have been reported to us by the community over the past 24 hours: Fixed: Environment Audio Bug. Fixed: Font Bug. Fixed: Restricted characters in Avatar selection. Thank you to our community for continuing to play and support the game and helping us along the way! Cheers - TM Dev Team
- Total Miner Retail Update - 29 May 2024
Total Miner Steam PC Retail Update Total Miner Version 2.10.8.1613 is now live and available for download as the retail version of the game. This means you should opt out of any betas you are in, if any, to update to this latest version. What's Changed? Thousands of bugs have been squashed and dozens of features implemented since the last retail release several years ago, and we felt that the current state of the game now should replace the old. Moving Forward A regular update schedule being established to get updates out ever 2-4 weeks both on retail and beta. The idea behind this approach is to have content tested and published within a consistent schedule, even if the update isn't big or a new feature. Thank you to all who support the team.
- Patch 2.9.6.1376 11.12.23 - 13 November 2023
A patch for the public beta has been issued. This patch includes the following fixes: Fixed stuck on "Creating Online Session..." issue. Fixed new worlds not creating any save data in the worlds folder. These bugs primarily affected new/fresh players. Expect another major public beta update this coming week with significant improvements. Thanks from the TM Dev Team: Craig, XBLToothPik, Native Function, Dave, Presley & James.
- Public Beta 2.9.6 Update - 26 October 2023
Greetings..again! Our latest update for the Multiplayer Public Beta is now live. To participate in the Open Public Beta please refer to the #play_now section of our Discord Server. This update is largely aimed at fixing and improving multiplayer hosting & joining stability & consistency, along with blueprint & wisdom scroll generation fixes and general quality of life improvements. Here are some of the notable changes/additions/fixes: Improved Multiplayer lobby hosting & joining stability. Multiplayer Ban System (to be improved upon) Pasting Components in multiplayer fixed. Blueprint Fixes. Shop Economization Fixes. Added 3D outlines for Marker/Exclude blocks. New GUI for script created interfaces. MagicaVoxel color palettes (in-depth guide coming soon). Many GUI menus ported to the new GUI framework. Improved sign text readability. Improved text spacing in books (makes them more readab…
- Multiplayer Public Beta Release 2.9.4 - 8 June 2023
Greetings Our latest update for the Multiplayer Public Beta is now live. This version is fully multiplayer capable and very close to what we will be releasing as the full public retail Total Miner 3.0 release. So jump in, take a look, and join in the worlds of fun. If there aren't any to join, start one, and hopefully others will join ;) There are hundreds of changes and fixes in new this version. Mostly around multiplayer and networking, and porting the remaining old screens to the new interface. There are also a lot of QOL improvements. And here are a few notable additions: Player Stamina. New Mod Management tab. New World Preview tab. Mouse Look At fixes. New Dig Deep Nexus Tower. New Spider. We've also added in some frame based animation for the naturally spawning NPCs, just for some fun. This is not our final animation, but it is good for the interim. We are still having problems w…
- Total Miner 3.0 - 23 November 2021
Hi All We want to let you know we are almost there. Progress over the last 3 months has been solid. And we intend more of the same until 3.0 released. It appears all the heavy lifting for multi-player has been completed. A networking architecture for the game, an interface to Steam networking, and replacing all the legacy Xbox Live networking code where necessary. We have also completed most of the work to ensure all of TM's game play works well with multi-player. But there is still a number of smaller details that need to be fixed or redone. We have also completed a lot of the general PC port work that was not finished on the current version. Cheers Craig
- Total Miner 3.0 - 19 August 2021
Hi All Development of the game did stop in 2020, and this pause lasted about a year. Since then, for the last few months, a couple of TM devs have been quietly chipping away at multi-player, and it is now working well. So we think now is the right time to announce the upcoming release of Total Miner 3.0. This is the multi-player release. There is still some work to do to make it ready for release, and we are working on that as much as we can. We are not able to give a reasonable estimate for the release date yet, but we think we will be in a position to do that soon. There are also a bunch of quality of life improvements included in the release. These will be detailed closer to actual release. Cheers TM Team