- Caromble! is part of Pins & Pegs Fest on Steam - 16 August 2026
Caromble! is part of Pins & Pegs Fest!Starting tomorrow, Caromble! will be part of Pins & Pegs Fest on Steam, celebrating pins, pegs, balls, brick breaking, and satisfying physics.The fest runs from August 17–20, so if you’ve been meaning to check out Caromble!, this is a good time to give it a go.See you there!- Crimson Owl Studios
- Caromble! update: Improved controls for gamepads and keyboard - 4 August 2026
Dear Caromble! friends,For us, playing Caromble! with a mouse has always been the optimal experience. A mouse lets you directly control the paddle's position, while a keyboard or gamepad analog stick controls the paddle by influencing its speed instead.However, we've noticed that many players enjoy Caromble! on handheld devices or with a gamepad. That's why we've spent time improving these control schemes. Gamepad and keyboard controls have been significantly refined, and the sensitivity setting now also applies to keyboard controls. We hope these improvements give everyone a better chance of smashing those bricks!If you don't have Caromble! in your game library yet, now is a great time to jump in. We're participating in the Tiny Teams Festival, where Caromble! will be 30% off from August 6–13. Be sure to check out the festival—we'd love to welcome you as a new player!Have a fantastic s…
- Patch notes August 4 - 4 August 2026
Improved keyboard and gamepad controls.
- Celebrating Indie Festival 2026 with a Special Discount - 8 June 2026
Welcome to everyone discovering Caromble! through Indie Festival 2026!Since launching on April 22, we've been thrilled to see players discover the game, share feedback, and chase higher scores.We've also continued improving the experience based on your feedback. Our latest update includes improved gamepad support for newer handheld gaming devices, making Caromble! even more comfortable to play on the go.If you've been curious about Caromble!, this week is a great time to jump in and check it out as part of the festival lineup.A big thank you to everyone who has played, reviewed, streamed, or shared the game so far. Your support and feedback help us continue making the game better. Also, Pascal was very happy to see a Caromble! review in this Dutch game magazine he has been reading since he was 9 years old: Enjoy the festival, and we'd love to hear what you think of Caromble!https://stor…
- Winners of the Daily Run contest have been decided! - 29 April 2026
Dear Caromble! friends,Caromble! has been in 1.0 for a week now and the launch contest has concluded. Thank you for participating! We hope the Daily Run is a reason for you to come back to Caromble! and improve your ball bouncing skills.And now... the moment you have all been waiting for... these are the winners of the contest:April 22: VanAlphenApril 23: SarahApril 24: HoneybadgerApril 25: ArkabedApril 26: Souljah72April 27: inreohApril 28: igor-429 Congratulations! You now have eternal bragging rights and as a bonus you have won 5 Steam keys. We sent you friend invites so we can message you privately!Thanks everyone, for joining in on this launch celebration. We had a blast! Please help us by spreading the word about Caromble! and leave a Steam review if you can. It really helps us!This is Caromble!-Crimson Owl Studios
- Daily Run contest is halfway - 25 April 2026
Hi Caromble! friends,What an exciting week! Launching into 1.0 was a rollercoaster for us and we're happy to see people are playing the Daily Run. The first three winners haven been determined and there are four more days to participate and win bragging rights and Steam keys:April 22: VanAlphen (each player can only win once, but respect!)April 23: SarahApril 24: HoneybadgerApril 25: ?April 26: ?April 27: ?April 28: ? We keep track of the winners in this post:https://steamcommunity.com/app/347660/discussions/0/802345631536520824/Thanks for your support by playing Caromble!. To support us even more you can really help us by writing a Steam review. It can make just the difference. Much appreciated! ːsteamhappyːGood luck with the Daily Run!-Crimson Owl Studios
- Caromble! 1.0 Is Out Now — After 10 Years, We Finally Did It - 22 April 2026
Dear Caromble! friends,After ten years in Early Access… we finally made it. Caromble! is officially out now in 1.0.To celebrate launch, Caromble! is available with a 20% launch discount for a limited time.We want to mark this moment with our launch trailer. The song represents exactly how we feel today. This is Caromble!:To make Caromble! 1.0 extra special, we’re also launching a brand-new mode: Daily Run. A fresh challenge every day. For launch week, we’re turning it into a competition:🏆 Daily Run Launch Contest (1 week)Each day features a new Daily Run with a fresh leaderboardTop player of the day wins 5 Steam keys7 days, 7 winners, starting nowPlayers can only win once and will be contacted after the contest endsOur Caromble! adventure that started as a small experiment grew, evolved, broke, improved, but we stayed motivated thanks to you. Every bit of feedback, every bug report, ev…
- 🎉 Caromble! Launch Week Contest (April 22–28) - 18 April 2026
♫ This is Caromble! ♫To celebrate the launch of Caromble!, we’re kicking off a week-long challenge with our brand-new Daily Run mode:A fresh run every day.The same challenge for everyone.A daily leaderboard to climb.Show off your skills and there is more to win than bragging rights this time!🏆 Daily Run Contest (April 22–28)Each day during launch week:Play the Daily RunClimb to the top of the leaderboardFinish #1 and win 5 Steam keysThat’s one winner every day. Players can only win once in the contest.Whether you’re a longtime Carombler or jumping in for the first time, this is your chance to prove yourself.We can’t wait to see who comes out on top.Good luck… and see you on the leaderboard!— Crimson Owl Studios
- Caromble! leaves Early Access and launches on April 22 - 6 March 2026
It’s finally happening!After an awesome showcase with Clemmy Games, we’re ready to share it with you directly. Our Early Access journey is coming to a close, and thanks to all your feedback along the way: Caromble! officially launches on April 22, 2026!This full release brings the complete Caromble! experience... and we have a bonus. To celebrate the release we're bringing a new game mode with 1.0:New Game Mode at Launch: Daily RunA fresh challenge every single day:A randomly generated level mixing different skill levelsThe same level for everyoneA clean leaderboard every dayCome back tomorrow for a brand-new runWe hope Daily Run will entertain both longtime players and newcomers. It’s our way of making sure there’s always a reason to bounce back in.We’re incredibly excited to finally share the release date with you after all these years. If you’re excited too, the best way to support u…
- New trailer -and release date- announcement - 27 February 2026
Dear Caromble! friends,We're happy to announce an upcoming announcement! Next week we will participate in two indie showcases where we will reveal a new trailer and A RELEASE DATE! Yes... the time has finally come.Firstly, we are collaborating with Clemmy from Best Indie Games for the Spring Showcase 2026:Check the live stream at: .Furthermore, our new trailer will be showcased at the Indie Game Showcase 2026 hosted by Game Tikker:This week-long online event will run from March 2-8, 2026!We're super excited to share the trailer and the release date. This is Caromble!Have a great weekend!Crimson Owl Studios
- Localization added for 10 languages and the road to 1.0 - 12 July 2025
Dear Caromble! friends,In our last update we mentioned our efforts in finding a publisher or PR-partner that can help us launch the 1.0 version of Caromble!. We'd like to give on update on this, but first... We added localization to Caromble! and have ingame language support for 10 extra languages! If you like your brick breaking in French, German, Italian, Spanish, Portuguese, Russian, Chinese or Japanese you are now able to choose this in the options menu. En voor onze Nederlandse Caromble! vrienden hebben we ook onze eigen taal ondersteund, gewoon omdat het kan :)We have done the translations with the help of Google Translate and AI, so please forgive us for any errors. If you would like your native language to be supported as well, please let us know. With enough requests, we will support more languages.Also we did some engine optimizations with improved memory allocation, to suppor…
- Accessibility update and our pitch deck adventure - 13 August 2024
Dear Caromble! friends, We just released a small update. We got feedback about the difficulty of Caromble! and some players weren't aware that the difficulty (the number of mercy balls) can be changed in the options menu. Because we want all type of players to be able to enjoy Caromble! we added the 'Difficulty button' to the game over screen as well. Hopefully it will help some players to stay motivated to reach the end. The last couple of months have been a different kind of adventure for us. Instead of programming and designing we have worked on creating a pitch deck with which we hope to find a publisher or PR-partner that can help us launch the 1.0 version of Caromble!. We shared it for the first time at INDIGO: a Dutch indie game conference we attended in June. With the feedback received there we have completed the pitch deck and we are currently pitching... a lot. We will keep yo…
- Caromble! Friday #? (it's been 15 years ok): The Story released - 5 November 2023
Dear Caromble! friends, Today is the day. After 15 years of development, Caromble! is completed with all intended features, levels and now finally with all story elements. To experience the story of Caromble! in this update, please replay the Prologue and Epilogue level. Though Caromble! is not a narrative experience and was never intended as one, we are very happy to have these narrative elements in play. For us personally it makes Caromble! complete. We feel that we crafted an experience that now is as complete as we could make it. We hope that the added story brings some joy and somehow deepens your experience with all those multi-balls, explosions, collapses, cam-shakes and those perfectly-angled paddle-ball hits in Caromble!. Here is a video of the beginning of the newly added story elements: We also added our Credits to the game. These can also be accessed from the main menu. This…
- Caromble December Update - 11 December 2022
This update contains many small bug fixes, graphics improvements and a few new achievements!
- Caromble Steam Deck support! - 14 October 2022
Dear Caromblers! Ever since we saw the first announcement of the Steam Deck, we knew we wanted to make sure Caromble! could run on it. Today we're excited to tell you that not only does Caromble! run on the Deck natively (at the best graphics settings), we might have to admit that we enjoy the game best on the Deck. The work on supporting the Deck began this summer. Since we didn't have our own Steam Deck yet, we used a Steam Controller and a laptop with similar specks for our first beta versions. After we got our own Steam Deck in August, we spend many, many hours optimizing the game, the graphics and the controls. This took a little more time since testing the game on the Deck was simply fun! Got some extra testing help - forget about that Switch! Trying to beat a mouse as input device is no easy task. While I'm still a bit better with a mouse, I am able to get very close to my high-s…
- Release of the Final Chapter and Epilogue - 15 April 2022
Dear Caromble! friends, It's been a long time since you've heard from us, but we are very happy to share great news with you! We released the final chapter of Caromble! into Early Access. Chapter 6 combines everything we have learned as developers into great gameplay and a final boss fight in which you have to apply all your skills. After victory, there is a final Epilogue level that awaits you. We believe with Chapter 6 we were able to push the limits of what a brick breaker can be further than we had ever done before; e.g. how can there be gameplay when there isn't even a paddle? We hope you enjoy this final chapter as much as we do. Besides new gameplay content, with this update we fixed all bugs reported on the forum, did a lot of performance optimization and added Linux support. We are still waiting for our ordered Steam Deck to arrive. If any of you have one, please let us know wh…
- Caromble! September Update - 10 September 2021
We're very happy to announce that we've released another Caromble! update! No, no chapter 6 just yet (for the Caromble! conclusion you'll just have to wait a little longer - we need to get the narrative elements up and running first). What you do get is a ton of bug fixes all over the game and the first set of achievements! While we are working towards the final release, we're wondering how you want to be involved in further development: would you like us to release very early versions of the narrative+chapter 6 (maybe as a dev-build you'll need to select in steam), or do you want to wait until everything is more polished (to get the 'real' experience)? Let us know! Enjoy! The Crimson Owl team
- Caromble! Friday #610: Sneak Preview - 15 August 2021
Dear Caromble! friends, Since our last update, another baby was born in the Caromble! team! Also, Thomas the artist has married and became insta-dad of two. Furthermore, I (Pascal) am about to become father for the second time next October. This means, that since we started working on Caromble!, at the end of this year we will have transformed from fatherless chaps, to all five a father of two. Wow! You might think, if we weren't so busy procreating, we would have have completed Caromble! way sooner... Anyhow... we have made some progress in Caromble as well. We have completed parts of the story and even included a narrator. For a small sneak preview for the atmosphere, check the video below: The skybox is still dummy art here, but this intro part is complete now. Last announcement we mentioned that we are gameplay complete. Since then, Peter has worked his magic on prettyizing the fina…
- Caromble! Friday #584: Gameplay complete! - 13 February 2021
Dear Caromblers!, It's been a while. We hope you are well. We all are. A new (human) baby was born in the Caromble! family. This is the 6th baby since we conceived Caromble!. Wow... how far we've grown. (this is not a picture of said offspring) Today we'd like to inform you that we are finally gameplay complete! We wrapped up the gameplay of the final boss fight and the interactive epilogue. What's left to do is tweaking the lighting and some environmental art in those areas. Furthermore, we are still working on the narrative intro and outro. We can't imagine we won't leave Early Access in 2021, so I dare to say, right here, right now: Caromble! will go into full release in the second half of 2021! We'll share more when we can, but know that we're still working on the first of the 7 Caromble! babies. Thanks for reading. Cheers!
- Caromble! Friday #561: The final fight - 30 August 2020
Hi Caromblers, Here is a little sneak peek into the final boss fight. We have almost implemented all gameplay now. The aim of this fight is to challenge the player to use all the skills the game has teached you so far and in the same time providing something new, fresh and exciting. For us it is also a final practice in applying all game design lessons we have learned in this final area. It's been quite a ride making Caromble! and we have learned a lot, also by making mistakes of course. It's taken long, too long, but Caromble! is nearing completion! We hope this small video (sorry for the low framerate, I have my casual devtop here now) makes you excited for the final chapter and the final battle! Stay safe! Crimson Owl Studios