- BIGGEST EA SALE of the Year! - 27 May 2026
🧙♂️ The Magic is Dancing! RHYTHMIC is officially part of the Witches, Wizards, & Warlocks Steam event, and we’re celebrating with our biggest discount during Early Access.✨ Grab the magic while it's hot! This is the deepest price cut we have planned for the Early Access phase, so if you’ve been waiting for the perfect moment to jump into the flow, this is it.🔮 Check out all the magical titles participating on the official event page: 👉 Steam Sales & Events PageMay the music guide your magic!
- EA Update #1: Into the Deep Forest 🌲 - 19 March 2026
Patch 0.7.1.0 and Steam Spring Sale life now!Hey everyone, thanks again for all who have enjoyed or supported RHYTHMIC so far! With this years Steam Spring Sale RHYTHMIC is getting some juicy updates:🌲 New Map: Deep Forest The expedition's path winds through dense woodland, far from the safety of the village. The workers brought supply crates to build up a small outpost, but in your hands they're more than cargo. Leave them in place to create chokepoints and slow the advance, or smash them to draw enemies closer. Just be ready: if you can't put them down fast enough, your gate will be the one paying the price.🐾 New Enemies: The Vilegrowth Cutting down the trees has awakened something wretched to confront the workers. Every Vilegrowth carries the Festering trait: they periodically swell in size, growing tougher and more dangerous with every passing moment. Cut them down while they're s…
- Patch 0.7.0.1 - 11 February 2026
Hey everyone, thanks to everyone who is being a part of the early access phase! I already got a lot of feedback and addressing some of it in this patch. I am also working on a pretty nice feature for the next content patch that many people will appreciate. Stay tuned!Bug fixes:Demon slayer progression achievements are now awarded correctly.The rewards for progression achievements are now awarded correctly.When choosing an enemy skin of the same model, the presentation in the maps menu will now behave correctly and not show multiple models on top of each other.When patches are set live, players will now correctly keep their unlocked content.Deactivated the player's ability to enter the portal during the presentation of awards.Minor visual corrections.Improvements:Implemented a controls overview that shows the button functions. It will be shown in the entry level on first startup and in t…
- THE MUSIC HAS BEGUN! - 3 February 2026
RHYTHMIC is OUT NOW!I’m honestly struggling to find the words, but after 14 months of going full-tilt and a year and a half of chipping away at this as a hobby before that, RHYTHMIC is finally out in Early Access! Last year, I set a personal challenge to actually get a full game into the world, and seeing that 'Early Access' tag live on Steam feels surreal. I chose EA because I’m dead-set on making this the most polished version of itself it can be, and I know I need your eyes on it to get there. I have a massive backlog of ideas I’m itching to add, but my main priority right now is sharpening the core experience and layering in more content without letting feature creep pull us off course. Thank you for even looking at it—this has been my entire life for over a year, and I can't wait to see where we take it from here!
- Patch 0.7.0.0 - EARLY ACCESS VERSION - 3 February 2026
This is it! RHYTHMIC EA is done!I cannot describe how happy I am right now. Here are the final changes before official Steam release:Features:Popular request: Implemented a timer bar above the health of the gate to indicate the remaining song length!Implemented settings for volume of music, sounds, and voice lines!Implemented a setting to manually turn off the main menu help indicators!Implemented an achievement view in the setup menu!Added 3 additional progression achievements to view your progress on the monster slayer journey!Added many new reward skins for every enemy type as well as hand models!Switched out some default enemies Bug fixes:Minor bug fixesPolishes:The menu is now far better manipulable (swiping items and categories feels more seamless)
- Patch Notes 0.6.2.0 - 28 January 2026
The Final CountdownHey Everyone, closing in on the EA release with some updates. It's so exciting!Features:Implemented steam stats: Aggregated stats on how often each map and each song/difficulty combination has been started and won will now be collected to aid analytics about balancing.Updated credits and displaying them now on the setup menu info stone (on top of the setup menu)Bug fixes:Item names inside globes will now be correctly displayed for the initial menu setup Rewards will now be correctly grantedFixed visibility and operability of menus and items in the main menu Wooden planks on the floor of the Uldvhor Village map will not correctly display enemy halosTrees can now be correctly hit with item globes only if thrown at (instead of rolled at) Polishes:The held earth spell will now disappear instantly when released to give a better view on the roaming spellAdjusted grab positi…
- Let the Music Begin! - 22 January 2026
It's finally happening! I am incredibly excited to announce the release of my first fully solo developed game.For those who don't know: RHYTHMIC is a VR game that smashes rhythm gameplay together with tower defense. You catch magical particles to the beat, charge up spells, and blast waves of enemies before they overrun your position. It's fast, it's physical, and it's genuinely unlike anything else I've played in VR.What's in the Early Access build?10 songs across 3 maps3 spells + 1 ultimateGlobal leaderboardsDrog & Bog (your tree stump companions)5 achievements and 4 unlockable customizationsIf you want to help shape this thing during early access, hop into the Discord. This is a solo passion project, so every piece of feedback is incredibly appreciated!Watch the trailer See you on the leaderboards.—Robin
- RHYTHMIC in Steam Next Fest!! - 13 October 2025
Dear Gamers,we are super excited to present to you the demo version of RHYTHMIC during this Steam Next Fest! Please have fun trying it out! If you would like to support our development you can take 2 minutes to participate in our ːsteamthumbsupː short feedback form ːsteamthumbsupː THANK YOU! You can also join the Discord to follow the development more closely. Thank you all for your support, we are super interested about what you think!
- Hotfix V0.4.3.1 - 12 October 2025
We are constantly working on removing little edges and improving the experience of RHYTHMIC. This fix is polishing some aspects before Next Fest tomorrow.ChangesImproved the feeling of throwing spells.Fixed a bug where globes could sometimes not be taken from the altars in the main menu after returning from a scenario.Fixed a bug where the song title was not correctly displayed on the portal.The lesson 2 tutorial will now be entered at the correct situations.Minor fixes in the tutorials.
- Pre Next Fest Patch V0.4.3.0 Live! - 10 October 2025
Next Fest is around the corner (3 days ːsteamhappyː) and we wanted to make it as intuitive as possible for new players to try out the demo. So, we made some adjustments to the tutorial and menu navigation.Changes:Reworked the tutorial to be more comprehensive while also being shorter and more engaging!Reworked the indicator system in the main menu.Replaced big arrows above menus with guiding hands and particles.Added the indication also to the setup menu.The indicators will disappear after the first scenario has been started.Added new voice lines for Drog and Bog providing even more variety in their answers and including clear instructions of how to use the main menu at the first time the main menu is entered.Added sound to the earth spell while it slides over the ground and when it hits enemies.Detached the spawning of particles from the position of the headset in lateral direction. Th…
- Patch V0.4.2.1 - 1 October 2025
Fixes before Next FestHey everyone, as we are nearing the October Next Fest in which we want to participate, we are fixing more bugs and polishing the experience. We plan on releasing at least one more update that we are working on right now and where we plan to improve the tutorial experience by making it more intuitive and at the same time significantly shorter and more comprehensive. :DImprovements:Showing the menu info now small in the main menu bubbles to make it more intuitive to interact with.The hand animation for going back to the menu after a scenario were confusing and are now corrected.Fixed a bug where the left hand wouldn't release projectiles.Some UI fixes inside the scenario.
- RHYTHMIC Joins VRForever! - 18 September 2025
VRForever!!We are super excited to participate in the first ever VRForever Steam event! 130 participating gamesFrom today Sept. 18th to 23rdDeep discountsNew demos and releasesFirst-ever VRForever Awards - 30 nominated games in 6 categoriesIt's gonna be wild! Here we goooo.. Wishlist RHYTHMIC or play the demo for free now!
- Update 0.4.2.0 - 17 September 2025
Right in Time for VRForever As we are approaching the VRForever Steam Event on Sept. 18. we wanted to make sure to get this out to everyone in time!We are super excited to participate and happy to be part of this great and quickly growing VR community on Steam!New:DEMONS! New minions have come to besiege the people of Dengshi Valley!There is a proper pause menu and score/lose screen available now in game from which the session can also be abandoned or restarted!The map of the tutorial has been completely remade. It now takes place directly inside the sanctum of the Prime Sorceress!Improvements:You can now cancel dialogues of Drog and Bog in the main menuThe controller feedback when collecting mana is increased nowSeveral smaller bug fixes
- Hotfix V0.4.1.2 - 3 September 2025
Improvements:Switching between leaderboards is much faster nowMade credits spawn as full text which is faster and more efficientReduced non-visible foliage in main menu for performance gainsBug Fixes:Hand poses were incorrectFixed infinitely respawning credits menu globesPolishFixed that some particles in the main menu portal activation were just hanging in the air
- Patch Notes V0.4.1.1 - 6 August 2025
Bug FixesImplemented support for names with Japanese, Korean, and Chinese characters which were previously not displayed at all in the leaderboards. ごめんね, 미안해, 对不起.The enrage mechanism for the monster enemies works correctly again.Improved performance and reduced loading times.
- Update V0.4.1.0 - 31 July 2025
Dear all,thanks so much to the early players who gave me amazingly useful feedback! I used that to improve some things in the demo. This update brings the following changes:Changes:Added coloured halos around enemies to show which magic types they have a weakness towards (receiving 2.5x damage from that magic type)Reworked the enemy spawning algorithm which is much more robust, leaner and makes it much easier to control enemy spawn probabilities in a data driven fashionReworked the introduction tutorial! Made it shorter and incorporated the new halo systemImproved visibility of enemies by increasing their contrast towards the environmentSome performance optimisationReduced the range of the earth spell so it shoots roughly as far as the other spells when using similar forceBug Fixes:Fixed a bug where player sometimes received more damage than intended from shooters on higher difficulties…
- Patch Notes V0.4.0.1 - 26 July 2025
ChangesIncreased strength of assisted throwing in Easy difficultyRaised earth spell slightly from the ground to make it more visible Bug FixesMenus show their names now as intendedHands close completely when grabbing magic spells
- Demo live NOW! - 25 July 2025
The RHYTHMIC Demo is out!ALSO, RHYTHMIC has been officially selected for the Games Forged in Germany Steam Event! SUPER exciting!
- Playtest Live! - 5 May 2025
We're running an early playtest! 🎮ːsteamhappyː If you want to join you can head over to our Discord and learn more: https://discord.gg/EnEwFn4MEv