- 1.0.7 Gamepad Improvements - 15 June 2026
A few improvements to gamepad functionality and some smaller general fixes Patch Notes: Controller sensitivity setting is now loaded correctly Weapons with hold attack behaviours now function properly on controller Improved input detection when switching between controller and keyboard Added a smart aim for grapple targets when playing on gamepad Cursor is no longer displayed when gamepad aim is neutral Changed gamepad keybind for taking half item stacks/dropping singles to Right Trigger to avoid keybind conflicts Candle hat no longer hides character hair Undiscovered items in the codex now display the item source Removed some unobtainable items from the codex Added some missing crafting recipes Dye vat recipes are now displayed in the crafting tab of the codex
- 1.0.6 Controller Support - 29 September 2025
Added controller support, using a twin stick movement layout, with a menu cursor. All other controller keybinds can be remapped in the settingsControls:Sticks - Move and aim RT - Attack LT - Use item A - Dash B - Codex X - Interact/quick equip or transfer item in inventory Y - Inventory Back - Map Start - Pause Bumpers - Switch hotbar slotDpad Up - Travel to shipDpad Down - Quick stack Dpad Left - Quick mana Dpad Right - Quick heal L3 - Quick torchI'll continue to iterate on the layout and add any additional features where needed.Previous unlisted patch notes (1.0.5)Frost herb now regrows in snowy biomesRepeater crossbow now drops in library chests and certain Wizard Tower creaturesRemoved unobtainable items from the codexMushrooms and carrots now break in one hitTopaz now requires a pickaxe, and correctly uses tool damage. Also drops 2-3 topazAdded additional sources for some chest spe…
- Forsaken Isle 1.0.4 - 9 August 2025
Added all primary supported display resolutions as optionsAdded missing drop sources for some itemsFixed an issue with warding totems not preventing spawns after loading a worldRemoved dev strings from the alchemy and cooking crafting screenAdded a "Tool" tag to fishing rodsAnimals now move slightly faster while leashed"Open Inventory" now closes existing menusFixed an issue with the wizard library entrance being blockedI'm also working on changes based on general game feedback, but they'll be included in a larger update. Controller support is also quite highly requested and I'm working on getting that functional, as well as feeling intuitive to play with
- Hotfix 1.0.3 - 26 July 2025
Fixed a few more minor bugsBiorite armour set no longer damages friendly creaturesCorrected item name for Cinderbloom seeds to match it's grown counterpart (was Blazebloom)Cinderbloom seeds now start at the correct stage when planted, and require tilled groundAdded a new item to the Goblin MerchantWebbed bow now consumes arrows, and inherits ammo propertiesFixed certain head armours not hiding hair sprites when equipped in the cosmetic slotAdded a resolution option for 5120 x 1440 (will add all supported monitor resolutions in a coming update)Clay can now be placed in holes. Added an alternative clay wall item to replace the old blockImpassable walls for world structures are no longer broken by projectilesBosses now despawn when too far from the playerFixed missing interact text for some tiles
- Hotfix 1.0.2 - 21 July 2025
The player will now be moved to a free tile if they get stuck in a wallI'll upload a more robust patch down the line to prevent world generation leading to such circumstances
- Hotfix 1.0.1 - 21 July 2025
Void meteors and void biomes can no longer destroy ladders and doors between levelsReplaced any wizard tower doors that were previously destroyed by meteorsCorrupted floor now places the correct tile
- Forsaken Isle 1.0 Release - 18 July 2025
After many years of updates, content additions, changes, bug fixes, and community requested changes (thanks for the feedback!), and a few hiccups along the way. Forsaken isle is now officially out of early access! New ZonesThis update adds a new fiery zone to the initial island, with unique biomes, creatures, and bosses.A new void themed biome which spreads over time. New CharactersMeet new NPCs. A goblin merchant has setup shop in the cavern layer, selling early game accessories, and a smith to help forge end game armour and weapons.World ImprovementsAdditional updates to existing biomes, including new items, and smoothing out gameplay progression. These include multiple, and more obvious links to further levels in the case of the wizard tower. The dungeon boss will now seek out and hunt down the player should you spend enough time exploring the dungeon.You can find the full patch note…
- Update 0.13 - Available on the unstable branch - 23 June 2025
This patch contains most of the core changes for the upcoming 1.0 update.Patch NotesLatest changes (0.13.2) are in boldADDEDAdded a new spreading void biomeAdded a new lava cavern level to the starting island with new biomes and a boss. Accessible after the Wizard TowerAdded 180+ new items, including weapons, accessories, 3 new tool tiers, and moreAdded new crafting recipesAdded new item stats:Life on killMana on killEnemy aggression rangeAdded a crafting material tooltip description to items used in crafting recipesAdded a fishing item source to items in the codexCertain resources can now be placed back downStage of world generation and loading is now displayed on the generating/loading screenCampfires now reduce enemy aggro rangeAdded combat numbers for mana restoredFishing rods now have matching holding sprites and fishing linesAdded boss respawn notificationsThe dungeon boss will no…
- Update 0.12.7 - 27 May 2025
This update brings some quality of life and improvements to crafting, and item collection and recipe menus. Patch Notes Added a search bar for items and recipes in the codex All undiscovered items and recipes in the codex now show as hidden to better track progress Added completion rates to the item and recipe tabs in the codex Added items categories to the crafting menu Furnace screens now display stats for accepted fuel items Crafting screens now display all nearby workbenches Added a crafting screen toggle to display partial recipes(on by default) Added additional sorting options for inventories(A-Z, rarity, type) Creatures no longer have increased nigh time aggression for the first night Difficulty now affects maximum creature spawns and aggression Tiles can now be placed under existing tiles Crafting recipes now correctly update after crafting an item Fixed an issue with some codex…
- Update 0.12.6 - 16 April 2025
This update brings new biomes, revamps to some existing biomes, as well as some minor map generation tweaks for underground layers. Revamped spider biome Patch Notes Items 40+ new items New type of item able to summon specific creatures Now able to capture and move animals using a creature cage(pigs, sheep, chicken, piglet, lamb, chick) New armour stand item New bridge item. Can be placed over deep holes New tier of magic gem, emerald. Found in deeper caves Added additional ways to acquire Boots Added a player notification if equipped tool isn't powerful enough Weapon tooltips display the weapon type and any unique properties Biomes and Maps Added a biome colour overlay to the map screen Added beach and ocean biomes to the initial island (save files will be roughly converted to include these biomes, in preparation for a future update) Improved map generation for dirt and stone caves. No…
- Update 0.12.5 - 10 March 2025
This update is mainly focused on improvements, bug fixes, and community requested features. Patch Notes Added a captain's quarter level to the ship with an interactable world map(works with existing saves) Updated the ship deck and hull level art Food and potion items will now add to the remaining timer if that buff is already active Normal damage no longer harms animals(weapon and accessories will note when animal damage is enabled) Adjusted animal hitboxes to match their sprites Farm animals now check for closest trough Gave sheep and lambs a makeover Fixed a performance issue related to entity pathfinding(still investigating the frame drops when switching levels, but this may help) The Travelling Merchant now properly despawns at night Dodge and damage reduction are now capped at 75% Creatures are now correctly moved to closest tile when stuck Escape rope now correctly checks for leg…
- Update 0.12.4 - 21 February 2025
This new update includes the final boss for the wizard tower zone, along with some new items (to both new and existing biomes), and a few minor changes and improvements. New Added the final boss to the wizard tower zone Added new items and crafting recipes Added new music to the wizard tower zone Added missing art for the wizard tower zone Added a new effect for the squire armour set bonus Changes and Fixes Improved the boss health bar visuals and introduction screens Improved some mob hitboxes to better align with their sprites The legendary sword Shadowblight now has an initial melee hit Rebalanced some items Added a spawn animation for the golem boss Fixed the ghost grass tile underneath boss spawns Renamed the snow zone to Frostlands Renamed the wizard zone to The Endless Spire
- Unstable Update 0.12.4 - 12 February 2025
This new unstable patch includes the final boss for the wizard tower zone, along with some new items (to both new and existing biomes), a long with a few minor changes and improvements. New Added the final boss to the wizard tower zone Added new items and crafting recipes Added new music to the wizard tower zone Added missing art for the wizard tower zone Added a new effect for the squire armour set bonus Changes and Fixes Improved the boss health bar visuals and introduction screens Improved some mob hitboxes to better align with their sprites The legendary sword Shadowblight now as an initial melee hit Rebalanced some items Added a spawn animation for the golem boss Fixed the ghost grass tile underneath boss spawns Renamed the snow zone to Frostlands Renamed the wizard zone to The Endless Spire How to access the unstable branch Right click Forsaken Isle in your library Go to Propertie…
- 0.12 Hotfix #1 - 11 October 2024
Slightly reduced the aggro range of enemies Added missing loot tables
- Update 0.12 - 8 October 2024
The latest 0.12 update adds a new island to explore, with unique biomes, enemies, and items. Full notes New island! The wizard tower can be accessed after defeating the tundra boss New unique biomes, each with their own enemies, items, and artifacts New NPC with their own item collection and rewards New mini boss Added a new warding totem item. These will prevent enemies from spawning in a certain radius when placed. Can currently be bought from the witch doctor, found in the starting island swamp biome Improved performance when rendering a large amount of hole tiles Reduced the frequency of crashes caused by alt tabbing Fixed some tile transitions using incorrect sprites Jumping enemies such as slimes can no longer jump over taller walls Monster aggro range is now different depending on the biome. (Early game biomes should feel more peaceful) Updated some old artwork Fixed tile sprites…
- Forsaken Isle Update 0.11 - 15 May 2024
Full Notes Additions and changes Added proximity crafting from nearby chests and containers Added a quick stack to nearby chests Added new boss to the Tundra(can be summoned in the yeti lair, using a special item) Added a new mini surface biome to Tundra Added boss music Added new items Items used in alchemy and cooking will now have a tag on their item tooltips The map will now display a death marker after dying Boss health bars now display numerical values Increased item despawn time to 25 minutes Mushroom planters now require a shovel to destroy Improved the visibility of the currently selected hotbar slot Bug fixes Player no longer attacks when exiting a menu or clicking a hotbar slot Fixed incorrect attack speeds on weapon tooltips(actual weapons stats remain unchanged) Sandy path now drops the correct item when destroyed Improved collision checks on beam weapons Golem boss should…
- Hotfix 2nd Jan - 2 January 2024
Added a small delay before rapid using items when holding right click.
- 0.10.6 Patch Notes - 1 January 2024
Contains bug fixes and a fewer smaller changes. Changes Placeable items can now be placed by holding right click Added additional keybind support Slightly increased the time for tiles to naturally regrow Grass can now be placed on tilled soil Phantom knives now have a slight delay between each shot. Updated visuals Frigid reaper now causes magic damage and requires mana Fixes Target dummy can now be picked up using an axe Underground overgrown cave walls can now be destroyed Crates in mine biomes now use the correct loot table Fixed fire arrow visuals. Now correctly applies its status effect Fixed poison arrow visuals. Now correctly applies its status effect Tiles can now be placed on all carpet variants Fixed map starting out of frame when opened with the GUI button Fixed crash when applying status effects to enemies Fixed tooltip update delay on crafting recipes Fixed some mobs not ap…
- Hotfix Dec 26 - 26 December 2023
Fixed a crash caused by loading an in progress boss fight Fixed dungeon prisoner NPC's dialogue to more accurately hint towards the boss
- 0.10.5 Patch Notes - 21 December 2023
Full Patch Notes ADDED Dungeon boss(can be summoned with a crafted item) New mobs New friendly NPC located in the dungeon 60+ new items, including weapons, armour, and placeable tiles New legendary melee weapon CHANGES AND IMPROVEMENTS Items can now be used and placed directly from the mouse when held Added a small delay to the crafting GUI update to prevent accidental crafts Travelling merchant shop is now randomised Dungeon prisoner NPC now requires a new artifact obtained from dungeon boss Required workbench is now shown on item recipe tooltips Shrubs can now be dug up using a shovel Added a Discord link to the main menu Potion sickness(healing) now lasts 40s(from 30) Potion sickness(mana) now lasts 20s(from 15) Recipe unlocked through collections are now displayed in the codex Dungeon breakable crates now use the correct loot table Improved wander and flee AIs for certain mobs Added…