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Apocalypse Survivors

Apocalypse Survivors Steam news

The Last One | Jun 23, 2025 | game

Released

0players observed · 6 October 2026 - 08:56:24 UTC

ActionAdventureIndieRPGSteam Store

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Apocalypse Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateJun 23, 2025
  • DeveloperThe Last One
  • Publishercuixiaosen

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: The Last OnePublisher: cuixiaosen

Top Steam chartsTop 100 gamesGame directorySteam Store page

Apocalypse Survivors Steam news

Apocalypse Survivors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • A long-awaited update - 10 September 2026

    It's been a long time since the last update. During this period, I've been putting more of my energy into "Complete Horror", so I neglected content development.This time I've brought a new set of random maps, set in a city. These maps are more open and much easier, and I hope you like them.Besides the map updates, I also replaced the boss monster's skill prompts, and the effect looks nicer.

  • Bug Fix Patch Notes - 24 June 2026

    First off, my apologies for this bug lingering for quite a while. This issue occurred randomly without a consistent reproduction pattern: when randomly acquiring skills, the skill levels would sometimes fail to be applied correctly.I had a sudden breakthrough insight today pointing me to its potential trigger point. After four straight hours of repeated testing to reproduce the error, I’ve successfully located and fully fixed the root cause.Hope everyone enjoys the game smoothly now! Additionally, new procedurally generated random levels are currently in development. As I’m a solo developer, progress will move at a slower pace—thank you all for your patience and understanding.

  • Engine Update Notice - 3 June 2026

    The engine upgrade introduced several unforeseen issues, for which we sincerely apologize. After two straight days of nonstop work, the revised new build is now ready for release.Fixed the bug preventing proper multilingual functionality post engine upgrade.Restored dual-strike attack when equipping identical weapons in primary and secondary hands.Modified shark combat logic to enable double attacks for sharks as well.Asset packaging rules have changed following the engine overhaul. For all future major updates, alternative deployment methods will be adopted to keep all upgrades entirely free for players. I hope my hard work can be recognized by everyone who supports this project. Thank you again for your patience and continued backing.

  • Well-Considered Update - 2 June 2026

    Development of the full version of 《Complete Horror》 has made great progress. I've once again made time to update the game I created solo.After thinking for a long time, I finally decided to upgrade the engine version of 《Apocalypse Survivors》. I hope that after the upgrade, I can bring every user a smoother gameplay experience. Normally, such a risky modification shouldn't be done. But to be able to add more content to the game in the future, I still made up my mind to do it.About the Bugs: These are issues I missed in my previous updates, and I'm truly sorry they've existed for so long. The missing hair in the character preview for the two new characters' accessories was only discovered by me during this engine upgrade.About the Flamethrower Buff: After upgrading the engine, I played the game for a while longer and felt that the flame spray damage was a bit unbalanced, so I decided to…

  • New Update - 15 May 2026

    It's been a long time since my last release. I've been focusing most of my energy on co-developing a new game with friends, and a demo version is now available for anyone interested to try out.Moving forward, I will also work on new game projects independently, and I've already started brainstorming concepts for them.Thank you all once again for your attention and support.

  • Major Gameplay Innovation - 19 March 2026

    It has been a long time since the last update. Besides forming a new small team with friends, I have reflected a lot on this game. One of the issues is that the map experience is too monotonous.So I researched random map logic for a while, and last month I finally found a way to create it. It made me very happy, but it also came with many problems that caused me a lot of frustration.However, I finally completed it and am now updating it for everyone to experience.1. This is a new feature in the Survivor Base; you can see it is a modified vehicle. You can reach the difficulty level you want to challenge by consuming fuel.2. The map is constructed in a fully random way. The locations of gas stations and damaged villages change every time, and the positions of powerful creatures inside also vary.3. A house can be your cover or a death sentence. Figuring out how to use the terrain is one of…

  • The long-awaited massive update is here! - 27 November 2025

    Some enthusiastic players mentioned before that they really liked the flamethrower idea. Well, I thought it was pretty cool too, so I went ahead and added it. Hope everyone enjoys it.This is another big update coming just one month after the last one. Together with the character from last month, this is the final new character for now—at least that’s the current plan.I’ve been pulling all-nighters during development lately and my body had some issues, but I’m feeling much better now. Going forward I’ll focus my energy on levels and the random skill pool to make the game more fun overall. Some players saw me mention in a previous update that I’m working on a new game and asked whether I’ll still keep updating this one. My answer is yes, I’ll definitely keep updating it. As long as I can think of interesting level ideas and mechanics, I’ll continue adding them. Everyone can rest assured.A…

  • New Character Released - 19 October 2025

    After a month of hard work, the new character is finally ready! This one focuses on defense and counterattacks, and I’ll keep adding more skills later to make sure every character can form fun and unique combos together.It’s already the fifth character now, and I’ve actually got ideas brewing for the next one. Right now, I’m figuring out some design challenges — for example, how to make a flamethrower-type weapon feel good in combat. Since it’s a continuous channeled attack, it tends to get interrupted by other skills, so I’m testing ways to make it blend smoothly with the rest of the moveset.Originally, I wanted to use higher-resolution models with facial and eye animations, but since the camera angle doesn’t really show those details clearly, I decided to skip them for now to keep performance stable.My next game project is already in my daily dev schedule, and I’ll be using this chara…

  • Long-Awaited Update - 15 September 2025

    This update has been a long time coming. While trying to create new characters in a fresh way, I encountered significant challenges, and I'm still working on finding solutions.This time, we're introducing a new zombie leader that will randomly appear at the end of levels, dropping exclusive trait armor. Yes, brave warriors, you can now obtain trait equipment earlier to help tackle the two powerful bosses from the last update. But don’t underestimate this zombie leader—it might become a nightmare on your path to victory.On the crafting merchant page, you can now craft resistance chips, which will make it easier to defeat these bosses.I’m working hard on developing new optional characters and weapons, and I hope you’ll be satisfied with my efforts when the next update arrives.In addition, this update addresses pathfinding issues in the map and fixes potential risks caused by errors in the…

  • A Major Breakthrough - 10 August 2025

    After a long wait, an update featuring distinctive boss monsters is finally here. I know this is just the foundation, and I’ll continue to add more interesting content like this in the future.In the factory map, there’s a cage. After some time, the survivor trapped inside will mutate into a powerful monster. Its primary attack method is spraying venom.In the snowy village, there’s also a cage where a survivor will mutate. Its primary attacks are all based on cold attributes.These two boss-level monsters can only be encountered on Hard difficulty in Standard mode or any difficulty in Extreme mode. Additionally, five new pieces of armor drop exclusively from these monsters.These armors, when paired with skills, will introduce more strategic depth to combat:Helmet: life steal is converted to mana. : 50% of life steal is converted to mana.Armor: Mana is consumed before health.Pants: 20% of…

  • Emergency Update - 2 August 2025

    Bug Fixes:1. Fixed the GPU crash issue with Nvidia's 50 - series graphics cards.2. Resolved the issue where items dropped in snowy scenes could not be picked up.Login Optimization:1. Optimized the initial login process for the game.

  • Regular Update - 29 July 2025

    Bug Fixes1、Some players contacted me, reporting task-related BUGs. After a thorough review, I discovered it was due to a configuration error during development. I sincerely apologize to everyone and thank players for their understanding. If you find any issues, please leave me a message, and I will do my best to fix BUGs as quickly as possible.2、For players experiencing issues with the task “Jim's Request,” please abandon the task and re-accept it to proceed normally.New Content1、The Mechanical Guards summoned by skills were not very useful in previous versions, so this time I enhanced their functionality. These guards now have a range; as long as you are within this range and your health takes damage, the Mechanical Guards will take the damage in place of the controlled character. 2、Added a group of leaping zombies to the zombie horde. Dodging one is easy, but frequent leaps from multi…

  • Additions and Optimizations - 23 July 2025

    Recently, enthusiastic players provided feedback about performance issues, which led me to deeply consider and experiment with various solutions. Ultimately, I found optimization methods and applied them to the game. These changes significantly reduce CPU load.This update introduces a self-exploding zombie. It doesn’t add much difficulty to the early game, and its spawn is random.I noticed an issue with the item filtering system during gameplay. When purchasing items at the camp, the filtering function would mistakenly filter out purchased items and leave them floating in the air, resulting in a poor experience. I’ve fixed this issue by disabling item filtering within the camp. It sounds simple, but as a solo developer, this problem gave me quite a headache before I finally found the right solution.Some zombies were getting stuck at walls and not moving. I’ve addressed this issue with o…

  • Weapon Update - 14 July 2025

    1、The skill effect of the rifle "M4N2" has been adjusted to make it more powerful and rewarding to use. 2、A new pistol, "P5," has been added, ensuring that even cute girl characters remain strong with pistols. 3、Two new shotguns, "N1" and "N2," have been introduced. These shotguns have different pellet spread patterns, and their attached skills are completely distinct, offering more options for skill combinations.I’m continuously refining weapon combinations and balance. In the next update, I plan to introduce unique zombies to bring more challenges to players in levels.

  • Big Update Arrives as Promised - 8 July 2025

    About Your FeedbackI’m just a solo indie game dev, so I’m thrilled to hear all your feedback. Back in the demo phase, some players asked for controller support, and I promised I’d do my best to add it. After a week of hard work, it’s finally here! You can check out the new controller guide in the settings menu while playing.Item pickup filtering was another suggestion from a player, and I thought it was a great idea, so I added it.I’ve also tried implementing AMD and NVIDIA super-resolution and frame-boosting features. Some players reported crashes with NVIDIA cards, so I’ve added a GPU toggle. Since the game isn’t some massive, epic open-world adventure, I didn’t dive too deep into optimizing this. If you feel the same way I do, you can turn off the GPU toggle and still play smoothly with Unreal Engine 5’s default display mode.Some players in the test version mentioned that dragging an…

  • Please wait a little longer. - 3 July 2025

    I'm currently working on FSR and DLSS. As an independent developer, it's quite challenging to fully understand them, but I've still given it a try. I believe the update will be available to everyone soon.

  • Small update - 1 July 2025

    This is the information for item comparison. I am currently synchronizing and adjusting the controller, which is not yet completed. Additionally, I will try to add the FSR (FidelityFX Super Resolution) upscaling feature. Please look forward to the upcoming updates.

  • Fix bugs - 30 June 2025

    1. The default display settings logic on the first login has a bug.2. When accelerating and sprinting in place, the character will remain invincible and won't lose health.

  • Minor update - 27 June 2025

    I’m sorry, guys. I’ve updated again in a hurry. I’m gradually debugging the gamepad function. During the game, after disabling auto - casting, I found it very hard to cast skills by pressing the number keys in the middle of a horde of zombies. It’s also not easy to cast skills after changing the keys. So I took it upon myself to make use of the left and right mouse buttons for casting. I hope you’ll like this change.The left mouse button and the right mouse button can cast one selected skill each.The mouse wheel can change the setting of the left mouse button.Alt + mouse wheel can change the setting of the right mouse button.

  • updated content - 25 June 2025

    Hey everyone, I know the last update just dropped, but I still want to push out this new patch. It tackles some stuttering caused by graphics card performance—just a small improvement, but I feel it’s necessary.Also, I reworked the visual effect for the chip skill Thunderstorm. The lightning won’t mess with your view anymore.If you run into any issues while playing or have some cool ideas you'd like to see in the game, drop by my "Discord" and hit me up. I'll do my best to fit them into future updates.Hope you enjoy the changes!

Patch notes and updates

S.noRelease datePatch nameGID number
124 June 2026Bug Fix Patch Notes1836506165545773
23 June 2026Engine Update Notice1834602721185715
32 August 2025Emergency Update1806698490752745
43 July 2025Please wait a little longer.1803527891742941
51 July 2025Small update1803527891682421
630 June 2025Fix bugs1803527891646105
727 June 2025Minor update1803527891547560
825 June 2025updated content1803527891483431
923 June 2025Thank you to our passionate players1802893906863807
1016 June 2025Update Content1802354289684391
112 June 2025Feature Update1800991756453102
1213 April 2025Patch Update Content1796631172344351
1326 March 2025This is a great achievement1795283637776701

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