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Life Altered

Life Altered Steam metadata

Senescent Leaf | Coming soon | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID3481410
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSenescent Leaf

Life Altered metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3481410
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperSenescent Leaf
  • PublisherSenescent Leaf
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: Senescent LeafPublisher: Senescent Leaf

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Life Altered Steam metadata

Life Altered metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3481410/metadata
Steam Communityhttps://steamcommunity.com/app/3481410
PCGamingWiki search
IGDB searchSearch IGDB for Life Altered

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Why I changed the evolution system + Open Playtest now live - 30 July 2026

    Let's start with the playtest bit. On the store page you can now access the current build of the game via Steam. There's a "Feedback" button in the main menu if you want to share your thoughts on the game. It currently features two stages, a brand new tutorial and about 85 cards. So give it a try! Okay, on to the update part:I tend to complicate thingsHow upgrades work in Life Altered was one of the first things I posted on Steam. In my mind it has been a selling point of the game, mostly because I haven't seen anything like it in other games. The basic idea was you had to choose one card to evolve and one card to sacrifice - and the type of card you sacrifice would However, I have to confess that while it was a fun system to build it was never quite fun to play. And some recnt playtester feedback seemd to confirm that feeling. I think the reason for this was an overlaod of decisions th…

  • Events and May 2026 update - 7 May 2026

    Let's talk about events, because I recently revised a few of them a little and added some new ones. Events are a staple of the genre. You enter a room and instead of a fight you have some kind of situation and have to make a choice about it, usually knowing the consequences of each choice. I love events as a player. When I play Slay the Spire I try to hit as many events as possible. I am not quite sure why. But I can tell you that there are events I like and events I don't like as much. I found that events that have one clearly optimal choice are kinda boring. I like the events where I have to gauge the risk versus the reward (lose some health, but gain something else) or where the choices favor different strategies of play. Some of the first events I added to the game didn't adhere to this insight. I had an event where you lose 20 HP, but raise the ceiling of your max HP by 5. Yes, it'…

  • Unified visual style and April 2026 update - 5 April 2026

    When I started working on this game, I wasn't sure how to even create or acquire any of the visual assets I would need to bring the game to life. I figured I would simply start with placeholders and work out the details later. After a while I started adding prettier assets bit by bit, either by buying asset packs from dedicated stores or by commissioning artists. At first I wanted pixel art. I hoped I would be able to learn how to make acceptable pixel art myself. But after some time I realized that I just didn't have it in me and commissioning good pixel art was expensive. I also couldn't find the kind of assets I would need in asset packs. I love pixel art, but sadly I just didn't have the budget for it. I eventually found an artist to create illustrations of enemies in my game that I really liked. It didn't really work with the rest of the imagery I cobbled together, but I enjoyed th…

  • A few words on iteration + Progress Report March 2026 - 8 March 2026

    There's this meme currently being shown pretty often in dev circles. It's just showing the start of a project with the tag line 'make it exist first' and then a more polished screenshot with the tagline 'you can make it good later'. I like that one, because for the last two years (since I started making games) game development has been largely about iteration for me. You make something, and then your learn how to make it better and chisel away at it. I think the important thing is to be able to enjoy the process for itself, otherwise you'll go mad thinking about spending so much time on something that has a very good chance of being a financial loss to you and be played by only a handful of people. I have been thinking about this a bit more than usual, because I have spent the last 4 months mostly creating enemy animations. At the start of development, my enemies were made in MS paint a…

  • October 2025 Progress Report - 2 November 2025

    This will be the first month where I don't have some musings on game design while learning game design. I've been a bit focused on developing the game. For the last month I've been hard at work to expand the demo with one more stage. The second stage will take players into eastern Siberia. For this I have coded a few new enemies, events and abilities. I am also trying to only allow enemies on each stage that would normally appear in those areas. That means that if you have already played the demo on itch or GX.games, you might be somewhat confused that the mutated Mole for example (who was one of the first enemies before) does not behave as it did before. That is because there are apparently no moles in the rain forest, so I moved those sprites to one of the new enemies of Siberia and replaced the moles with these ants: Anyway, read the enemy tool tips and you'll be fine. However, you c…

  • Enemy Designs + September 2025 Progress Report - 1 October 2025

    When I started making the enemies for this game, I was trying to glean insight from more experienced developers talking about it. One thing the developers of Slay the Spire said stuck in my mind especially. They designed their enemies (especially elites and bosses) to pose challenges for certain deck constellations. So if, say, your deck's success rests mainly on being able to play 20 cards per turn, you'll have a more difficult time beating the time slug boss, because it automatically ends your turn after you played 12 cards. Crystal ScorpionWith that in my mind, I had a couple of ideas how to make enemies more interesting than just having them attack and block with different strength. One such enemy is the scorpion (internally called 'crystallizer', since the scorpion sprite is likely one I will exchange later on). It has the 'crystal' stat which negates the first piece of attack dama…

  • Demo + Deckbuilder Map Systems + August 2025 Progress Report - 2 September 2025

    Ok, since I do have something to announce this time, let me get it out the way first: You can now download a demo of the game on itch.io:Life Altered on Itch.ioMore on that below in the progress report, but first... A look at different map systems for deckbuildersMost deckbuilders handle progression from battle to battle via some kind of map. As one of the pioneers of the genre, the map of Slay the Spire seems to be the template most other games build on - and indeed so I have I in Life Altered: (side note: looking at it side by side, I am annoyed at how much more visual clarity the StS map offers to my own design - I'll have to rework that) You have your basic branching paths with map nodes that are filled with different type of rooms by a hidden algorithm (you have to make sure that certain room types do not cluster in some areas for example) and players can plan their way through it,…

  • Ascension System + July 2025 Progress Report - 3 August 2025

    Sometimes there are ideas in a game that must subsequently change all other games of the genre in the same direction. Like cross-hairs in shooters (didn't exist in Wolfenstein 3D or the original Doom) or (for better or worse) fast-travel in open-world games. I thought for sure that after Hades every roguelike game to come after it would adopt its brilliant ascension system. And maybe some of them have, but I have not yet encountered one. If you haven't played Hades or are unfamiliar with the ascension mechanic in general, let me explain: When you win a run and kill the final boss (or achieve the final objective) in a roguelike game, often you are tasked with doing it again, only now the difficulty has been raised. It's a mechanic I really like as it prolongs the fun you can have with a game, if it is done well. In most games, this difficulty progression is pre-ordained by the developer.…

  • A word on consequence in roguelike games + June 2025 progress report - 3 July 2025

    I recently listened to an interview with Jay Ma (one of the developers behind FTL and Into the Breach). She talked about how in her new game (the amazing Fulcrum Defender on PlayDate) she chose to have a replenishing health bar, because she got a bit tired of roguelike games that punished players for early game mistakes. Meaning that if you lose health in an early battle you would carry the consequences of it throughout the rest of the run. I liked this thought a lot. And it seemed like it could help me solve a problem I had. I previously basically applied the Slay the Spire formula for map progression: you choose a path with battles, events and rest points - the latter of which gives you an option to upgrade a card or heal your character. However, I want my game to focus a bit more on upgrading (evolving) the creatures (especially since I want players to experience stacking evolutions…

  • Infections: Life Altered's Curse Mechanic + May 2025 Progress Report - 2 June 2025

    This month I (among other things) finalized my infection mechanic (which is analagous to curses in many other deckbuilders). So let's have a look at how it works! The curse mechanic I'm familiar with is that you draw a curse like any other card and then it usually does something bad unless you can discard it before the turn's end. And I tinkered with a similar mechanic for my dice-based game: Just occupy one die face with a curse and issue the debuff if the player has not been able to reroll that die before that turn's end. However, not only did it not fit very well with the game's theme, it also posed new design problems with the dice. What if there was no space on the die? Would the player just get of scott free? That would further incentivize players to fill all their dice with crap as soon as possible. Or would I have to remove a creature? That seems like a real downer in gameplay.…

  • How evolution works in Life Altered - 4 May 2025

    One of the more ambitious features of Life Altered is its evolution system. The system is designed to solve two problems: 1. How do players further customize a die that already has 6 creatures on them? 2. How do players get rid of creatures that no longer fit the deck they are building? The solution: in order to evolve a creature, you have to sacrifice another - and the kind of creature you sacrificed will determine which upgrade the evolved creature will receive. I want the players to able to upgrade the creatures on the dice multiple times and in multiple ways. So sacrificing a plant will reward players with a different kind of upgrade for their chosen creature than sacrificing a mammal or an arthropod. Each evolution is unique While evolving a creature by sacrificing one of the same class will usually result in a numerical upgrade (say dealing 10 attack instead of 6), things get more…

  • And introduction, a new look and some progress - 12 April 2025

    I decided I wanted to try and use this space to give monthly (yeah, let's shoot for monthly) updates on how I'm doing with Life Altered. But first, an introduction: Hi, I'm Senescent Leaf, an indie game dev from Germany, making his first (commercial) game. My intention behind Life Altered is two-fold: 1. I love roguelike deckbuilders and after playing Slay the Spire for 2000+ hours (and counting), as a player I had a tough time trying to find a game that captures the same zen-like feeling I have when playing StS, but with new mechanics. So I decided I'd try my hand it. What makes Life Altered different from StS? They key things are: Playing with dice instead of cards (more on that in a later post), having three characters per run instead of one and multiple stackable upgrades for every die you play. 2. I also love biology and the weird and astonishing things that exist in nature after a…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3481410
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperSenescent Leaf
PublisherSenescent Leaf
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Life Altered is a roguelike dicebuilder based on the weirdness of nature. Maul your enemies with the honey badger or send them into a world of pain with the bullet ant. Use an intricate upgrade system to evolve your creatures and find powerful synergies between a set of specialized characters.

About this game

Use the power of Earth's creatures Collect creatures like honey badgers, tarantula hawks, mantis shrimps or sequoia trees and use their powers to battle the mutated masses of life forms infected by an alien virus. Evolve each creature in multiple ways In Life Altered you can stack multiple evolutions on any creature, increasing their synergetic power. Available evolutions are represented by the classes of your characters, for example "Mammals", "Plants", "Arthropods", "Reptiles" and more. Rapid gameplay or careful deliberation - the choice is yours Life Altered is a turn-based game with deep tactical options to consider. As such, players can take as long as they like to decide their actions. You will even be able to unlock Undo/Reset functions after beating the game at its lowest ascension. Nevertheless, if you've become familiar with the game's creatures and functions, you will be able to play as fast as you want. There will be no cutscenes or forced lengthy animations slowing you down. Choose your party Experience a sci-fi story based on an alternate history of Earth Life Altered is about fast and gripping gameplay. Therefore the story is completely optional and will never intrude on the action and playability of the game. However, interested players will be able to discover an intricate backstory starting with a world changing event 300 years ago - the emergence of gifted humans able to control the powers of other life forms. Discover the origin of their powers and how it connects to the alien menace. Features Deckbuilding with dice : Experience a new approach to classic deckbuilding and carefully manage the dice that hold your collected creatures. Much care has been taken to mitigate the randomness that come with dice, resulting in a novel gameplay experience. Six classes : Mammals, plants, arthropods, reptiles, aquatic life, microbes - choose your team of three adventurers and discover which combination best suits your playstyle. Intricate evolution system : The type of evolutions available is determined by the class of the party members. Stack as many as three evolutions on one creature and experiment with different combinations to find the most p…

Supported languages

English * , German * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Life Altered's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Life Altered's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Life Altered at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.00$0.00No discountSteam Store

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