- DeadCore Redux v1.0.5 - 13 August 2026
Updated accuracy code so that Blast jumps are not considered as missed shots anymore. Fixed streaming issue in "The Gateway" level where some chunks of the levels would be unloaded at the wrong time preventing players from respawning at the last checkpoint.
- DeadCore Redux is SteamDeck verified! ✅ - 20 February 2026
Hi,We are really happy to announce DeadCore Redux has been SteamDeck Verified!While the game was compatible at launch, we began working on steamdeck support early in development. We’ve focused especially on :Full gamepad support with optional Aim Assist.Dedicated Handheld PC settings to ensure the game runs smoothlyRedesigned UI for seamless navigation with a controller Now it’s official you can climb the tower anywhere!We also wanted to share some reviews with you. While the game hasn’t had a lot of press coverage, we are really happy with the one we had and with the feedback we’ve received so far. However, what matters most to us are the Steam reviews you write. We care a lot about what our players think, and we read every single review, it’s truly what keeps us going! It’s so cool to read stories from players who played the original during their childhood and have a lot of memories w…
- DeadCore Redux v1.0.4 - 18 February 2026
DeadCore Redux 1.0.4 Patch Note: Increased the size and improved the contrast of small text in Main Menu for readability on steamdeck. (Version number, settings, speedrun popup and toggles)Fixed higlight animation on unlocked content
- DeadCore Redux v1.0.3 - 29 January 2026
DeadCore Redux 1.0.3 Patch Note: Fixed issue with Guide / Philea's Disciple / Prodigy achievements not unlocking properly.Fixed discrepancy between Gun timer and level time.
- DeadCore Redux v1.0.2 - 23 January 2026
DeadCore Redux 1.0.2 release note: Changes: \ Tweaked QuadCore rotation speed & angle to match the original game.\Minor retakes on The Fall (improved jumpers tutorial) + The Ascension (prevent collecting Spark without getting Blast first)\Now Dash Gauge refills upon triggering a checkpoint.\ New Gun firing + impact VFXs to make it clear it's a hitscan.\ Removed fog volume in Gravity Areas + toned down particles effects for better readability.\ New pages leaderboards to fix jittering & ordering issues. Bug Fixes: Fixed Achievements not updating properly.Fixed missing background for Extended Cycle.Fixing missing UI in Exploration mode for upgrade located in The Gateway.Fixed mouse cursor displayed during End Story cutscene.Tweaked final jumper height in The Gateway to avoid collision with player. Disclaimer: As a result of the changes made to The Ascension Level Design and the QuadCore en…
- DeadCore Redux v1.0.1: - 17 January 2026
DeadCore Redux v1.0.1: Reverted Dash minimum consumption to original setting (1 -> 3)Added the possibility to trigger Dash with less than 3 units left on the Gauge (force applied is proportional to remaining Gauge).Fixed movement being instantly stopped when emptying Dash Gauge.
- DeadCore Redux is out now! - 15 January 2026
DeadCore Redux is finally out now!It took us 10+ years to reunite and the first thing we wanted to do is revisit the Tower and give it the extra love it deserved: it is now done and the team is very proud to present you this ultimate version of DeadCore! DeadCore Redux features many improvements compared to the 2014 game like revamped Graphics / Audio / UI, a gigantic new Level, a new Ranking system and supports Gamepads.We also took the liberty to make some minor changes to the original level design and we are so eager to watch you play and find new creative ways to reach the Summit! To celebrate the release, the game launches with a -20% discount and we set up a bundle that includes both versions of DeadCore with an additional -40% discount, mainly to allow the owners of the original game to grab Redux at a significatively lower price.If you feel like challenging the best, the BreadCo…
- Merry Christmas! - 23 December 2025
Hey everyone! A quick news to let you know that we pushed localization further for DeadCore Redux: thanks to our friends at Lockit QA, the game will now be available in Simplified Chinese, Russian and Ukrainian! Back in 2014, DeadCore was supporting English, French (obviously ^^) and German but we took a look at where the majority of our players came from and decided it was time to let them enjoy the game in the most accessible way possible. You can already give it a try as we updated the demo accordingly and are eager to get feedback about it! As you may already know, DeadCore Redux will be released on January 15, 2026: there's still a lot of work to get there but we are really excited to see players race each other again in Speedrun mode and obliterate developers times on every single level : ) Cheers, Team 5 Bits Games.
- DeadCore Redux release date - 01/15/2026 - 10 December 2025
Now it’s official!It took us more time than expected but after a bit more than 1 year of hard work, DeadCore Redux will be released on 01/15/2026.Thanks to our playtesters who gave us a lot of feedback, we’re really happy with this new and improved version that completely revamps the game look and feel in addition to adding more content.If you want to give it a try, we’ve just uploaded a new demo that features the usual bug fixes and overall improvements but most importantly that brings back :Speedrun mode with online leaderboards! Logs menu in an updated version Feel free to join our Discord server to share your thoughts about it:https://discord.gg/fpbBeqgu9uStay tuned for more news until the release!
- Archeology - 7DFPS 11th anniversary - 5 December 2025
Hey there,To celebrate the start of this year 7DFPS, we put together a little surprise for you : )While digging into some old and dusty hard drives, we found ancient builds of Deadlock, the original prototype of DeadCore made during the 2012 7DFPS!Playing these builds, taking a look at old screenshots of different stages of development and old pictures of (way) younger versions of ourselves really brought back many fond memories of the numerous steps we took during this journey! And what a journey! It all started after we graduated from a master in video games where we all met: some of us were starting to work in the industry and were longing for an opportunity to make games together again.The opportunity came up when the first 7DFPS was announced back in summer 2012: the goal was to make a first person game within 7 days and due to the limited time and other constraints the idea of a F…
- DeadCore Redux closed alpha playtest starting now! - 12 September 2025
Hey there,As DeadCore Redux is (slowly) nearing completion we are organizing a closed alpha playtest session.\DISCLAIMER] It’s an alpha version which means it’s still Work In Progress:Level Art / Audio passes haven’t been done on every levelArt pass hasn’t been started on enemiesCutscenes are still placeholders (old versions from the original game)Logs menu is still inaccessibleLevel Design still needs to be tweaked / polished on Level07 That being said, if you want to participate, here’s what you need to do:Go to our Discord server: https://discord.gg/fpbBeqgu9uPost the following message in channel “dr-playest”: Hello, I would like to participate in DeadCore Redux playtest If we still have keys available, you’ll get a DM with a Steam key : ) A few things we’re asking you regarding the playtest:Please do NOT publish any video of this version as it’s still WiP (no, seriously!)Ideally, fi…
- DeadCore Redux - Steam Next Fest Demo walkthrough - 13 June 2025
A rather relaxed walkthrough of the 3 levels featured DeadCore Redux demo by one of the devs: obviously, he could have gotten better ranks ^^'...
- DeadCore Redux at Steam Next Fest! - 9 June 2025
Hey everyone, Steam Next Fest is starting today and we wanted to let you know that DeadCore Redux will be there with an updated demo!Thanks to your feedback - big up to Plasmawario, Reherc Fox and neon-nn7lr for their detailed input! - we worked on a few quality of life improvements to make the demo even better. It’s still work in progress and most of the following changes will probably evolve until the final version but here is a quick changelog of this new demo: FeaturesTweaked Turrets colors when switching statesAdded shortcut (remappable - on hold) to restart a level Menus / UINew title screen and overall menus structure / wording (ex.: “Story” -> “Cycle”)New (WiP) tutorial pop-ups videos at the end of Level01 to introduce Dash and SparksAdded audio + VFX to Rank screenNew ranks wording based on game’s lore: Novice
- DeadCore Redux: Demo Announcement - 28 May 2025
Hello there, We are very happy to announce that DeadCore Redux demo is now available! https://www.youtube.com/watch?v=04RfJzaW83Q It has been crafted to be released for the AG French Direct event, celebrating french indie devs and broadcasting live on May, 28 at 6PM UTC+2: https://www.youtube.com/watch?v=_mJfGPdssCU This demo will let you (re)discover “The Fall” (Story Level #1) as it’s supposed to be played the first time you launch the game, then a second time with the Dash ability (normally unlocked in Story Level #3). The Dash has always been one of the main components of the game as it allows for experimenting with new ways to navigate levels, letting players find new shortcuts and collectibles: we hope you will like the freedom it provides and, for veteran players, its brand new sound design! Speaking of collectibles, you’ll be able to find 2 Sparks in The Fall. Sadly, most player…
- DeadCore Redux Graphics Comparison - 15 April 2025
Hello! We thought that a nice comparison video that showcase the visual enhancements featured in DeadCore Redux like rebuild from scratch 3D assets and textures, PBR lighting, volumetrics effects and revamped VFXs would be a good fit for a first news! You can whishlist if you want to support us!