- MyDream Released - 19 April 2018
MyDream is now Released, as of earlier this month. We've decided that it is time to finally release MyDream in the state where we left it, instead of taking it down from the store. We want to thank all of our supporters and backers once more. None of this would have been possible without each and every one of you. Keep an eye out for MyDream Interactive's future products, we've got more on the way!
- Playing Offline - 12 July 2017
We've been getting a lot folks asking a couple of questions recently, so we'd like to address them. Q: Why can't I log in? / What is wrong with my account? A: We have taken down the servers a while ago, and the login system is unable to process aby requests properly. Q: Can I still play MyDream? A: Yes! We've still got Offline mode enabled. Access it here: Thanks for your support!
- Playing Offline - 12 July 2017
We've been getting a lot folks asking a couple of questions recently, so we'd like to address them. Q: Why can't I log in? / What is wrong with my account? A: We have taken down the servers a while ago, and the login system is unable to process aby requests properly. Q: Can I still play MyDream? A: Yes! We've still got Offline mode enabled. Access it here: Thanks for your support!
- MyDream News - 9 November 2016
Greetings MyDream Community! As of today, MyDream has been made free-to-play. We haven't given up on the vision of MyDream, but we no longer have multiplayer support and have pulled the online servers, as MyDream the game has been on a development hold. Throughout the year we've been building up to launch MyDream Interactive's new products, which represent the new direction for the company. Siege Hammer has recently been releaed, and represents our bold new strides into VR game development, using what we learned from the MyDream VR Tower Defense progress made earlier this year. Everyone who purchased MyDream, or acquired a retail key for MyDream, now have access to Siege Hammer. Unused retail keys for MyDream will still grant access to Siege Hammer. While it is designed for VR, Siege Hammer can be played as a Desktop game by using the Oculus launch option, and should perform at an accep…
- MyDream News - 9 November 2016
Greetings MyDream Community! As of today, MyDream has been made free-to-play. We haven't given up on the vision of MyDream, but we no longer have multiplayer support and have pulled the online servers, as MyDream the game has been on a development hold. Throughout the year we've been building up to launch MyDream Interactive's new products, which represent the new direction for the company. Siege Hammer has recently been releaed, and represents our bold new strides into VR game development, using what we learned from the MyDream VR Tower Defense progress made earlier this year. Everyone who purchased MyDream, or acquired a retail key for MyDream, now have access to Siege Hammer. Unused retail keys for MyDream will still grant access to Siege Hammer. While it is designed for VR, Siege Hammer can be played as a Desktop game by using the Oculus launch option, and should perform at an accep…
- MyDreamVR Tower Defense Demo - Now Available! - 8 April 2016
Our New MyDreamVR Tower Defense Mode is Now Available Greetings MyDream Community! We’re happy to announce that the MyDreamVR Tower Defense Demo that was on display at GDC 2016 is now available to all MyDream players! The demo starts with the player in a castle where the courtyard is being invaded by *gasp* the Rock Creatures! Using the glove tool’s weapon and assistance of defensive Dragon Turrets, the player must fend off three waves of creatures to protect their castle. The demo is currently set up to work with Oculus Rift CV1 and DK2 using the 1.3 Runtime. The MyDreamVR Tower Defense demo is available in the Betas tab of the Properties window. To access the demo: 1) Within your Steam Library, right click on MyDream in your list of games 2) Right-click on the title “MyDream” in the library list and select Properties 3) Within the Properites pop-up, click on the BETAS tab 4) Within th…
- MyDreamVR Tower Defense Demo - Now Available! - 8 April 2016
Our New MyDreamVR Tower Defense Mode is Now Available Greetings MyDream Community! We’re happy to announce that the MyDreamVR Tower Defense Demo that was on display at GDC 2016 is now available to all MyDream players! The demo starts with the player in a castle where the courtyard is being invaded by *gasp* the Rock Creatures! Using the glove tool’s weapon and assistance of defensive Dragon Turrets, the player must fend off three waves of creatures to protect their castle. The demo is currently set up to work with Oculus Rift CV1 and DK2 using the 1.3 Runtime. The MyDreamVR Tower Defense demo is available in the Betas tab of the Properties window. To access the demo: 1) Within your Steam Library, right click on MyDream in your list of games 2) Right-click on the title “MyDream” in the library list and select Properties 3) Within the Properites pop-up, click on the BETAS tab 4) Within th…
- MyDream Version 0.9.0.0 Update Notes - 11 February 2016
Greetings Dreamwalkers! It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in! Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action! -Engine- Updated to Unity 5.2 -Inventory- New Global inventory. Materials are now saves across worlds, deplete upon use, and are replenished by collection and crafting Players are no longer granted 999 of all items upon each world visit. Plan ahead and be sparing with your resources, or plan to transmute some more! -Bug Fixes- Player avatar animation has been restored NPCs now depart from their camps rather than being stuck inside them Multiple functionality and performance fixes All trees may now be removed from…
- MyDream Version 0.9.0.0 Update Notes - 11 February 2016
Greetings Dreamwalkers! It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in! Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action! -Engine- Updated to Unity 5.2 -Inventory- New Global inventory. Materials are now saves across worlds, deplete upon use, and are replenished by collection and crafting Players are no longer granted 999 of all items upon each world visit. Plan ahead and be sparing with your resources, or plan to transmute some more! -Bug Fixes- Player avatar animation has been restored NPCs now depart from their camps rather than being stuck inside them Multiple functionality and performance fixes All trees may now be removed from…
- MyDream Journal - 9/12/15 Entry - 13 September 2015
Greetings MyDream Journal Readers! We’ve made substantial progress this past week! We made the jump to Unity 5.2, so far so good! Some of the features that came with it will be helping us out substantially, and we’re excited for the new possibilities. We’re close to finalizing some of the new features like shields, energy use, and a few fancy tools to replace the crossbow! The shield has already been shown off during Coding Corner, and we’ll have some more fun stuff to go along with it later on! Come back next week for more news and updates! Broadcast Schedule: Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer will be on both Tuesday and Wednesday at 2 PM PDT on http://www.twitch.tv/mydream MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland returns to Community Flatlands to continue the interactive quest area this Thursday at 2 PM PDT on http:/…
- MyDream Journal - 9/12/15 Entry - 13 September 2015
Greetings MyDream Journal Readers! We’ve made substantial progress this past week! We made the jump to Unity 5.2, so far so good! Some of the features that came with it will be helping us out substantially, and we’re excited for the new possibilities. We’re close to finalizing some of the new features like shields, energy use, and a few fancy tools to replace the crossbow! The shield has already been shown off during Coding Corner, and we’ll have some more fun stuff to go along with it later on! Come back next week for more news and updates! Broadcast Schedule: Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer will be on both Tuesday and Wednesday at 2 PM PDT on http://www.twitch.tv/mydream MyDream Community Show - Community Manager Reese “Legendary Neurotoxin” Holland returns to Community Flatlands to continue the interactive quest area this Thursday at 2 PM PDT on http:/…
- MyDream Journal - 9/5/15 Entry - 6 September 2015
Greetings MyDream Journal Readers! We’ve been busy with some fun stuff this past week! Our lonely Rock Creature now has some natural friends on the way! We have a Lava, Snowy, and Petrified Wood Creatures in the works, some of which you can see on last week’s Art Corner episodes on our Youtube channel! We have recently been changing some of the terms and labels for different parts of gameplay. This won’t be affecting gameplay in any way, but more to reflect the nature of gameplay existing in a controllable dream state. One example of this is changing Crafting to Transmutation, since components are not being used to fabricate the end product, but instead is more of a matter of mixing components and arriving at a resulting item. Some of these changes will be coming in the next gameplay update! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia…
- MyDream Journal - 9/5/15 Entry - 6 September 2015
Greetings MyDream Journal Readers! We’ve been busy with some fun stuff this past week! Our lonely Rock Creature now has some natural friends on the way! We have a Lava, Snowy, and Petrified Wood Creatures in the works, some of which you can see on last week’s Art Corner episodes on our Youtube channel! We have recently been changing some of the terms and labels for different parts of gameplay. This won’t be affecting gameplay in any way, but more to reflect the nature of gameplay existing in a controllable dream state. One example of this is changing Crafting to Transmutation, since components are not being used to fabricate the end product, but instead is more of a matter of mixing components and arriving at a resulting item. Some of these changes will be coming in the next gameplay update! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia…
- MyDream Journal - 8/29/15 Entry - 29 August 2015
Greetings MyDream Journal Readers! This past week has been full of continued progress towards controls and feature designs! We’ve been making great progress with the controls and have started working on balance and fine-tuning. Some adjustments to the current jump height, distance, and overall mechanics will be coming soon, including a new Power Jump that expends energy to provide an extra boost to jump strength! Speaking of Energy, we’re looking at rebalancing the use of it for gameplay. Currently the energy meter is represented by the dial on the glove, which isn’t very noticeable. Energy is only linked up to digging with the mining laser, and isn’t linked up to inhibit use when expended. We’re looking into ways to change that to make energy a meaningful - but not annoying - part of gameplay and balancing of future features. This also comes with a shift from being displayed on the glo…
- MyDream Journal - 8/29/15 Entry - 29 August 2015
Greetings MyDream Journal Readers! This past week has been full of continued progress towards controls and feature designs! We’ve been making great progress with the controls and have started working on balance and fine-tuning. Some adjustments to the current jump height, distance, and overall mechanics will be coming soon, including a new Power Jump that expends energy to provide an extra boost to jump strength! Speaking of Energy, we’re looking at rebalancing the use of it for gameplay. Currently the energy meter is represented by the dial on the glove, which isn’t very noticeable. Energy is only linked up to digging with the mining laser, and isn’t linked up to inhibit use when expended. We’re looking into ways to change that to make energy a meaningful - but not annoying - part of gameplay and balancing of future features. This also comes with a shift from being displayed on the glo…
- MyDream Journal - 8/23/15 Entry - 24 August 2015
Greetings MyDream Journal Readers! It’s been a couple weeks since we’ve reported in, since we’ve been pretty busy showing off MyDream the past couple weeks! We recently showed off a demo of our upcoming features including new UI, menus, 3rd person, free-aim for building, flying, crouching, and gamepad support! This was shown at the Media Indie Exchange’s ‘The MIX’ booth at Siggraph, and at the Intel Developer Forum! Things have been lining up with our road to launch, and we’re excited with the progress we’ve been making. While we’ve been having great success, we progressively keep pushing back the next update, which is planned to enter us into Beta from our current Alpha status. The next update will be noticeably different, and should hopefully improve performance significantly along the way! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garci…
- MyDream Journal - 8/23/15 Entry - 24 August 2015
Greetings MyDream Journal Readers! It’s been a couple weeks since we’ve reported in, since we’ve been pretty busy showing off MyDream the past couple weeks! We recently showed off a demo of our upcoming features including new UI, menus, 3rd person, free-aim for building, flying, crouching, and gamepad support! This was shown at the Media Indie Exchange’s ‘The MIX’ booth at Siggraph, and at the Intel Developer Forum! Things have been lining up with our road to launch, and we’re excited with the progress we’ve been making. While we’ve been having great success, we progressively keep pushing back the next update, which is planned to enter us into Beta from our current Alpha status. The next update will be noticeably different, and should hopefully improve performance significantly along the way! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garci…
- MyDream Journal - 8/2/15 Entry - 3 August 2015
Greetings MyDream Journal Readers! Last week we took a major step towards getting the new controls we’ve been working on out of the test environment and into gameplay. We can now use third person, flight, crouch, and free placement in development servers, which gets us one step closer to full support and functionality for both gamepad and keyboard + mouse users! MyDream will be attending Siggraph 2015 in Los Angeles with the Media Indie Exchange! Find us at the MIX booth on the show floor next week. More details will be announced soon! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://ww…
- MyDream Journal - 8/2/15 Entry - 3 August 2015
Greetings MyDream Journal Readers! Last week we took a major step towards getting the new controls we’ve been working on out of the test environment and into gameplay. We can now use third person, flight, crouch, and free placement in development servers, which gets us one step closer to full support and functionality for both gamepad and keyboard + mouse users! MyDream will be attending Siggraph 2015 in Los Angeles with the Media Indie Exchange! Find us at the MIX booth on the show floor next week. More details will be announced soon! Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on http://www.twitch.tv/mydream Art Corner w/ TapCrush - Art Director Scott “TapCrush” Scherrer hosts our art-focused show every Wednesday at 2 PM PDT on http://ww…
- MyDream Journal - 7/26/15 Entry - 26 July 2015
Greetings MyDream Journal Readers! The past week we’ve been working on some great new features, including a more free building method! We’ve been putting in a way to unlock the target from the reticle in the middle of the screen, which will allow both first and third person players to place blocks by pointing to the target area with their mouse or right joystick! We’ve been making great progress on home screen menus and navigation. The new home screen brings a fresh new look, better organization of the different features, and room for new features! Everything is also being designed with both mouse and gamepad in mind, and everything from login to gameplay will be set up for both control types. Come back next week for more news and updates! Broadcast Schedule: Coding Corner w/ Chris Garcia - Gameplay Engineer Chris Garcia hosts our live development broadcasts every Tuesday at 2 PM PDT on…