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Mighty Dungeons

Mighty Dungeons Steam news

Yohan Launay, Frederic Gaillard | Mar 3, 2015 | game

Released

1players observed · 6 October 2026 - 22:44:19 UTC

AdventureCasualIndieRPGDungeon CrawlerSteam Store

  • Latest observed players1 · 6 October 2026 - 22:44:19 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive

Mighty Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 6 October 2026 - 22:44:19 UTC
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score62% positive
  • Total reviews92
  • Release dateMar 3, 2015
  • DeveloperYohan Launay, Frederic Gaillard
  • PublisherFire Biscuit Games

Genres: Adventure, Casual, Indie, RPG

Company pages: Developer: Yohan Launay, Frederic GaillardPublisher: Fire Biscuit Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Mighty Dungeons Steam news

Mighty Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Major Update, 1.11 - 23 January 2016

    After almost a year, a big upgrade of Mighty Dungeons is finally available! Thanks everyone for the support in providing content, play testing and great suggestions & recommendations. Here is what's in the update: - NEW campaign 'Through the Darkness' - NEW campaign 'Red Barons' - NEW campaign 'Tower of Enlightenment' - Monsters difficulty adapts to player's level - Redrawn certain monsters - Added fight decors - More high-level monsters - Fixed quicksave restoring hero stats - Increase upgrade cost for attack speed - Campaigns reward same number of upgrade points - Removed Training Arena - Minor bug fixes

  • Major Update, 1.11 - 23 January 2016

    After almost a year, a big upgrade of Mighty Dungeons is finally available! Thanks everyone for the support in providing content, play testing and great suggestions & recommendations. Here is what's in the update: - NEW campaign 'Through the Darkness' - NEW campaign 'Red Barons' - NEW campaign 'Tower of Enlightenment' - Monsters difficulty adapts to player's level - Redrawn certain monsters - Added fight decors - More high-level monsters - Fixed quicksave restoring hero stats - Increase upgrade cost for attack speed - Campaigns reward same number of upgrade points - Removed Training Arena - Minor bug fixes

  • Need help from community to prepare the next update - 31 May 2015

    Heya, I've been working on a big update for june and I need your help. If you have fully completed the game OR are halfway through the game, I would love a copy of your heroes to test my new system. Could you send me an email [email protected] with a zip of your saved games (in your Documents / Mighty Dungeons folder) that would be really awesome! Thank you!

  • Need help from community to prepare the next update - 31 May 2015

    Heya, I've been working on a big update for june and I need your help. If you have fully completed the game OR are halfway through the game, I would love a copy of your heroes to test my new system. Could you send me an email [email protected] with a zip of your saved games (in your Documents / Mighty Dungeons folder) that would be really awesome! Thank you!

  • Added Steam Cards / Badges / Wallpapers - 18 May 2015

    Hey Guys, I finally found the time to integrate with Steam Cards, badges, wallpapers, emoticons, etc. Hope you will enjoy them :)

  • Added Steam Cards / Badges / Wallpapers - 18 May 2015

    Hey Guys, I finally found the time to integrate with Steam Cards, badges, wallpapers, emoticons, etc. Hope you will enjoy them :)

  • Fights & Exploration Upgrade - 30 March 2015

    Hey Guys, I just pushed another major upgrade to the game, here is what's new: You will now need to manage stamina and mana for your hero (+ upgrade using points like attack speed). The more you use your weapon, the faster the stamina depletes. When it runs out, you will be left with your fists until it replenishes again. The heavier the weapon, the faster it will deplete as well. The amount of stamina is based on the hero class, while the amount of mana is based on mind points. Finally found and fixed the issue of bosses respawning after a quicksave restoration Bows & Crossbows can't be used with shields as they should! Settings to disable fight + exploration combination for those of you that do not like it ;) Hero heals automatically in village. No need for the mandatory trip to the tavern Fixed sold articles remaining in the inventory and other minor bug fixes As usual, let me know i…

  • Fights & Exploration Upgrade - 30 March 2015

    Hey Guys, I just pushed another major upgrade to the game, here is what's new: You will now need to manage stamina and mana for your hero (+ upgrade using points like attack speed). The more you use your weapon, the faster the stamina depletes. When it runs out, you will be left with your fists until it replenishes again. The heavier the weapon, the faster it will deplete as well. The amount of stamina is based on the hero class, while the amount of mana is based on mind points. Finally found and fixed the issue of bosses respawning after a quicksave restoration Bows & Crossbows can't be used with shields as they should! Settings to disable fight + exploration combination for those of you that do not like it ;) Hero heals automatically in village. No need for the mandatory trip to the tavern Fixed sold articles remaining in the inventory and other minor bug fixes As usual, let me know i…

  • Major Update!! - 23 March 2015

    Mighty Dungeons just got a major update (v1.9.0): Total revamp of inventory management, now heroes can carry armors of the same type, no more restriction! Combined dungeon and fight screen if your screen size is large enough Fixed magic timer in turn-based fights Defaults to fists when weapon breaks mid-fight Monster difficulty is now dynamic after the first campaign (let me know if it's too hard, i'll tune it down) Updated spells particles Monsters move more slowly And a bunch of other fixes Enjoy and as usual let me know if you encounter issues with the game and thanks everyone for the suggestions, the game is getter better every week :)

  • Major Update!! - 23 March 2015

    Mighty Dungeons just got a major update (v1.9.0): Total revamp of inventory management, now heroes can carry armors of the same type, no more restriction! Combined dungeon and fight screen if your screen size is large enough Fixed magic timer in turn-based fights Defaults to fists when weapon breaks mid-fight Monster difficulty is now dynamic after the first campaign (let me know if it's too hard, i'll tune it down) Updated spells particles Monsters move more slowly And a bunch of other fixes Enjoy and as usual let me know if you encounter issues with the game and thanks everyone for the suggestions, the game is getter better every week :)

  • Mighty Dungeons Workshop Mods! - 12 March 2015

    Hey Guys, As promised, Mighty Dungeons is now able to load mods from the Steam Workshop. That means we can all publish our mods in the workshop and get them downloaded automatically by steam and loaded by the game on start :) I'm still working on the tools to make the mods creation and upload easier but it's definitely a big step for the game. I've uploaded a sample mods so that you guys can see what it's like. Enjoy!

  • Mighty Dungeons Workshop Mods! - 12 March 2015

    Hey Guys, As promised, Mighty Dungeons is now able to load mods from the Steam Workshop. That means we can all publish our mods in the workshop and get them downloaded automatically by steam and loaded by the game on start :) I'm still working on the tools to make the mods creation and upload easier but it's definitely a big step for the game. I've uploaded a sample mods so that you guys can see what it's like. Enjoy!

  • Mighty Dungeons Update v1.8.5 - 9 March 2015

    Hey Guys, I just updated the game with the following: - support for windowed mode - support for user mods from the document folder (see forums for details) - secret hero 'drizzt' (use this cheatcode to activate him) - will catch up with steam if couldn't save the achievements to the cloud - ability to invert scrolling - bunch of minor bug fixes and tweaks

  • Mighty Dungeons Update v1.8.5 - 9 March 2015

    Hey Guys, I just updated the game with the following: - support for windowed mode - support for user mods from the document folder (see forums for details) - secret hero 'drizzt' (use this cheatcode to activate him) - will catch up with steam if couldn't save the achievements to the cloud - ability to invert scrolling - bunch of minor bug fixes and tweaks

  • Mighty Dungeons is Live!! - 3 March 2015

    The game is finally live on Steam :) Very exciting time. Hope you guys will enjoy it, I put a lot of effort into it. Don't hesitate to reach out if you have comments or suggestions either on the forums or via email!

  • Mighty Dungeons is Live!! - 3 March 2015

    The game is finally live on Steam :) Very exciting time. Hope you guys will enjoy it, I put a lot of effort into it. Don't hesitate to reach out if you have comments or suggestions either on the forums or via email!

Patch notes and updates

S.noRelease datePatch nameGID number
130 March 2015Fights & Exploration Upgrade4249665521682732231
223 March 2015Major Update!!4249665521682732353
39 March 2015Mighty Dungeons Update v1.8.54249665521682732572

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