SPSTEAMPULSELIVE ANALYTICS
COMBOLITE

COMBOLITE Steam metadata

Kristoff Red | Apr 28, 2025 | game

Released

0players observed · 23 September 2026 - 06:59:41 UTC

ActionCasualIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak58
  • Units sold (VGI)3,190
  • Revenue (VGI)$16,717
  • Review score79% positive

COMBOLITE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak58
  • Units sold (VGI)3,190
  • Revenue (VGI)$16,717
  • Review score79% positive
  • Total reviews56
  • Release dateApr 28, 2025
  • DeveloperKristoff Red
  • PublisherKristoff Red

Genres: Action, Casual, Indie, Simulation, Strategy

Company pages: Developer: Kristoff RedPublisher: Kristoff Red

Top Steam chartsTop 100 gamesGame directorySteam Store page

COMBOLITE Steam metadata

COMBOLITE metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3499540/metadata
Steam Storehttps://store.steampowered.com/app/3499540/
Steam Communityhttps://steamcommunity.com/app/3499540
PCGamingWiki search
IGDB searchSearch IGDB for COMBOLITE

Reviews, pricing, and metadata

Review summary

Mostly Positive

79% positive, 44 positive, 12 negative

Price and discount

$6.99

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option

Achievements

22

Platform releases
  • Steam 28 April 2025

Latest Steam announcements

  • Update 1.3 hotfix 1 - 26 June 2025

    BugfixesBuffs, projectiles and category "none" items are no longer show up in the "count" when you get a rarity based global buff.Crossbows play their animation properly with the Marksman skill now.Rarity based buffs should no longer show up on buffs.Group multipliers should now be properly calculated when you load a savefile in.

  • Major Update 1.3 - Bunch of new content! - 26 June 2025

    Hi there!I've been working on a pretty large update for the Steam Summer Sale, and welp here it is!Weapon Changes◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use. ◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction.🟩 Donut gives a 4x damage multiplier instead of a 2x one.🟩 Cleaver no longer removes bleed after attacking and does 2.0x more damage per bleed instead of 1.5x🟩 Hammer does 5.0x more damage instead of 3.0x when the sphere has broken armor on it.🟥❗Base damage global buffs now evenly split the damage boost between each hit of the weapon. This means that additional base damage will have an equal effect on both single and multi-hit weapons. This change doesn't include the gems, or projectile buffs.🟥 Banana is now epic rarity instead of rare.Ne…

  • Update 1.2.2 - 7 June 2025

    Entrepreneur skill now properly resets between savefiles.World ender skill now bypasses the 10 weapon limit at the end of an area.Shop refresh price should properly reset between deaths and savefiles.Objectives should no longer generate with absurdly high targets on new savefiles after playing on a different one beforehand.I might add something cool to the game later :3

  • Update 1.2.1 - 27 May 2025

    Somewhat of an optimization for projectiles. When you have more than 100 projectiles spawned in, then second slot projectiles will be simulated instead of actually spawned. This should greatly reduce lag and the cost of accuracy. I tried to match it reasonably closely, but it's not perfect. Projectile base damage and multiplier buffs now use bigint for calculations and UI. Made the "total buffs" section of weapon descriptions show scientific notation to avoid the text going outside of their backgrounds. Migrated over to Godot version 4.5 dev 4. which should give a decent FPS boost on endgame savefiles. MIGHT BE UNSTABLE? BUT SO FAR IT'S FINE.

  • Major Update 1.2 - Projectiles and more content! - 23 May 2025

    Thanks to everyone for the feedback on the game! It was really helpful with evaluating what to do next with the game. Now I won't sugarcoat this, it's not a huge update y'all might be expecting here, so sorry if it's underwhelming, but it should fix some of the issues people were having before (mainly the boring late game and the difficulty issues). New Stuff Added projectiles. They can be bought in the shop (rare rarity) and are applied to weapons similarly to gems. A weapon's projectiles are activated on the last hit. Each weapon can have up to 2 sets of projectiles, which get triggered one after the other when a projectile dies. I'm bad at explaining it, but it makes sense in game. Added a legendary skill called "World Ender" which lets you take more weapons to the next area. Added a global buff that makes a certain weapon category more likely to appear in the shop. Added Frozen Gem…

  • Update 1.1.1 - Small bugfix patch - 11 May 2025

    Fixed a bug where if you pressed the back button while paused, and quickly pressed ESC while transitioning, the objective remained on screen. Fixed a bug where objectives could generate with obscenely high targets when starting a new save file. (only happened when you loaded a separate savefile)

  • Quick 1.1 hotfix - 9 May 2025

    Changed orientation of Objective Refresh item to be synced up with other items. Fixed an issue where green gems were synced up. Changed the color of the Black Gem to be more visible on the weapon stands.

  • Update 1.1 - More Choices! - 8 May 2025

    Hi, here's a cool little update that should improve stuff (hopefully!) New Features Added a refresh objective item (Rare) to the shop. Changes Minor graphical adjustments. Target damage of objectives now generate based on prior max damage number for each weapon category. This should make objectives generally more fair to complete, since they no longer rely on the fight target damage. Fight target damage ramps up much faster. Chance based events have a max chance and they are harder to reach. 🟩 Objectives now have two target weapon categories and give a buff to each, making them easier to complete. 🟩 The base price of Treasure Chests has been changed: $14 -> $12 🟩 The base price of Pickaxes has been changed: $13 -> $12 🟩 The skill "Pirate's Dream" has been buffed: 50% -> 75% chance. 🟩 Lucky Clover: luck events are now guaranteed. 🟥 Objectives give less money since they are way easi…

  • Update 1.0.3 - Renderer changes and further optimizations - 2 May 2025

    Switched renderer from the unstable Vulkan renderer to OpenGL 3, which should be WAY more efficient on lower end devices. I tried to match the visuals to the Vulkan version, but it's not 100% perfect. I also improved shader precompilation, which should mitigate stutters when loading new weapons. It's still going to be there for the first time, but it gets better the longer you play. (rendering is weird...) Let me know if there are any issues on Discord!

  • Update 1.0.2 - 30 April 2025

    And here's another one! More Optimizations Disabled glow as it didn't have much effect but cost ~0.31ms per frame Removed sub-surface scattering from all materials which cost ~0.17ms per frame On my computer the improment is (on the same test scene but with more weapons, 2x render scaling and max shadows): GPU frametime: 2.1ms -> 1.58ms (25% faster) Once again, these improvements will vary from system to system. Changes Adjusted skill rarity distribution: there should be more skill variation now. Savings Account (skill) was adjusted from: (30%, 40%, 50%) to (50%, 60%, 75%) money kept. Grounded (skill) deals 2x more damage and each level gives more damage than what it did before. Bugfixes Lucky Streak (skill) now resets properly. You can no longer look at your deck while buying a loot bag.

  • COMBOLITE is a unique physics deck-builder where you build up combos to keep hitting a rock - 30 April 2025

    Probably the absolute weirdest deck-builder I've ever played, COMBOLITE is all about repeatedly hitting a rock to score points and activate special combos to score even more points. Read the full article here: https://www.gamingonlinux.com/2025/04/combolite-is-a-unique-physics-deck-builder-where-you-build-up-combos-to-keep-hitting-a-rock/

  • 1.0.1 Update - 29 April 2025

    Hi there! The first update is here, so let's jump straight into what I changed: Optimizations: Total optimization: CPU frame time: ~4.5 ms -> ~3.8ms (10-20% improvement) Please note that this doesn't 100% translate over to real world performance in case your system is GPU bottlenecked. These may not look like large numbers, but it's because I tested them on my strong enough computer, where the difference is hundredths of miliseconds per frame. Frame rate improvements may vary per computer. The test scene is the screenshot above with 30 buffs and 4 skills unlocked. Testing was done INSIDE THE ENGINE, not on an exported version (likely would have better performance there). Weapon Description: doesn't update position on screen while invisible: ~3-4% total frame time decrease UI 3D: no longer updates when invisible: runs 35% faster Trail Renderer: no longer updates when invisible: runs 50%…

  • COMBOLITE is Out Now! - 28 April 2025

    Hi there! After 105 days of development time, COMBOLITE finally launched today on April 28th. Join the discord here: https://discord.gg/MRPH7QWprk Changes since the demo There have been WAY TOO MANY changes to list them all here, so I'm going to point out the main ones. The ball has physics now! You can hit the ball around and the game actually feels like you're making combos now! "Combo" system Whenever you get a buff, there's a chance that a combo gets generated instead. A combo is made up of 3 attack directions. If your weapons attack the sphere in that order, you will get some sort of advantage, like more damage or money. Objectives give special skills! Skills give certain weapons a unique skill or some ability that allows new and interesting synergies to be made. I added 20 skills in total for the release, each categorized into a rarity. There's also only one objective at the same…

  • Version 2.1 Changelogs - 24 February 2025

    New Features Added save and quit button to pause menu. (such a great feature isn't it?) Added a tutorial that plays when you first play the game. Added some Steam achievements. Added an area counter to the map. Added "battle logs" which shows certain weapon events like bananas duplicating, treasure chests being opened etc. Added a setting to disable impact frames. Global buffs now show weapon count underneath their description. Added playtesters' names into credits. Added a custom cursor and settings for sizes. Finally added SFX to gems being applied. Changes Increased slow-mo impact effect treshold to +25% of previous PB instead of +15%. Changed how weapon descriptions are positioned to hopefully make them clip less off-screen. Target damage ramps up MUCH faster in the late game. Loading screen plays when the game loads instead of when pressing the play button in hopes of burning out l…

Patch notes and updates

S.noRelease datePatch nameGID number
126 June 2025Update 1.3 hotfix 11803527891521570
27 June 2025Update 1.2.21801617199450835
327 May 2025Update 1.2.11800357164568806
411 May 2025Update 1.1.1 - Small bugfix patch1799088287932688
59 May 2025Quick 1.1 hotfix1799088287877527
62 May 2025Update 1.0.3 - Renderer changes and further optimizations1798454487637700
730 April 2025Update 1.0.21798454487580276
829 April 20251.0.1 Update1797820624634212

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3499540
Live current players0
SteamPulse tracked peak58
Live count (today's peak floor)0
Price$6.99
Free to playNo
Discount0%
Original price USD$6.99
Current price USD$6.99
Release dateApr 28, 2025
DeveloperKristoff Red
PublisherKristoff Red
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Positive
Positive review percent79%
Positive reviews44
Negative reviews12
Total reviews56
Steam recommendationsNot available
Achievements22
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3499540/

Short description

In this satisfying incremental roguelike, every weapon you buy matters! Strategically order them to trigger powerful combos, send the enemy flying with physics-based hits, and watch your damage reach MILLIONS and above!

About this game

COMBOLITE combines roguelike deckbuilders and autobattlers in a unique way. What do you do in COMBOLITE? You start every round by acquiring more weapons for your deck. Each weapon has unique stats, some inflict status effects, which you can use to create synergies between weapons! Use gems and buffs to boost the damage of your weapons! Your weapons attack in a set order, one at a time. This game is all about creating the optimal sequence of weapons , finding cool combinations and synergies in an attempt to deal as much damage as possible! HIT THE BALL AND BREAK THE GAME! I've seen millions of damage done, someone hit 13 BILLION damage in a single turn! You're encouraged to break this game, and with multiplicative buffs this isn't hard to do! But you have to be quick! The target damage keeps increasing every turn, and if you can't deal enough damage, then you'll be thrown back to the main menu! EXPLOIT the buffs you get! These buffs make a certain category of weapons stronger, or provide an overall buff to the player, like increased shop luck. You get these after every third fight , buying loot bags in the shop, opening treasure chests and by completing objectives ! What is a combo? Combos are defined by a sequence of 3 directions and a reward for pulling them off. Each weapon attacks in one of 8 directions, and you can execute a combo by placing them in your deck in the correct order. Features: 8 categories of weapons, with a total of 44 weapons 40 collectable buffs 448 combos with 4 different special rewards 7 difficulty settings to make your runs even more interesting

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
76Mouse Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $6.99
  • Highest observed: $6.99

COMBOLITE's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $6.99, the highest is $6.99, and the first visible tracked price is $6.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

COMBOLITE's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $6.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $6.99. The latest run records $6.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $6.99
  • Current list price: $6.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records COMBOLITE at $6.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$6.99$6.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $6.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$6.99$6.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $6.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$6.99$6.99No discountSteam Store

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Hearts of Iron IV20,45723 September 2026 - 01:48:41 UTC93,196366,107Paradox Development Studio
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Age of Empires II: Definitive Edition18,04923 September 2026 - 02:44:36 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Black Desert17,73823 September 2026 - 01:35:52 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III16,27223 September 2026 - 02:57:06 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die15,75223 September 2026 - 04:06:45 UTC124,449398,822The Fun Pimps

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